
Combat feels a bit boring without fluctuations in action.
I thought it was great to give the protagonist a clear personality, so I hope to see that in future works as well.
If it can’t be saved or loaded, that’s one thing, but it can be done normally.
Massive amounts of warping have no particular meaning.
The lack of change in the matrix is really not good.
>>3The Soul Matrix is the most noticeable, but the other dungeons also become quite boring.
I can clearly feel the lack of effort in places like this.
When it comes to Devil Summoner, it’s all about the large number of warp zones, right?
>>4However, Soul Hackers 2 is not Devil Summoner.
I feel that the warp zone loves the old-fashioned bad games.
Ringo-chan has a good character and I don’t dislike the story either.
The combat isn’t interesting.
If you want to sell as hackers, you should summon demons.
If you’re going to use a Persona tagline, then saying it’s a sequel to Hackers is just noise and everything is just disjointed.
A sense of low-budget feel despite the high price.
>>9It seems that this title was originally something that was made for the Vita, and after it flopped, it was said that they repurposed it entirely.
What was the reason for the success of Fire Emblem: Goddess of Dawn on the Wii?
>>10The combat system over there was exceptionally good…
>>13To be honest, I think the Press Turn system in Atlas is the most interesting.
>>10I was wondering what it was, but it’s about #FE.
Of course, I love the characters of my friends, including Apple.
Can we explore the relationship between Fig and Raven a bit more?
The worst part is that there are one-way streets and you can’t figure out the connections even when looking at the map.
I didn’t understand the story well from the middle.
Maybe the dullness of the Soul Matrix made me completely forget what I was talking about.
There’s nothing fundamentally fatal, but the inability to rearrange spells gives it an outdated feel throughout.
>>19In fact, rearranging skills can be done on the screen that displays all the skills of the summoner and their allied demons from the summoner’s menu.
I don’t understand why it can’t be done on the devil’s screen…
>>21Shirasan…
After all, it’s outdated…
It’s been an internal dispute among the PT members for a long time, so why not just make a rapper a relative of someone?
I do like it enough to peek in if a thread is up…
I like the characters, but I felt that everyone was a bit lacking to take the lead role.
It feels very much like a side story.
I wish they would stop making the skill slots in the True series unlockable, because it just makes the early game feel suffocating…
#FE was good as a work, but it didn’t sell well, so well…
The Matrix felt like a straightforward 3D version of an old 3D dungeon without any creativity.
It seems like the repercussions of the development of Megaten 5 are coming.
What is common with ♯FE is that at first glance, it’s unclear which audience they want to sell to.
The scenery of the dungeon really has the feeling of a PS2 game.
It changed in the update, but initially, you could only dash while using a skill.
Couldn’t they have done something a little better with the money spent on that ridiculous PR?
What was that incomprehensible sword fight?
I really like when everyone cooks together.
The atmosphere of the characters and the party is really nice, isn’t it?
>>34It really feels like I’m listening to the impressions of #FE.
If the reputation of FE wasn’t good, I wouldn’t have bought it, and there’s no appeal, right…?
I’m still playing Persona 5 Royal, but I’m thinking of buying either a thread illustration or Metaphor. Which one is better?
>>37Well, that’s a metaphor.
“I want to play SH2 once I’ve exhausted all the Atlas games that can be played on the latest hardware.”
>>37Is there any way to not see this flow as a metaphor?
>>37If you liked P5, you should definitely play P5S.
T does not have to be done.
When I look at the update information for this version of the game, I can’t help but think, “Did they really not have this and that at the beginning?!”
>>38Addition of dash function
The story ends in an incredibly narrow world, while being infinitely padded in the Soul Matrix…
If you don’t cut the tips, it was slow to load, right?
The combat is more similar to Persona prior to 2 than to Megami Tensei: Devil Survivor in terms of imagery.
I thought the metaphor was interesting and I can recommend it, but since it’s on a calendar system, playing it directly with P5 might get boring.
