Home » Game » Monster Hunter Wilds » [Monster Hunter Wilds] – We will adjust to increase the overall power of the techniques.

[Monster Hunter Wilds] – We will adjust to increase the overall power of the techniques.

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Japan Otaku Reviews25/05/27(Tue)22:21+

– The attribute modifiers for “smash attacks” and “charged attacks” will be adjusted to increase their effectiveness.
“I will adjust it so that you can evade while in the ‘upper’ stance.”
– We will increase the response during the “ready” stance and adjust it to make sliding easier.
– The attack judgment for “Upper” and “Surprise Attack” will be adjusted to increase significantly.
– We will adjust the timing to cancel “Focused Strike [Tremor]” to be earlier.
– We will fix the issue where using an item from the item shortcut does not automatically transition to item use after sheathing.
Regarding the hammer, we plan to implement not only this numerical adjustment but also additional measures in Title Update 2, such as adding cancel effects to some actions and introducing new follow-up actions for successful cancels.

1: Japan Otaku Reviews25/05/27(Tue)22:22Yeahx24

Why… why…

9: Japan Otaku Reviews25/05/27(Tue)22:26Yeahx20

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11: Japan Otaku Reviews25/05/27(Tue)22:26Yeahx14

This is more of a bug fix than an enhancement, right?

15: Japan Otaku Reviews25/05/27(Tue)22:28Yeahx7

I can’t help but speculate that they intended to make the cancel counterattack addition a selling point of MR.

40: Japan Otaku Reviews25/05/27(Tue)22:33

It seems like that way of writing refers to a “charge step.”

50: Japan Otaku Reviews25/05/27(Tue)22:33Yeahx5

>>40If that’s the case, then why can’t we even remember the names of the motions we named ourselves?

53: Japan Otaku Reviews25/05/27(Tue)22:34

>>50It might have been left to AI.

59: Japan Otaku Reviews25/05/27(Tue)22:35Yeahx6

>>50The entire text of the patch notes seems suspicious, so it’s not impossible, right?

77: Japan Otaku Reviews25/05/27(Tue)22:37Yeahx3

>>59It’s not a hammer, but what do you mean by “sageme”? Can’t you just say something like “slightly lower” like normal?

2: Japan Otaku Reviews25/05/27(Tue)22:23

When it comes to hammers, it’s the slope, right!
Are you happy if it becomes something like a world?

6: Japan Otaku Reviews25/05/27(Tue)22:25

>>2According to the anonymous prediction, do you think you can become a world with this patch?

12: Japan Otaku Reviews25/05/27(Tue)22:26

>>6I’m sorry, but it seems you didn’t provide any text to translate. Please share the Japanese text you would like me to translate, and I’ll be happy to help!

3: Japan Otaku Reviews25/05/27(Tue)22:24Yeahx9

I’m grateful that there’s now a reason not to touch the title update beyond the second stage.

4: Japan Otaku Reviews25/05/27(Tue)22:24Yeahx21

I would be happier if the slope would disappear…

5: Japan Otaku Reviews25/05/27(Tue)22:25

Let me use offsetting more casually.

7: Japan Otaku Reviews25/05/27(Tue)22:25

If Akuma is stronger, I will cry.

8: Japan Otaku Reviews25/05/27(Tue)22:26Yeahx4

So the only weapon getting increased follow-up attacks in the summer update is the hammer?

36: Japan Otaku Reviews25/05/27(Tue)22:32

>>8Seriously underestimating this.

10: Japan Otaku Reviews25/05/27(Tue)22:26Yeahx20

The addition of offset should not only be for the hammer but for others as well.

13: Japan Otaku Reviews25/05/27(Tue)22:27Yeahx1

Isn’t it better to apply a countermeasure to all attacks?

16: Japan Otaku Reviews25/05/27(Tue)22:28

>>13It will take flinches with Charge Level 3 or Full Charge to match the rushing and biting attacks…

14: Japan Otaku Reviews25/05/27(Tue)22:28

I’ll do it when summer comes.

