
I saw Zamuza Zasresu fall yesterday.
Is it the Zamuza Zasuri…?
It might be a Zamzaza thread…
Isn’t that Gelsger?
>>3Wait!
Don’t lose yourself.
What you have is not an I-field and positron reflector.
How long should I wait for UR Zamzazer?
>>5I think it’s a good place, Zaza…
> [id表示] Thank you for making it easy to talk!
If it’s UR Destroy, it could definitely happen by the end of next month if it’s quick.
Every time it changes, more gorillas come; that’s by design.
>>10In the first place, the range of the forces that come out is determined, so only gorillas come to the gorilla slot.
It’s a change to draw a gorilla with a biased formation or arrangement.
You’re also using my Hyperion technology!!
Aaaaaaaaaa!!!!!!!!!!
Lang is waiting for UR Big Lang with Oggō dance.
The subtlety of the newly born ancestors is a source of anxiety, Zamzazar.
Compared to Zamzathargelzge, Euclid is just too plain.
By the way, the NEET said to pull the trigger lightly today too.
It seems like it will finish at 90,000 points.
If there’s something that looks strong at the end of the month, I plan to use all my stones.
>>16The event is coming, so maybe around Dendrobium and Neue Gears?
If the larva is SR, then the adult is receiving SSR as a favor… I guess it’s treated as material for destruction…
Zamzazar believes that it should become stronger.
The evolved positron reflector should be returning to Zam, Zaza.
There is quite a theory about the normal size of the destroyer.
It’s mostly because of you psychopathic guys.
>>19Here it comes… Destroy Yona…
I want the UR Destroy.
I want to mass-produce Destroy as soon as possible.
Zamuzazazazan
Zamzazazazan
The event rewards make me feel like it’s about how you will live using the gold medals.
In Super Robot Wars, units below 4000 are relatively strong in terms of negation, but in a game where damage typically ranges in the tens of thousands, they just become mere decorations…
>>25Triblade
Triblade
Triblade
The strength has become unusually high! Sometimes that’s actually an opportunity, Zaza.
There is a possibility of a hospitality team with an attacker lineup, Zaza.
The era of Zamzazaar and Gelzgee is over…
And the strongest is this Super Guldlin Perfect!!
If it’s below ◯% of remaining HP, then it’s invalid… Hmm.
>>28It’s going to be terrible like Etalo Exp!
>>33There are still things like unconditional CS there, and they can adjust it for you too.
The 4-square judgment for large machines has a horizontally elongated reference feel.
After a long time, I tried challenging the Eternal Space Century Expert, and although it was a bit tight, I surprisingly felt like I could handle it and managed to clear it.
Thank you URZ Gundam and UR Striker Custom… Thank you to the red gun as support and debuff unit Le Shiyu… And the inbound communication system of the SP form S Gundam piloted by Amuro from CCA!
The center is the best 🦍 spot, with general 🦍 spots on both sides, and kids 🦍 spots at both ends, I guess?
>>32Encounter with the Space Gorilla
It has that AT Field feeling like in Super Robot Wars F…
Even after leveling up, only HP increases and damage taken doesn’t decrease…
It’s the same in every industry that when you make a change, a scary guy shows up…
The combination of Stokas and Itto-kun is really strong.
It’s important not to let the opponent defend; that’s part of the game too.
Coordinator 🦍 and Natural 🦍
>>41Your figure resembles mine 🦍
Yona will be body-modified by players from now on.
I learned that the effects of the GN Field and Positron Reflector in Cross Rays come from Cross Rays itself.
I found it! The distortion of the world!
I think there is indeed a new type of monkey, isn’t there?
>>45It’s not official!
Sometimes, Nameless-chan is playing Italo-Expar, but isn’t the Universal Century pretty tough?
Is it better to do the others first?
>>46What!!?
It’s up to you!!
>>46Other than that, it’s pretty similar; the Universal Century is the easier option.
>>54Seriously?
I get taken down in one hit, so maybe I’ll make it a defensive type SP and increase it…
>>62The defensive type can die, so it’s fine.
>>46If there are quite a few SEED-type units, then it’s relatively easy to reuse them for SEED → Alternative, but it might be tough if there’s no distribution of Astray at all.
