
– The attribute modifiers for “smash attacks” and “charged attacks” will be adjusted to increase their effectiveness.
“I will adjust it so that you can evade while in the ‘upper’ stance.”
– We will increase the response during the “ready” stance and adjust it to make sliding easier.
– The attack judgment for “Upper” and “Surprise Attack” will be adjusted to increase significantly.
– We will adjust the timing to cancel “Focused Strike [Tremor]” to be earlier.
– We will fix the issue where using an item from the item shortcut does not automatically transition to item use after sheathing.
Regarding the hammer, we plan to implement not only this numerical adjustment but also additional measures in Title Update 2, such as adding cancel effects to some actions and introducing new follow-up actions for successful cancels.
Why… why…
This is more of a bug fix than an enhancement, right?
I can’t help but speculate that they intended to make the cancel counterattack addition a selling point of MR.
It seems like that way of writing refers to a “charge step.”
>>40If that’s the case, then why can’t we even remember the names of the motions we named ourselves?
>>50It might have been left to AI.
>>50The entire text of the patch notes seems suspicious, so it’s not impossible, right?
>>59It’s not a hammer, but what do you mean by “sageme”? Can’t you just say something like “slightly lower” like normal?
When it comes to hammers, it’s the slope, right!
Are you happy if it becomes something like a world?
>>2According to the anonymous prediction, do you think you can become a world with this patch?
>>6I’m sorry, but it seems you didn’t provide any text to translate. Please share the Japanese text you would like me to translate, and I’ll be happy to help!
I’m grateful that there’s now a reason not to touch the title update beyond the second stage.
I would be happier if the slope would disappear…
Let me use offsetting more casually.
If Akuma is stronger, I will cry.
So the only weapon getting increased follow-up attacks in the summer update is the hammer?
>>8Seriously underestimating this.
The addition of offset should not only be for the hammer but for others as well.
Isn’t it better to apply a countermeasure to all attacks?
>>13It will take flinches with Charge Level 3 or Full Charge to match the rushing and biting attacks…
I’ll do it when summer comes.
Is the sliding really that sliding on the slope…?
>>17I thought it was about the accumulation step, but I see, it’s the slope…
>>18I want to think it’s about the charge step too, but the official won’t call it something strange, right…?
>>32It was just a mistake by the development team, who aren’t interested in hammers; if it was about the charged step, it would be a fortunate accident.
In times like this, I don’t make mistakes…
Conversely, it could be that the adjustment for other factors is more moderate because the increase rate of power is extremely high.
>>19I think it’s a rather low adjustment, probably anticipating summer adjustments.
Pay respect to rotation.
The selling stance is roughly distributed among other weapons.
Even when stunned, the monster shakes its head like it’s crazed.
Fatigue has almost become a mere shell of itself.
Dealing with the disliked Slope-kun as my BFF.
Hey, why did you postpone the adjustments?
Is Akuma more important?
>>25CAPCOM: “Yeah.”
I want to use Asuka Culture Attack…
Looking at the bug where the counter for the non-pursuit group’s counters was not counted in the results
It really felt like I just put it on for now.
On the other hand, the flute can purely strengthen the performance attack around it.
Thank you…!!!!!!!!!!
>>28It’s seriously lacking in the crucial parts and is really mocking the users.
>>28I can’t be completely happy about this… Where did the compensation go? Where is the compensation?
>>28The problem is the overwhelming weakness of the flute in combat…
During the chance time, while rolling with evasive distance, get close to the monster and the first thing to do is 💃!
How much time is left for us to attack after that!?
>>88It seems that the power of dance is increasing.
After that, the reception of the sound strikes will become faster, so there might be no more acceptance of hits.
>>88Alright, let’s have the hunting horn deploy around the player and follow them when using the sound sphere.
>>115The Hibiki-dama funnel seems a bit fun and resembles Zinogre.
It is possible that it is just a translation mistake referring to the “Dame Step.”
Update for those who want to play Akuma.
With this adjustment, I think all they’ll say is that we should just start over, no matter how strong we become.
Where did the motivation from the beta balance after the major overhaul go?
