Home » Game » Monster Hunter Wilds » [Monster Hunter Wilds] I was prepared for the worst without any adjustments.

[Monster Hunter Wilds] I was prepared for the worst without any adjustments.

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Japan Otaku Reviews25/05/28(Wed)11:53Yeahx4

Even the incomprehensible standing around and poor response remain unchanged.

1: Japan Otaku Reviews25/05/28(Wed)11:55Yeahx10

TA is fast, so it’s a strong weapon.

2: Japan Otaku Reviews25/05/28(Wed)11:56Yeahx8

Weapons that are not forgotten but abandoned.
Ah, I’ll weaken the paralysis.

3: Japan Otaku Reviews25/05/28(Wed)11:58

Honestly, if there aren’t any staff available to make adjustments, I think it’s okay to take a break.

4: Japan Otaku Reviews25/05/28(Wed)11:58

The lack of deterioration is a positive aspect.

5: Japan Otaku Reviews25/05/28(Wed)11:59Yeahx17

>>4In the first place, it has already been downgraded to the worst level at the time of implementation, so if it gets any worse…

135: Japan Otaku Reviews25/05/28(Wed)13:36

>>4I think it’s insane that a game that is being told things like this in an update has sold 10 million copies.

6: Japan Otaku Reviews25/05/28(Wed)12:00Yeahx8

From the director’s letter, you can really feel the underlying message of “We’re currently making the MR, so we can’t spare anyone for weapon adjustments, just shut up, you idiots.” It’s great that it comes across so clearly.
What do you mean by “some weapons are scheduled for adjustment”?

7: Japan Otaku Reviews25/05/28(Wed)12:01Yeahx11

Nothing is better than having nothing.

8: Japan Otaku Reviews25/05/28(Wed)12:01

The adjustments make it so you’ll stubbornly use it, but the play feel is the worst…

11: Japan Otaku Reviews25/05/28(Wed)12:03Yeahx5

>>8Make sure to incorporate just guarding into your tactics without thinking about anything else.
The usability issues of the ordinary guard, which have not been properly utilized until now, remain unchanged.
The lack of motivation is clearly conveyed.

9: Japan Otaku Reviews25/05/28(Wed)12:02

In reality, once MR starts, all of the standard range will end up in the trash, so there’s no time for niceties.

10: Japan Otaku Reviews25/05/28(Wed)12:02

For those who continue to play Monster Hunter no matter what happens, it’s probably enough that it’s not worse.

12: Japan Otaku Reviews25/05/28(Wed)12:03Yeahx6

Honestly, from the moment the pizza cutter was brought out, I didn’t really feel any pleasure from this.

13: Japan Otaku Reviews25/05/28(Wed)12:04

Even if it’s enhanced, there’s nothing to do, so I guess it’s fine.

14: Japan Otaku Reviews25/05/28(Wed)12:05Yeahx2

Still stronger than a hammer.

20: Japan Otaku Reviews25/05/28(Wed)12:11

>>14Rather, it has taken away the space for fainting because of this guy.

15: Japan Otaku Reviews25/05/28(Wed)12:06Yeahx14

If it becomes an excuse for MR, it will just end up being made and sold from the beginning as MR.

16: Japan Otaku Reviews25/05/28(Wed)12:06Yeahx5

>>15The lack of proper adjustments or additions even after three months is fundamentally because they haven’t been able to properly complete Wiles, so the relationship with MR is weak!
It’s even worse.

17: Japan Otaku Reviews25/05/28(Wed)12:07

Do something about sword enhancement.

19: Japan Otaku Reviews25/05/28(Wed)12:10

>>17There has never been a time in the history of charged axes when it was decent, so its existence is a sin.

22: Japan Otaku Reviews25/05/28(Wed)12:12Yeahx2

>>19The stun gun was still usable, but even so, that’s not a strong enough reason to actively adopt it just because it’s “still usable.”
It’s a weapon that resembles a wandering journey.

18: Japan Otaku Reviews25/05/28(Wed)12:08Yeahx2

The weapon that had nothing is now nerfed in terms of full power and paralysis resistance.

99: Japan Otaku Reviews25/05/28(Wed)12:48

>>18My Charge Axe hit is painful.

21: Japan Otaku Reviews25/05/28(Wed)12:12Yeahx4

It’s not that weapon enhancement is bad, but rather that the whole “You forgot to charge! Penalty!!!!!!!” mechanic is unnecessary in the first place.

23: Japan Otaku Reviews25/05/28(Wed)12:13

By the way, is the hammer still weak?

