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[Monster Hunter Wilds] Ahh, uah, garii garii garii.

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Japan Otaku Reviews25/05/27(Tue)18:46+

Ah? No adjustments?
Ahhh, uhh, gari gari gari gari gari gari.

1: Japan Otaku Reviews25/05/27(Tue)18:48

Please fix the bug that causes the energy to disappear even though I haven’t used a technique when I’m blown away right before unleashing super high output.

2: Japan Otaku Reviews25/05/27(Tue)18:48

Untouched sadness

4: Japan Otaku Reviews25/05/27(Tue)18:49Yeahx13

>>2Looking at the content of other weapons this time, I feel grateful that there is no touch on it.

53: Japan Otaku Reviews25/05/27(Tue)19:18

>>4The hammer will probably be left in MR, so it will likely die.

3: Japan Otaku Reviews25/05/27(Tue)18:49

The axe brothers are weapons that are completed to the level of greatswords.

5: Japan Otaku Reviews25/05/27(Tue)18:49

It’s enough to just enhance the axe when enhancing the sword.

6: Japan Otaku Reviews25/05/27(Tue)18:50

Please enhance the sword.

7: Japan Otaku Reviews25/05/27(Tue)18:52

I would be happy if the next update brings improvements to GP rotations and enhanced firepower for ultra outputs.

8: Japan Otaku Reviews25/05/27(Tue)18:52

At this point, I would rather you continue to build up power and burst out in MR.

9: Japan Otaku Reviews25/05/27(Tue)18:53Yeahx6

Well, it’s not that I’m weak, and if I can use it properly, it’s actually strong.
However, I really wish there was a judgment for Just Guard in GP and that the Guard properties didn’t affect Just Guard.

10: Japan Otaku Reviews25/05/27(Tue)18:53Yeahx5

The completed brothers who don’t even have bug fixes.

11: Japan Otaku Reviews25/05/27(Tue)18:57

Charge Axe? Oh, there was such a weapon, wasn’t there…

12: Japan Otaku Reviews25/05/27(Tue)18:57

It’s a bit troubling that the full-body movement changes slightly.

13: Japan Otaku Reviews25/05/27(Tue)18:57Yeahx3

It’s not about strength or weakness; it’s just that the gameplay feel is bad.
It’s not just that, do it better for me.

14: Japan Otaku Reviews25/05/27(Tue)18:58

From now on, it will only become more boring as you use it more.

15: Japan Otaku Reviews25/05/27(Tue)18:59Yeahx1

I wonder if enhancing the sword will also enhance the axe.
In other words, if you strengthen the shield, it’s basically like strengthening the axe.
The part of the shield becomes the blade of the axe.

16: Japan Otaku Reviews25/05/27(Tue)18:59

The shield-bearer died on the beach.

17: Japan Otaku Reviews25/05/27(Tue)19:02Yeahx6

Well, there are priorities, but I’m shuddering at the adjustment of the flute.

18: Japan Otaku Reviews25/05/27(Tue)19:02

Fix the time for the double recharge… or else.

19: Japan Otaku Reviews25/05/27(Tue)19:02

Pay respect to rotation.

20: Japan Otaku Reviews25/05/27(Tue)19:03

Seeing the crossbows that seem to be dead is quite scary.
Aren’t they not that bad?

26: Japan Otaku Reviews25/05/27(Tue)19:07

>>20Whether it’s good or bad, you’re definitely on a different level.

28: Japan Otaku Reviews25/05/27(Tue)19:08Yeahx3

>>26The light bowgun is…

21: Japan Otaku Reviews25/05/27(Tue)19:04Yeahx3

Please quickly get rid of that worthless sliding slash that feels like garbage; I can’t help it if I mess up.

22: Japan Otaku Reviews25/05/27(Tue)19:05

It’s troublesome not being weak.

23: Japan Otaku Reviews25/05/27(Tue)19:05

I think the most meaningless motion is the one where you don’t charge the double slash.
Hurry and delete it ♥

25: Japan Otaku Reviews25/05/27(Tue)19:07

>>23Also, I don’t need to fail from accumulating too much.
It’s not a great sword.

