
We can’t rest easy until we get past the nerf festival of the second title update.
I thought it wouldn’t be strange if Sura, Jasuga, and firepower all got stripped away, so I’m grateful.
>>2Isn’t it strange to lose firepower?!
>>5Can you say the same thing when you look at a light bowgun?
>>19It was at a level where even the internal organs were taken, despite not having any limbs.
Why do I have to be afraid of nerfs when it’s not even PvP?
For some reason, I have a tendency to want to take away the strengths of weapons.
If the bug allows for mischief, that’s one thing, but isn’t it unacceptable for everyone to be happy just by buffing weak weapons?
>>6I can understand opinions that say it’s bad because inflation is progressing, but…
It’s really fine if we just readjust it when the new work comes out.
>>8At least I would like them to say it after inflation starts.
>>7Here it comes, here it comes!
It’s not like a hack-and-slash game to get nerfed in PvE.
>>10Rather, it’s a hack-and-slash type of game, so it naturally has the atmosphere of being nerfed.
Well, it’s best not to expect that it won’t be nerfed even in just PvE.
The adjustment that broadens the range of options is just an excuse for nerfing, isn’t it?
>>11If it were really expanding, that would be one thing, but it can’t even adjust to spread.
It seems they want to make detailed adjustments regarding weapon balance…
There is always a possibility of being suddenly rejected, like with mounted heavy attacks.
>>12Riding → Before Zosia implementation
Attribute → King Tuna Before
This time, there might have been a possibility that we couldn’t nerf it even though we wanted to due to a lack of time and technology.
>>15Is there a possibility that Gouki protected me?
In AI-kun’s test play, the firepower wasn’t really high, so there was no problem.
>>7If one-handed swords get nerfed in the next update, I’m done.
Light is truly pitiful.
If I were a Light user, I would wonder why…?
Looking at the lights and hammers, I truly feel that politics should not be neglected.
>>23It’s impossible now.
In the atmosphere of the game, it’s natural for the crossbow to be nerfed because the Gravi King is strong.
Because it was formed in the YouTube community.
I had to use both attribute shots and penetrating shots, and then they were taken away from me.
Isn’t it terrible?
>>24It is believed that someone who can continuously hit weak points with rapid-fire chases is playtesting.
>>27Maybe AI.
It’s just that Heavy got caught up in it, but Gravib was only weak against special attributes.
This is just an excuse for not being able to fix the issue where the hit count changes in FPS.
>>26It may seem like collateral damage, but the light has its own distinct items, so there is clearly intent to kill.
I suppose they want to let us use the new action gauge technique no matter what happens.
I thought that once I equipped everything and set up my buffs, it would be the usual heavy firepower, but it seems the officials didn’t think so.
>>31The developers made it so that due to the differentiation of weapon skills and armor skills in this game, even if you want to prioritize comfort, you can’t fill the armor slots, so you have no choice but to use armor with the same firepower as melee.
Isn’t it terrible?
I wonder what the usage rate of one hand is.
Is it because I’m inconspicuous that there’s no punishment?
>>32I don’t think the feeling of being in rescue is that small.
Well, just watch.
The era of crossbows and shotguns is coming.
Is Monster Hunter a hack and slash…?
>>36Hack and slash in its original sense of fighting against enemies to fight against enemies.
It’s not hack and slash to be overly concerned about the options of drop equipment.
>>36I think even though hunting games are different in detail from major titles, they still fulfill a lot of hack-and-slash elements.
What kind of specification is it that you can afford to stack shooting methods separately and the evasion distance is only a function of the armor, so you can only increase firepower by using armor?
The intention of the management is that you shouldn’t be shooting bullets from a distance while brawling with monsters.
>>41Despite adjusting Heavy’s optimal range to be farther away than before…?
I think there might be a Gravimos among the developers.
As long as the sword just continues to fix the bugs like this, it’s fine.
Don’t touch.
The attribute bullets this time are incredibly strong, even before Gravure.
The option element itself is of the rogue system, after all.
It was simply standardized to add more flavor to the existing hack-and-slash.
Monster Hunter also had that weapon from past titles, which was exactly the option of a rogue-type.
I thought that sliding would consume some stamina.
It seems there will be adjustments to make sliding into the hammer easier, but sliding into the hammer?
I don’t understand why they would nerf it when it’s not even PVP.
>>49Regardless of opinions on the content of the nerf, isn’t it the case that it is a strength and usage that literally undermines the game’s integrity?
Well, it’s a bit of a question why mounted shooting was implemented in the first place.
>>49I thought so too, but could it be that competing for clear times is effectively a PvP element?
>>73From that perspective, there might be more weapons that get nerfed compared to crossbows…?