17: Japan Otaku Reviews25/05/27(Tue)22:28

Is the sliding really that sliding on the slope…?

18: Japan Otaku Reviews25/05/27(Tue)22:29

>>17I thought it was about the accumulation step, but I see, it’s the slope…

32: Japan Otaku Reviews25/05/27(Tue)22:31Yeahx1

>>18I want to think it’s about the charge step too, but the official won’t call it something strange, right…?

806: Japan Otaku Reviews25/05/27(Tue)23:25Yeahx2

>>32It was just a mistake by the development team, who aren’t interested in hammers; if it was about the charged step, it would be a fortunate accident.
In times like this, I don’t make mistakes…

19: Japan Otaku Reviews25/05/27(Tue)22:29

Conversely, it could be that the adjustment for other factors is more moderate because the increase rate of power is extremely high.

22: Japan Otaku Reviews25/05/27(Tue)22:29

>>19I think it’s a rather low adjustment, probably anticipating summer adjustments.

20: Japan Otaku Reviews25/05/27(Tue)22:29

Pay respect to rotation.

21: Japan Otaku Reviews25/05/27(Tue)22:29Yeahx9

The selling stance is roughly distributed among other weapons.
Even when stunned, the monster shakes its head like it’s crazed.
Fatigue has almost become a mere shell of itself.
Dealing with the disliked Slope-kun as my BFF.

25: Japan Otaku Reviews25/05/27(Tue)22:30Yeahx14

Hey, why did you postpone the adjustments?
Is Akuma more important?

44: Japan Otaku Reviews25/05/27(Tue)22:33Yeahx5

>>25CAPCOM: “Yeah.”

26: Japan Otaku Reviews25/05/27(Tue)22:30

I want to use Asuka Culture Attack…

27: Japan Otaku Reviews25/05/27(Tue)22:30Yeahx7

Looking at the bug where the counter for the non-pursuit group’s counters was not counted in the results
It really felt like I just put it on for now.

28: Japan Otaku Reviews25/05/27(Tue)22:30

On the other hand, the flute can purely strengthen the performance attack around it.
Thank you…!!!!!!!!!!

43: Japan Otaku Reviews25/05/27(Tue)22:33Yeahx12

>>28It’s seriously lacking in the crucial parts and is really mocking the users.

55: Japan Otaku Reviews25/05/27(Tue)22:34Yeahx4

>>28I can’t be completely happy about this… Where did the compensation go? Where is the compensation?

88: Japan Otaku Reviews25/05/27(Tue)22:38Yeahx5

>>28The problem is the overwhelming weakness of the flute in combat…
During the chance time, while rolling with evasive distance, get close to the monster and the first thing to do is 💃!
How much time is left for us to attack after that!?

110: Japan Otaku Reviews25/05/27(Tue)22:40

>>88It seems that the power of dance is increasing.
After that, the reception of the sound strikes will become faster, so there might be no more acceptance of hits.

115: Japan Otaku Reviews25/05/27(Tue)22:40

>>88Alright, let’s have the hunting horn deploy around the player and follow them when using the sound sphere.

140: Japan Otaku Reviews25/05/27(Tue)22:42Yeahx1

>>115The Hibiki-dama funnel seems a bit fun and resembles Zinogre.

29: Japan Otaku Reviews25/05/27(Tue)22:30

It is possible that it is just a translation mistake referring to the “Dame Step.”

31: Japan Otaku Reviews25/05/27(Tue)22:31

Update for those who want to play Akuma.

33: Japan Otaku Reviews25/05/27(Tue)22:31

With this adjustment, I think all they’ll say is that we should just start over, no matter how strong we become.
Where did the motivation from the beta balance after the major overhaul go?

38: Japan Otaku Reviews25/05/27(Tue)22:32Yeahx5

>>33I’ve already sold out, you know…

34: Japan Otaku Reviews25/05/27(Tue)22:32

Can I impose the title of a bottom-tier weapon on Light?