24: Japan Otaku Reviews25/05/27(Tue)19:06

The person who developed the bulky pizza cutter action is the developer themselves, so this is probably the correct form from their perspective.
That’s stupid.

27: Japan Otaku Reviews25/05/27(Tue)19:08

No, I don’t have any complaints about the pizza cutter itself.
It’s just that the removal of the super exit route from the shield bash and the inability to actively enhance the axe are the issues.

29: Japan Otaku Reviews25/05/27(Tue)19:08

The power of the axe goliath combined with paralysis and stun can restrain, making it highly effective for wall-hitting.

30: Japan Otaku Reviews25/05/27(Tue)19:08

There’s no doubt that the hate from the development team stands out.

31: Japan Otaku Reviews25/05/27(Tue)19:09Yeahx2

Without a doubt, the grenade launcher will be nerfed.
I am convinced.

32: Japan Otaku Reviews25/05/27(Tue)19:09

I was a bit surprised because I thought the light was generally considered a weaker weapon.

33: Japan Otaku Reviews25/05/27(Tue)19:10Yeahx3

If they boost it so you can actively enhance the axe, they’ll nerf it so that it can be canceled with sheathing.

35: Japan Otaku Reviews25/05/27(Tue)19:11

>>33If you don’t constantly consume the bottles, they’ll just roll away by distance, so that’s fine too.
What the heck is the current situation?

36: Japan Otaku Reviews25/05/27(Tue)19:12

Was it bad to accumulate too much?

37: Japan Otaku Reviews25/05/27(Tue)19:12

Well, it will probably be strengthened in the second round…
🥶 It wasn’t mentioned.

38: Japan Otaku Reviews25/05/27(Tue)19:13

Since the resistance to paralysis has increased, the binding strength has been slightly nerfed.

40: Japan Otaku Reviews25/05/27(Tue)19:13Yeahx4

There’s not much of a chance to charge too much with a double charge.

56: Japan Otaku Reviews25/05/27(Tue)19:19

>>40Sometimes when I lose focus, I end up releasing the button before I’m ready, and it really frustrates me.

41: Japan Otaku Reviews25/05/27(Tue)19:13

It’s fine if it can be derived from sword enhancement just with GP installation.

42: Japan Otaku Reviews25/05/27(Tue)19:13

Boring! There’s nothing here, it’s boring!

43: Japan Otaku Reviews25/05/27(Tue)19:13

Well, even if there are adjustments, I don’t have anyone to try them out with until summer.

44: Japan Otaku Reviews25/05/27(Tue)19:14

With the Gouki armor, I can finally counter!

46: Japan Otaku Reviews25/05/27(Tue)19:15

>>44Seriously, don’t mess with me…

47: Japan Otaku Reviews25/05/27(Tue)19:15

>>44The weapon type that is currently most excited about the Gouki armor skills.

60: Japan Otaku Reviews25/05/27(Tue)19:23

>>44Is this for real?

45: Japan Otaku Reviews25/05/27(Tue)19:14

If paralysis is nerfed, it will automatically be nerfed.

48: Japan Otaku Reviews25/05/27(Tue)19:16

It means a completed weapon.

49: Japan Otaku Reviews25/05/27(Tue)19:16

It would be a bit interesting if all Charge Axe users turned into Goki.

50: Japan Otaku Reviews25/05/27(Tue)19:17

Huh… I’m not saying anything significant, yet this gets deleted…

51: Japan Otaku Reviews25/05/27(Tue)19:17

It seems that just layering clothes is enough for offsetting, but to be honest, I don’t want to dress that unstylishly.

55: Japan Otaku Reviews25/05/27(Tue)19:19

>>51You won’t get the counter effect on gestures unless you equip it as armor.

52: Japan Otaku Reviews25/05/27(Tue)19:17

I’m always looking for you, somewhere, the figure of Airda.

54: Japan Otaku Reviews25/05/27(Tue)19:18

I want the super output to have performance like it did in the 4G era.

57: Japan Otaku Reviews25/05/27(Tue)19:21

I wonder if I can do the Gouki gesture even while drawing my sword?
If it can only be done when sheathed, then after countering and knocking down, wouldn’t it only be possible to use a drawn axe or a drawn charge followed by a shield thrust? That doesn’t seem very satisfying.