So let’s have a ride at the end of next month.
I can’t believe you can play so many Atlas games…
At first glance, the world seems vast on the screen, but each field is unbelievably narrow.
Dungeons are just wide and extremely monotonous, making you get bored quickly… It’s unbearable despite the characters being good.
No way, if we’re going to insert it in between, it would be World Tree 123.
I bought this right before Splatoon 3 was released, so I ended up putting it aside, but I guess it’s time to finally play it…
Warehouse… sewer… building… it feels like it’s on the scale of something that ended in the neighborhood, right?
It’s narrow, but I like the city, the UI, and the overall atmosphere itself.
Then shall we include Tsukuyomi from another company’s demon hunting?
It felt strange that the enemy boss always acts twice.
That DLC has an overwhelming lack of content that makes you think it should have been included from the start.
Even if it doesn’t have much volume, if it can be finished quickly, that’s fine, but in reality, it’s the monotonous dungeons that are excessively inflating the playtime…
>>53I felt a strong belief that they would not let that inflated quality flow into the second-hand market right away.
I felt like the motion was cheap.
It’s originally a story about people from a world without sunlight, but I felt it hasn’t expanded in scale as much as I thought it would.
It’s tough when you can’t grow attached to the main characters, as it makes the other enjoyment feel lacking.
I came to dislike Mothman.
There is hardly any depth given to the main characters; it’s more like exploring in the wrong direction, such as in Vision Quest or at the bar, rather than focusing on what’s important.
Well, let’s buy it at full price then.
I’m not sure if it was made on VITA, but it definitely feels like an old portable console-style game.
I’m worried whether Rideau-chan will sell well…
If it sells 100,000 copies, it will surpass the original, but it wouldn’t lead to a next one.
>>61Recently, it seems that this is selling exceptionally poorly, or perhaps it’s not being recognized at all as a Shin Megami Tensei-type of thing…
Seeing that the remaster of Shin Megami Tensei III and Shin Megami Tensei V are selling really well…
The dungeon is so boring that it’s tough.
I bought the limited edition on the release day, but I feel like I’m getting the most value out of it by using the T-shirt that came with it as loungewear.
It’s a classic scenario in a good way, but the seasoning is quite bland, and I thought to myself if this is really what they would do using the name Soul Hackers.
>>63Although I’m omitting the name, if you’re going to claim the lineage of Devil Summoner, I want more demon and mythology elements to be incorporated into the story.
>>63I really like the figure; it’s quite cute.
I still haven’t played the game.
The birds were so loud that I couldn’t like Fig at all…
The story is uninteresting and the combat is quite mediocre.
I remember feeling like Six from the VR horror house in front of my PC after seeing the initial report.
Well, I really had no idea where they were appealing to…
I wonder why they’re using the title Soul Hackers now.
>>69It is believed to be part of Sega’s plan to reutilize past IPs.
To be honest, even with the fan bias, it was tedious to recommend Ride 1.
It seems like it would be fun with a system of 2.
>>70To be honest, the development recognized that the game is not something to be praised.
>>70When compared, it just feels like neither of the two battles is interesting.
>>75Even compared to action games of the time during Raidou 2, it wasn’t that interesting…
The story suddenly mentioned that it was nearing its end, and I thought, “Wait, is it really ending already?”
Rido is probably like that just because the voices of the believers are loud.
It feels like a canceled manga when something like Dragon Ball suddenly gets thrown in and everyone gathers around.
Rido’s sad performances every time I fuse allies made it too painful, and I couldn’t clear it.
Looking at the movement around the thread images, именно.
It’s clear that the company is still no good at taking action…
>>78This was just especially bad, but the other True V models from the same period were comfortable to move around.
>>119I don’t feel that the map design and movement style were really that good, just because you can run around briskly…
>>119It was fun running around surfing the Dash Jump Hill with long hair flowing like a god.
