
Ah? No adjustments?
Ahhh, uhh, gari gari gari gari gari gari.
Please fix the bug that causes the energy to disappear even though I haven’t used a technique when I’m blown away right before unleashing super high output.
Untouched sadness
>>2Looking at the content of other weapons this time, I feel grateful that there is no touch on it.
>>4The hammer will probably be left in MR, so it will likely die.
The axe brothers are weapons that are completed to the level of greatswords.
It’s enough to just enhance the axe when enhancing the sword.
Please enhance the sword.
I would be happy if the next update brings improvements to GP rotations and enhanced firepower for ultra outputs.
At this point, I would rather you continue to build up power and burst out in MR.
Well, it’s not that I’m weak, and if I can use it properly, it’s actually strong.
However, I really wish there was a judgment for Just Guard in GP and that the Guard properties didn’t affect Just Guard.
The completed brothers who don’t even have bug fixes.
Charge Axe? Oh, there was such a weapon, wasn’t there…
It’s a bit troubling that the full-body movement changes slightly.
It’s not about strength or weakness; it’s just that the gameplay feel is bad.
It’s not just that, do it better for me.
From now on, it will only become more boring as you use it more.
I wonder if enhancing the sword will also enhance the axe.
In other words, if you strengthen the shield, it’s basically like strengthening the axe.
The part of the shield becomes the blade of the axe.
The shield-bearer died on the beach.
Well, there are priorities, but I’m shuddering at the adjustment of the flute.
Fix the time for the double recharge… or else.
Pay respect to rotation.
Seeing the crossbows that seem to be dead is quite scary.
Aren’t they not that bad?
>>20Whether it’s good or bad, you’re definitely on a different level.
>>26The light bowgun is…
Please quickly get rid of that worthless sliding slash that feels like garbage; I can’t help it if I mess up.
It’s troublesome not being weak.
I think the most meaningless motion is the one where you don’t charge the double slash.
Hurry and delete it ♥
>>23Also, I don’t need to fail from accumulating too much.
It’s not a great sword.
The person who developed the bulky pizza cutter action is the developer themselves, so this is probably the correct form from their perspective.
That’s stupid.
No, I don’t have any complaints about the pizza cutter itself.
It’s just that the removal of the super exit route from the shield bash and the inability to actively enhance the axe are the issues.
The power of the axe goliath combined with paralysis and stun can restrain, making it highly effective for wall-hitting.
There’s no doubt that the hate from the development team stands out.
Without a doubt, the grenade launcher will be nerfed.
I am convinced.
I was a bit surprised because I thought the light was generally considered a weaker weapon.
If they boost it so you can actively enhance the axe, they’ll nerf it so that it can be canceled with sheathing.
>>33If you don’t constantly consume the bottles, they’ll just roll away by distance, so that’s fine too.
What the heck is the current situation?
Was it bad to accumulate too much?
Well, it will probably be strengthened in the second round…
🥶 It wasn’t mentioned.
Since the resistance to paralysis has increased, the binding strength has been slightly nerfed.
There’s not much of a chance to charge too much with a double charge.
>>40Sometimes when I lose focus, I end up releasing the button before I’m ready, and it really frustrates me.
It’s fine if it can be derived from sword enhancement just with GP installation.
Boring! There’s nothing here, it’s boring!
Well, even if there are adjustments, I don’t have anyone to try them out with until summer.
With the Gouki armor, I can finally counter!
>>44Seriously, don’t mess with me…
>>44The weapon type that is currently most excited about the Gouki armor skills.
>>44Is this for real?
If paralysis is nerfed, it will automatically be nerfed.
It means a completed weapon.
It would be a bit interesting if all Charge Axe users turned into Goki.
Huh… I’m not saying anything significant, yet this gets deleted…
It seems that just layering clothes is enough for offsetting, but to be honest, I don’t want to dress that unstylishly.
>>51You won’t get the counter effect on gestures unless you equip it as armor.
I’m always looking for you, somewhere, the figure of Airda.
I want the super output to have performance like it did in the 4G era.
I wonder if I can do the Gouki gesture even while drawing my sword?
If it can only be done when sheathed, then after countering and knocking down, wouldn’t it only be possible to use a drawn axe or a drawn charge followed by a shield thrust? That doesn’t seem very satisfying.
Does that mean the songstress can throw a Hadouken?
>>58Wiles
Aren’t they too barbaric?
The weapons without compensation will know.
Even if you take a counter, if there are no follow-up attacks prepared afterwards, it’s a really lame system.
>>61I wonder why they have to turn it into a bad counter game system like in PSO2…
Compared to the double sword wake, this is still ok…
>>62The twin swords have long since dried up the tears they could no longer shed…
It’s pretty harsh to say that having nothing is better.
If you manage to cancel it, it might lead to Instant Hell Murder…
I don’t have a timing where I want to cancel in axe mode, but what was it about creating a counterattack?
>>67Personally, I want to be able to put the judgment on the super outgoing blast or impact and push out the finishing move forcefully.
There wasn’t enough lobbying, seriously.
Even with offset down, axe unsheathing and high power should be possible.
I wonder if I can remove the Akuma outfit with layering.
Could you make the axe mode a little stronger?
>>72Should we apply a compensation assessment to the rounding up…?
>>74My brother said that the attack motion will be significantly delayed.
>>84Looking at my great sword father, the length of persistence is more important than the delay in occurrence…
>>86The slashing axe’s counter also lasts quite a long time.
>>90Well, then there’s no problem! Let’s add offsets to the rounding up!
>>91I mean, since it was initially promoted as a new technique, you should attach it to as many weapons as possible.
It’s a sword fight with shields that are clearly the size of a hand being eaten.