58: Japan Otaku Reviews25/05/27(Tue)19:21Yeahx1

Does that mean the songstress can throw a Hadouken?

76: Japan Otaku Reviews25/05/27(Tue)19:32

>>58Wiles
Aren’t they too barbaric?

61: Japan Otaku Reviews25/05/27(Tue)19:25Yeahx9

The weapons without compensation will know.
Even if you take a counter, if there are no follow-up attacks prepared afterwards, it’s a really lame system.

64: Japan Otaku Reviews25/05/27(Tue)19:27

>>61I wonder why they have to turn it into a bad counter game system like in PSO2…

62: Japan Otaku Reviews25/05/27(Tue)19:26Yeahx2

Compared to the double sword wake, this is still ok…

69: Japan Otaku Reviews25/05/27(Tue)19:30

>>62The twin swords have long since dried up the tears they could no longer shed…

65: Japan Otaku Reviews25/05/27(Tue)19:29

It’s pretty harsh to say that having nothing is better.

66: Japan Otaku Reviews25/05/27(Tue)19:29

If you manage to cancel it, it might lead to Instant Hell Murder…

67: Japan Otaku Reviews25/05/27(Tue)19:29

I don’t have a timing where I want to cancel in axe mode, but what was it about creating a counterattack?

77: Japan Otaku Reviews25/05/27(Tue)19:32

>>67Personally, I want to be able to put the judgment on the super outgoing blast or impact and push out the finishing move forcefully.

68: Japan Otaku Reviews25/05/27(Tue)19:29

There wasn’t enough lobbying, seriously.

70: Japan Otaku Reviews25/05/27(Tue)19:30

Even with offset down, axe unsheathing and high power should be possible.

71: Japan Otaku Reviews25/05/27(Tue)19:30

I wonder if I can remove the Akuma outfit with layering.

72: Japan Otaku Reviews25/05/27(Tue)19:31

Could you make the axe mode a little stronger?

74: Japan Otaku Reviews25/05/27(Tue)19:31

>>72Should we apply a compensation assessment to the rounding up…?

84: Japan Otaku Reviews25/05/27(Tue)19:34

>>74My brother said that the attack motion will be significantly delayed.

86: Japan Otaku Reviews25/05/27(Tue)19:34Yeahx1

>>84Looking at my great sword father, the length of persistence is more important than the delay in occurrence…

90: Japan Otaku Reviews25/05/27(Tue)19:35

>>86The slashing axe’s counter also lasts quite a long time.

91: Japan Otaku Reviews25/05/27(Tue)19:36Yeahx1

>>90Well, then there’s no problem! Let’s add offsets to the rounding up!

95: Japan Otaku Reviews25/05/27(Tue)19:38

>>91I mean, since it was initially promoted as a new technique, you should attach it to as many weapons as possible.
It’s a sword fight with shields that are clearly the size of a hand being eaten.

73: Japan Otaku Reviews25/05/27(Tue)19:31

Even if it’s made carelessly, users will buy it, so it’s the result of being spoiled.

75: Japan Otaku Reviews25/05/27(Tue)19:31

I thought that since it was clear where changes were needed rather than being just vaguely weak, it would be fixed early on.
Well, it was more important to do something about the weakness first.

81: Japan Otaku Reviews25/05/27(Tue)19:33

>>75The hammer seems manageable, but next to it, there’s a crossbow that I can’t do anything about…

85: Japan Otaku Reviews25/05/27(Tue)19:34

>>81I understand that the priority for the Charge Axe is lower compared to the ones that urgently needed adjustments, but I don’t know what’s going on with the ones that just dropped.
If it’s really that bad, wouldn’t it be prioritized for correction next time?

78: Japan Otaku Reviews25/05/27(Tue)19:32

Evidence that the intended way of playing as envisioned in the development is being realized.

79: Japan Otaku Reviews25/05/27(Tue)19:32

I’m humble, so I’m fine with just being pushed into active grind mode.
The small barrel is uncool and slightly difficult, so I don’t want it!

