
Could it have been more useful to use it for enhancing the existing URs I already have?
By the way, the URs I currently have are Ez-8, Aerial, Barbatos, Le Cygne, ν, and Kre-O.
I think map weapons are incredibly useful.
Aren’t you gathering too much support…?
With that hand, it was probably Saazby for now, right?
The CS2 double attacker is useful, you know…
Even if Exia has to stay behind, Setsuna is useful.
I wished there was a long-range attack type Sazabi since the support is on time.
I want a striker that isn’t enough…
With that hand, I think Sazabi is the highest priority, but the MAP weapon is undeniably strong, so having at least one isn’t a loss, right?
It’s good because you can use it in species Eitaro.
I think Freedom has decent performance, but it feels like the non-Brigadier General Kira isn’t that strong.
>>10No, sway holding support is really strong.
It’s super convenient to position safely with a sway and apply two types of debuffs.
Even when mounted on an attack UR, being able to forcibly position myself with a sway and hit 3 EX attacks right in the middle of the enemy is insane.
It’s so crazy that there are only UR Kirara as support pilots for sway holds across all rarities.
The best choice is to get the machine you want!
If we’re talking about efficiency, getting a Sazabi or even a push with the Ez8 isn’t a bad idea, you know…
>>11Stop it, I don’t like it!
Don’t give me advice so casually, even though you’re Zaut!
With the existence of the completely superior limited Strike Freedom, the original Freedom doesn’t really have much value anymore.
>>12If you haven’t done it, you don’t have to force yourself to join the conversation.
>>12Right now, the mobility in the Master League is high.
The strategy of deliberately having UR Freedom stand out alone to trigger Lacus’s HP recovery is strong.
>>12It’s a long-range support and long-range high-damage attacker with a MAP weapon that can shoot twice and has debuffs, so it actually synergizes well, but if you don’t have it, just say so.
It seems that what’s most needed right now are the Strike Freedom and Justice.
Aerial and Shiny overlap in effect, don’t they?
>>17UR support is strong just because the number of pilots increases.
It’s a game where you put UR support pilots on UR attack aircraft.
>>17Well, I think it depends on which one we’re talking about, and I feel like we should distinguish between Alternative and the Universal Century.
The Phoenix Gundam does not feel very much spiritual pressure in support.
>>17Having two long-range support units and also suffering from defense debuffs means that seriously, one of them is enough…
While there is a map weapon for theル, it’s a straight-line type, so there aren’t many opportunities to use it…
Even though people have been saying that UR Aslan is a bit underwhelming for a UR, it seems like it might have redeemed itself somehow.
Amuro with the S-Gundam is really strong, isn’t he?
>>21Why is that so strong?
>>33The high status itself and Amuro’s ability match well because they are strengthened in the Federation.
I wanted to ask when I have the chance, are there any useful SSR units that can be developed and might be recommended for future use?
>>24Zero, Meteor, Meteor, and FAZZ.
>>26Isn’t FAZZ here?
>>24First of all, Z and the Hyaku Shiki will definitely take care of me.
If you have a UR supporter on hand, those that can receive buffs with it are useful.
For example, in my case, I have Marina with the突破力 tag, so the only defensive machine among the development SSRs, the Tallgeese II, is a starter.
>>24Wing Zero is good.
Can provide firepower support while spreading debuffs from a distance.
The development technical book isn’t declining at all.
Was the Phoenix considered an outside frame…?
I worked hard and leveled it up to max level…
>>25It’s not a miss at all.
It’s really strong that both physical beam debuffs can be shot at a range of 5.
Mark’s usability is a bit questionable…
Phoenix is convenient for debuffs and it’s not weak.
Support Kira is good when placed on an attacking type.
FAZZ is not here!
Phoenix is quite strong because it can apply beam physical debuffs at long range.
I think Mark Gilder is a disgrace to UR.
The aerial has a bad fuel economy but gives a strong impression of being easy to use with high firepower.
Once you have a certain level of strength, UR level grinding becomes easier.
If you keep developing, you’ll run out of materials.
It’s a bit tough for Mark that he only has high-speed as a practical skill…
UR support characters are too strong, so it’s possible.