>>73There’s no reward for time or anything…
Both Artia and Kaigen Rensei are, but the time spent fiddling in front of the shop is incredibly boring as an option for Haku-sura selection, so I want it to stop.
>>50But I don’t want to do Mogga’s forest or the golden land.
Based on the trends so far
It’s unfair that you can attack from a distance and poke the monsters! I can only think that you’re probably feeling like it should be nerfed!
>>51It’s completely different, you know?
I just want to somehow make use of the crossbow’s wild elements.
It’s frustrating how reliant it is on gauge techniques.
>>54Are they adjusting things to crush existing elements just to make us use the new elements again!?
Wiles’ attribute bullets have higher base performance than Rise-type attribute piercing bullets, so they’re quite impressive even without Gravity.
Well, I’ve started to think that maybe a charm is okay after all.
It’s frustrating how slow they are to fix ambush bugs.
It seems insane that the rapid-fire pursuit and rapid-fire mode change are on the same button.
>>57I make quite a few mistakes using that.
Dividing by weapons and armor to bulk up, even though they regret the firepower skills, they still bring up things like food and emergencies…
AI may think of this game as a fighting game.
>>60What is that no-gauge, ridiculously long, invincible movement skill?
If you hate letting Gravimos get raped that much, you should just raise the abdominal attribute’s meat quality.
There may be people who complain, but it’s probably fewer than the complaints about the weapons being nerfed.
Um… for shotguns, it’s not just about the recoil distance; first, you need to do something about the recoil itself…
Even though it was so obvious that the Ark game players were just stirring things up yesterday, are they still going to continue?
>>64That’s just that, isn’t it?
Even without that, the adjustments in this game are terrible.
I was surprised that the guard slice was allowed.
Where does the assumption that the adjustment has been decided in Gravire◯p come from?
I think the developers have not realized that slope judgment is unnecessary in the first place.
>>69If you’re strong, you just keep rubbing that in, so I think it would be better to get rid of it.
Regarding the one-handed weapon, we listened to the users’ feedback and increased the motion values, so if we were to nerf that again, it would go beyond just Capcom being incompetent…
>>70If the results of β show a one-handed weapon that has a significantly high usage rate and an overwhelmingly powerful performance that becomes a problem,
If it gets nerfed later, it makes me think that the users who participated in the beta and sent feedback are the incompetent ones…
Well, the reality is not quite like that yet, which is both a relief and not a relief…
Can you stop the policy of trying to adjust everything by nerfing strong weapons in PvE…?
>>72Although there has been a downward revision, there has also been an upward revision, so the range of play should be expanding… says Capcom.
The addition of Wiles is not something that’s very interesting as a game to begin with.
If the firepower was completely broken, it would be one thing, but it was too comfortable, so a nerf is ridiculous.
It’s like they release it with a balance that seems like they’re not thinking about anything and then nerf it later.
It’s strange to think that just because we’ve done it extensively in past works, we can’t do it in this one.
What I thought was the worst so far is
Gun wins the Hunter King Deciding Match → Gun nerf
>>79Is it a balance adjustment for fighting games?
>>84Congratulations on your previous victory! Here’s a Nerf as a gift!
>>84Is that the original?!
Nerfs basically just make you lose interest…
I want a good charm, or rather, I want a wider range of equipment.
Capcom is garbage, but just because it’s PvE doesn’t mean you can adjust it without nerfs.
It feels like they are only making adjustments that narrow the range of play…
>>85The enemy is weak, and the strength of the weapons is adjusted for balance, so it’s actually an adjustment that increases playfulness…
I want you to express your feelings by bringing out the ultimate Gravimos.
It might have been a mistake to lower the monsters’ health for beginners.
It has become easier to be labeled as “frustrated” even if you strengthen yourself from now on.
It’ll be interesting to see which is stronger, the well-named upward revision hammer or Gouki.
>>88It was supposed to be strengthened by name, but there seems to be a debuff that makes sliding easier.
>>93They might have meant the “charge step.”
In the game, it is referred to as a Secret Pouch, but in the patch notes, it is sometimes written as Supply Pouch.
>>118If you’re going to make a mistake in a live broadcast, that’s one thing, but stop making mistakes in the patch notes. Proofread before you publish.
Instead of nerfing just the one-handed swords, make it so that everything is like one-handed swords.
It’s a policy of slight adjustment, isn’t it?
>>90What the hell!
I jokingly said I might get nerfed for the Gravira massacre crime, and now it has become something not funny.
It makes sense to say that the behavior of the guard break with one hand was unexpected.
It’s really nonsensical to simply reduce the firepower.
>>97It’s just a simple guard slash with a just guard judgment, so is there really anything unexpected about it?