>>33I’ve already sold out, you know…
Can I impose the title of a bottom-tier weapon on Light?
>>34It is clearly visible as a policy of outcasts and non-humans.
>>34There may be a lowest-ranking boring weapon, but for a gunner to be at the bottom in terms of performance, it requires a combination of terrible damage and rubbish evasion, where even wall-hitting performance is taken away…
>>75In other words, it means you have to become like the current hammer.
Being able to step smoothly already makes you a winner…
What is the trust in the development of this slope here, not just the hammer overall?
>>35It seems that seeing players suffer is enjoyable.
It doesn’t become a plus.
You should have done this much from the beginning.
>>37Even places not related to weapons are terrible, so is this update really a total negative, even for this hammer that I tried to improve as much as possible…?
If World Sakahank returns, I will welcome it.
It’s really fun to fly while bending and twisting like that!
I don’t think it would be unreasonable for hammers to have cutting attributes by now.
Why are they doling it out bit by bit when it’s not even a monthly subscription?
>>42Most users are on PS+, so they charge a monthly fee.
It’s strange to slide while charging, so I want to think it’s about the charging step.
I want to hit the water surface.
Does this game even need sliding while unsheathing?
“I’m being cautious in the place where it says I’ll secretly enhance the grenade and increase the stun rate with a KO.”
How much does the development team not want to make the hammer stronger?
>>56I don’t want to make it stronger.
I don’t know how to become stronger.
>>60I can only think that you haven’t touched other weapons either.
Why does it turn out that way…?
I was wondering what the upper charge is, and I guess it means you can cancel the vertical 3 hit cancel wait.
It was too foolish to have no way out when the breath came.
I’m coming back!
Our World Hammer is coming back!
The hammer was really unfinished.
If you’re saying it’s sliding, then isn’t it sliding?
Isn’t the step attack something that relies on the world’s ice buff in the first place???
You can become better than a dual sword.
I’m a novice with the hammer, but is it true that in mochi pounding, if you don’t hit, you can’t chain combos, and the gap is too big, making it feel like a punishment game from the past?
>>65That’s right.
In the end, they say they are broadening the options with adjustments, but then why don’t they make the full release stick a Switch Axe?
>>66I didn’t think there would be no adjustments for the dual swords and axe.
It’s not about doing it in the summer update.
The content this time is something that would fit well with the April crossbow.
Other than the upper and surprise attacks, the reach doesn’t extend, huh…
Concentrated attack…
>>67The upward hit detection is too weak, isn’t it…?
There might be a sliding technique like a one-handed slip cut for hammers that I just don’t know about.
Do you remember the clutch in the summer?
I honestly thought it would just be an increase in numbers.
>>70The only surprise I could wholeheartedly rejoice in was the motion tweaks coming in summer.
>>81Rather, it’s a desperate declaration that you only intend to put it in a hammer.
>>81Will it really head in a better direction?
Other than that, I wonder why it took two inputs to use the recovery from the shortcut only for the hammer.
I thought it was a joke aimed at getting laughs.
>>71It seems it was really a bug, which makes me laugh.
Why does only the hammer have such a bug?
Could it be that there is a sliding command that no one knows about?
Import weapon reach elements from F.
Capcom AI: “There is a sliding move for the hammer… there you go.”
No, instead of the home run being based on hit detection, they should extend the duration… I mean, it’s not a bug to cancel out and get poisoned… that’s ridiculous.
The fact that the patch notes are outsourced overseas might be why the language is questionable.
No matter how much you say the second installment is being postponed,
Isn’t it a bit too much to change the diapers by name-calling and offsetting?
The two silent abandoned children’s axes are too pitiful.
The light is just really boring, but it’s not weak.
I thought it was strange that it was adjusted.
Why?
>>85I think I just got caught up in it after adjusting the volume.
>>95The adjustments for heavy and light are clearly separated, so both are definitely being killed with a clear intention to do so.
>>85If this just ends up being “the distance becomes shorter” for Zuzza and still remains stiff, I’ll just laugh with my nose.
Monster Hunter Wilds itself
At the very least, I hope the mochi pounding has a DPS that matches its duration.
I’m not expecting much.
