
DRAGON QUEST XII: Flames of Fate © 2021 ARMOR PROJECT/BIRD STUDIO/SQUARE ENIX All Rights Reserved.
There’s really nothing to talk about because there’s no information…!
I predict 28 years.
Let’s do 1 and 2 and wait…
It’s been announced in 2021 and then nothing heard since—are we talking about TES6?
>>4Having two RPGs with similar situations is really frustrating.
>>6Regardless of which market is bigger, the fact that a title primarily driven by domestic demand is at this speed is truly awful.
>>9Isn’t it rather because there’s almost only domestic demand?
>>6Since KH4 is similar, it’s terrible that there are two from Square Enix alone.
>>11Well, that should come out after FF7 is over.
>>15When will that be?
Is it about three years after the release of the PS6?
>>32They say they can reveal some information this fall, so it might be released as early as next year.
>>11It seems that the staff also thought KH4 was really something, as they released some images.
>>4Regarding TES, it was announced with the premise that development would begin after the Starfield we were working on at the time, so it includes different elements.
Well, it’s been 4 years since I finished making the 11th one and then just left it alone…
I want them to properly remake 9 and port 45678 to the current environment.
>>5Are they not releasing any of those old works on the latest devices except for smartphones?
>>77 reflects the 3DS version, but since 8 was ported quickly, it is almost the same as the PS2 version.
Honestly, I don’t think I’ll come anymore, and I’d be troubled if I’m rushed and something strange is presented.
Even though it’s said to be 12, the announcement was actually for 1 and 2.
>>13That’s a clever thing to say.
The portability of the game is too heavy compared to FF.
>>17Before the Switch came out, that one was heavier, wasn’t it?
I thought there wouldn’t be any announcement today on Dragon Quest Day since they would likely promote it widely and stream a preview when they do announce it.
>>18Well, they will definitely make a preview of the preview.
Just please stop with the lottery sequels already.
FF was originally released on the VC, but they prioritized the release of 7891010-212 on Nintendo consoles for the Switch.
Now that there are already Pikurima, I’ll let it go…
>>22I didn’t even reach the picrima…
When will Monsters 4 be released?
When it came out, if you had a 3DS, you could play all the numbered Dragon Quest games…
I want you to release SFC 5 and 6.
This time the 3HD is on sale, but the old 3 is not included in the sale, which is kind of frustrating at a level 5.
Sometimes I have about 50 arrangements of Balans.
Monsters 3 was easily released on smartphones.
>>29I see.
I think I’ll give it a try.
Please port Iluka SP.
I think a remake of the Joker series is about due.
It would be nice if good things came out after a long time, but both KH and FF have gradually stopped resonating with me…
>>33If there are other things that have caught your interest, then your desire for games hasn’t faded yet.
If there isn’t any, then it’s possible that it has only declined due to age.
It was said that due to the influence of the original specifications, porting by name is difficult.
Anyway, there’s a foreshadowing that leads to 12 after 1.2, right?
The experience of 9 is significant precisely because it was at the time of the DS.
It may be possible for the shop to only proceed with daily random alchemy without any failures.
Since it’s an HD-2D version of FF’s Pixel Remaster, they’ll probably keep releasing more after 4…
Looking at the smartphone version with a 10% off discount.
The map system of 9 should now be able to be replicated locally.
Regarding this, I wonder if it is affected by the fact that both people have passed away.
>>42The music aside, it seemed like the character design was progressing quite well.
The fact that nothing has come out means they may have passed away before making any progress.
>>42It’s almost unrelated, right?
BGM and character design aren’t even at the level of upstream or downstream processes in game development.
>>45It seems that BGM and character design are quite mutually related to other elements of the game, especially in Dragon Quest.
>>51For BGM, I might have several dozen songs created for different variations of situations.
You can use it according to the scene among those options.
Even though the character design parts are stagnating like character models.
Character settings and scenarios are produced regardless of character design.
If you want, you can make the motion and cut scenes in advance using a mock model.
It seems like you’ve completely remade it several times.
>>44Given the current state of game development, where everything has become too inflated, that’s probably impossible.
>>48Dragon Quest XI took about 5 years after restructuring the development system.
At this pace, I’ll be redoing it about twice…
It will probably only be available around the release date of 1 and 2.
I thought so, so it was as expected.
Using Roland despite the issue with Ryuuka feels a bit careless.
I hope they will release GB 1 and 2 and GBC 3 someday.
To be honest, it feels like if we’re going to remake it three times, we might as well put out three new works.
>>50I’m not discarding things that seem to be completed.
If it stays like this, it won’t be completed, so we’re redoing it; that’s the situation, so things like that…
It was during the interviews that Iyoku was discussing that since starting the movie, they had been in touch about changing the hero’s character design since they couldn’t do that.
I’m finding it really tough to muster the energy to play through a long RPG.
Even if it drags on, please hold on as long as your body can withstand it.
Since 1and2 will be released in six months, 12 will probably come out within that year when the next information arrives.
It should come out within five years…
>>57Be patient!
It looks like it has a lifespan of about 60 years.
I wonder if they will also do a remake of the Sky series.
It seems I’m expected to fulfill things to the extent of being asked things like “no way, no way.”
You came, right?
Next year will mark the 40th anniversary, but it’s unlikely that it will be ready in time…
>>63If everything goes smoothly, it will probably be officially announced at the 40th anniversary.
The issue of succession for the writers is also on the horizon.
>>65There are several assistants, but that doesn’t necessarily mean they are successors.