>>100I honestly thought the just guard judgment during the motion was a mistake at first.
I died from mounted heavy attacks and arrows, but…
Isn’t it that the monsters are doing the balance adjustments?
>>99It’s obvious that the balancing team has a Gravimos.
>>99If we try to overly strengthen ourselves to match the needs, there will still be complaints, so there’s nothing but weapons, which seems really plausible.
I think this is a problem that not only Monster Hunter but various PvE games face.
It was a time when you could even run in reverse with dimension-skipping sliding during the WIB era, but the current slope sliding is just trash…
“Ichiya is not dead at all, but have you ever touched a bow?”
>>102Well, there’s no reason to use it at all, but where are you using it?
>>106Debutakojindahado
Well, when Gravikun was getting beaten up by Heavy, he was weaker than the juvenile that appeared in Sunbreak…
You don’t need to nerf anything, really.
It’s strange that there are so many terrible weapons when there’s hardly any volume and not much content added.
Player vs Monster & CAPCOM
I can understand nerfing something like the beta version of the guiding bow, but…
It’s easy to use and can deal damage, but…
It’s not that it’s the top in usage rate.
It’s frustrating that I can easily defeat them once I hit their weak point…
Thanks to the thread image, I became a fan of Monster Hunter.
I want the guard cut to always be like this, at the very least.
The development side has publicly stated the parent of the monster, so I think they are actually proposing adjustments from the monster’s perspective.
If it’s nerfed based on usage rate, then the light bowgun should have been spared…
>>114In the first place, why did they add a gauge to a weapon that was supposed to be easy to use and ruin its advantage?
>>117It was just an added gauge for imprisonment due to bowgun crimes, right?
>>124It seems that the Steam community is asserting that the crossbow is still too strong with this adjustment.
Poor Gravimos!
>>115If it’s pathetic, then do something about the terrible meat quality and motion besides that attribute.
The sliding of the hammer after the patch should have invincibility similar to one-handed sliding.
Even if you randomly use multiple characters, I think there’s no need to nerf it since the weapons are quite varied.
Aoon
It was really fun to have both sides being completely chaotic and strong like in Sunbreak.
I won’t say you should go that far, but it’s definitely true that even if it’s a bit excessive, it’s fun.
The transition from the build-up to the keep sway was oddly slow, so if the sliding is pointing to that, I can understand.
I honestly think there’s a higher chance it’s sliding.
It’s a patch note that seems to mix maximum hit count and maximum HIT count.
Speaking of scattered weapons, it’s true, but hammers and lights are quite rare.
Sliding with a hammer? Did I seriously just wonder for a moment if I wrote it with one hand incorrectly?
Maybe they think that development is like playing with hammers on the slope like in the old days.
I’ll dodge all the nerfs with this invincible sliding move!
I would be really happy if I could start stepping the moment I enter the buildup, but I definitely think it’s about sliding down the slope.
I really don’t understand what’s happening with light abuse.
Why is it that despite being taken up excessively, it gets treated like a strong weapon and adjustments are made?
It seems like they are planning to have us gather Artia even in guns.
I want to praise you for giving a proper heavy punishment.
>>138I don’t want to praise you because it could be me tomorrow.
I thought the light was just boring and not as weak as people say, but it turns out it was considered a strong weapon…
I’ll enhance the step with the recoil unchanged and with the useless shotgun pellets.
I’ll make sure you can deal damage in a chase where you need to be held up.
I think it’s easy since they are just overjoyed to get back what was taken.
I really think the appeal of being explicitly stated that the hammer will still be enhanced and that adjustments will be made to the dual swords is showing results!
I thought that Secret Heavy wouldn’t be good, so I can understand it, but…
Where is it reasonable?
Nerfing the penetration and attribute bullets of the main weapon while making the scattershot stronger just makes it junk…
The Monster Hunter community has been harboring anti-crossbow sentiments for a long time now.
>>147Once you become a TA, you’ll be lifted out.
It was probably because I was doing rapid-fire steps…
You couldn’t tolerate the way the light bowgun moved so nimbly, could you?
Take aim and shoot with a firm stance.
I can understand nerfing the timing for the perfect dodge with the bow, like a bug…
>>150Make the steps that loose for the hammer too♡
Were you stepping even in the intense environment?
>>152Hammer-kun!
It’s mysterious that it mentions fixing a bug where the follow-up damage from the corrupted armor wasn’t occurring with specific weapon types in the bug fix items.
Write the weapon type clearly and specifically without being vague, dammit!
>>154Because it has an ambiguous description like only certain weapon types, it only allows for follow-up attacks on some attacks.
It is not possible to verify which attack becomes a new part without swinging all attacks with all weapons.