Even if it’s made carelessly, users will buy it, so it’s the result of being spoiled.
I thought that since it was clear where changes were needed rather than being just vaguely weak, it would be fixed early on.
Well, it was more important to do something about the weakness first.
>>75The hammer seems manageable, but next to it, there’s a crossbow that I can’t do anything about…
>>81I understand that the priority for the Charge Axe is lower compared to the ones that urgently needed adjustments, but I don’t know what’s going on with the ones that just dropped.
If it’s really that bad, wouldn’t it be prioritized for correction next time?
Evidence that the intended way of playing as envisioned in the development is being realized.
I’m humble, so I’m fine with just being pushed into active grind mode.
The small barrel is uncool and slightly difficult, so I don’t want it!
I want to create a thread for dual blades alone, but it seems like I’m being targeted by someone who just wants to stir up trouble after the hammer, and it feels like there are mysterious dual blades enthusiasts who appear no matter how many times I try to shut them down, so I won’t be making one.
“The fact that even the tears I shed have dried up is a profound expression.”
The Charge Axe has various options, but in the end, it can still perform strong moves properly…
In terms of stopping monsters, there is no weapon better than the Charge Blade.
It includes “do something (kill)”.
Dual swords have no reach, no guard, and use stamina, making them one of the weakest weapons, and unlike hammers, they can’t cause stun.
It’s just as bad as a hammer, if not worse, yet for some reason it’s being ignored.
It’s too pitiful that the gunner type was killed instead of the shotgun upgrade.
To be frank, the attribute bullets clearly had significantly higher firepower, so from other perspectives, the only thing to say is, “Oh, I see…”
>>89But if it gets weak, there won’t be anyone bothering to make potions anymore.
…Well, that’s fine! Nice to meet you!
To be honest, when you compare the performance of the current hammer to all other weapons, it is clearly lacking, but if you play properly, it can still hold its own, and the game isn’t broken, right?
Even if you say that the power just increases roughly, if we roughly boost the power of the weapons that are currently functional in the game, wouldn’t it become above average?
It’s not weak, but its strength comes from having extremely high output and being effectively crushed by GP.
I understand that it feels like you can do it, but it’s a bit of a hassle to get moving.
>>94But honestly, rather than repeatedly saving up bottles, shooting them off, and then saving again, I personally find it more relaxing and fun to save up the bottles once and then have 2 minutes of aaah-uhhh-gari-gari.
>>97It’s fine that focusing on physical strength has a stronger adjustment, but it doesn’t justify taking away the fun of endlessly shooting at extremely high speeds.
Being forced into a combo is not about damage or anything like that.
Using a hammer is simple and not fun.
The Charged Axe, which has a large demand in some areas but is generally thin and weak, can only be described as a bad deal.
If you can’t directly use it, then you can only use it very rarely, right? Super output.
It’s fine to shoot someone who’s fallen, but usually it’s better to just punch them.
I like Chucks, but I don’t use them much.
Honestly, just being skinny somehow makes everything better.
I suppose they plan to add the missing parts in the MR.
The basic concept of the sword’s helmet breaking is to seal it, but there’s a mechanism that naturally lets it out when the gauge ends or when damage accumulates, so I wanted something similar for the super move as well.
Instead of ending axe enhancement, it will have super amazing power.
I wonder what they’ll do about the Master Rank.
Give me the energy blade.
Give me, give me, give me.
Use more attacks other than circular saw paralysis stun.
>>105Isn’t it that it won’t be adjusted because it’s not a problem if it’s not used?
>>105Aren’t you going to do the attribute Artia attribute 4 selection too?
>>109Make it a grenade bottle…!
Generally, when things are postponed like this, it ends up overlapping with other updates, and it becomes a big deal, doesn’t it?
After that, continue to receive punishment.
There are people who find it enjoyable to simply blast away at extreme heights.
>>110In terms of history, this one definitely has more!
Even though one-handed swords can’t use the big move Jasura, they say that’s actually a good thing instead…
In TA videos, the Charge Blade is strong.
>>113I feel like I’ve been carrying the burden of TA crime forever.
>>113Well, if you only look at the theoretical values, it’s at the top tier among all weapons.
And the developers do not know that ordinary hunters cannot master the Charge Blade that well.
You see! The weapon skills are just not enough!!
In a situation where there’s only one choice for ultra-high, the axe mode might actually be pulled back instead.
I feel like it wouldn’t be too bad if this axe received a significantly ideal upward adjustment in a strong environment.
If the attributes of Zoshia and Gravy are good, then seeing around 330 around feels nice when they get unleashed.
I want one more attribute buff skill that can be activated easily from attribute transformation or disasters, and has no cooldown, in addition to the multi-hit.
For now, I’m fine with using the axe Gariman for advanced levels, but when the master rank is implemented, please make sure to adjust it so that it can properly handle that speed.
There are quite a few weapons lined up with nerf details under the adjustment saying “That’s good!”
I hope that during times of opportunity, it becomes a stronger weapon by using an ultra high output burst…
Even during movement and while down, it’s always pizza, so I wonder how that works.
>>122I wonder why I’m using a Switch Axe.
With skills so tight, there’s no way a flute master would get in.
This time, if you focus on the axe enhancement style, it becomes strong.
Since I can still keep up with the current monsters in terms of movement weight, I’ll think about future anxieties when the time comes.
There are some weapons that act like they’ve been balanced but have only had bug fixes!
>>126The bug stick, huh… isn’t there too many bugs?
Please be in a position similar to the current greatsword’s true charge attack, Super Out.
Well, in any case, the current faster ones like Gore and Mitsune can easily be dealt with.
The insect rod still has some operational delay left, right? Just because it’s an insect…
Regardless of being strong or weak, it’s lonely not to have any flavor changes.