
Even the incomprehensible standing around and poor response remain unchanged.
TA is fast, so it’s a strong weapon.
Weapons that are not forgotten but abandoned.
Ah, I’ll weaken the paralysis.
Honestly, if there aren’t any staff available to make adjustments, I think it’s okay to take a break.
The lack of deterioration is a positive aspect.
>>4In the first place, it has already been downgraded to the worst level at the time of implementation, so if it gets any worse…
>>4I think it’s insane that a game that is being told things like this in an update has sold 10 million copies.
From the director’s letter, you can really feel the underlying message of “We’re currently making the MR, so we can’t spare anyone for weapon adjustments, just shut up, you idiots.” It’s great that it comes across so clearly.
What do you mean by “some weapons are scheduled for adjustment”?
Nothing is better than having nothing.
The adjustments make it so you’ll stubbornly use it, but the play feel is the worst…
>>8Make sure to incorporate just guarding into your tactics without thinking about anything else.
The usability issues of the ordinary guard, which have not been properly utilized until now, remain unchanged.
The lack of motivation is clearly conveyed.
In reality, once MR starts, all of the standard range will end up in the trash, so there’s no time for niceties.
For those who continue to play Monster Hunter no matter what happens, it’s probably enough that it’s not worse.
Honestly, from the moment the pizza cutter was brought out, I didn’t really feel any pleasure from this.
Even if it’s enhanced, there’s nothing to do, so I guess it’s fine.
Still stronger than a hammer.
>>14Rather, it has taken away the space for fainting because of this guy.
If it becomes an excuse for MR, it will just end up being made and sold from the beginning as MR.
>>15The lack of proper adjustments or additions even after three months is fundamentally because they haven’t been able to properly complete Wiles, so the relationship with MR is weak!
It’s even worse.
Do something about sword enhancement.
>>17There has never been a time in the history of charged axes when it was decent, so its existence is a sin.
>>19The stun gun was still usable, but even so, that’s not a strong enough reason to actively adopt it just because it’s “still usable.”
It’s a weapon that resembles a wandering journey.
The weapon that had nothing is now nerfed in terms of full power and paralysis resistance.
>>18My Charge Axe hit is painful.
It’s not that weapon enhancement is bad, but rather that the whole “You forgot to charge! Penalty!!!!!!!” mechanic is unnecessary in the first place.
By the way, is the hammer still weak?
>>23Weak
Seriously, it was surprisingly a slight increase in motion value.
>>23Even now, it still doesn’t reach the level of single-handed swords in terms of DPS; the handling has slightly improved, but it’s still not enough. The hit detection has become otherworldly, and somehow it hits even with careless swings, but the downside of being slow to execute remains unchanged. On top of that, there’s a nerf that makes it easier to slide down slopes, which for some reason is included as well.
It’s not enough…! It’s like…!
>>23I heard that sliding on slopes has become more likely to cause accidents.
There’s no way that situation can be fixed just by adjusting a few parameters.
Are you just adjusting superficial parameters for three months? Let’s put that aside for now.
Has there ever been a time when this weapon was actually strong in proper use?
Wasn’t there no other use for SB besides charging bottles with bug techniques and mindlessly using Air Dash?
>>284G is the completed form, and everything else is just extra.
>>28Isn’t that exactly the super output of IB?
>>28“Super-out type is perfectly strong, right!”
It seems my bug stick is safe.
It’s so sad to hear that even in a relatively on-concept super output type, people say it’s just a prayer spam weapon…
SB can have very high attributes, so sword specialization wasn’t weak either.
>>34Rather, since it can be enhanced to derive from CFC, it was often the case that I would bring that out when I got it in a narrow gap.
Isn’t it better to stop saying that it’s good because it has high firepower?
Let’s prioritize the play feel, just like with the bug stick…
I think the 4GXX World Sunbre was generally good.
The ups and downs are intense.
The clear concept is to build up the gauge and unleash a super special move.
If you play in a way that maximizes the gauge accumulation and release a super move, users will say, “You’re just doing that!” and the developers will go along with it and weaken the super moves, so there’s no day when the design of the Charge Blade will become reasonable.