46: Japan Otaku Reviews25/05/27(Tue)22:33

>>34It is clearly visible as a policy of outcasts and non-humans.

75: Japan Otaku Reviews25/05/27(Tue)22:37Yeahx1

>>34There may be a lowest-ranking boring weapon, but for a gunner to be at the bottom in terms of performance, it requires a combination of terrible damage and rubbish evasion, where even wall-hitting performance is taken away…

98: Japan Otaku Reviews25/05/27(Tue)22:39

>>75In other words, it means you have to become like the current hammer.
Being able to step smoothly already makes you a winner…

35: Japan Otaku Reviews25/05/27(Tue)22:32Yeahx11

What is the trust in the development of this slope here, not just the hammer overall?

48: Japan Otaku Reviews25/05/27(Tue)22:33Yeahx1

>>35It seems that seeing players suffer is enjoyable.

37: Japan Otaku Reviews25/05/27(Tue)22:32Yeahx4

It doesn’t become a plus.
You should have done this much from the beginning.

47: Japan Otaku Reviews25/05/27(Tue)22:33

>>37Even places not related to weapons are terrible, so is this update really a total negative, even for this hammer that I tried to improve as much as possible…?

39: Japan Otaku Reviews25/05/27(Tue)22:33Yeahx2

If World Sakahank returns, I will welcome it.
It’s really fun to fly while bending and twisting like that!

41: Japan Otaku Reviews25/05/27(Tue)22:33

I don’t think it would be unreasonable for hammers to have cutting attributes by now.

42: Japan Otaku Reviews25/05/27(Tue)22:33

Why are they doling it out bit by bit when it’s not even a monthly subscription?

51: Japan Otaku Reviews25/05/27(Tue)22:33

>>42Most users are on PS+, so they charge a monthly fee.

45: Japan Otaku Reviews25/05/27(Tue)22:33

It’s strange to slide while charging, so I want to think it’s about the charging step.

49: Japan Otaku Reviews25/05/27(Tue)22:33Yeahx1

I want to hit the water surface.

52: Japan Otaku Reviews25/05/27(Tue)22:34

Does this game even need sliding while unsheathing?

54: Japan Otaku Reviews25/05/27(Tue)22:34Yeahx3

“I’m being cautious in the place where it says I’ll secretly enhance the grenade and increase the stun rate with a KO.”

56: Japan Otaku Reviews25/05/27(Tue)22:34

How much does the development team not want to make the hammer stronger?

60: Japan Otaku Reviews25/05/27(Tue)22:35Yeahx4

>>56I don’t want to make it stronger.
I don’t know how to become stronger.

73: Japan Otaku Reviews25/05/27(Tue)22:36Yeahx4

>>60I can only think that you haven’t touched other weapons either.
Why does it turn out that way…?

57: Japan Otaku Reviews25/05/27(Tue)22:35

I was wondering what the upper charge is, and I guess it means you can cancel the vertical 3 hit cancel wait.
It was too foolish to have no way out when the breath came.

58: Japan Otaku Reviews25/05/27(Tue)22:35

I’m coming back!
Our World Hammer is coming back!

61: Japan Otaku Reviews25/05/27(Tue)22:35

The hammer was really unfinished.

62: Japan Otaku Reviews25/05/27(Tue)22:35Yeahx1

If you’re saying it’s sliding, then isn’t it sliding?

63: Japan Otaku Reviews25/05/27(Tue)22:35

Isn’t the step attack something that relies on the world’s ice buff in the first place???

64: Japan Otaku Reviews25/05/27(Tue)22:35

You can become better than a dual sword.

65: Japan Otaku Reviews25/05/27(Tue)22:36

I’m a novice with the hammer, but is it true that in mochi pounding, if you don’t hit, you can’t chain combos, and the gap is too big, making it feel like a punishment game from the past?