When is the second installment?
It’s not after summer vacation, right?
I can feel an aura that says, “It’s fine to be a bit rough now since we’ve sold 10 million copies.”
>>90After all, both the MR version and the new release are likely to sell well.
>>100Since the next work will affect sales anyway, it also delivers a blow to a different line, killing two birds with one stone.
>>90Do you want to make Exoprimal 2 with this money?
>>102It might be the DLC for Dogma 2.
Why are you laughing?
Adjusted downwards (laughs)
There’s no way that Light could be a base weapon.
The usage rate is simply too low to begin with.
The hardest thing to understand is the full effort route of making mochi.
What a time to publish an AI article?
Two tube-like things that look like trash were born.
It might become a weapon where the effort to implement it was wasted due to having zero presence.
I think there was a video that clearly summarized the limitations and problems of the current hammer.
I wonder if Capcom hasn’t seen that either.
I wonder what they are using as a reference for the balance adjustments.
>>104I don’t know such a video, and I don’t think it’s strange if I haven’t seen it…
>>421Well, I want you to say what you want to say directly.
Even the patch notes are written by AI, huh?
>>106AI doesn’t get tired and can write faster.
The features of the hammer are stun and deflation!
So I will summon a monster that has stun and is immune to reduced air pressure!
It has been forgotten to the extent that it has been around for a long time.
In this game, there is even a guardian dragon that is immune to fatigue from the very start as a normal monster.
>>107Not just hammers, but also flutes are included, so doesn’t it seem like they’re only looking at cutting weapons?
Nonetheless, it’s frustrating how they create unnecessary skills like reducing air pressure, KO, and trapping.
Next is the new release from the Rise team, right?
>>108Is that so? What’s the source?
>>108The next DLC is primarily led by the Rise team, so you can rest assured.
>>127Did you possibly integrate the line?
A counter that is stronger than a hammer doesn’t need adjustments, and a counter that is weaker than a hammer is not used in the first place.
I don’t really understand where the two types of crossbows are being adjusted to.
>>112It’s been said that they might be nerfing it towards deletion, and that didn’t go well.
I don’t think there’s any reason to intentionally become negative by imagining malice beyond the text that was presented.
>>114It’s such a ridiculous text that you don’t even need to think about malice.
>>114It’s the same in every scene that those who like that kind of thing tend to have loud voices.
If you feel like the atmosphere doesn’t fit, distance yourself from that community.
>>114There are a lot of negative sentences, regardless of malice.
>>114Shall we take a hard look at the accumulation of the text presented this time and the test version from last year?
Make the flute’s range twice that of the resonating ball.
It is becoming more believable that AI is writing it.
Are there mistakes like being too low or sliding?
If the range and attack of the sound orb remained unchanged.
In the end, the flute isn’t really that great as a support weapon.
>>120The melody can be used with all weapons 90% of the time…
Even though it’s a weak weapon, compared to the thoroughly killed light that gets nerfed for some reason, it’s at least better that it’s being helped.
For now, at least 3000 should come out in offset.
Sliding is still a relatively good option.
Which one is the “upper”?
Heavy will eliminate with the main weapon’s attribute bullets.
The light will eliminate the gauge recovery of the main weapon’s penetrating bullets.
It would be unfair to apply it to only one side, so I applied it to both.
Developing based on AI’s play is making the management seem out of touch without any jokes.
>>131Of course, I need a weapon that requires six fingers.
You idiot, I’m planning to make the flute easy to use for countering!
…The fundamentally limited investigation is frustrating!!
>>134The style of not correcting misstatements, along with artillery power, is a tradition of Capcom…
>>134I don’t need something that has become easier to use; it looks useless coming from such a weird motion.
It’s definitely the case that there are people involved in the main development who hate crossbows…
Is development losing its memory when releasing a new title?
No one raises their voice no matter how much you hit the light…
>>138There are too few people who use this regularly.
Make the hammer’s stun value specialized.
All we need to do is ban headbutting when someone gets scared.
I feel like I’ve said it about a thousand times already.
Don’t laugh yet.
Sliding on a slope is called sliding, huh?
Does it feel like gunlance users are happy?
