
Now there won’t be any power loss!
Huh? Did the update happen already?
How about a somewhat strong nerf?
I feel like I’ll end up using Galho with skills and such.
Has the update already come?
The Artia Gunlance has slightly stronger artillery power, so those who prepared one with a good bonus in advance are the big winners.
Ah, what has changed?
Artillery power?
Since the power of punches has increased quite a bit, as long as you don’t just mindlessly spam the attacks, it seems that the reduction in the boosts from the strong attack and full burst from the Dragon Spike won’t be an issue.
In that case, let’s try to hit the softest spot possible.
In other words, the era of farming for the five Hell Attack Artigance has come…
Has the importance of critical hits increased?
I got tired of Garuho Musou and stayed away for a while, but how has it changed?
Seeing the crossbow that was desperately mining Artia get nerfed normally makes me feel like no matter how strong it becomes, it’s just not worth mining…
As for me, I don’t have any complaints about the firepower of the gun, so I think it’s fine… something like that.
>>10It’s totally fine because it didn’t become a weapon type that relies on the performance of Artya with the update.
What type of paralysis was it again?
Has the environment changed so that it’s encouraged to use paralysis instead?
I’ve properly increased my paralysis resistance too…
The second paralysis on an opponent who is hard to judge has become really ineffective.
I don’t think it will be that intense at first, so I can just switch it out once I get in.
What does the pile look like?
In the end, will it make Artia slightly stronger…?
>>15I thought it would be foolish not to do that, so well…
>>26But with this, even ordinary guns look foolish, don’t you think?
If reinforcement is applied to the stakes, then I have to confront the attributes and critical hits that I have been neglecting until now.
>>16That said, I feel that simply getting a base crit+ from Garuho to Artia is enough, as the spread Artia is status abnormal.
I have a feeling that Artia, which can be leveled up to slightly stronger and equipped with Defense 3, will become the mainstream from now on.
Well, since it was just a physical attack with added paralysis, I don’t really mind, but maybe the explosion is more effective since it can cause flinching.
Well, isn’t it good with Garuho?
>>19For now, even if we wait for that judgment, it wouldn’t be good if Garuho completely dies, right?
>>19The combo damage up to the multi-barreled dragon stake has clearly become significantly different, making Galho less preferable compared to Rael.
In other words, the era of defensive just guarding with regular guns is coming—!
Will the poison paralysis explosion Artia become a diffusion?
Once you’ve paralyzed, is it better to switch to an explosion?
I want to know what happened with the radiation.
Is it 5, regardless of FPS?
>>23If I hit twice at 30, it became 8 hits, so it doesn’t change that I’ll be consumed by the void due to the engine’s circumstances.
>>32I guess you can’t use your mind’s eye for artillery…
Has Artia clearly become the strongest?
Hurry back to the task of refining attribute Artia.
What does Artiagans look like again…
It’s a choice between being satisfied with the 331 of Galho or going for the attack-focused 333 of Artia.
If you can grant attributes and select carefully, it seems like Artia would be superior?
The punches have gotten stronger, but since the artillery part has dropped quite a bit, Artia has to sharpen it as well.
The part derived from the re-engine is unchanged, huh…
The negative critical hit has ended.
The only advantage of high FPS was the high number of hits from the Dragon Cannon, but now that’s been removed, it’s really turning into a game recommended for low FPS.
The damage from the upward strike to the slam has increased by 1.22 times compared to before the adjustments, so I feel like I want to encourage more aggressive attacks.
>>37Naso
>>37I’m honestly very happy because I’m comfortable with this route.
I often do that after a juggler, and I’m simply grateful for it.
Please enhance shooting rather than punching.
>>41The reduction in strength means that other bombardment actions are likely to have received enhancements.
Isn’t it actually stronger than before with this adjustment?
Until now I’ve been using immobility, but since I’ve started to land critical hits, it seems like wearing a damage-over-time effect could be good, right?
It seems unlikely that there will be any change in not entering into bombardment.
Return Skill Information 《L1 R1》 Equipped Skill Gunner Lv3 When sharpness is yellow, damage dealt increases. Level Breakdown Lv 3 Skill Level Lv1 When sharpness is yellow or lower, damage dealt is 1.05 times. Lv2 When sharpness is yellow or lower, damage dealt is 1.1 times. Lv3 When sharpness is green or lower, damage dealt is 1.1 times. Equipment Details 《L2 R2》 Al=Genesis RARE8 Attack Power 200 Critical Rate 10% Element Sharpness Slot Defense Bonus 0 Artillery Type Normal Artillery Power Normal Status HR KENK 195 Health 150 Stamina 150 Attack Stats Attack Power 200 Critical Rate 10% Element Sharpness Artillery Type Normal Artillery Power Normal Defense Stats Defense Power 1 Fire Resistance 0 Water Resistance 0 Thunder Resistance 0 Ice Resistance 0 Dragon Resistance 0
Brutal weapon game…
>>45Will there be a build that greatly increases the attack multiplier of the dull weapon?