>>46Muscle brain degree
Seed: Alter – Universal Century
Frequency of using the brain
Universal Century Seed Alternative
Let’s consult with what’s on hand.
>>61Alright! Since I’m playing Astray, let’s play Seed!
It becomes a powerful damage cancellation ability.
I’m starting to feel scared about facing the group of Arow’s machines I’ve stacked up.
The Destroy that rampaged through the city in SEED Freedom looked like a kaiju, but didn’t it shrink surprisingly when it received the Kirashin combination attack!?
>>48Since everyone has a variable size, it’s best not to worry about it!
In person, Narrative-kun is actually quite annoying…
I simply want the GN field to be just subtracted as it is.
It doesn’t really have much effect against super firepower, so I’m satisfied with that here.
>>51I don’t like that Etaro’s gold is getting too strong.
It’s frustrating to have something like zero or pass-through attached to an attack plane.
I’m not happy even in Super Robot Wars.
“Nothing is enjoyable when an attack that can be disabled in the GN field has been disabled.”
The guaranteed nullification of a certain amount of damage becomes a wasted slot, huh…
>>58Even with Super Hyperion in a permanent barrier state in Cross Rays, fully focused on HP and defense, it still felt like just barely managing in the hardest difficulty of the Golden God Festival…
The Universal Century can be mind-boggling like a puzzle, but the hurdles are low.
>>59There are a lot of firepower, right?
Destroid has different map weapons in MS form and MA form in G Generation, so if there were things like Seed Destiny Eternal Expert, it could get crazy…
Due to the two-action mechanics, it seems like they’ll transform while activating the Change Destroy Switch and unleash map weapons, making any formation against map weapons pointless!
Compared to the alternative of being trampled on if we don’t eliminate the ambassador before his own attack ends, the Universal Century is definitely kinder.
Simply put, there’s a high possibility of drawing the most URs in the Universal Century.
After rushing into Etaro Expert without any strategy and getting baptized, I’ve been watching攻略 videos, but isn’t the person who found the攻略 method amazing? What’s going on…?
>>67In the community, simulation enthusiasts are conducting research day and night.
Highly reproducible techniques and formations are being increasingly systematized.
>>123Simulation
>>127General officers, shut up!
Even taking down the SEED expert one by one is easy, isn’t it?
Just when I thought that, the turn limit was…
>>68There aren’t enough hands!
>>74If you line up fully leveled SR characters and unleash map weapons, it should generally solve the problem.
>>80I imagined a visual like a G-Bit Satellite Cannon, and it didn’t work out.
90,000 is far away.
I tried a lot, but I realized that a fully enhanced Exia with a breakthrough power buff rushes in and easily dies because I hold back, so it doesn’t fit this game mode.
Not enough battles…!
You can handle it with fully leveled Psycho or Mansa without needing to SP change.
I want details about the next event quickly, Vallo…
“I cleared the UC century Etaro Exp in the Human Waste strategy.”
Advanced panel fully unlocked! UR ticket! The aerial overlapped game… The game that is said to have crazy firepower, EZ8, or the critical monster, X1, that I wanted…
The enemy is far away, isn’t it, Tane Etaro?
Also, the EN is tough.
>>75I used to bring down Seed Destiny Kira and put CCA Char in the Strike Freedom.
Whether you die or not, the chance step will activate anyway…
Having someone who can endure makes it easier to control the psycho.
Isn’t it tough for an alternative without at least something like the Exia?
The firepower is way too lacking, so the ambassador doesn’t die at all.
About half of the difficulty of Etalo comes from the turn limit.
>>81If the attacker’s firepower is insufficient, no matter how hard you try, it’s impossible…
Etaroekisupa may often find it easier to carry out the strategy of one firepower担当 plus a person who is trash during the Universal Century.
I feel that Alter Expar needs firepower to take down the enemy by the end of turn one, including a counterattack from the Golden Ambassador.
SEED Expar is the best MAP weapon, man.
>>82Hey, was I speaking in Kansai dialect???
As long as I give my all and move forward, that’s all that matters, right!!
When you do that, in the end, the heavens act four times and bring it to a close.
>>83If you defend four times and then counterattack, it will become smooth and easy.
I finally cleared SEED on expert… I can rely on Meteor’s map weapon, but since I can’t use CS, my mobility was difficult…
Hahaha!!! The Freedom, which gained a boost with the reward parts and UR ticket, is invincible!!!!!!!
