
Breasts squeezed, ahoge face.
It’s sad that Mai’s butt is cut in the FAI Collection…
Terry is too handsome.
Isn’t it amazing that both of our representative artists are drawing dozens of characters from each other’s companies?
>>4Aside from Capcom vs. SNK in this genre,
Takushi Kawano from Namcap and Hiroaki from Soulcalibur 6 are recommended.
>>13I was completely stunned when I witnessed this without any prior information at that time.
Although it has been a long time since I became a freelancer,
Athena is cute.
I wonder what made the Ikeno part of Capcom vs. SNK 1 like that.
The dance is too revealing, so it can’t be helped.
Recently, I found out for the first time that Kinu Nishimura is a woman.
Mori Kiryu was no longer with Capcom by the time of the second one.
I had been thinking that the dance thing wouldn’t work for about 25 years, and it turns out I was right; it really didn’t work.
I really love Kinaru Girl.
>>11I like strong characters like Geese.
In Street Fighter 6, Mai’s butt is properly shaped like pants now…
Deyo
The forest god Goki seems to be having a lot of fun, doesn’t he?
>>16I wonder why they had such a beaming smile.
>>16Happy Friday!
Speaking of which, I feel like there were some illustrators who didn’t get very good reviews after becoming potato vendors.
>>17Maybe Nona and FALCOON.
Both of them have a remarkably strong style in their artwork.
I also like Yamazaki’s cheerful face.
As an example of drawing other characters, I would like to highlight the illustration from the Fighting Game Makers Association that was done during the corona period.
>>21Who is on Kasumi’s left?
>>26It’s the “Gale” from Fighting EX Layer.
At that time, I’m sure Arika’s Nishitani was also present.
>>29Thank you.
I understood that Arika was there because Area was there too.
I didn’t know because I hadn’t done the EX layer.
The sound of the silk painting is also nice…
I think it was good that Hiroaki Ogura settled down after the Nona FAL era.
Everyone loves nonabison.
In the 15 years of SNK fighting game illustrations, there are some that I have at Ogura.
It must have been tough for this person to redraw everything for the home version of Batokoro.
I could vividly feel the style of Morikuro in the story illustrations of Terry from Street Fighter 6.
I just realized, but is this a homage to the original Sagat?
>>32I see.
If you want, I can even say “Try again, kid!” in voice.
It was interesting that Nona’s strong traits surprisingly matched well when he drew Capcom characters in SVC.
>>35Nona likes Dimitri.
What is Nona doing now?
I really like the character design of FALCOON.
It’s great that Kinu’s Haohmaru and Nakoruru have seriously intense gazes.
You’re from Samurai Shodown, after all.
Isn’t this Yagami An a bit too erotic?
Due to its level of recognition, despite being the first game’s final boss, it tends to be underestimated compared to characters like Vega, Akuma, Seth, or JP (in terms of the setting).
>>40It’s just that losing to Ryu, getting upset, falling into Shadaloo, and being abandoned by Adon.
Well… that’s true… I guess.
The four heavenly kings of Shadaloo are of equal rank, but you can’t help but judge their status based on the order they appear, right?
Well, it’s true that compared to the bosses from 2 and onwards, he’s just an ordinary human fighter…
Kinune’s Kyo and Athena are cute, aren’t they?
Kinu’s E-Hakoumaru and Nakoruru are seriously cool.
With SVC, both Nonna and anyone else do a great job.
Terry’s arm-outstretched pose is also cool.
I drew all the female characters out of sheer will, but I couldn’t finish the male characters in time, so I had to get help from Eda and others, and it became a tough situation…
>>48I thought that Kinu-sensei drew everything by themselves.
When I heard that the entire staff helped out, it felt like…
I thought it was amazing how professionals aren’t affected by touch at all.
>>52BENGUS changes its style drastically depending on the work.
I really can’t understand how vampires, power stones, and Street Fighter V are drawn by the same person.
Kyosuke’s drawing feels different from the original image, doesn’t it?
>>49In the original, it has an illustration that looks irritable and glaring over here, but in the Capcom vs. SNK 2 Kinu version, it looks more like an age-appropriate boy.
The Morikiro version… has an amazing presence…
When it comes to cherry blossoms, I love Kinu so much that I could say it’s as much about Kinu as it is about cherry blossoms.
Nona is not bad at it.
Pigs are clumsy, but
Sakura might be a Bengus.
I wonder if this momentum could accidentally lead to the release of Capcom vs. SNK 3…
>>56If they increase the collaboration characters any more, it might provoke backlash, but I really want to play a game where they all come together.
>>56Last year when Terry was added to Street Fighter 6, I interviewed Nakayama D and Matsumoto P, but…
“There have been mentions that ‘we want to do Capcom vs. SNK, so we are in talks with SNK to make it happen.'”
Fai Kore 2 might be a touchstone.
>>61Seriously?
I have a dream.
Athena’s face is stylish and nice, isn’t it?
Capcom’s design department is really amazing these days.
The best bust-up illustration of Morrigan.
From the repurposed dot!
>>59The colors are too vibrant, making it look like MUGEN…
Now is the time to ride the wave of the fighting game revival… this is the only place!
If possible, I want both Capcom and SNK to introduce weird characters.
>>64Well then, should we release a white version from the SNK side…?
>>64I want Ruby Heart Amingo Sonson to appear.
>>64Lin Kurosawa! Lin Kurosawa!
Basically, I prefer Kinu illustrations.
Morikiro really suits a strong face like Yamazaki or Vega, doesn’t it?
For now, since the Street Fighter scene is saturated, I guess I’ll release something else… First, definitely the Mayor Haggar who will never appear in Street Fighter 6.
It would be nice if SNK released something that usually doesn’t appear in KOF.
Metal Slug and the Garou Densetsu series.
Doki Doki Witch Trial, etc…
Gōketsuji is different, right?
In terms of character selection, I liked SVC.
>>73I still think the pixel art of Dimitri is divine.
>>73It’s a bit disappointing that it’s all Capcom’s SF characters.
Capcom will definitely have a Monster Hunter character coming now.
>>77I absolutely don’t like Ailoumera Lucha Chamo River because it’s short.
>>77Partner!
I’ve started to feel that if we’re going to collaborate, I want to have a boss that is unique to the collaboration.
I’m counting on you, Rugal.
>>78Is this the next copy source for Akuma… Is it Rockman and Rugal fighting against each other?
I laughed when I opened the image after reading the thread.
Well, they’re putting Hunter in MvC after all.
Upon closer inspection, this illustration of Sagat has the same face as the early Sagat from Street Fighter 2!
I used to think that Morikiro’s illustrations were old-fashioned, but now that I see them, they look really cool.
The main illustration of Garospe is very good.
Since moving to Capcom, I’ve evolved to be able to draw deformed-style girls, but I prefer the way girls were drawn in KOF ’99 and 2000.
I wonder when Sagat started rolling his eyes.
Since we’ve finally reached the timeline after Street Fighter 3, wouldn’t it be good to have Gil as the boss?
>>87Isn’t it traditional to have more than two kinds?
Are you aware of this expression?