25: Japan Otaku Reviews25/05/28(Wed)12:16Yeahx3

>>23Weak
Seriously, it was surprisingly a slight increase in motion value.

26: Japan Otaku Reviews25/05/28(Wed)12:16Yeahx3

>>23Even now, it still doesn’t reach the level of single-handed swords in terms of DPS; the handling has slightly improved, but it’s still not enough. The hit detection has become otherworldly, and somehow it hits even with careless swings, but the downside of being slow to execute remains unchanged. On top of that, there’s a nerf that makes it easier to slide down slopes, which for some reason is included as well.
It’s not enough…! It’s like…!

27: Japan Otaku Reviews25/05/28(Wed)12:16

>>23I heard that sliding on slopes has become more likely to cause accidents.

24: Japan Otaku Reviews25/05/28(Wed)12:15

There’s no way that situation can be fixed just by adjusting a few parameters.
Are you just adjusting superficial parameters for three months? Let’s put that aside for now.

28: Japan Otaku Reviews25/05/28(Wed)12:17

Has there ever been a time when this weapon was actually strong in proper use?
Wasn’t there no other use for SB besides charging bottles with bug techniques and mindlessly using Air Dash?

29: Japan Otaku Reviews25/05/28(Wed)12:18Yeahx5

>>284G is the completed form, and everything else is just extra.

30: Japan Otaku Reviews25/05/28(Wed)12:18

>>28Isn’t that exactly the super output of IB?

31: Japan Otaku Reviews25/05/28(Wed)12:19Yeahx3

>>28“Super-out type is perfectly strong, right!”

32: Japan Otaku Reviews25/05/28(Wed)12:19

It seems my bug stick is safe.

33: Japan Otaku Reviews25/05/28(Wed)12:19

It’s so sad to hear that even in a relatively on-concept super output type, people say it’s just a prayer spam weapon…

34: Japan Otaku Reviews25/05/28(Wed)12:20

SB can have very high attributes, so sword specialization wasn’t weak either.

43: Japan Otaku Reviews25/05/28(Wed)12:23Yeahx3

>>34Rather, since it can be enhanced to derive from CFC, it was often the case that I would bring that out when I got it in a narrow gap.

35: Japan Otaku Reviews25/05/28(Wed)12:20Yeahx3

Isn’t it better to stop saying that it’s good because it has high firepower?
Let’s prioritize the play feel, just like with the bug stick…

36: Japan Otaku Reviews25/05/28(Wed)12:20

I think the 4GXX World Sunbre was generally good.
The ups and downs are intense.

37: Japan Otaku Reviews25/05/28(Wed)12:20

The clear concept is to build up the gauge and unleash a super special move.
If you play in a way that maximizes the gauge accumulation and release a super move, users will say, “You’re just doing that!” and the developers will go along with it and weaken the super moves, so there’s no day when the design of the Charge Blade will become reasonable.

38: Japan Otaku Reviews25/05/28(Wed)12:20Yeahx3

I can’t help but think that maybe it’s better not to get involved, given how things are being adjusted.

39: Japan Otaku Reviews25/05/28(Wed)12:22

Is it true that paralysis has been nerfed?

40: Japan Otaku Reviews25/05/28(Wed)12:22

“Don’t keep being told to put away your weapons for life, fighting…”

41: Japan Otaku Reviews25/05/28(Wed)12:22

There must have been an instant clever Garigari loop with SB!

42: Japan Otaku Reviews25/05/28(Wed)12:22Yeahx4

The expectations from IB caused Wiles to sell out.
I think the sales of the MR expansion patch will probably die from lack of trust.

44: Japan Otaku Reviews25/05/28(Wed)12:24

I strengthened the weak points a bit after breaking down the strong points, so now it feels like the range has widened.
It’s like they’re making nerf adjustments to a fighting game.

48: Japan Otaku Reviews25/05/28(Wed)12:24

>>44Maybe they’ve never even played a fighting game.

45: Japan Otaku Reviews25/05/28(Wed)12:24

I think the MR side has a longer play period, so if that gets better, I don’t really mind if there’s no adjustment…
If it doesn’t happen, I’ll lose my mind and die.

46: Japan Otaku Reviews25/05/28(Wed)12:24Yeahx1

I only have distrust towards IB…

53: Japan Otaku Reviews25/05/28(Wed)12:26Yeahx8

>>46Those who bought things on sale don’t know anything about the sloppiness.
It’s right to wait a few years after the release of Monster Hunter and play it when it’s on sale.

47: Japan Otaku Reviews25/05/28(Wed)12:24

I think I was able to avoid being brought down.

