If you jump back, you can’t use your technique… because your reach is short…
There are parts that are excessively strong, like the double jump and warp, as well as incredibly powerful super moves from REV Blow and other overtly strong aspects.
For some reason, there are cases where it’s hard to get a perfect hit with multi-layered projectiles.
Is the master stronger than this?
>>4It is weak at the trial stage.
>>4This guy is strong, or rather, he’s outside the rules of the game, so you shouldn’t compare him.
Right now, this guy is rampaging in overseas competitions, and a tremendous amount of hatred is beginning to emerge.
How many perfect wins have I had just today?
While there are strong aspects, some characters end up being irreparably distorted just by hopping around.
I think we should nerf Hotaru’s sister, who won the tournament instead of me! Right, Master!
>>9I hate both of you…
Is Cain a warrior of light?
>>11It’s tough, so it’s just barely allowed.
It makes me feel like it’s so pointless, hop hop.
Snap!
It’s unbelievable that in the first DLC, the disciple is blatantly stronger than their master! Isn’t it common courtesy to proactively nerf it in advance?
I feel like there were comments saying something was not liked about the previous work, which wasn’t that strong either.
Moreover, in a magazine with official treatment
>>14The fact that there are things to do hasn’t changed since ancient times, but the new character has a system and new techniques that come together, making it incredibly powerful and with high evasion ability.
>>14The victory quote is from a brat, and the performance isn’t strong, but it’s just incredibly annoying…
No matter how weak I am made to feel, I don’t think I can win against the griffon.
I can’t stand the feints in warp either.
Being able to hover in the air is definitely powerful.
The water curse was quite significant too.
>>20It’s like Zangetsu, you can shoot projectiles, and while you’re doing that, you stop.
There is a double jump.
It’s not just a suspension in mid-air; it’s like warping straight up and then coming down, along with that feint.
Also, this guy’s jumping strong kick has an unusually strong hitbox.
Isn’t it allowed because it’s surprisingly not ranked high?
>>22In the tournament currently happening in Canada, nearly half of the remaining winners from the first day are this guy.
At that point, it was Hotaru and Billy.
>>24Billy said that Hokutomaru is tough, but he’s actually holding up pretty well.
Truly dirty ninja.
Cain is strong, but it’s difficult, so it has high popularity.
Hotaru and this guy are strong even with rough play, so they generate a lot of hate.
If you’re going to enhance other characters to a foolish level like Tawake-maru, then I might forgive it…
In fact, characters with that level of power don’t have any returns if they’re not strong in air-to-air, so there’s really no point in dropping them.
Because I don’t have an invincible rising dragon…
>>29Isn’t it the case that a normal super special move with invincibility and high damage might be guaranteed depending on the distance?
It means “So you should do JD and HD.”
This guy isn’t often mentioned, but his bullets are really strong.
>>32Depending on the stage, it may be hard to see due to the effects.
If you bounce over and get close, I’ll be like, “No way!” to the extent that you’ll hear it.
Characters that can change their aerial trajectory tend to accumulate hate easily, huh?
>>34Common among ninjas.
The fact that Hotaru is forgiven for her cuteness makes it all the more reason for hate to gather towards this guy.
>>37Even if it’s cute, I won’t forgive it…
>>37Firefly user’s response
Even for Hotaru, it feels like the normal attacks have a larger hitbox than they appear, and she’s swinging them around way too much.
Every character has an aerial blow, and if the aerial trajectory change has a not-so-great risk-reward, I won’t complain, okay?
The fact that I can reply with a blow to a blow is seriously the worst visual ever.
I can’t see because of the explosion!
Since I’m not good at balancing, let’s at least make the frame of normal moves fair.
Good management
Those who incite conflict in a rough manner are regarded as the same kind as a fool.
When it comes to the level of foolishness in the blow, Jenny is the only strong contender, but since Jenny herself is rare, even if I counter it, I end up forgetting.
>>49Over there, they’re also doing things like slapping followed by feints, breaking with cross-ups, and pulls, which is absurd…
Cain’s blow can only be used for bullet evasion, and it also sends enemies flying; it’s a sad performance…
Jenny, who didn’t know how to pull with REV Arts, was backed against the wall, but before she knew it, she was faced with the incomprehensible choice of being flipped.
Terry is amazing; he has a lot of techniques that allow you to casually pressure them into guarding, and it’s all good!
In this case, it’s problematic because the performance can’t handle anything other than higher-tier characters properly.
I can’t carelessly move against this guy who’s jumping around like a monkey.
>>54Even top characters can’t handle it properly.