That said, is it really of higher priority than Sazabi?
The good thing about the Phoenix is that it has both the Universal Century tag and the Alternate tag, making it convenient to be used in either of the two eras.
The pilot doesn’t know.
Sazabi has a high awakening of the commander, so it produces firepower beyond the machine’s stats.
Z and the Hyaku Shiki can also be used in ZZ, which is amazing…
>>41There is no Japanese text provided for translation. Please provide the text you would like me to translate.
>>42There’s no way that Hamaan-sama’s mobile suit hasn’t been upgraded to a completely different level!
>>42It seems that during the ZZ version of Qubeley, they increased the number of funnel bases and made modifications…
It might not be that great if the S Rank isn’t fully leveled up.
>>43I think it’s a machine that won’t lose by using dedicated leveling materials for at least one level; a 20% increase is huge.
You can train everyone without worry since reaching level MAX will eventually be easy for any UR, as it’s just a matter of who to strengthen first.
There’s only Shirocco for UR support!
>>48That’s great.
You can get the UR support Nu Gundam from the pickup gacha.
Is it okay to break down the redundant G Gundam, Astray, and the seemingly difficult-to-use support with the 00 tag?
It’s handy to have defensive types like Psycho or Quin Mantha prepared.
Recently, the Gold Frame Heaven, which I carelessly leveled up to 3 stars, has Shii-ko riding on it and is sneaking in.
MAP weapons are so strong…
Kurobon and Nau are somehow more subtle than I expected…
Looking only at the numbers, it seems quite strong, but when actually used, it feels half-hearted…
>>53The result shows that people who don’t excel in any actual ability values are weak.
>>53It’s a betting character that aims for critical hits by using skills at important moments, even though it involves a prayer.
When you hit EX, something comes out to the side in a row.
It seems that Seab… Kinkedoo’s abilities are set up with critical hits in mind…
I’m still at the stage of doing the ZZ and W scenarios, and it’s fun.
Even if I can’t clear hard stages or Eternal automatically, I remember that if I play manually, I can win properly, and that’s what G Generation is all about.
>>59I’m about the same.
The story of W is quite compactly summarized, almost like a picture book with an instant punchline, and I’m laughing out loud.
Heavens are undeniably strong.
Not only can it be used to scatter weak enemies from the initial positioning with map weapons, but it also has decent single-shot firepower and surprisingly good range, making it more than capable of being in the starting lineup.
In contrast, Blue Second!!! 1!! 1!
I want Seabook to have sharp abilities, but that’s exactly why Seabook seems like a character who will be set to an average level…
>>61First of all, Kin’kedou has a status that is surprisingly well-rounded with no sharp edges…
>>61At the NT stage, it takes up a slot for boosting awakening and reactions.
It’s not easy to specialize characters other than awakening.
Kinkead and Camille are the ones who blow away enemies that come at them defensively with critical hits.
I don’t think Kinchedou is strong in numerical terms, but I feel like it’s stronger than the numerical values suggest.
>>62Thanks to the ability, if I’m riding in X1, my damage dealt is increased by 30%.
I wonder if the Magano Ikutachi was this kind of weapon…
Gina, the range isn’t bad, but I wish I had high speed…
When I started the Double O Stage
In the first episode, the Exia overwhelmingly tramples over the Kourasawa.
I won’t lose, but I laughed at how it turned into a battle where I kept hitting and being hit with the GN sword multiple times.
Well, in terms of the game, it’s completely correct, though.
>>69In the second half, the groups that have their stories unlocked will face enemies that are generally quite strong.
When it’s set to auto, both the guests and the series units keep dropping out.
The Second L is a fairly valuable unit that can shoot special debuffs with a range of 4…
I’m playing in the Master League, but while I’m trying to get close and select my beam rifle, my opponent keeps firing EX shots! I can’t win!!!
>>71Actually, the other person also tends to behave quite strangely.
But in the first place, the opponent is stronger in terms of power, so it still hurts like hell and doesn’t leave any impression at all…
The guest only has the ability of the EN tank, right…?