49: Japan Otaku Reviews25/05/28(Wed)12:25Yeahx3

The Charge Axe was completed in 4G.
Right now, there are about ten unnecessary additions.

52: Japan Otaku Reviews25/05/28(Wed)12:26

>>49I feel like every time I try to start walking on my grown legs, they just disappear.

57: Japan Otaku Reviews25/05/28(Wed)12:26

>>52Light, having lost its limbs and having its organs taken away, is so pitiful.

50: Japan Otaku Reviews25/05/28(Wed)12:25

For now, why not attach GP to the charge action?
I’m not asking for much, just a response time similar to a one-handed sword guard slash would be fine.

51: Japan Otaku Reviews25/05/28(Wed)12:25

I want to somehow destroy the complete edition business method.
Impossible

54: Japan Otaku Reviews25/05/28(Wed)12:26

Just leave the production to the staff who made the Cross series.

60: Japan Otaku Reviews25/05/28(Wed)12:27

>>54The SB team is normally running the new Monster Hunter on Switch 2, right?

55: Japan Otaku Reviews25/05/28(Wed)12:26

Even with a GP, there’s no just judgment…

56: Japan Otaku Reviews25/05/28(Wed)12:26

I think it would be good to make proper adjustments so that it aligns with the complete version.
Can’t do it? I thought so.

58: Japan Otaku Reviews25/05/28(Wed)12:27

The sword enhancement takes too long to charge, and it’s troublesome.
If I could do it more efficiently, I would do it during my free time.

61: Japan Otaku Reviews25/05/28(Wed)12:28

>>58Counter sword enhancement… I wanted to fight you…

59: Japan Otaku Reviews25/05/28(Wed)12:27

Give up and go back to Sunbreak.

62: Japan Otaku Reviews25/05/28(Wed)12:28Yeahx5

I don’t care about things like complete edition marketing; I just want them to sell the finished version first.

63: Japan Otaku Reviews25/05/28(Wed)12:28

Despite claiming to be particular about the environment, there are so many unfinished flaws in the environment… what’s that all about?

68: Japan Otaku Reviews25/05/28(Wed)12:31

>>63I wonder why even environmental organisms can’t be adorned.

70: Japan Otaku Reviews25/05/28(Wed)12:32

>>68This time, a management menu was created, but it’s a terrible one that only allows you to release one at a time.

64: Japan Otaku Reviews25/05/28(Wed)12:28

Brother…

65: Japan Otaku Reviews25/05/28(Wed)12:29Yeahx5

The recent trend of selling incomplete products, especially when there is no MR, is truly a harmful practice and I want it to stop.

67: Japan Otaku Reviews25/05/28(Wed)12:30Yeahx2

>>65The deception known as “free large patch.”

114: Japan Otaku Reviews25/05/28(Wed)13:04

>>65Because everyone buys it, right?

66: Japan Otaku Reviews25/05/28(Wed)12:29

Before, I could play around and deceive with things like Mira or Behemoth, but I want something like that now.

69: Japan Otaku Reviews25/05/28(Wed)12:32Yeahx5

Don’t count things like the limited-time “Challenging the King” as additional content.

71: Japan Otaku Reviews25/05/28(Wed)12:33Yeahx1

Since the sword is sheathed during the motion of starting the shield enhancement by holding down the button, wouldn’t it be okay to also start sword enhancement at the same time?

86: Japan Otaku Reviews25/05/28(Wed)12:39

>>71Even though it’s a new motion, due to the erosion attack, I end up using the spinning slash more often, so I wanted something like that…

72: Japan Otaku Reviews25/05/28(Wed)12:33

I wish that the hit stop for the skinny character would go away at least…

73: Japan Otaku Reviews25/05/28(Wed)12:33Yeahx4

First, stop the limited-time content.

77: Japan Otaku Reviews25/05/28(Wed)12:36

>>73It seems that maintaining concurrent connections is no longer effective.

74: Japan Otaku Reviews25/05/28(Wed)12:34

I’m surprised to see all the environmental organisms I’ve collected lined up like this.
Since I haven’t collected it at all, wouldn’t it be quite something for those who were actively collecting it?

75: Japan Otaku Reviews25/05/28(Wed)12:35Yeahx5

Gouki is really well designed, which is frustrating.

78: Japan Otaku Reviews25/05/28(Wed)12:37

>>75If it had been a finished product, I could have accepted this level of detail, but putting effort into strange areas in the current state, seriously CAPCOM, come on…

76: Japan Otaku Reviews25/05/28(Wed)12:36

Since MR is coming anyway, users are asking for too many updates and adjustments.
It’s always like this with Muji.