80: Japan Otaku Reviews25/05/27(Tue)19:32

I want to create a thread for dual blades alone, but it seems like I’m being targeted by someone who just wants to stir up trouble after the hammer, and it feels like there are mysterious dual blades enthusiasts who appear no matter how many times I try to shut them down, so I won’t be making one.
“The fact that even the tears I shed have dried up is a profound expression.”

82: Japan Otaku Reviews25/05/27(Tue)19:33

The Charge Axe has various options, but in the end, it can still perform strong moves properly…
In terms of stopping monsters, there is no weapon better than the Charge Blade.

83: Japan Otaku Reviews25/05/27(Tue)19:33

It includes “do something (kill)”.

87: Japan Otaku Reviews25/05/27(Tue)19:34

Dual swords have no reach, no guard, and use stamina, making them one of the weakest weapons, and unlike hammers, they can’t cause stun.
It’s just as bad as a hammer, if not worse, yet for some reason it’s being ignored.

88: Japan Otaku Reviews25/05/27(Tue)19:35

It’s too pitiful that the gunner type was killed instead of the shotgun upgrade.

89: Japan Otaku Reviews25/05/27(Tue)19:35

To be frank, the attribute bullets clearly had significantly higher firepower, so from other perspectives, the only thing to say is, “Oh, I see…”

93: Japan Otaku Reviews25/05/27(Tue)19:36

>>89But if it gets weak, there won’t be anyone bothering to make potions anymore.
…Well, that’s fine! Nice to meet you!

92: Japan Otaku Reviews25/05/27(Tue)19:36

To be honest, when you compare the performance of the current hammer to all other weapons, it is clearly lacking, but if you play properly, it can still hold its own, and the game isn’t broken, right?
Even if you say that the power just increases roughly, if we roughly boost the power of the weapons that are currently functional in the game, wouldn’t it become above average?

94: Japan Otaku Reviews25/05/27(Tue)19:37

It’s not weak, but its strength comes from having extremely high output and being effectively crushed by GP.
I understand that it feels like you can do it, but it’s a bit of a hassle to get moving.

97: Japan Otaku Reviews25/05/27(Tue)19:39Yeahx1

>>94But honestly, rather than repeatedly saving up bottles, shooting them off, and then saving again, I personally find it more relaxing and fun to save up the bottles once and then have 2 minutes of aaah-uhhh-gari-gari.

106: Japan Otaku Reviews25/05/27(Tue)19:43Yeahx2

>>97It’s fine that focusing on physical strength has a stronger adjustment, but it doesn’t justify taking away the fun of endlessly shooting at extremely high speeds.
Being forced into a combo is not about damage or anything like that.

96: Japan Otaku Reviews25/05/27(Tue)19:38

Using a hammer is simple and not fun.
The Charged Axe, which has a large demand in some areas but is generally thin and weak, can only be described as a bad deal.

98: Japan Otaku Reviews25/05/27(Tue)19:39

If you can’t directly use it, then you can only use it very rarely, right? Super output.
It’s fine to shoot someone who’s fallen, but usually it’s better to just punch them.

99: Japan Otaku Reviews25/05/27(Tue)19:39

I like Chucks, but I don’t use them much.

100: Japan Otaku Reviews25/05/27(Tue)19:39

Honestly, just being skinny somehow makes everything better.

101: Japan Otaku Reviews25/05/27(Tue)19:39Yeahx1

I suppose they plan to add the missing parts in the MR.

102: Japan Otaku Reviews25/05/27(Tue)19:40

The basic concept of the sword’s helmet breaking is to seal it, but there’s a mechanism that naturally lets it out when the gauge ends or when damage accumulates, so I wanted something similar for the super move as well.
Instead of ending axe enhancement, it will have super amazing power.

103: Japan Otaku Reviews25/05/27(Tue)19:41

I wonder what they’ll do about the Master Rank.

104: Japan Otaku Reviews25/05/27(Tue)19:42

Give me the energy blade.
Give me, give me, give me.

105: Japan Otaku Reviews25/05/27(Tue)19:43

Use more attacks other than circular saw paralysis stun.