It has damage reduction, so surprisingly it lasts longer than expected…
But the Gundam can’t take down Leo…
Ryo is surprisingly strong in the original as well…
If you use Freedom in the league
Defeat the enemy with a combination of support from allies in the first round.
In the second map weapon attack, three targets are caught.
Since you participated in the support attack, your moves were amazing, so you’re strong.
The guest army in the latter half of the scenario, swarming around weak enemies and somehow taking down one, is almost laughable.
There are stages that may not last for 2 turns depending on the number of enemies.
I have to help quickly.
We will rely on the supporting attack of this unit to defeat the enemy.
The difficulty of the guest army varies quite a bit depending on the work, as there are times when it’s not easy but still manageable, and other times when it’s clearly impossible.
For now, Machu will move swiftly, mowing down enemies all the way to the guest army!
What are you going to do about this?
I was finally able to clear the X hardware.
Even though there are few episodes, it took a lot of time because there were many required materials, and I couldn’t develop strong MS at all.
Isn’t the development prototype too weak in terms of hardware?
>>83It’s tough if the development unit doesn’t stand out, and it’s a waste of materials to train scout pilots.
The scenario hard mode is to be cleared using only free units without forming a series unit.
Shuffle Alliance… You all gather at the edge of the stage and observe…
The agility of development and operation is great.
Well, there are quite a few conversation events when it’s a battle against a named enemy or a guest character.
I can’t deny that it feels a bit inconvenient just to look at it.
I’m worried if 0083 will be ready in time for the May event.
Properly leveled and upgraded development units are generally strong.
Overall, it’s strong, but there isn’t enough time to read the scenario and play while developing the five main works on the right side.
>>89Maybe it’s to clear it once for the second half and secure strength.
>>89What I dislike about the latter group is that there’s something beyond the development SSR, and that is still hidden.
You can’t just casually interrupt unless it’s someone you really like.
Well, for example, if the one beyond Master Gundam is Grand Master, then I would go for Master three times.
>>89Since there’s only one hard drive… I wonder if the drops will temporarily increase.
S-Gun is definitely worth leveling up and enhancing to SP…
When Amuro is on board, he’s performing better than a poorly fast one-punch ν.
It’s often more effective to strengthen 1 or 2 UR characters significantly and have them charge in, rather than balancing the average strength of the team.
>>91I should have realized it sooner.
The Federation Army tag has overwhelmingly infinite potential, which is unfair…
>>92I think it’s okay if the AEU becomes mainstream in between…
It’s interesting that when considering SP expansion, SR becomes a candidate as well.
S-tier Pokémon are so common even in the Master League’s Master rank that they’re basically occupying the space, so that guy is definitely abnormal.
Is there a possibility that this guy will become super powerful when he gets an SP version in a gacha N or something?
As expected, the armed power might be lacking, right?
There are plenty of units among the gacha SSRs that don’t even get a range of 5…!
The shield is too strong, and the defense unit without a shield is carrying sadness.
Mobility 5, Range 5 is an invaluable status.
It’s nice that characters from a series with only one hard drive are asking for three captured units.
G and X still capture quite a bit, but 00 really doesn’t capture at all.
Acquired LV45 Acquired LV45 Acquired LV45 Acquired LV45 Acquired ×3 Secret ×1 Secret ×2 Secret ×6000 ×1 ×6 ×9 ×9 ×1 ×4 ×5 ×3 ※Items exceeding the possession limit will be sent as gifts. PLAYER RANK EXP +150 2750 left Skip count 3 OK
I want them to capture this much every time with all the works.
Isn’t it a bit unfair that there are captured target units mixed in with ZZ and Z?
In the development SSR, Psycho has strong defense.
Thank you for the beam reduction.
Since the guest army and series units are weak, let’s withdraw them early on.
Is the Amuro on the ν strong?
>>111Quite a performing capability.
>>115Is that so?
Since there’s a normal old man, maybe I should try raising a second one… but I was holding back a bit, so I’ll give it a go.
I don’t know the original work, but the KATANA Gundam is strong and cool.
They say that having a married woman on board is stronger, but I think the person themselves is actually stronger in terms of status and skills, right?