It’s just that I can push through by exploiting the weak points that Tawake-maru guards…
>>64In this game, the ones who can take it to set plays first are strong, which is why many of the top players are like that…
Even though it’s cheap to go through the basic lower level, there are cases where it doesn’t apply to the higher-ranked ones.
If it’s Cain, it’s really tough, so even at a higher rank, it’s hard if air-to-air is weak…
It’s clear that Kubota-maru has the power to reach the platform in four days, but…
No matter how silly the Foolish Maru is, it’s not so bad as to be treated as the same kind! It’s a fun and great character to use!
>>57It must be fun for those who are using it, right?
You’re fun, but this is boring! If you go down, die!
When Rondo is using Absolute Flight Guard, it becomes weird if it hits, so I hope it doesn’t hit.
Even if you finally catch it, by that time the gauge will be full, so you’ll just release it and say “Here we go!”
I like the nickname “Tawake-maru.”
You can tell how awesome it is at a glance.
>>62Tawake-maru
Hotaru Maru
It may be fun for those using it, but once you return to your sober state, a calm feeling emerges that it’s all ridiculous.
Firefly Maru
Hotaru is truly amazing because the air-to-air Sky C is so godly that if you fly at a random position, you’ll get hunted down.
>>67When you enter the counter, death is visible.
Even just doing this from a small jump is already strong.
Using Tawake-maru is fine, but Hotaru is seriously overpowered, so they should nerf her quickly. That character is quite something.
As a Cain user, please either weaken Tawake-maru or let me pick up Lanze, Panzer, or Seele from Cain’s JB.
Well, I’m weaker than Hotaru…
>>71On the first day of Combo Breaker, this guy almost crushed Hotaru!
Jump
Double jump
Hovering in the air
Damn it!
I felt like Cristiano Ronaldo might have an advantage against Hokutomaru, but with the warp being so godly, there’s nothing you can do about it.
It’s funny that this guy is being treated as the righteous Cain who can go for it.
That guy is also a pretty terrible character.
If the opponent doesn’t know foolish actions, you can normally hunt them, whether it’s a firefly or not.
Hokutomaru is strong too, but…
Hotaru Kain is stronger.
I’m a Cain user, but I don’t feel like I can win unless they die from my wake-up pressure.
In other words, isn’t Kevin the best for being able to do a 40% jump from a small kick?
You can use Hotaru for air-to-air more casually, you know?
>>81Then don’t do a double jump.
This guy is probably the strongest character, even more than Hotaru.
Only the pig king and Fen were strong.
>>82But if those two strongest people aren’t using it, what does that mean?
Cain is quite foolish, but he’s really difficult, so I’ll let it slide… I’m doing it.
I can’t forgive lies.
If you’re a firefly, it’s fine to do this, but since there are few of you, it takes a sense of style to impose that on others.
Tawake-maru freely flies, warps, flies, stops, and flies again, doing whatever it wants.
The only winning strategy against this guy is to take him down before he can use his super special move.
You can see it in the battle against Butaou’s Hokutomaru, but the countermeasures are perfect; they crush him before the double jump.
The pig king is too reliant on defense and is immediately abandoned; the subsequent nerf will come soon, right?
There are too many foolish characters, so it’s impossible to engage in politics in this game.
>>91Return the combo to Ganatch!
If you don’t get caught up in the common knowledge of fighting games, then leverage strengths that aren’t part of that common knowledge!
>>95Middle section
A middle section like the lower section.
>>95Endless P is within the realm of common knowledge for SNK, so it’s not allowed.
Why does Kain demand a charge split for basic moves…?
Billy is weak if the firepower is low and the defense techniques are stale.
When you use a guard cancel on Billy’s nunchaku, the REV gauge fills up really fast, so it’s strong.
This is a politician.
Basically, everyone has some foolish parts…
Excluding Mr. Gryphon Mask.
>>94Pee
Pee
Cain is too difficult, and the population is not increasing.
>>96Everyone touches it because it’s cool.
It breaks with a standing low kick summer.
It really feels like this guy is playing a completely different game.
I think it’s impressive how you use Billy, especially when you’re pushing those solid moves, but you also come off as a bit technical, which is an interesting impression.
I find it unpleasant to the point that I don’t want to see it even in competitions, not just in matches.
Hotaru is basically standard, but everything is high performance, and this one has elements that are too strong for just this one.
I always feel like I’m playing a different game with Gryphon.
Cain is no longer Summer, so it’s good to just use the Rising Dragon command!
If you can break with the close C of the previous step, it’s fun, Cain!
>>106Don’t insert a forward step in the split storage…!
Didn’t you think it was strange that the meter splitting is an extremely important combo part, SNK?
>>109Charge-based division is quite common these days with charge characters.