I can’t help but think that maybe it’s better not to get involved, given how things are being adjusted.
Is it true that paralysis has been nerfed?
“Don’t keep being told to put away your weapons for life, fighting…”
There must have been an instant clever Garigari loop with SB!
The expectations from IB caused Wiles to sell out.
I think the sales of the MR expansion patch will probably die from lack of trust.
I strengthened the weak points a bit after breaking down the strong points, so now it feels like the range has widened.
It’s like they’re making nerf adjustments to a fighting game.
>>44Maybe they’ve never even played a fighting game.
I think the MR side has a longer play period, so if that gets better, I don’t really mind if there’s no adjustment…
If it doesn’t happen, I’ll lose my mind and die.
I only have distrust towards IB…
>>46Those who bought things on sale don’t know anything about the sloppiness.
It’s right to wait a few years after the release of Monster Hunter and play it when it’s on sale.
I think I was able to avoid being brought down.
The Charge Axe was completed in 4G.
Right now, there are about ten unnecessary additions.
>>49I feel like every time I try to start walking on my grown legs, they just disappear.
>>52Light, having lost its limbs and having its organs taken away, is so pitiful.
For now, why not attach GP to the charge action?
I’m not asking for much, just a response time similar to a one-handed sword guard slash would be fine.
I want to somehow destroy the complete edition business method.
Impossible
Just leave the production to the staff who made the Cross series.
>>54The SB team is normally running the new Monster Hunter on Switch 2, right?
Even with a GP, there’s no just judgment…
I think it would be good to make proper adjustments so that it aligns with the complete version.
Can’t do it? I thought so.
The sword enhancement takes too long to charge, and it’s troublesome.
If I could do it more efficiently, I would do it during my free time.
>>58Counter sword enhancement… I wanted to fight you…
Give up and go back to Sunbreak.
I don’t care about things like complete edition marketing; I just want them to sell the finished version first.
Despite claiming to be particular about the environment, there are so many unfinished flaws in the environment… what’s that all about?
>>63I wonder why even environmental organisms can’t be adorned.
>>68This time, a management menu was created, but it’s a terrible one that only allows you to release one at a time.
Brother…
The recent trend of selling incomplete products, especially when there is no MR, is truly a harmful practice and I want it to stop.
>>65The deception known as “free large patch.”
>>65Because everyone buys it, right?
Before, I could play around and deceive with things like Mira or Behemoth, but I want something like that now.
Don’t count things like the limited-time “Challenging the King” as additional content.
Since the sword is sheathed during the motion of starting the shield enhancement by holding down the button, wouldn’t it be okay to also start sword enhancement at the same time?
>>71Even though it’s a new motion, due to the erosion attack, I end up using the spinning slash more often, so I wanted something like that…
I wish that the hit stop for the skinny character would go away at least…
First, stop the limited-time content.
>>73It seems that maintaining concurrent connections is no longer effective.
I’m surprised to see all the environmental organisms I’ve collected lined up like this.
Since I haven’t collected it at all, wouldn’t it be quite something for those who were actively collecting it?
Gouki is really well designed, which is frustrating.
>>75If it had been a finished product, I could have accepted this level of detail, but putting effort into strange areas in the current state, seriously CAPCOM, come on…
Since MR is coming anyway, users are asking for too many updates and adjustments.
It’s always like this with Muji.
When it comes to Chuck, it’s a pizza cutter, right?
>>79Well, that’s fine, but then let me use the pizza cutter more casually.
Make axe enhancement easier to obtain.
Is it strange to think that since this isn’t an online game, they could just honestly add more content?
There are still people talking about the World Team and the Rise Team…
>>81They’re both gone now, aren’t they…?
I’ve been thinking for a while now that if we’re going with the circular saw route, then it’s honestly not an axe anymore.
Chainsaw
Why are they making weird adjustments in a PvE game? How many years have they been working on this game?
>>87Because there is an actual player-versus-player element in time attacks…
>>88It’s already collapsing shortly after the ranking system was implemented, and it’s being neglected…
>>88This interpersonal element is incredibly unbalanced…
It’s a charge pizza cutter.
Make the shield a bit stronger…
>>92It’s nice that one of the concepts is using shields, yet they have such low baseline shield performance.