>>49Galhoat
When activating blunt weapon user → 57
Blunt weapon user not activated → 57
Unchanging
Anyway, it’s good to push through with bombardment! I mean, while pushing with bombardment, make sure to hit the weaknesses firmly with strong techniques!
Isn’t it the case that if you just increase the multiplier below normal, you won’t use the produced items if you make the Arty slightly stronger?
It seems that the gun has been overall strengthened.
It seems that the attribute gunlance has higher damage output than the previous Galho combo.
It’s just that it’s no longer a weapon that can simply dominate and fire away.
This is quite a significant enhancement, relatively!
Aside from the selection of Artia becoming top-class and unproductive among all weapons, the adjustments are quite close to ideal!
The dragon stakes are quite strong now.
The damage from Falmata’s uppercut → slam → full burst, enhanced by the triple combination of increased melee power, slightly weakened buffs, and slightly strengthened debuffs, has surpassed Kemadora…!
If you can’t give negative feedback because of brain death, then I think that adjustment is very good.
Has the power of the bombardment decreased quite a bit?
Is it no good to use a full ball loop main?
>>55The correction of the full version itself has increased.
Was the radiation saved, Gun?
It became an attribute weapon.
Thank you, Werner.
As expected of the ancestor of the Dragon Cannon.
Isn’t the gun adjustment pretty good?
Isn’t the gunplay in this game pretty careful?
>>59While denting the Garuhoto, this is quite an effort.
>>59👺
To be honest, before choosing Galho, the texture was already amazing.
>>68The disparity within the gunlance was severe, but the weapon type itself was outstanding.
Has the elemental bombardment finally arrived?
I’m happy that it has the texture I like…
Has the power of the cannon fire simply decreased?
The environment where it was fine to just focus on high attack power with spread, while ignoring the weapon attributes, critical hits, and sharpness, was simply strange.
Regardless of the critical hit, the attributes can be completely added.
Since it is normally confirmed as radiation, it will no longer be possible to do bomb bombs.
I hate Artea digging, I hate Artea digging, I hate Artea digging.
I think it’s okay for people who find it troublesome to bring back weapons for each picky person or monster to continue with Garuhō, and they really put a lot of effort into adjustments.
It may have become the gun with the most weapon selection options ever.
It’s going to take a long time until weapon layering is implemented.
Garuhoga is as strong as ever, but there is a wider range of play options emerging.
For now, that phrase in the director’s note is being followed only for the gunlance…
Since it’s a rare opportunity, I guess I’ll try to find a nice-looking gun or something…
I have to make a 5-element Artigance…
I have leftover artisan materials, so I’ll make it, but it’s just troublesome with the selective UI and all.
With this in mind, I hope that from now on, any sort of bombardment levels are removed from the start.
Is the gun feeling good?
I wonder if the mysterious gun pro hunter in the official play video has entered a position where they can make adjustments.
>>77Have you been asleep for a few months?
I need to think about attributes and critical hits that were unrelated.
If you’re aiming for Restoration Bonus Attack 3 with Sharpness 1, just keep rolling and you’ll eventually get it.
Attack 4 with Sharpness 1 is quite rare, and I have never encountered Attack 5.
Even a bit strong, it only came up as an option in completely restricted or hobbyist areas, such as Artya and other productions…
If you don’t want to do artia, isn’t it fine to just go with Garuho?
First, it seems we will start by reviewing the armor skills.
…How do you enhance critical hits again?
I need to update the gunfire power-heavy Rerele equipment too…
Wait a minute?
Unlike other weapon artisans, if you’re going to use it like the dual-wielding in Galho so far…
I have to make two of each attribute for the ideal Artia, right?
>>84If you can’t use any other weapons, then it might be fine to use dual Galhos, but it’s definitely not essential at all.
Fortunately, guns don’t consume stamina, so you can put all your effort into it freely.
The strength of the attack power-up build for Garuho doesn’t change much.
If you want to create a perfect build, other choices have emerged.
It’s a complete equipment overhaul.
>>90Isn’t it crazy?
>>90Finally, the advantage of the radiating type with strong pegs has come out!
>>90As expected, the damage output cannot be ignored, even without a critical hit…
>>90It’s fine to hit.
Open fire!
It’s fine to drive in the stakes.
The theory that guns are divine weapons has emerged…
It means I can wear Lego, right?
Well, I’d really like earplugs…
If it’s just for a backup for the dragon cannon, a second Artia is fine as a compromise.
Are there any other regular production items that seem usable besides Galuho?
>>97🐔
It finally feels like the Wiles have started.