>>143They said to erase the artillery power.
We will decrease the slightly strong firepower and increase the slightly weak firepower!
>>148
>>143It would be nice if the range of weapon selection increases, but I wonder how much the Dragon Spike Full Burst will decrease.
>>143I don’t want to choose only the carefully selected ones.
>>154I’m actually happy because I had nothing to do.
>>143I won’t believe those who created that level of disparity by eliminating the artillery level.
>>143“I’m lamenting that I don’t want to dig for Artia if I’m strong.”
>>143The product version can be carried as long as it’s not Garuhoto.
>>143I’m curious about how much the full burst for Galhoth has been greatly enhanced, even though I thought it might be weakened.
Please stop being negative about sliding!
– We will fix the issue where the hunting insect does not hit the enemy if “Charge Manipulation” is performed consecutively.The section for the insect glaive looks like this, so I guess there’s no time to properly revise the text anymore.
>>146They are the ones who bring out the Nana syntax.
I’ll do at least this much.
If it’s not malice, then it just becomes incompetence.
I don’t like either, but if I had to choose, at least the former is something done with intention.
A bug occurs where you can expect more from the incompetent.
>>150I really can’t understand the intention if it’s not malice.
I don’t understand the intention behind this, even if it’s malicious, as a game company.
I wonder if I can become the strongest even if all my power is doubled.
Resources are being allocated to a guy named Akuma whom I don’t know.
>>157If there were resources to adjust the ugly baboon, I could have at least strengthened the twin swords and axe.
>>157Since it can stun and also cancel, it’s essentially a hammer.
>>177I wonder if Akuma can cut off his tail.
I was thinking of sticking around until the Lagia, but it’s starting to look suspicious.
It’s a hassle to come back once it gets interrupted.
How many years have I been told that slopes and steps are boring?
>>161The slope of WIB was fun…
Sacrifice two crossbows to summon Gouki…!
There are suspicions that the staff haven’t updated their recognition that the ice hammer is strong, thinking it’s just okay.
>>145It’s not just a hammer, you know.
I wondered what an upper stance was, and then I realized it refers to vertical 3…
Heavy either wastes attribute bullets until Gat or the enemy dies.
It’s amazing because it collects through penetration and kills both Gat and attribute bullets, so it has become just heavy garbage.
Which people are happy with this update?
>>169Fighting game uncle
>>181I can’t believe that someone would actually buy it just for this Akuma…
>>169Certified commentator
>>191Cried.
>>191The light user was trying hard to maintain hope for shotguns during the stream just now, while carefully choosing their words, but unexpectedly lamented the nerf…
>>235You probably want to insult me loudly.
>>169The one-handed great sword that was not nerfed.
>>169Are there really people who have been waiting for the SF6 collaboration?
Even if the weapon has been buffed or is okay with no changes, is this overall a plus…?
I don’t know what will happen to the gunlance.
It’s good that attributes have meaning, but I wonder what the cost will be…
It’s good to strengthen the stakes and the artillery power of the Artia, but the crucial Artia artillery is normal!
First, I’m sorry for relying on AI and not interacting at all.
I can’t believe that the first thing to tamper with on the flute is the playing part.
This isn’t the time to be messing with the effects of the sound orb.
>>178The effect is that the screen is hard to see with that flute!! I really wanted it to be fixed quickly… I don’t understand why that’s the part being adjusted when there are so many other areas that should be addressed instead.
Is Olivia going to be buffed or nerfed?
>>180It’s funny how it properly interacts with the hammer.
>>180Capcom’s “adjustment” means a 40% decrease.
There aren’t any decent people who just want to provoke others by using emojis.
The Hammer Man doesn’t need elements that make sliding easier.
>>183In the first place, I can’t tell if it’s a slope after the world or not, and there are only places that are completely lacking, so there’s no real enjoyment at all.
As for Rise, it’s completely unresponsive.
>>183If it’s about accumulating stamina, then it’s probably better not to have it.
Didn’t I tell you to erase the matter of the slope?
Can you not create monsters that don’t get tired?
Akuma is coming, you know?
It should be prioritized over weapon adjustments.