390: Japan Otaku Reviews25/05/27(Tue)22:59Yeahx3

>>65That’s right.

66: Japan Otaku Reviews25/05/27(Tue)22:36

In the end, they say they are broadening the options with adjustments, but then why don’t they make the full release stick a Switch Axe?

86: Japan Otaku Reviews25/05/27(Tue)22:38Yeahx1

>>66I didn’t think there would be no adjustments for the dual swords and axe.
It’s not about doing it in the summer update.
The content this time is something that would fit well with the April crossbow.

67: Japan Otaku Reviews25/05/27(Tue)22:36

Other than the upper and surprise attacks, the reach doesn’t extend, huh…
Concentrated attack…

116: Japan Otaku Reviews25/05/27(Tue)22:40

>>67The upward hit detection is too weak, isn’t it…?

68: Japan Otaku Reviews25/05/27(Tue)22:36

There might be a sliding technique like a one-handed slip cut for hammers that I just don’t know about.

69: Japan Otaku Reviews25/05/27(Tue)22:36

Do you remember the clutch in the summer?

70: Japan Otaku Reviews25/05/27(Tue)22:36

I honestly thought it would just be an increase in numbers.

81: Japan Otaku Reviews25/05/27(Tue)22:38

>>70The only surprise I could wholeheartedly rejoice in was the motion tweaks coming in summer.

97: Japan Otaku Reviews25/05/27(Tue)22:39

>>81Rather, it’s a desperate declaration that you only intend to put it in a hammer.

402: Japan Otaku Reviews25/05/27(Tue)22:59

>>81Will it really head in a better direction?

71: Japan Otaku Reviews25/05/27(Tue)22:36

Other than that, I wonder why it took two inputs to use the recovery from the shortcut only for the hammer.
I thought it was a joke aimed at getting laughs.

78: Japan Otaku Reviews25/05/27(Tue)22:37Yeahx2

>>71It seems it was really a bug, which makes me laugh.
Why does only the hammer have such a bug?

72: Japan Otaku Reviews25/05/27(Tue)22:36

Could it be that there is a sliding command that no one knows about?

74: Japan Otaku Reviews25/05/27(Tue)22:37

Import weapon reach elements from F.

76: Japan Otaku Reviews25/05/27(Tue)22:37Yeahx4

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79: Japan Otaku Reviews25/05/27(Tue)22:37

Capcom AI: “There is a sliding move for the hammer… there you go.”

80: Japan Otaku Reviews25/05/27(Tue)22:38

No, instead of the home run being based on hit detection, they should extend the duration… I mean, it’s not a bug to cancel out and get poisoned… that’s ridiculous.

82: Japan Otaku Reviews25/05/27(Tue)22:38

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83: Japan Otaku Reviews25/05/27(Tue)22:38

The fact that the patch notes are outsourced overseas might be why the language is questionable.

84: Japan Otaku Reviews25/05/27(Tue)22:38

No matter how much you say the second installment is being postponed,
Isn’t it a bit too much to change the diapers by name-calling and offsetting?
The two silent abandoned children’s axes are too pitiful.

85: Japan Otaku Reviews25/05/27(Tue)22:38Yeahx4

The light is just really boring, but it’s not weak.
I thought it was strange that it was adjusted.
Why?

95: Japan Otaku Reviews25/05/27(Tue)22:39

>>85I think I just got caught up in it after adjusting the volume.

101: Japan Otaku Reviews25/05/27(Tue)22:39Yeahx5

>>95The adjustments for heavy and light are clearly separated, so both are definitely being killed with a clear intention to do so.

105: Japan Otaku Reviews25/05/27(Tue)22:39

>>85If this just ends up being “the distance becomes shorter” for Zuzza and still remains stiff, I’ll just laugh with my nose.
Monster Hunter Wilds itself

87: Japan Otaku Reviews25/05/27(Tue)22:38

At the very least, I hope the mochi pounding has a DPS that matches its duration.
I’m not expecting much.