The reload of the dragon shot when switching to another weapon is so slow that it almost comes to a stop, so even if you carry two, the only increase in firing count is just the two shots right after switching.
>>100– By the way, the dragon strike gauge increases over time, but it takes 600 seconds for each one, and while it is stored in the secret, the increase rate becomes 2/3, taking 900 seconds.
Even if we don’t dig into the art, there’s not much need to be particular about the galho.
If you don’t hit all of your attacks precisely up to the Dragon Cannon, there are times when you won’t reach the combo damage of other production weapons.
What else should I use besides Galho!?
Has my Hot Wheels car gotten stronger?
>>102The benefits of attributes have drastically increased, so choose and carry based on who your opponent is.
For now, I want to create an Algenesis with the elemental weakness of the next upcoming Arch-Tempered monster.
Next is who among Nu, Uzutuna, and Dahad?
All of Kematriss’s weapons are strong.
It seems that the radiation has a dragon shot enhancement, but can it be done with the White Cannon…?
It’s the bird dinosaur, Kematoris!
I’ve never made an Artigance before, but how is the artillery type determined?
>>108Fixed by attribute.
Status abnormalities are spreading.
>>108Combination of parts’ attributes with Heavy and loaded ammunition types.
>>108Changes with attributes
Normal: Fire, Ice, Sleep, None
Radiation: Water, Thunder, Dragon
Diffusion: Poison, Paralysis, Explosion
If it’s production, will Rael or Kemadora become stronger…?
The benefits of enhancement for Zoshiagans are considerable overall…
I really like the look of the Ajara Museum’s guns.
The fastest route to the stake this time is the thrusting and sweeping stake, right?
Return the route of the artillery bombardment stakes.
>>113There are also jumping slams and sweeping strikes from the secret, as well as stakes.
Getting back on is too much trouble, but just in case, you know, just in case.
Has Kemadora become stronger than Galho?
It depends on the attribute, just like with the arrows for the Artya bow.
Since King Redau is gone, I want the King Redau equipment.
“Garuho has, rather, become a little stronger.”
Others have become stronger, but…
It seems like the weakening is milder than I thought…
Even if I’m still somewhat strong, I can still fight…
>>121In other words, it hasn’t weakened at all; rather, it’s actually getting stronger.
>>132As expected, those with somewhat strong artillery that were roughly tested tend to drop quite a bit.
The slam attack has significantly increased its power.
Thank you for each attribute.
Is it based on attributes!?
It seems like Paralysis Genesis could also be quite strong as a Galhoat equivalent.
>>123Is it someone who likes paralysis or explosions? Is it diffusion?
Zoshia is benefiting a bit from the enhanced punches because Shiori is riding on them.
It seems that the abnormal status does not apply to the stake, so White Cannon might be somewhat at a disadvantage.
>>126The drill for concentrated attacks has a drastically reduced attribute…
I can finally wield the weapons that I had made and kept unused.
It’s good to dig for art, but the shape is lame…
I want a route where I can immediately shoot stakes from the Just Guard.
Fullb → It’s fine to revive the route of the stake.
I was a full combo spammer with the Garuho Dragon Spike, but I wonder how my approach will change.
I guess I should just become a full burst combo spammer?
>>133It seems that the way of handling will change to a bombardment type as it has been until now.
The standard type is full burst, the spread type is as before, and the radiation type targets weaknesses with stakes.
Since the cannon fire is fixed to the attribute, if you’re going to use different attributes, it really demands a variety of strategies…
I was prepared for a simple nerf, but the adjustments seem to be better than I expected.
What on earth is the mystery of Gun’s preferential treatment?
Kemadora is blue, so it’s not weak, but it’s just decent.
Hmm, if only there were weapons with a good balance of attack, attributes, slots, and white gauge…
Has the era of multi-hit five-element critical gunlances begun?
It might be better to slip in a regular stake for a moment rather than forcibly going to the dragon stake full bar.
>>140The combination of mobile bombardment → sweeping attack → and then following this route feels good because it can be selected.
I don’t shoot that many stakes, you know.
>>142Until now, I just hadn’t used it specially, but if the return is large, I’ll definitely use it.
From now on, we can’t completely ignore sharpness, so the ideal setups for Artia’s restoration bonus might be Attack 3 Sharpness 2 or Attack 4 Sharpness 1.
Don’t shoot, hit.
>>144No, not just punches, but also fire the cannons.
If the overly strong parts are lowered and the weak parts are strengthened, then overall, if you swing with proper consideration, it will be stronger than before – an ideal adjustment.
Should I become a full-blown radiating dragon pillar?
I really like the Fumikomi Datakitsuke Full Bar move, but has it been greatly strengthened?
>>147It seems that the slight strong suppression from the tribe’s full buff is more effective than the full buff enhancement.