>>112I wonder if that’s just someone misunderstanding or saying something casually without knowing.
Or maybe you interpreted it that way because the character development in that manga wasn’t completed, so it features a married woman.
That’s impressive… I’m just leaving my X console untouched because it’s too tough…
For now, the starting line is after I pull a Lux.
>>114I can’t do it~
Even with Lux, there’s no one-hit kill!
Blue No. 1 is strong and good!
I’m annoyed by the Grand Master, who is explicitly demanding the Four Heavenly Kings in the development of the G-Gundam.
Even Master Gundam can’t be summoned yet.
>>120Aside from the master, it would probably stop at SR… That said, if multiple SRs are needed, the required amount of common materials would also be quite daunting, so I’m worried.
The awakening weapons are quite strong with the high awakening value and attack burst range boost.
The federal tag is also wide-ranging and convenient.
If you have it, there’s no reason not to nurture it.
The Tallgeese II strikes a pose from the opening with its beam saber, and the Wing Zero’s Twin Buster Rifle recreates the opening scene, so I really like the combat motions.
There are works that are blessed with title tags in sequels, spin-offs, and MSV, and there are also works that are very limited.
I feel sad because the scout pilot is just too weak.
>>124Excessively recommended combat machines by an expert.
>>124I raised Yazan to level 80, but… yeah…
I’m looking forward to Astrea.
>>125Speaking of which, I haven’t seen Astray, but I learned a bit about it from the script of the recent event.
In the anime, the attack on Orb by the Alliance felt like a forced complaint, but since the Alliance was trying to destroy the Mega Float they created with an Orb-made mobile suit piloted by a high-ranking official from Orb, I thought it was only natural that they would be attacked.
I think it’s absolute garbage that UR support only focuses on Iron-Blooded and Mercury.
Due to the weakness of the scout pilot, Mach and Shiiko are occupying the pilot seats of Altron and Epion…
If you train the aircraft side, you can manage to some extent even with an SR pilot.
There is only one skill, so there isn’t much variety in its usage…
I was wondering if Super Hyperion is strong or not, but it turns out it has a special attack in SEED…
I finally cleared the Expert Space Century, so I happily used the UR ticket from the panel rewards, and it turned out to be the already one-duplication stock-ass guy…
It’s not that I’m not happy, but… you know…?
Although Stokas-kun has a short range and can only move 4, which are its drawbacks,
As close-range firepower, it’s genuinely at an unmatched level.
>>135In reality, the weapon power doesn’t increase unless the HP decreases, and the ability won’t activate unless you become overly aggressive, so the damage output isn’t that exceptional.
>>135Why is your movement 4 when the SR version of Stokas-kun has a movement of 5…?
Usually, the UR Gundam Barbatos is very helpful.
When you think about it, it’s better to be a defense type equipped with a shield, isn’t it…?
It seems like they might re-release Master Gundam (Fūun Saiki) and (Hyper Mode) in the gacha.
In four matches, I had about 130,000, and my master score was around 25,000 higher. I used up all my reloads and was feeling hopeless, but thanks to being able to earn about 24,000 even when I lost, I managed to reach 150,000.
I feel like Stokas-kun isn’t doing as well as I thought he would in this Master League-like system…
It might be that my formation is bad.
For now, it has become a game where strong supporters are treated as human rights, so just leave it be…
>>142If we’re talking about Rax, it’s not so much about the multiplier but rather the fact that the one-hit kill tag is very strong.
Even if another tag targeting 30% comes up, I don’t think it will be as strong as this.
>>142If the rewards you can receive are like this, then it’s probably not really a matter of human rights.
I was really surprised when Stokes moved first.
I put in 170,000 for support defense.
Lucinu is weak, but I really want Asuna among the URs.
>>144The UR mechs are difficult to stack, so I’m using the fully enhanced Z3 model, and it fits just right.
Ittou-kun is quite a pilot that fits the stalker type, but even with that, he compensates for his remaining weaknesses through his skills…
Even if I make the durability machine put in full care and rotate the turns, I can only drop a maximum of two machines.
There are many patterns where counterattacks do not reach due to the tendency to prioritize long-range attacks, so I don’t have a clear vision for succeeding in the M League…
The support isn’t coming out at all!