If you can survive the first turn with a configuration that doesn’t let the opponent deploy their map, you will win.
Orta → If I can take down the gold gym on the first turn, I can win.
SEED→If you can drop Provi in the first turn, you can win.
In the case of species, it’s not that the ace can solve everything; if the allies aren’t evenly strong, they will be overwhelmed by numbers.
>>87The quality of the small fish is high, so their counterattacks hurt normally.
I want Exia and Strike Freedom.
Furthermore, I want support with two carries to go with that.
Simply put, the Alternative series often has unfinished scenarios and a lack of implemented URs, which is tough.
For now, I guess it’s enough to just buy UR weapon materials with the league medals.
It seems like you can either use the gold medal from the season rewards for development + SP chip or save it for enhancement materials.
I guess I’ll save up some凸 materials…
>>92If I think that silver medals will increase in the same way next time, I feel like I can just invest the surplus silver medals entirely into support experience points.
>>104If you can’t carry over the silver medal to the next time, then after getting the weapon materials, it would be better to use them up quickly.
I started the Etaro strategy, but does the Iron-Blood only become a defensive role with the Graze Ein in development?
No, I think it’s only this guy.
>>93It feels more reasonable to cover up with a pile of pickable Kimaris and muddle the tea.
>>93If you want to clear it, you should honestly use the MS from other series.
>>93You can just line up the Kama-taru that drop from the hard mode…
>>93Actually, in Iron Blood, the game ends once you defeat the boss, so as long as you have some basic defense, you’ll be fine.
The UR support Tifa is really strong.
The boss killer unit with the one-hit kill tag has increased firepower, which is a relief.
I didn’t raise Beecham because it annoys me, but this sturdy unit seems like it would get bothersome if its stats increase.
SR is quite strong, but I think it’s properly balanced since EN runs out quickly.
Etaro is interesting because each one requires a different strategy to conquer.
The placement after defeating the Probi is the most important for SEED Expa.
If you fully awaken and level up a SR that can be obtained from E-ta Normal, that would be enough for your battle strength.
The firepower of the alternate expert is too low, so while looking at the development SSR and thinking “Barbatos has high firepower, let’s make this,” I completely forgot about the energy limit when I actually took it into practice.
It’s tough without any weak enemies around…
Iron Blood only has the Eteronormal, so you can clear it without thinking about support and defense roles.
The victory condition is just to defeat the crescent moon.
Isn’t it the Iron-Blooded Eadral who is giving some amazing buffs?
I finally completed the entire Etaro.
The Universal Century struggled the most for some reason.
The reason I can’t stand it in Tekketsu Etaro is because of the commander in the back.
The Iron Blood consists only of units that are halfway up the tree, so strengthening them is hesitated…
If I could pull UR Mika, it would be a good win, but I strengthened Kalta & Graze a lot and got ahead…
I hope the GN Field in the second season of Double O has a different effect.
If you could defeat the golden boss smoothly, it was fun to attack like poking at the range gaps next, or to take on positions for decoys and support defense in battle.
Even without UR form 6, the attack form 6 is still normally strong, so if you level it up and hit casually, it will end quickly.
I can only win one Diamond match.
If I can clear the Elite and pull a UR, I feel like I can make it to the rank up… but I can’t win in the Elite.
>>118It’s tough being an expert in that area right now…
You can still win against level 90 Astaroth.
Iron-Blooded Etaro only needs to destroy the mobile worker in front and position himself defensively, then Mika will charge in on his own…
If we defeat the demon, we win, Mika!
>>122I’m so annoyed that I’m going to charge in and take down the leader…
What the hell… Before that, Mika just comes and gets crushed on her own, and it ends like that… What are you doing, Mika?!
Normal is easy because it can be managed with the development machine’s凸 and level power.
I just started, and I want to strengthen my units more, but why are there limits on the training stages I can go to in a day!!
>>125It’s a bonsai game, so it’s like that.
Iron-Blooded Etalo is not as difficult as the recommended battle strength suggests; it’s more like a straightforward boss fight targeting the red Gundam’s strategy, and it can be completed quickly.
The bullet curtain of Dainsleif is deployed in a horizontal line in Hachi: Keta R2.
