
Rockman X7
I really think it’s stupid that even the basic action of wall-dashing in the series is so stressful every time.
I really like the design of the accelerator.
The person who came up with the copy shot specifications is out of their mind.
I think the boss battle that was forcefully made into 3D was really stressful to play.
With a terrible control scheme further upgraded from the previous game, it inherited a terrible rescue system.
I really think it’s just garbage that even exploring a stage for the first time is stressful.
I bought it on the release day and played hard, but I was about to lose my mind on the anteater stage.
>>6The operability of the wall-breaking samurai is really awesome, isn’t it?
I like the pre-boss conversation.
I like the song “Kangaroo Face.”
I think Morikubo’s performance has started to show an X-like quality. It was changed in the next 8, though.
I don’t think the person who designed the dash wall kick has ever played Mega Man X.
I wonder if the Glide Armor would have had decent performance if it had appeared in Dive.
The culmination of the classic style of glide armor feels great.
Unusually, Zero has a wealth of options for medium to long-range attacks.
I only remember Red’s shitty scaffolding.
When I think back on everything that’s happened so far, I can’t help but feel like even I don’t want to fight anymore…
It wasn’t interesting, but I didn’t feel really bad either.
The only achievement is having created the accelerator.
I like the boss because they have a strong personality.
The movement is sluggish and lacks a sense of speed compared to the PS1 version of DASH, can something be done about it?
The time when X was the most chaotic.
It’s not so much about being rough, but more like feeling down…
It makes me laugh like a go-kart ride chaser.
Maybe something happened between 6 and 7.
The 3D part is like that, but…
The damage from weapons to the boss is the most stressful.
It would be fine with mostly kangaroo weapons, right?
It seems like all the works are connected, but they are not, so I can only infer.
Wh-where is the dynamo…?
I feel like the voice actor suddenly became a minor character after this.
>>28Eh…!?
>>28At this point, I think Sakurai was someone who was skyrocketing.
>>28I feel like most of the bosses in X8 were unknown to me…
I remember George’s commercial that says “Triple hero gathering!”
A game where taking a dead-end kiss three times leaves you with no options but to reset.
If you fight suddenly, it’s not good.
I don’t want to fight even if they come at me from over there!
X started saying things like…
Well, if you think about it, it’s not unnatural to finally break down mentally.
>>31It’s unnatural for X, who expressed with a bright smile that he would keep doing his best at the ending of 6, to suddenly act like it’s that time of the month…
The reinforcement method is just four cards, and it’s pretty bland.
If you think of it as depression, well…
It’s evident that X is dealing with depression.
It’s just ridiculous that the main character cannot be used from the beginning to the middle of the game.
No one uses it seriously, so it’s not well known, but the X7’s accelerator is strong.
It’s weird that you can attack completely invincible while doing a forward roll.
I love the spinning animation for stage selection the most in the series.