In the case of Cain, there are things like storing power during the feint before the step…
It’s nice that there’s a REV dash, right? This game casually demands tricky techniques like that.
Is it not okay to make 2C cancelable, Cain?
How about we just say it’s an OD Icarus down grab feature from now on?
If they nerf close C, my Kain is finished; my Kain is that dependent on close C.
When I only watch Score’s Hokutomaru stream, he said that the moment he guards against Cain’s attack, he can see death.
I was worried yesterday if I should have played Cain after all…
Is that person weaker compared to the overseas players?
>>114I have a feeling that Nemo said that Hokutomaru is seriously strong.
This is just a story after EVOJ.
Kain’s combo difficulty is insane, isn’t it…?
Isn’t it weird that everyone seems to do it casually, but the close D feint to close C is so precise?
You’re coming, right?
It’s difficult, so even if you’re strong, it’s allowed, but it’s just too difficult.
If you lose the strong reading, it really ends, so facing Cain is the right choice.
But from Cain’s side, there are no throw mix-ups, the mid is slow, and even if I set up, it doesn’t connect from a throw, so I’m just like, “I wish they would just press buttons like an idiot.”
If you make it so that you can’t act after shuriken breaking and that you can’t JD after a second jump, then I’ll accept the aerial mobility.
Hotaru is an orthodox broken character, so even though she’s a bad character, she’s not foolish.
The fool is completely breaking the basic rules of offense and defense in this game.
It’s scary that even intermediate Cain users normally come at you with close C, Somersault, and BR.
It looks like I’m getting left-hand tenosynovitis.
It doesn’t feel like Hotaru is broken or anything.
It is just made strongly with care.
>>125It’s more of an image of a round, gigantic stone rather than something sharp.
As for Cain, it’s just that Fen-sama finished it to that extent in just one month, which is unusual.
The other day, I was also using a delayed hyper defense feint, and it feels like the passage of time is different somehow.
>>126“Prodigy”
But doing something difficult feels really good in this game.
Don’t stop in mid-air.
The difference in combo missions between Cain and Griffin is so big that it makes me laugh.
>>130First, I’ll prepare the base.
Next, stand-up copan.
Let’s use the summer to do braking with a Copan cancel.
>>135I’ve never used a character like that, so I just think, “What are you saying, you idiot?”
I wonder if they could perform an emergency surgery just for my griffin mask.
I understand that it’s nice when things are difficult, but can new young people keep up with it?
Donfan, which hasn’t really become a topic of conversation.
This guy’s combo with the Spadon finish is ridiculously difficult.
I wonder if my rock won’t have the same damage as Shine Knuckle and Raging Storm…
>>134I understand that there are many situations where it would be nice to have more firepower.
The standard character is suffering too much because of Hotaru.
Fenkin doesn’t use Flame at all in his movements, so he’s a strange Cain.
I don’t think anyone other than the older generation who has been using tank characters since long ago uses Cain.
The combo missions other than Kain were easier than KOF.
Only the thing with Cain is strange.
The start of the close D Wild Punish hurts like hell for everyone… Is the Gryphon painful too?
>>141Since there is no step cancel after stepping from Wild Punish…
If it’s based on Wild Punish, you have to use Weak Poseidon REV Poseidon Olympus.
Despite the commotion, there are still no tickets for Saudi Arabia.
It has been revealed that they were hiding while projecting their hatred onto Hotaru, causing the dislike for the thread image to rise dramatically.
>>143Isn’t it cruel that I just silently watched you make a fuss without saying anything?
Donfan feels like it’s only for people who really enjoy yuri to the fullest.
I think the progress of research by the Japanese Garou community, led by Nemo, is just incredible.
No, Hokutomaru made it to the top 8 at EVOJ… There were actually two of them…
Hotaru’s face has been nerfed.
I see, there’s no Steal Cancel with Griffin… isn’t there just no more fun moment than predicting an invincible move…
Hotaru is something like a fusion of Cain and Yun.
Donfan has strong parts, particularly in its close combat abilities.
However, it’s tough until you get close, and there are few opportunities to gauge.
“Don’t turn it into a scarecrow for del.”
It’s subtly mean that Punish and Wild Punish are different, and that Punish is just a guaranteed counterattack congratulations sign.
It took about 30 minutes for the last guy of Cain.
Not just the charged split, but even the fastest micro dash super was tough too.
I didn’t realize that if you hold down the REV dash, you can easily do the fastest micro-dash.
It looks like just one firefly wielder is getting angry…
If only Cain had elbows…
The Pig King is perfectly handling Hokutomaru with hotaru, so why not take that as a reference?
Especially since it shows a complete counter in EVOJ, that would be a good teaching material.