89: Japan Otaku Reviews25/05/27(Tue)22:38

When is the second installment?
It’s not after summer vacation, right?

90: Japan Otaku Reviews25/05/27(Tue)22:38Yeahx7

I can feel an aura that says, “It’s fine to be a bit rough now since we’ve sold 10 million copies.”

100: Japan Otaku Reviews25/05/27(Tue)22:39

>>90After all, both the MR version and the new release are likely to sell well.

113: Japan Otaku Reviews25/05/27(Tue)22:40

>>100Since the next work will affect sales anyway, it also delivers a blow to a different line, killing two birds with one stone.

102: Japan Otaku Reviews25/05/27(Tue)22:39

>>90Do you want to make Exoprimal 2 with this money?

111: Japan Otaku Reviews25/05/27(Tue)22:40

>>102It might be the DLC for Dogma 2.

91: Japan Otaku Reviews25/05/27(Tue)22:38

Why are you laughing?

92: Japan Otaku Reviews25/05/27(Tue)22:38

Adjusted downwards (laughs)

93: Japan Otaku Reviews25/05/27(Tue)22:38

There’s no way that Light could be a base weapon.
The usage rate is simply too low to begin with.

94: Japan Otaku Reviews25/05/27(Tue)22:39

The hardest thing to understand is the full effort route of making mochi.

96: Japan Otaku Reviews25/05/27(Tue)22:39

What a time to publish an AI article?

99: Japan Otaku Reviews25/05/27(Tue)22:39Yeahx1

Two tube-like things that look like trash were born.

103: Japan Otaku Reviews25/05/27(Tue)22:39

It might become a weapon where the effort to implement it was wasted due to having zero presence.

104: Japan Otaku Reviews25/05/27(Tue)22:39

I think there was a video that clearly summarized the limitations and problems of the current hammer.
I wonder if Capcom hasn’t seen that either.
I wonder what they are using as a reference for the balance adjustments.

421: Japan Otaku Reviews25/05/27(Tue)23:01Yeahx1

>>104I don’t know such a video, and I don’t think it’s strange if I haven’t seen it…

460: Japan Otaku Reviews25/05/27(Tue)23:03

>>421Well, I want you to say what you want to say directly.

106: Japan Otaku Reviews25/05/27(Tue)22:39

Even the patch notes are written by AI, huh?

124: Japan Otaku Reviews25/05/27(Tue)22:41

>>106AI doesn’t get tired and can write faster.

107: Japan Otaku Reviews25/05/27(Tue)22:40Yeahx3

The features of the hammer are stun and deflation!
So I will summon a monster that has stun and is immune to reduced air pressure!
It has been forgotten to the extent that it has been around for a long time.
In this game, there is even a guardian dragon that is immune to fatigue from the very start as a normal monster.

133: Japan Otaku Reviews25/05/27(Tue)22:41Yeahx2

>>107Not just hammers, but also flutes are included, so doesn’t it seem like they’re only looking at cutting weapons?
Nonetheless, it’s frustrating how they create unnecessary skills like reducing air pressure, KO, and trapping.

108: Japan Otaku Reviews25/05/27(Tue)22:40Yeahx1

Next is the new release from the Rise team, right?

117: Japan Otaku Reviews25/05/27(Tue)22:40Yeahx3

>>108Is that so? What’s the source?

127: Japan Otaku Reviews25/05/27(Tue)22:41

>>108The next DLC is primarily led by the Rise team, so you can rest assured.

164: Japan Otaku Reviews25/05/27(Tue)22:44

>>127Did you possibly integrate the line?

109: Japan Otaku Reviews25/05/27(Tue)22:40Yeahx2

A counter that is stronger than a hammer doesn’t need adjustments, and a counter that is weaker than a hammer is not used in the first place.

112: Japan Otaku Reviews25/05/27(Tue)22:40

I don’t really understand where the two types of crossbows are being adjusted to.