I can’t level up because there’s something after the next on the SSR Barbatos tree.
>>130I don’t think I’ll be kicked out of the new エタロ’s 10-unit formation when the next one comes, so I believe it’s not a loss even if I go for it.
>>130It’s fine to level up in preparation for the Iron Blood event when it comes.
Well, it may be quite a while away, but…
I would like them to do something about the problem of having too few training materials.
Tifa! I said we could capture 4 machines, but there are way too few stages where we can capture X!!!!!
>>134Of all times, it had to be in the second half…
X is easier because there are many types of aircraft that can be captured in hard mode, so if you do hard runs, it will be over quickly.
I cleared all three of the Etaro Expert levels and thought, “Haha, I did it!” Then I looked at the remaining ones and saw G Gun Normal…
The aircraft and the riders are in a bad state, so there are characters like Mikelo and Rose riding on Devildomon and Maxstar, and Chapman who rides with them…
>>136If you focus on training only Shining Master Spiegel, you can make it to Hard.
I wonder why Jurag or Polar Bear isn’t the development machine…
Isn’t it good to be sandwiched between Septum and Octoape?
You’re planning to capture us, brother!
The iron-blooded etaro is quite annoying due to the opponent’s defense.
If the objective had been a complete failure, I might have been angry.
The rerolling to get good results from 60 pulls is too exhausting.
If I only pull Belchill and Z in the first 20 pulls, I would like to reset and decide to just take Sazabi and move forward.
Is it possible to progress even without that many URs?
>>140If you have a Sazabi, there’s no inconvenience.
>>140If it’s 60 pulls, you should hang in there a little longer.
The more URs there are, the easier it is.
>>140I think it would be much easier to get Z and Sazabi.
The development unit is also strong.
>>140I think it’s fine to start since it’s strong enough for development, but if you can do 60 summons, I believe you can definitely aim for Z+ and a couple of decent URs, plus Audomura.
>>157It’s tough because even with 60 pulls, I want to fully awaken Z1 and ideally get about three other URs, but I’m not getting enough supports.
Mr. Baltfeld is too welcoming.
>>185Let’s keep the account with the Bandai Namco ID for now and return to rerolling.
I believe I won’t be able to do 60 consecutive draws soon.
>>214Huh, really!? What’s the reason for that!? I think the limit is until we break the Z pick anyway.
Unit enhancement has calmed down, but pilot enhancement is still completely insufficient.
It’s a bug that they won’t increase the number of training stages even though this is the best time for the league to focus on development.
>>145This time, most of the strong ones are usually strong.
>>151If you train a machine and support specifically for the league, you should be able to significantly rank up in the league at least below the Master level…
To properly defeat the assaults and event ones, I’m using up materials, so I can’t level up my favorite aircraft at all!!
The hardware of X drops SSR materials for special shooting, so it’s worth farming.
Since it’s hard to get stuck with a capture, Tifa’s capture requests are good capture requests.
The one that doesn’t want to protrude is the Sorebi’s armor.
Why are those guys branching out from there…?
>>152I wonder if I’ll become an O-Riser.
>>152The GN armor included in the complete set of CB2 Phase is for 16 units!
>>159I will kill you… I will kill you, Ioria Shuenberg.
>>164That’s the kind of talk that shows a narrow-minded attitude.
The problem of pilots not leveling up enough.
Isn’t the required amount of materials too much?
One downside of letting the auto mode take over is the incredibly high accident rate, X hard…
Hit Rose with the master’s MAP weapon.
Remove Bolt and Dragon’s super attack with other units.
If you use the most trained machine like Shining or Spiegel to stomp on everything, you can win.
I became interested in the main story of Mercury after reading the spin-off manga of Mercury.
>>161If there are dead people over there, will they come here?
When I think about the remaining lineup of Tekketsu and what might be added to the gacha, there’s a feeling like, when will the fully maxed out SSR Barbatos be available given the assumption of Etalo Hard?