107: Japan Otaku Reviews25/05/27(Tue)19:44

>>105Isn’t it that it won’t be adjusted because it’s not a problem if it’s not used?

109: Japan Otaku Reviews25/05/27(Tue)19:44

>>105Aren’t you going to do the attribute Artia attribute 4 selection too?

111: Japan Otaku Reviews25/05/27(Tue)19:45

>>109Make it a grenade bottle…!

108: Japan Otaku Reviews25/05/27(Tue)19:44

Generally, when things are postponed like this, it ends up overlapping with other updates, and it becomes a big deal, doesn’t it?
After that, continue to receive punishment.

110: Japan Otaku Reviews25/05/27(Tue)19:45Yeahx1

There are people who find it enjoyable to simply blast away at extreme heights.

118: Japan Otaku Reviews25/05/27(Tue)19:48Yeahx4

>>110In terms of history, this one definitely has more!

112: Japan Otaku Reviews25/05/27(Tue)19:45

Even though one-handed swords can’t use the big move Jasura, they say that’s actually a good thing instead…

113: Japan Otaku Reviews25/05/27(Tue)19:45

In TA videos, the Charge Blade is strong.

114: Japan Otaku Reviews25/05/27(Tue)19:47Yeahx4

>>113I feel like I’ve been carrying the burden of TA crime forever.

117: Japan Otaku Reviews25/05/27(Tue)19:48Yeahx3

>>113Well, if you only look at the theoretical values, it’s at the top tier among all weapons.
And the developers do not know that ordinary hunters cannot master the Charge Blade that well.

115: Japan Otaku Reviews25/05/27(Tue)19:47

You see! The weapon skills are just not enough!!

116: Japan Otaku Reviews25/05/27(Tue)19:48

In a situation where there’s only one choice for ultra-high, the axe mode might actually be pulled back instead.
I feel like it wouldn’t be too bad if this axe received a significantly ideal upward adjustment in a strong environment.

119: Japan Otaku Reviews25/05/27(Tue)19:49

If the attributes of Zoshia and Gravy are good, then seeing around 330 around feels nice when they get unleashed.
I want one more attribute buff skill that can be activated easily from attribute transformation or disasters, and has no cooldown, in addition to the multi-hit.

120: Japan Otaku Reviews25/05/27(Tue)19:49

For now, I’m fine with using the axe Gariman for advanced levels, but when the master rank is implemented, please make sure to adjust it so that it can properly handle that speed.

121: Japan Otaku Reviews25/05/27(Tue)19:51Yeahx2

There are quite a few weapons lined up with nerf details under the adjustment saying “That’s good!”

122: Japan Otaku Reviews25/05/27(Tue)19:52Yeahx1

I hope that during times of opportunity, it becomes a stronger weapon by using an ultra high output burst…
Even during movement and while down, it’s always pizza, so I wonder how that works.

124: Japan Otaku Reviews25/05/27(Tue)19:53

>>122I wonder why I’m using a Switch Axe.

123: Japan Otaku Reviews25/05/27(Tue)19:52

With skills so tight, there’s no way a flute master would get in.

125: Japan Otaku Reviews25/05/27(Tue)19:53

This time, if you focus on the axe enhancement style, it becomes strong.
Since I can still keep up with the current monsters in terms of movement weight, I’ll think about future anxieties when the time comes.

126: Japan Otaku Reviews25/05/27(Tue)19:53

There are some weapons that act like they’ve been balanced but have only had bug fixes!

129: Japan Otaku Reviews25/05/27(Tue)19:55

>>126The bug stick, huh… isn’t there too many bugs?

127: Japan Otaku Reviews25/05/27(Tue)19:54

Please be in a position similar to the current greatsword’s true charge attack, Super Out.

128: Japan Otaku Reviews25/05/27(Tue)19:54

Well, in any case, the current faster ones like Gore and Mitsune can easily be dealt with.

130: Japan Otaku Reviews25/05/27(Tue)19:55

The insect rod still has some operational delay left, right? Just because it’s an insect…

131: Japan Otaku Reviews25/05/27(Tue)19:56

Regardless of being strong or weak, it’s lonely not to have any flavor changes.

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