123: Japan Otaku Reviews25/05/27(Tue)22:41

>>112It’s been said that they might be nerfing it towards deletion, and that didn’t go well.

114: Japan Otaku Reviews25/05/27(Tue)22:40Yeahx1

I don’t think there’s any reason to intentionally become negative by imagining malice beyond the text that was presented.

121: Japan Otaku Reviews25/05/27(Tue)22:40Yeahx9

>>114It’s such a ridiculous text that you don’t even need to think about malice.

128: Japan Otaku Reviews25/05/27(Tue)22:41Yeahx1

>>114It’s the same in every scene that those who like that kind of thing tend to have loud voices.
If you feel like the atmosphere doesn’t fit, distance yourself from that community.

132: Japan Otaku Reviews25/05/27(Tue)22:41Yeahx3

>>114There are a lot of negative sentences, regardless of malice.

149: Japan Otaku Reviews25/05/27(Tue)22:43

>>114Shall we take a hard look at the accumulation of the text presented this time and the test version from last year?

118: Japan Otaku Reviews25/05/27(Tue)22:40

Make the flute’s range twice that of the resonating ball.

119: Japan Otaku Reviews25/05/27(Tue)22:40

It is becoming more believable that AI is writing it.
Are there mistakes like being too low or sliding?

120: Japan Otaku Reviews25/05/27(Tue)22:40

If the range and attack of the sound orb remained unchanged.
In the end, the flute isn’t really that great as a support weapon.

130: Japan Otaku Reviews25/05/27(Tue)22:41

>>120The melody can be used with all weapons 90% of the time…

122: Japan Otaku Reviews25/05/27(Tue)22:41Yeahx1

Even though it’s a weak weapon, compared to the thoroughly killed light that gets nerfed for some reason, it’s at least better that it’s being helped.

125: Japan Otaku Reviews25/05/27(Tue)22:41

For now, at least 3000 should come out in offset.

126: Japan Otaku Reviews25/05/27(Tue)22:41Yeahx5

Sliding is still a relatively good option.
Which one is the “upper”?

129: Japan Otaku Reviews25/05/27(Tue)22:41

Heavy will eliminate with the main weapon’s attribute bullets.
The light will eliminate the gauge recovery of the main weapon’s penetrating bullets.
It would be unfair to apply it to only one side, so I applied it to both.

131: Japan Otaku Reviews25/05/27(Tue)22:41Yeahx6

Developing based on AI’s play is making the management seem out of touch without any jokes.

137: Japan Otaku Reviews25/05/27(Tue)22:42

>>131Of course, I need a weapon that requires six fingers.

134: Japan Otaku Reviews25/05/27(Tue)22:41

You idiot, I’m planning to make the flute easy to use for countering!
…The fundamentally limited investigation is frustrating!!

153: Japan Otaku Reviews25/05/27(Tue)22:43

>>134The style of not correcting misstatements, along with artillery power, is a tradition of Capcom…

170: Japan Otaku Reviews25/05/27(Tue)22:44

>>134I don’t need something that has become easier to use; it looks useless coming from such a weird motion.

135: Japan Otaku Reviews25/05/27(Tue)22:41Yeahx1

It’s definitely the case that there are people involved in the main development who hate crossbows…

136: Japan Otaku Reviews25/05/27(Tue)22:41

Is development losing its memory when releasing a new title?

138: Japan Otaku Reviews25/05/27(Tue)22:42

No one raises their voice no matter how much you hit the light…

147: Japan Otaku Reviews25/05/27(Tue)22:43Yeahx3

>>138There are too few people who use this regularly.

139: Japan Otaku Reviews25/05/27(Tue)22:42

Make the hammer’s stun value specialized.
All we need to do is ban headbutting when someone gets scared.
I feel like I’ve said it about a thousand times already.

141: Japan Otaku Reviews25/05/27(Tue)22:42

Don’t laugh yet.

142: Japan Otaku Reviews25/05/27(Tue)22:42

Sliding on a slope is called sliding, huh?