79: Japan Otaku Reviews25/05/28(Wed)12:37

When it comes to Chuck, it’s a pizza cutter, right?

83: Japan Otaku Reviews25/05/28(Wed)12:39

>>79Well, that’s fine, but then let me use the pizza cutter more casually.
Make axe enhancement easier to obtain.

80: Japan Otaku Reviews25/05/28(Wed)12:38

Is it strange to think that since this isn’t an online game, they could just honestly add more content?

81: Japan Otaku Reviews25/05/28(Wed)12:38Yeahx3

There are still people talking about the World Team and the Rise Team…

82: Japan Otaku Reviews25/05/28(Wed)12:38

>>81They’re both gone now, aren’t they…?

84: Japan Otaku Reviews25/05/28(Wed)12:39

I’ve been thinking for a while now that if we’re going with the circular saw route, then it’s honestly not an axe anymore.

85: Japan Otaku Reviews25/05/28(Wed)12:39

Chainsaw

87: Japan Otaku Reviews25/05/28(Wed)12:39

Why are they making weird adjustments in a PvE game? How many years have they been working on this game?

88: Japan Otaku Reviews25/05/28(Wed)12:41

>>87Because there is an actual player-versus-player element in time attacks…

90: Japan Otaku Reviews25/05/28(Wed)12:43

>>88It’s already collapsing shortly after the ranking system was implemented, and it’s being neglected…

91: Japan Otaku Reviews25/05/28(Wed)12:43

>>88This interpersonal element is incredibly unbalanced…

89: Japan Otaku Reviews25/05/28(Wed)12:42

It’s a charge pizza cutter.

92: Japan Otaku Reviews25/05/28(Wed)12:43

Make the shield a bit stronger…

95: Japan Otaku Reviews25/05/28(Wed)12:46

>>92It’s nice that one of the concepts is using shields, yet they have such low baseline shield performance.
Not good.

93: Japan Otaku Reviews25/05/28(Wed)12:45Yeahx3

Isn’t it the healthiest to just leave it until MR?

94: Japan Otaku Reviews25/05/28(Wed)12:45Yeahx1

Don’t just carelessly incorporate it, because you’ll end up dealing with explosive user complaints and being chased by issues related to countering misconduct.

96: Japan Otaku Reviews25/05/28(Wed)12:46

While they go all out to nerf, they treat it like scrap…

100: Japan Otaku Reviews25/05/28(Wed)12:48Yeahx3

>>96It’s amazing, isn’t it, the goldfish?

97: Japan Otaku Reviews25/05/28(Wed)12:48

To be clear, Wiles is a terrible game.

98: Japan Otaku Reviews25/05/28(Wed)12:48

I didn’t think it would be adjusted this time.
I thought they would properly adjust the UI to make up for that…

101: Japan Otaku Reviews25/05/28(Wed)12:49

Please give me a guard slash.
You just need to accumulate bottles as a bonus if it’s a judgment for various derivations and just guard.

102: Japan Otaku Reviews25/05/28(Wed)12:52Yeahx5

I think SB is more complete than 4G.
Whether it’s the super outburst type or the axe swinging type.
In the first place, there was hardly an option for a super burst in 4G.

109: Japan Otaku Reviews25/05/28(Wed)12:59

>>102I think 4G was enjoyable as it had a decent balance, except for the extreme situations.

103: Japan Otaku Reviews25/05/28(Wed)12:54

The damage of the big moves has such an indescribable value that it lowers my mood.
If it’s hard to use, then at least deal more damage.

104: Japan Otaku Reviews25/05/28(Wed)12:55

It feels like they really don’t want to take a break with the 90% off golden fish after the last net adjustment.

108: Japan Otaku Reviews25/05/28(Wed)12:56

>>104First, we need to take a break; we can’t gather materials and complete quests properly like this.

105: Japan Otaku Reviews25/05/28(Wed)12:55

This time, the super move isn’t a big technique, but rather a failed action that comes out unintentionally.

106: Japan Otaku Reviews25/05/28(Wed)12:56

I can’t help but feel that this guy has been in the weapon category for no reason at all.
If it’s well-received, it would have been good to make it a staple.

107: Japan Otaku Reviews25/05/28(Wed)12:56

If you want to feel good by performing a big technique, let’s use the Full Release Stick.
That can be shown directly.