Hackers 2 didn’t have a dash with that meaningless expanse, which is crazy.
I had no idea about Arrow, but it felt really dramatic and left out when a friend-like character died right at the beginning…
>>80I thought I would later experience this in a Vision Quest-like way, but I was disappointed to find that the Soul Matrix was also quite thin.
It’s just too unnecessarily long, and suddenly being interrupted with random topics is not good.
>>86It’s not good if you can’t watch until the end because you miss increasing the favorability rating…
>>88Are we doing another round of this? In the end, I didn’t finish it at all.
>>86It’s not good that the puppetry gets in the way and prevents me from reading the text at a good pace.
Then let’s just make a series of magic swords…
Well, it was a lot of fun because it felt great to have GN particles coming out in droves!
I’m interested because it appeared in the PS5 game thumbnails, but I downloaded Hogwarts Legacy.
The combat in Raidou Kuzunoha vs. The Soulless Army is quite different from 2 as well.
You won’t know if it’s interesting until you try it.
Rido’s characters and story were good, so that’s enough to make me want to buy it.
The combat is boring, both 1 and 2.
>>85The first one was interesting, so although there were various shortcomings, I was able to enjoy it, but the second one was too gloomy, and I ended up quitting halfway through…
Well, it was very popular at the trial session.
They say that a person who would apply for an event like this is someone who finds everything interesting, and I have to agree with that.
>>90The atmosphere of Raidou itself is good, but the game part isn’t that great…
The true V had a sparse main scenario from the middle onward, but the maps, battles, and detailed conversations were the best, so I was expecting the thread image as well…
>>91To be honest, the maps of the Demon King’s Castle and Taito Ward in Shin V…
Akibas Beat, it costs a lot of money.
Speaking of which, there was also something called P5T…
If I could summon three allies like in Yokai Watch 4, it might feel quite different for Raidou.
The staff has probably changed quite a bit, but it’s so annoying! Yet the dungeon has been passed down continuously, which is funny.
>>96It seems to be a continuation from DRPG, but I don’t think there’s a demand for tedious dungeons in DRPG either.
Forbidden Bay Area Warehouse Double Strike
I’ve been cutting corners quite a bit with the warehouse and subway, doing it twice each…
The dungeon is just so monotonous…
At first, I thought the combat was better than I expected, but it also breaks down really quickly.
The character design and the overall quality of the game feel very much like a Furyu game.
>>102Relatively accurate evaluation.
I want Ringo-chan to continue making appearances because she’s cute.
I think that the reason it didn’t sell, despite having good packaging, was not just the content but also the poor promotion.
“Rasdan has a lot of effort involved, but it doesn’t really feel like Rasdan.”
It ends up being lackluster and finishes with unknown organizations emerging.
Warehouse subway building warehouse subway…
To be honest, the character designs aren’t that great… I like the one in the thread, but the others have a really strong sense of déjà vu.
Also, if they say the graphics aren’t that great, it’s probably just the atmosphere.
For now, I think it would have sold better if it was marketed as a Persona spinoff rather than Soul Hackers 2.
>>109I think it would have caused a huge backlash if this content had been derived from a persona…
>>109It’s too obvious that no effort is being put into the costs…
I can tell that the public relations are quite poor.
Seriously, there are too few people picking it up.
Even if you pad it out and finish the side quests, it still only takes about 20-30 hours to complete everything…
It’s not in the #FE place…
The Persona is not a license to sell anything, as we understand from P5T and such…
It was somewhat better since it was done after the dash implementation, but the Soul Matrix was pretty much done for.
What’s with the repeated dungeons that have similar backgrounds like underpasses, buildings, warehouse districts, and the Soul Matrix, all made in similar styles?
>>121The range in which the city can actually move is narrow, and it is probably for cost reduction…
Even if you’re going to call it a sequel, you should have used Devil Summoner instead of Soul Hackers.