143: Japan Otaku Reviews25/05/27(Tue)22:42

Does it feel like gunlance users are happy?

148: Japan Otaku Reviews25/05/27(Tue)22:43Yeahx8

>>143They said to erase the artillery power.

163: Japan Otaku Reviews25/05/27(Tue)22:44

We will decrease the slightly strong firepower and increase the slightly weak firepower!
>>148

152: Japan Otaku Reviews25/05/27(Tue)22:43

>>143It would be nice if the range of weapon selection increases, but I wonder how much the Dragon Spike Full Burst will decrease.

154: Japan Otaku Reviews25/05/27(Tue)22:43Yeahx3

>>143I don’t want to choose only the carefully selected ones.

171: Japan Otaku Reviews25/05/27(Tue)22:44Yeahx1

>>154I’m actually happy because I had nothing to do.

155: Japan Otaku Reviews25/05/27(Tue)22:43

>>143I won’t believe those who created that level of disparity by eliminating the artillery level.

156: Japan Otaku Reviews25/05/27(Tue)22:43

>>143“I’m lamenting that I don’t want to dig for Artia if I’m strong.”

158: Japan Otaku Reviews25/05/27(Tue)22:43

>>143The product version can be carried as long as it’s not Garuhoto.

185: Japan Otaku Reviews25/05/27(Tue)22:45

>>143I’m curious about how much the full burst for Galhoth has been greatly enhanced, even though I thought it might be weakened.

144: Japan Otaku Reviews25/05/27(Tue)22:42

Please stop being negative about sliding!

146: Japan Otaku Reviews25/05/27(Tue)22:42Yeahx4

– We will fix the issue where the hunting insect does not hit the enemy if “Charge Manipulation” is performed consecutively.The section for the insect glaive looks like this, so I guess there’s no time to properly revise the text anymore.

160: Japan Otaku Reviews25/05/27(Tue)22:43

>>146They are the ones who bring out the Nana syntax.
I’ll do at least this much.

150: Japan Otaku Reviews25/05/27(Tue)22:43Yeahx6

If it’s not malice, then it just becomes incompetence.
I don’t like either, but if I had to choose, at least the former is something done with intention.
A bug occurs where you can expect more from the incompetent.

179: Japan Otaku Reviews25/05/27(Tue)22:44Yeahx2

>>150I really can’t understand the intention if it’s not malice.
I don’t understand the intention behind this, even if it’s malicious, as a game company.

151: Japan Otaku Reviews25/05/27(Tue)22:43

I wonder if I can become the strongest even if all my power is doubled.

157: Japan Otaku Reviews25/05/27(Tue)22:43

Resources are being allocated to a guy named Akuma whom I don’t know.

175: Japan Otaku Reviews25/05/27(Tue)22:44

>>157If there were resources to adjust the ugly baboon, I could have at least strengthened the twin swords and axe.

177: Japan Otaku Reviews25/05/27(Tue)22:44

>>157Since it can stun and also cancel, it’s essentially a hammer.

184: Japan Otaku Reviews25/05/27(Tue)22:45

>>177I wonder if Akuma can cut off his tail.

159: Japan Otaku Reviews25/05/27(Tue)22:43Yeahx1

I was thinking of sticking around until the Lagia, but it’s starting to look suspicious.
It’s a hassle to come back once it gets interrupted.

161: Japan Otaku Reviews25/05/27(Tue)22:43Yeahx4

How many years have I been told that slopes and steps are boring?

176: Japan Otaku Reviews25/05/27(Tue)22:44

>>161The slope of WIB was fun…

162: Japan Otaku Reviews25/05/27(Tue)22:43

Sacrifice two crossbows to summon Gouki…!

165: Japan Otaku Reviews25/05/27(Tue)22:44

There are suspicions that the staff haven’t updated their recognition that the ice hammer is strong, thinking it’s just okay.