Not good.
Isn’t it the healthiest to just leave it until MR?
Don’t just carelessly incorporate it, because you’ll end up dealing with explosive user complaints and being chased by issues related to countering misconduct.
While they go all out to nerf, they treat it like scrap…
>>96It’s amazing, isn’t it, the goldfish?
To be clear, Wiles is a terrible game.
I didn’t think it would be adjusted this time.
I thought they would properly adjust the UI to make up for that…
Please give me a guard slash.
You just need to accumulate bottles as a bonus if it’s a judgment for various derivations and just guard.
I think SB is more complete than 4G.
Whether it’s the super outburst type or the axe swinging type.
In the first place, there was hardly an option for a super burst in 4G.
>>102I think 4G was enjoyable as it had a decent balance, except for the extreme situations.
The damage of the big moves has such an indescribable value that it lowers my mood.
If it’s hard to use, then at least deal more damage.
It feels like they really don’t want to take a break with the 90% off golden fish after the last net adjustment.
>>104First, we need to take a break; we can’t gather materials and complete quests properly like this.
This time, the super move isn’t a big technique, but rather a failed action that comes out unintentionally.
I can’t help but feel that this guy has been in the weapon category for no reason at all.
If it’s well-received, it would have been good to make it a staple.
If you want to feel good by performing a big technique, let’s use the Full Release Stick.
That can be shown directly.
>>107For me, who loves both the Switch Axe and Charge Blade, I don’t want to unleash big moves with the Switch Axe, I want to do it with the Charge Blade.
>>107Why is this brother concept reversed?
>>119Usually, in sibling weapons, they are differentiated so that their characteristics don’t overlap.
The Wiles brothers are instead creeping closer…
It feels like hitting with Gouki is stronger than using a hammer.
Being able to specialize in various fighting styles with skills and techniques like in Sunbreath is my personal best.
The 4G Charge Axe was really strong, but in terms of content, it feels like continuously using the high motion value of the release 2, so to be blunt, it’s about as monotonous as Wilds.
In the 4G multi, the ultra-high output that has the triple hardship of disappearing allies when the enhancement wears off and launching them upward is treated as a command failure technique.
The fun of the diverse maneuvers was with XX and SB, and especially SB, which could properly adapt to the game speed thanks to the bug technique, can be said to be the pinnacle of Charge Blade.
XX Chux still has enough influence that even ghostly apparitions of those whose brains have been burned by Enebure appear…
>>115I also like various GP and Jump High Output and Release 3.
I’ve heard a lot of things, but I liked the IB Charge Axe the most.
In the beginning, it was a different story, but after the final update, both the super output and axe enhancement were really strong.
The problem with the IB Charge Blade is more about the game design of IB than the Charge Blade itself.
The Charge Axe was the most fun in 4G.
How many years have you been making games? Get it together already.
It really feels like an update that only wants to impose our own way of playing from the bottom of its heart.
There’s no reason other than it’s frustrating to nerf earnings at this point, you idiot.
I like various Charge Axes from XX, but they’ve created the Chainsawer…
>>123You probably produced the over limit, energy blade, and healing bottle as well.
In the first place, axe enhancement is a completely different technique.
I dislike the look of pizza cutters, so please give me an option that doesn’t rotate.
IB didn’t want to say it was fun at the point where the axe enhancement recovery custom doesn’t function properly.
I liked that there was a return when things went well instead of the busyness of judging the difficulty of the position in IB.
This work solves everything in concentration mode.
I think the initial high output, where the punches explode in succession with a slight delay, was the coolest part.
I didn’t need the ultra series or the pizza cutter.
What’s wrong with the sorcerer is that the design is almost the same regardless of which weapon they swing.
It’s nice, isn’t it, the ax hopper?
I want the axe carving to be done in the IB style.
I liked scratching while swinging it around.
I want the ultimate action that is called “soku-myō” back.
In other words, I want things that are good to be properly passed on, even if it’s a different team.
I think there are quite a few instances where creating the sorcerer has allowed for axe enhancements.
I like Sorcerers, but I wish they wouldn’t make Axe Gari the main focus.
SB was too good.