>>122I don’t really use summoning as my main focus…
I liked how the treasure chest was treated as an item that my allies scattered and searched for.
The true ending is quietly tough.
Balancing early on leads to a skewed result in the late game, how mean.
Even if it ends in one town, it still feels like Devil Summoner 1 had a wider scale.
It’s really bad that users can feel that we’ve slacked off in the dungeons and scenarios.
It feels like Megaten 5 has reached its limits here… but it’s even worse than that.
Well, rather than being a Devil Summer, it’s true that we were hacking into souls…
>>133The retrieval is too easy…!
>>133There is something more I want you to do than just getting the title back…
The moment I realized that I couldn’t complete the Soul Matrix in just one round was when I thought, “I’m done with this game.”
While presenting issues that could involve the entire world, the discussion ends up being too limited to just a small town and close acquaintances.
If you ask me which is worse between Shin V and this, I think it’s probably Shin V.
Right now it’s about even when you include the VV.
>>139That’s just impossible.
>>139No way.
This is full price.
>>139Neither of them is doing it.
>>139In the final stages, suddenly becoming a climax and being left behind by Shin V, compared to Hackers 2 where I start feeling anxious after about five hours, that’s just not it…
The true V was at least enjoyable in combat until the man demon.
I also played for free after various improvements, but I liked the characters, especially Apple-chan, so I played until the end.
But if I had to repeatedly use really short skills for dashing, and there was no speed-up in battles, I probably would have given up halfway through…
I don’t say it’s interesting or that I like it, but there are a few good things about it.
>>141The apple was good.
Meleddy didn’t really hit me.
Fig… I like it just for the design.
It’s a game that feels like “Huh?” if you buy it at full price for a low-cost game, but it’s good for killing time if it’s free to play, right?
>>143I think it’s good enough to be said that the indie did a great job making a low-priced JRPG.
>>143If it comes up as an option for games to buy and play, I’ll at least say to choose the one that isn’t this one.
I just want to say that if it’s free or something that unusual people would want to buy without hesitation, I hope they’ll do their best.
I was able to play until the end because I liked the characters.
I was glad to be able to play with glimpses of each character’s future in the Soul Matrix.
I think it was good that they didn’t add “2” to Soul Hackers.
Put some other words on it or something.
V’s Muji is honestly quite something, but this one… hmm…
Sabbath doesn’t really feel good, you know.
>>151The battle balance is based on the premise of sabato every turn, so it just becomes the usual sight rather than feeling refreshing.
I didn’t know the original, but I remember that the atmosphere was somber at the time of the system announcement.
I quite like the character, so I don’t have a bad impression at all.
If I’m told it’s no good, I’ll say yeah.
Even if I take into account the feeling of wondering why it can’t be made properly even after seven years, there’s nothing about this that is better than Shin 5.
Ultimately, a physical gorilla that can beat and kill even those with physical immunity will be completed.
It’s the usual clingy behavior, so it’s better not to deal with it seriously.
Even just comparing the maps, the budget difference is obvious between the true V and this one.
At first, I was surprised that the camera was too close.
>>161It’s too hard to hit with the sword, so I want you to pull back a little more.
I only want you to come close when I’m looking at the butt of the apple.
I played it on Game Pass, so I could just let it go with that.
It had its flaws typical of a FURYU game, but the parts that hit were impactful.
Personally, just using the name Soul Hackers was quite a disadvantage…
>>162Furyu is really Furyu, isn’t it?
I didn’t understand the initial ♯FE stuff.
Why did you suddenly come out?
I feel like everyone is saying that the apples were good.
Apple-chan and the design are nice, and it’s not really a towering piece of crap game.
If someone says they buy it at full price to play with it, I’ll stop them…
It’s not very bad, but it’s not really good either.
It’s nice when it’s free.
By the way, Metaphor is also coming to Game Pass.
>>169It can’t be helped, but…
I’m losing the desire to buy Atlas games at full price more and more lately.