166: Japan Otaku Reviews25/05/27(Tue)22:44Yeahx2

>>145It’s not just a hammer, you know.

167: Japan Otaku Reviews25/05/27(Tue)22:44Yeahx1

I wondered what an upper stance was, and then I realized it refers to vertical 3…

168: Japan Otaku Reviews25/05/27(Tue)22:44

Heavy either wastes attribute bullets until Gat or the enemy dies.
It’s amazing because it collects through penetration and kills both Gat and attribute bullets, so it has become just heavy garbage.

169: Japan Otaku Reviews25/05/27(Tue)22:44

Which people are happy with this update?

181: Japan Otaku Reviews25/05/27(Tue)22:45

>>169Fighting game uncle

193: Japan Otaku Reviews25/05/27(Tue)22:46

>>181I can’t believe that someone would actually buy it just for this Akuma…

191: Japan Otaku Reviews25/05/27(Tue)22:45

>>169Certified commentator

231: Japan Otaku Reviews25/05/27(Tue)22:48Yeahx3

>>191Cried.

235: Japan Otaku Reviews25/05/27(Tue)22:48

>>191The light user was trying hard to maintain hope for shotguns during the stream just now, while carefully choosing their words, but unexpectedly lamented the nerf…

259: Japan Otaku Reviews25/05/27(Tue)22:50Yeahx4

>>235You probably want to insult me loudly.

192: Japan Otaku Reviews25/05/27(Tue)22:46

>>169The one-handed great sword that was not nerfed.

227: Japan Otaku Reviews25/05/27(Tue)22:48

>>169Are there really people who have been waiting for the SF6 collaboration?
Even if the weapon has been buffed or is okay with no changes, is this overall a plus…?

172: Japan Otaku Reviews25/05/27(Tue)22:44

I don’t know what will happen to the gunlance.
It’s good that attributes have meaning, but I wonder what the cost will be…

173: Japan Otaku Reviews25/05/27(Tue)22:44

It’s good to strengthen the stakes and the artillery power of the Artia, but the crucial Artia artillery is normal!

174: Japan Otaku Reviews25/05/27(Tue)22:44

First, I’m sorry for relying on AI and not interacting at all.

178: Japan Otaku Reviews25/05/27(Tue)22:44

I can’t believe that the first thing to tamper with on the flute is the playing part.
This isn’t the time to be messing with the effects of the sound orb.

255: Japan Otaku Reviews25/05/27(Tue)22:49

>>178The effect is that the screen is hard to see with that flute!! I really wanted it to be fixed quickly… I don’t understand why that’s the part being adjusted when there are so many other areas that should be addressed instead.

180: Japan Otaku Reviews25/05/27(Tue)22:44

Is Olivia going to be buffed or nerfed?

186: Japan Otaku Reviews25/05/27(Tue)22:45

>>180It’s funny how it properly interacts with the hammer.

187: Japan Otaku Reviews25/05/27(Tue)22:45Yeahx7

>>180Capcom’s “adjustment” means a 40% decrease.

182: Japan Otaku Reviews25/05/27(Tue)22:45Yeahx3

There aren’t any decent people who just want to provoke others by using emojis.

183: Japan Otaku Reviews25/05/27(Tue)22:45

The Hammer Man doesn’t need elements that make sliding easier.

211: Japan Otaku Reviews25/05/27(Tue)22:47Yeahx1

>>183In the first place, I can’t tell if it’s a slope after the world or not, and there are only places that are completely lacking, so there’s no real enjoyment at all.
As for Rise, it’s completely unresponsive.

229: Japan Otaku Reviews25/05/27(Tue)22:48

>>183If it’s about accumulating stamina, then it’s probably better not to have it.
Didn’t I tell you to erase the matter of the slope?

188: Japan Otaku Reviews25/05/27(Tue)22:45

Can you not create monsters that don’t get tired?

189: Japan Otaku Reviews25/05/27(Tue)22:45

Akuma is coming, you know?
It should be prioritized over weapon adjustments.

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