Rather, has the range of equipment expanded quite a bit?
The usual type of production should be pretty decent with Rael… the radiation seems like it will become Artia.
The artillery has become a weapon that strikes properly with an accent.
Could this mean paralysis Artia is also an option…?
I’m coming back because Akuma is here, but has the gun been powered up?
I didn’t have a use for the Artigance, so this is a relief.
Could it be that the gunlance in this game is really good?
>>156In terms of performance rather than strength, it can be said to be the best ever.
>>156All the added moves are easy to use and strong…
Even if the numbers are nerfed, the motion alone is a sufficient enhancement.
Even though I want to use the Dragon Stake full blast but I don’t have any bullets, I’ve been using it since before, so I’m just really happy that the Stake Demon has become so strong.
As the stakes become stronger, the flavor-like costs of consuming stakes through riding attacks and similar actions become heavier.
Since the dragon cannon wasn’t nerfed, the spread can still be pretty much the same as before.
It seems like a lot of things I can do have really increased.
Am I going to be rubbing guns for the rest of my life…!?
It feels like Galho has decreased, while other weapons have increased, resulting in a slight overall decline…?
I wonder if digging up Artia will change things, no way!
If the Dragon Spike Full Bar is feeling painful, is it really the same as using Dragon Spike Full Bar on a weakness?
I like Fullmetal Alchemist, so I think I’ll create some kind of standard-type gun.
Not having to force high-damage combos has reduced openings, so I wonder if that counts as improvement?
The slam from Jasuga is strong!
>>166You can keep hitting it because you can also slam it from a quick reload.
>>166Carrying Rael, the battle against Alshuberd is incredibly fun.
What’s wrong, Guns?
Did you eat something weird?
No, I won’t be packing any foreign objects this time.
I’m honestly glad that they were referring to it as “gun” instead of “gun lance” because that was really annoying.
Is the era of bludgeoning weapons coming?
I’ve become a gunner from this work, but isn’t it crazy exciting for the old-school gunners who have spent the winter?
>>172Is it fun?
Even the Dragon Cannon, which was at a position of being “I don’t really need to use it,” has become the strongest, and that’s already enjoyable.
>>172I’m a bit taken aback by how well I’m being treated.
>>191I felt that the development of Monster Hunter was aimed at people who like to intentionally use gunlance, which is not a very strong hobby weapon.
>>191I think the treatment of Sunbreak was already quite good, but it’s going above and beyond, which is scary.
>>280While Sunbre emphasizes enjoyment performance, this one feels like it focuses more on practical performance…
Let’s dig! But feeling like “Artea!” is a minus.
>>173Other weapons have been doing that all along!
>>176I wonder why there is something like this…
>>173Unlike other weapons, since there is Garuho, it’s not essential to have Artia yet…
>>173The situation where there is no end content implemented in GUNS was tougher than a life sentence in Artya…
I want to hold the strongest weapon, so I’ll wait for the strongest gun to be revealed.
If it’s Artia, I’ll give up!
Well, if you only play gunner, you probably have a ton of extra Artia parts, so it’s not a problem!
It was easier to maneuver with the gun.
It’s been a while since the adjustments have been fun and strong enough to differentiate all artillery types, like in the original World.
It seems that “somewhat weak” doesn’t have much reason to be used as usual, but does it have a purpose if it becomes more focused on attacking?
>>181If Farmata can cover the negative crit, I feel like it can be done.
>>181Instead of being slightly weak, the strengths that have been set properly function as strengths, so I think if we consider skills and tactics, it will probably turn out nicely.
It still feels like Gun-Galho is an easy weapon.
Rather, I’m finally able to participate in end content, so that’s great!
Guns are really cool.
I was rather struggling with the art garbage.
I’m glad it wasn’t an enhancement that would disadvantage those who were making Artia guns before the adjustment.
I’m glad I meticulously selected it during my spare time!
Are the number of dispersed Umaji decreasing?
>>189Isn’t it just relative?
>>189I think it has only increased, not decreased.
Isn’t everyone overflowing with extra parts?
>>190Even if I have the parts, the selection process feels so futile that I don’t want to do it.
>>190I used other things as well, so I’ve used it to the point of hating it, and I don’t want to do that with guns either.
Shall we hold a festival of charging and firing the White Cannon’s Dragon Interceptor barrage…?!
What is a downward adjustment?
>>193When I write “lower,” I have to make it very weak.
It is a downward adjustment.
I wonder if I should create a new character and start from the beginning.
As expected, it’s fun to gradually gather attributes while progressing by creating weapons that are effective against the next boss in the story…
The advantage of diffusion is that it’s easy to shoot the Dragon Cannon.
If the Ryugeki Cannon remains strong, wouldn’t a spread type be good?
>>200It’s just that the options have increased, so for those who prefer the original, that’s all they need.