This is crazy to make users do this.
There have always been people who are anti-crossbow but carry a crossbow because it’s easier for grinding.
While waiting for the update, existing content will be exploited, so I think the weapons need to be finished by the time of release.
>>157I think we’ve put out something that is complete as a development, just in case.
>>161Don’t ship defective products!
>>157If anything, a king. Redau was a limited-time event, so it’s already over.
Well, they’ll probably have a revival eventually.
The patch notes are basically dishonest.
Are you communicating with such vague expressions even within the company?
I understand that you are afraid of the potential since the current crossbow is not weak.
It’s incomprehensible that the judgment for dual-wielding step is stricter than that for bow step.
– We will add the NPC Akuma.
The crossbow is too strong, you know (while carrying the crossbow). That’s why.
It’s not out of resentment or jealousy, but it’s being said as an opinion.
>>164Isn’t the part about being specifically for a certain compatible partner missing?
>>164You’re just a temporary player who couldn’t even get a Challenge S rank, aren’t you, Watanabe Yuta?
What is trending globally is rather shooting games…
I think a heavy sword like a great sword would be more appealing with a heavier strike.
>>165In that case, I don’t think it would become a weapon type that gets criticized in overseas communities either.
Will the insect stick end up being a weapon with firepower but poor operability as it is?
>>167It seems that most of the frustrating points of operation are mostly fixed, which is quite good.
The bug with offsetting should be fixed next as well.
>>167The difficulty in operability hasn’t been completely resolved, but I’ve gotten used to it.
The terrible behavior of bug flying has been fixed, and at least there’s no nerfing involved.
Honestly, the fact that my one-handed weapons narrowly escaped the nerf is thanks to Gun-kun causing a scene and becoming a hate tank.
If it weren’t for Guns, my hand would have been injured.
>>168It’s not even that there was a lot of commotion, but the light was killed, so that’s what it is.
I think it was just that I didn’t catch the eye of the adjustment monster by chance.
In the next update, Akuma will be heavily nerfed.
It might break if you use the Instant Death technique too much.
To be honest, Gunso is relatively better in that situation; it seems like they were able to listen to opinions properly.
Should we just remove the firepower?
>>171Somewhat reasonable.
>>171Somewhat adjusted appropriately.
The attribute Heavy is extremely strong, not just against Gravios…
>>174If you’re that strong normally, you’d be used for work more often.
With Wiles, there’s not even much need for that.
I don’t really understand if the gun is nerfed.
I don’t really understand how to lower the upper limit and raise the lower limit, and if you want to average it out, I strongly feel that you should just eliminate the bombardment level…
I think it’s less risky to charge a great sword with a level 3 draw attack than to chase with a light bowgun.
Of course, the shotgun light after the update can output that much firepower, right?
Aren’t you forgetting that the developers here silently nerf things without writing it in the patch notes, even though you’re being careless?
>>179If you fix it as a full-blown bug, isn’t that also a bug? It will just keep being complained about until there’s no hair left on your head.
>>179There are definitely some, like the one-handed great sword from here, that will become useless.
I don’t even know how much weaker my whole being will become.
Don’t fix the bugs related to King Ledau after all the quests for King Ledau have disappeared, you pig!
Well, I will come again sometime, so it’s not a waste, but everything is slow.
It’s because everyone says the monsters are weak, sigh.
Guns will erase the artillery level! Since the artillery power has been implemented, it is now completely incoherent.
As expected, I can’t handle it.
>>185I’m also unable to fully handle each of the special technique adjustments for normal radiation diffusion…
There are weapons that grow gauges like lights, which never existed before, while some have been clinging to the uninteresting bombardment level from the past, and the criteria for judgment are quite unclear.
The fate of the hammer, left abandoned while the crossbow was relentlessly struck, remains untold.
>>188The hammer has a long list of correction items that show just how poorly adjusted it has been until now.
>>219It’s nice to see that it’s often thought that just raising the firepower will shut up the flute.
The problem isn’t with the firepower itself, but rather that it’s linked to the derivative instead of being used as a firepower scaling in the story.
If you rely entirely on weapon multiplier, it will get incredibly distorted.
>>189If the firepower increased according to the level of enhancement, then I could understand that.
I’m just being told to erase it because it’s being used for seasoning with each weapon.
>>192So it’s better to adjust the artillery power itself rather than just reducing it, or to increase the overall artillery power.
I don’t understand the meaning of the two types of crossbows being punished and set in a one-handed position.
It’s not that I want a one-handed nerf.
>>190There is a Gravimos in development.
They said they would make some other minor adjustments, so it’s not silent.
The light was still moving left and right even after switching the rapid fire to heavy and adding the gauge.