At the time of 11, both Toriyama and Sugiyama didn’t seem that particularly concerned, and even if Horii weren’t there, I guess they could make it normally…
There is a possibility of speeding up instead.
If possible, I want a new installment of the Loto series and the Sky series.
Well, 11 might be something like a new installment in the Dragon Quest series.
>>67It is predicted that it will be a story set in the era after the second series of 12, but I wonder how it will turn out.
>>77What are you doing chasing after Builders with the numbering?
>>77If you’re going to do that, I want to see what happens after the Lotto in the world above 3 is gone.
I thought they were going to introduce NPCs like Torneko’s companions from the first game since they said they were abolishing one-on-one fights, but it turned out that only enemies were gathering, and I was disappointed.
>>68It will surely be adjusted to allow for unmatched abilities.
>>68It seems that there will be more whips and boomerangs, but to be honest, I don’t think the balance is right.
Well, leveling up should become faster, right?
>>69Don’t let me level up…
To be honest, I wasn’t expecting much, but 11 turned out really well.
I am seriously looking forward to it.
The Dragon Quest games that Horii is not mainly involved with are the remake of 4 and DQM3.
>>75It looks like you’re a hero of the sky.
After 2, there’s also Caravan Heart, right?
There must be a special skill for broad area attacks.
>>79It would be nice to have at least Gira and something like a full Raiden.
Who is next after Horii?
>>81Isn’t Uchikawa the director at Square Enix who is currently making the most numbered Dragon Quest games?
The fact that it is a solo game is just a report of the current state of play.
I might have some conditional allies.
Even if there are more overall attacks, I think it’s really tough to be constantly beaten up by multiple enemies.
I wonder if there’s going to be a Nintendo Direct next month?
I’m currently thinking that information might not come out from there.
If I could walk with my friends, I wouldn’t have been able to enjoy last night!
>>88If my companions are Princess Laura and the town girl, then it’s all solved!
So, the 1&2 remake isn’t being sold separately, huh?
I just want to do 2.
>>89Item 1 doesn’t have enough volume to sell as a standalone.
It wasn’t necessary to create Dragon Quest Day, was it?
There has never been any decent information.
>>90The current Dragon Quest is an IP that is being utilized in mobile games, so this is fine.
Let me team up with Princess Laura.
I understand that seeing Pokémon Day or Mario Day makes you want to play…
Temporary joining of Princess Laura or something.
Hiring a mercenary, or something like that.
The main character can act twice.
When working on old pieces, there are times when I want to feel the way I did back then.
I’ve been waiting for something like Pikurima from 1 to 6 for a long time…
I realized that what I really wanted was to play a Dragon Quest made by Akira Toriyama.
>>96Such
Dragon Quest is
None
I think it’s a good idea that Princess Laura can fight too.
The theory that a hero and a martial princess strengthen the bloodline of the hero’s descendants is also persuasive.
To be honest, I’m scared that if there’s nothing here, I might become indifferent.
Please gather all the series that were released on the Wii.
Even Flora, right after the wedding, can fight, so it’s natural for Princess Laura to be able to do something as well.
It seems like a position that has a bit of a high hurdle to carry through to the end.
As a fan of Loto’s story, I have 30% expectation and 70% anxiety about how the red Loto equipment will be presented.
1 and 2 might be connected in the data as well.
The title shows Ramia, but in both 1 and 2, Ramia is not involved in the originals.
Maybe I’ll go to the upper world in 2.
In recent years, it has often not been stated whether illustrations or monsters are drawn in Toriyama’s style.
Samal’s sister from Dragon Quest II is enough, right?
You can put it in a samurai coffin and have a threesome.
At this stage, not even having a key visual means it will still be a long way off.
No matter how fast, it will probably be at least 3 years from now, and normally speaking, it would take at least 5 years to wait.
It seems that Hargon did something to the Dragon King to make him like that.
Are we going to connect 1 and 2 quite a bit?
I would like to expect that clearing both will unlock a hidden stage.
As for 1, that’s one thing, but it seems that 2 has quite a bit added to it.
By the way, it was almost certain, but today it was finally announced officially that it’s Samal’s little sister.
I wish they had made at least one remake with Inomata’s designs based on the old novel version scenario before they passed away.
I wonder if we can’t explode in the overseas market like Monster Hunter.
>>114Don’t say it so casually…
>>114If you’ve ever compared Monster Hunter, you could never say such a thing about Dragon Quest, even if you died.
There are differences in hardware and so on, but the fact is that a tremendous amount of effort was put in.
>>114It seems like it would be suitable for a game style like TES, which is popular overseas, as it’s a simple story and works well for solo travel.
Creating games like that is tough, so it would probably be impossible to do it suddenly.
It seemed like it came from Mr. Hori rather than being official.
Well, it should be fine…
It’s just a logo, so there was really no need to announce this.
There are few mid-bosses in II, so I hope they add new bosses like in III HD 2D.
>>121Well, I think we’ll have to add to it because it would be too lacking in volume otherwise.
It seems like the people who irrationally deify the bird, despite not knowing the circumstances, will probably attack me for Dragon Quest 12.
“Let’s create it!” Let’s make a law that prohibits announcements unless they can be released within three years thereafter.
Dragon Quest is already reversed; since we can’t expect overseas demand, it’s focusing on the domestic market.
Although it sells well domestically, it is inevitably on a smaller scale compared to considering an overseas market.
We have no choice but to invest in a low-risk approach, similar to the remake 123 route.
I keep saying that HD2D is more suited for the Sky series, you know?