117: Japan Otaku Reviews25/05/28(Wed)13:08Yeahx1

>>107For me, who loves both the Switch Axe and Charge Blade, I don’t want to unleash big moves with the Switch Axe, I want to do it with the Charge Blade.

119: Japan Otaku Reviews25/05/28(Wed)13:10Yeahx2

>>107Why is this brother concept reversed?

128: Japan Otaku Reviews25/05/28(Wed)13:20

>>119Usually, in sibling weapons, they are differentiated so that their characteristics don’t overlap.
The Wiles brothers are instead creeping closer…

111: Japan Otaku Reviews25/05/28(Wed)13:00

It feels like hitting with Gouki is stronger than using a hammer.

112: Japan Otaku Reviews25/05/28(Wed)13:02

Being able to specialize in various fighting styles with skills and techniques like in Sunbreath is my personal best.

113: Japan Otaku Reviews25/05/28(Wed)13:03Yeahx2

The 4G Charge Axe was really strong, but in terms of content, it feels like continuously using the high motion value of the release 2, so to be blunt, it’s about as monotonous as Wilds.
In the 4G multi, the ultra-high output that has the triple hardship of disappearing allies when the enhancement wears off and launching them upward is treated as a command failure technique.
The fun of the diverse maneuvers was with XX and SB, and especially SB, which could properly adapt to the game speed thanks to the bug technique, can be said to be the pinnacle of Charge Blade.

115: Japan Otaku Reviews25/05/28(Wed)13:04

XX Chux still has enough influence that even ghostly apparitions of those whose brains have been burned by Enebure appear…

127: Japan Otaku Reviews25/05/28(Wed)13:19

>>115I also like various GP and Jump High Output and Release 3.

116: Japan Otaku Reviews25/05/28(Wed)13:05Yeahx2

I’ve heard a lot of things, but I liked the IB Charge Axe the most.
In the beginning, it was a different story, but after the final update, both the super output and axe enhancement were really strong.

118: Japan Otaku Reviews25/05/28(Wed)13:09Yeahx2

The problem with the IB Charge Blade is more about the game design of IB than the Charge Blade itself.

120: Japan Otaku Reviews25/05/28(Wed)13:11

The Charge Axe was the most fun in 4G.

121: Japan Otaku Reviews25/05/28(Wed)13:13Yeahx1

How many years have you been making games? Get it together already.

122: Japan Otaku Reviews25/05/28(Wed)13:14Yeahx2

It really feels like an update that only wants to impose our own way of playing from the bottom of its heart.
There’s no reason other than it’s frustrating to nerf earnings at this point, you idiot.

123: Japan Otaku Reviews25/05/28(Wed)13:14

I like various Charge Axes from XX, but they’ve created the Chainsawer…

130: Japan Otaku Reviews25/05/28(Wed)13:21

>>123You probably produced the over limit, energy blade, and healing bottle as well.
In the first place, axe enhancement is a completely different technique.

124: Japan Otaku Reviews25/05/28(Wed)13:15Yeahx5

I dislike the look of pizza cutters, so please give me an option that doesn’t rotate.

125: Japan Otaku Reviews25/05/28(Wed)13:15

IB didn’t want to say it was fun at the point where the axe enhancement recovery custom doesn’t function properly.

126: Japan Otaku Reviews25/05/28(Wed)13:19

I liked that there was a return when things went well instead of the busyness of judging the difficulty of the position in IB.
This work solves everything in concentration mode.

129: Japan Otaku Reviews25/05/28(Wed)13:20Yeahx1

I think the initial high output, where the punches explode in succession with a slight delay, was the coolest part.
I didn’t need the ultra series or the pizza cutter.

131: Japan Otaku Reviews25/05/28(Wed)13:23Yeahx1

What’s wrong with the sorcerer is that the design is almost the same regardless of which weapon they swing.

132: Japan Otaku Reviews25/05/28(Wed)13:23

It’s nice, isn’t it, the ax hopper?

133: Japan Otaku Reviews25/05/28(Wed)13:28Yeahx1

I want the axe carving to be done in the IB style.
I liked scratching while swinging it around.

134: Japan Otaku Reviews25/05/28(Wed)13:33Yeahx2

I want the ultimate action that is called “soku-myō” back.
In other words, I want things that are good to be properly passed on, even if it’s a different team.

136: Japan Otaku Reviews25/05/28(Wed)13:36

I think there are quite a few instances where creating the sorcerer has allowed for axe enhancements.
I like Sorcerers, but I wish they wouldn’t make Axe Gari the main focus.

137: Japan Otaku Reviews25/05/28(Wed)13:38

SB was too good.

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