>>175Well… it’s not like P3R was released on Game Pass at the same time… just to be clear…
>>175If you can hold out for the new release until now, then that’s probably fine.
If it’s free, then it’s okay as a way to pass the time.
Ride will probably come to Game Pass too.
It’s the first boss with a terrible rap that made me really want to stop.
>>172I honestly wanted something a bit better than the first boss being a rapper and the first NPC being a flamboyant Hikakin…
I wanted something that could at least clarify whether it was Aion or what it was, or wasn’t that related to past works…?
>>173It’s completely unrelated, so in that aspect, fans of the past series were taken aback.
You can say that most of the elements that appear in the SH2 scenario are almost entirely new.
I think Meredy was my favorite.
A character design that is rarely seen.
The gameplay reminded me of RPGs from the PSP era.
Is the complete version of the metaphor really not coming anymore?
Well, since you have a pass, are you coming?
>>178Honestly, it feels complete without any excess or deficiency, so if I were to add something, what would it be?
What happens when you get to Louis is prepared as a game over, just in case.
>>178I think there is room for new healer-type characters.
But there is also the possibility of additional scenarios…
>>189If that’s the case, it might just be added as DLC instead of a full version.
I feel like Sabbath would have been better treated as more of a special move.
I quite like commander skills.
>>179Is there really a need to impose such restrictions on the demon switching command skill when in this game, you can die easily from being hit or not hitting weaknesses?
A world where, as a result of the advanced development of cybernetics, humanity is unable to create anything new and has all turned to nostalgia.
The result of AION, which caused the singularity, attempting to change the world in a way that resembled old humanity, and dying in the process.
In the end, the last remaining AION likes this world anyway, so I’ll wait for the next singularity.
There are quite a few parts I really like.
I wanted the Nana arc to be incorporated into the story normally.
The DLC is not included in Game Pass.
It was something that should have been included from the beginning, or rather, it had been there since the release date, right?
When the Covenant gathered quickly like that, I thought, indeed, this is where the developments will turn around.
I bought a limited box for 2000 yen, but I haven’t touched it yet.
Is the game itself feeling like a huge waste of time?
>>187I’m not saying it’s a waste of time, but if you have other games to play, you don’t really need to play this one.
>>191I see.
I’ll do it once I have a lot of free time and feel relaxed in my mind.
>>187The dungeon is dull, but you can fully complete it in about 20 to 30 hours, so it’s like an ordinary light RPG; maybe you should give it a try?
I thought it would be like calling forth a great existence, letting the world collapse once, and then starting for real.
>>192Huh, is it already over? I really feel that way…
There’s absolutely no problem if a completely new entry in the Megaten series is released, as the elements from past works are not that important.
Even when it comes to creating demons, it is not really necessary.
If you like Ringo-chan, I think it would be fun just to play and see Ringo-chan.
The game part isn’t that interesting.
The metaphor was quite subtly complex in various ways.
It is well-made, but for some reason, it doesn’t feel very interesting, perhaps due to a sense of déjà vu.
>>197I’ve never seen a final boss move with that kind of live energy…
>>197If you got tired of the calendar system, that might be it…
It’s cute, but not that interesting.
The meaning of calling it a numbered title for Soul Hackers is weak.
It’s not that it’s super long, it’s just that it’s the same kind of dungeon, so it’s really tiring, and if you’re doing side quests, you’ll have to go back and forth too.
Don’t call yourself Solhakka.
The beautiful legs of Ringo-chan make it a good game.
The game balance is not that bad.
It felt so abrupt, like it was all tangled up! I think it would have been better to develop the story more centered around Fig…
I have no motivation to do a second round, and maybe it’s because I haven’t seen the drinking party with Fig, but seriously, what is up with that guy…?
It’s compactly organized, but it feels a bit underwhelming because it’s been condensed too much compared to the expanded furoshiki, especially in terms of the story.
Well, I’ve just been incarnated, so I’m like a baby…