Deployment Preparation Save Formation List Search Formation Details Stage Details Series Mobile Fighter G Gundam Only deployable Front Placement Terrain Information Unit 1 LV90 LV60 LV51 LV1 LV52 LV20 LV50 LV1 LV45 LV22 Supporter LV50 AX Gary ★ ★★★ ★ Increases all stats of the target unit by 14% (excluding EN) Alternative Series Formation Change Deployable Units Bulk Formation Automatic Formation Combat Power 47,550 Recommended Combat Power 65,000 Deployment
Even with something like G Gundam, it’s still possible.
It seems that many people already have enough materials to fully max out Alke.
I’m working on the development to play W’s Etalo Hard, but isn’t the rate of defensive characters in the scouts quite high?
>>168W struggles with a lack of support, and the standard ritual goes up to arranging the Tallgeese.
“` Save Formation List Formation Details Stage Details Series Mobile Suit Gundam Wing Exclusive Deployment Terrain Information Ground Formation Available Front Placement Rear Placement LV50 LV1 LV58 LV20 LV1 LV1 LV55 LV55 LV20 Supporter LV100 Increases all stats of the target unit by 30% (excluding EN) One-Hit Kill Formation Change Deployment Targets Bulk Formation Automatic Formation Combat Power 87,430 Recommended Combat Power 175,000 Deployment Save Formation List Formation Details Stage Details Series Mobile Suit Gundam Wing Exclusive Deployment Terrain Information Ground Formation Available Front Placement Rear Placement LV40 LV1 LV40 LV20 LV40 LV1 LV40 LV115 LV40 LV20 Supporter LV60 Increases all stats of the target unit by 14% (excluding EN) Alternative Shinji-m Form Formation Change Deployment Targets Bulk Formation Automatic Formation Combat Power 87,430 Recommended Combat Power 175,000 Deployment “`
Support characters are likely the best for rerolling in terms of probability, but they are far inferior to UR units in terms of enjoyment while progressing…
W is strong, you know…
I haven’t watched the original, but I laughed a bit at how many forms Barbatos has…
If there are already six forms while the scenario is still in progress, will there be up to the twelfth form by the time it’s finished?
>>171It’s almost finished with just two or three more to go.
You can buy Cross Raise and take a look.
>>171Based on what I saw, I think the impression will probably be that it changed around the timing of equipping the wrench and sword, about twice during the second season.
The G-Gun Normal can still do reasonably well even if you only have something like a fully boosted Shining prepared.
As expected, if the育成 is narrowed down that much, you’ll want some kind of battleship with a high correction.
If I use it for development, all the凸 (max limit breaks) will be wasted, so I haven’t raised any SSRs that continue in the tree at all…
It’s great that I can level up without thinking about the end point for the visible SSR.
The development tree will probably be unlocked well into the future, so the me at that time will figure something out… I’m just casually stacking it up.
But thinking about it, I didn’t really need to stack up the units that I wasn’t even using, right?
Since UR pilots are too important, it would be more beneficial to do your best if you can…
I finally finished watching Mercury, but…
Guel’s evaluation continued to rise.
Also, Mamiko Noto was scary.
>>180If you escape, that’s one! One is okay!
Aerial (Youth Frontier)
>>181I feel like I could just barely make it out in G Generation if it were a motorcycle.
I accidentally posted an image before development, but I cleared it with a similar setup, so I guess it’s fine!
The implementation of SSR pilots is not keeping up with the aircraft’s capabilities!
I feel like if I trained W with Epion, it would somehow work out.
But it seems that Mr. Baldofeld’s support coverage is quite ambiguous…
When it comes to Gundam W, it’s Rashid, right!
I’ve been steadily preparing for the W hard mode, but I feel like I might be overdoing it.
Epion, Epion, Altron, Wing Zero, Tallgeese II, Tallgeese II has been fully awakened.
I have a memory of a game where Altron rampages.
W Hard is just about training characters without being stingy…
In terms of image, it makes sense that it would turn out that way, but the one-hit kill rate of the development SSR for W is incredible; even the gacha SSR had that.
>>194It seems that EW will be the same way.
>>194I wonder if the Tallgeese II could also become a one-hit kill!
>>203Wait! Just the precious breakthrough tag defense SSR Guis II!
>>210Should I attach both?
>>229One-hit breakthrough!
>>233It turned into some kind of pachinko-like tag…
>>251Nameless Naji-kun
If you can hear me, stop the insane modifications to the tags.
Mr. Rashid is a more understandable choice than the initial characters other than G’s Domon…