I’m doing it while verifying, but for some reason, Stukas hardly uses EX compared to others, and I don’t quite understand why.
I laughed when I saw that Raxx had a power level of 230,000 at 3 limits broken.
Isn’t this about the current cap?
It feels like monopole attack pilots don’t shoot EX very much in the Master League.
It’s really easy up to Master, but watching the CPU’s movements makes me feel uneasy.
I was thinking of getting Kinkedou if I hit the permanent ceiling, but maybe I should fully awaken Sazabi since I already have it at 2 dupe.
>>153You just need to pull both Kinkead and Sazabi to the ceiling.
Even if you say there’s a difference of about 40,000 in combat power, I wonder what kind of play you’re doing if you can’t take down even one machine, but it makes me frustrated to watch, so I’ll skip it.
It’s not like you can only win with Lux.
If a game has convex elements and feels like it has a multiplayer aspect
I can clearly feel the power difference with the gachapon-spinning guys…
As for the rewards, I feel like I can compromise as long as I can reach Master.
Even without changing the same formation, you can win by luck after hitting five times.
>>162I was watching without skipping, and I noticed that I missed without using the EX weapon, so I just tried again as is and ended up hitting and winning.
I’m putting Support Amuro in the S-Gundam, but it’s insane.
If you shoot a small one out from the head and splash it, you get something like 90,000…
The opponent’s full-scale Justice and Lacus keep appearing a lot.
>>165In the Master League, without any gimmicks, it seems that the strongest is still Aslanthara… that kind of situation.
That’s strange… I didn’t think it was an exceptionally outstanding aircraft…
>>171When it first came out, there were a lot of responses like “Isn’t Justice a bit lacking?”
It feels quite powerful when you use it…
>>173I only have the image of it being called strong from the moment it came out, you know?
Are you by any chance coming from the GQ time space as a Zexnova?
>>174Everyone was all about the Strike Freedom! Lacus, Lacus! It was like that, huh?
>>181The story that there was a response saying “it’s not that great” has been twisted around.
>>185It seems that there was hardly any talk about Justice, and when it did come up, it was treated as not that great, right?
The combat power is around 185,000, but when I put Mika on Super Hyperion, I was able to exceed 150,000 points.
Since the sudden death of Freedom was questionable, I’d like to think of another plan.
>>166How much has it been enhanced?
If you don’t skip and keep watching, you tend to not finish off the enemy without using EX weapons, leaving them with very little health, and then you often get killed by their counterattack.
If I can get a critical hit of about 5%, I could bring it down.
I was wondering if all actions are decided at the start of the match, but since the score is quite different when I skip and when I watch, it seems like there’s some processing happening.
The chance of the Strike Freedom was stopped by Super Hyperion.
If we attack, we’ll just get taken down one after another with counterattacks, so it doesn’t really turn into a competition.
Those who don’t have a Strike Freedom don’t have a place to belong.
I heard that Z is more amazing than Strike Freedom right now.
Respond after switching to a Psycho Frame setup or using a powerful blow from a protruding supporter.
I reached 160,000 in the blink of an eye. Is there any human rights?
League Rank Master League Diamond League Current Acquired Score 161,068 Pt League Promotion Score – Pt
I forgot that it started yesterday and rushed to do it, but I just realized that it wasn’t about earning points by doing it every day to catch up or something like ranking.
It’s interpersonal, but not kind!?
I’ve been looking down on the word “human rights” for many years, you know.
When I’m shown something like this, I really think that if I don’t have it, I can’t even exist in the first place.
Why didn’t you redo the reroll during the Striker Freedom gacha?
Yay! We captured it!
I used an incredible amount of stamina this early in the morning, Miorine…
Master League Event Period: Until 2025/5/31 11:59 Highest Score During the Period Next League Promotion Score League Rank 151,183 Pt – 120,000 Current Earned Score 151,183 Pt League Promotion Score – Pt League Shop 0 2,600 Team Composition Opponent Selection How to Play Rewards Check Home Strengthening Stage My Base Gacha Development Menu
Battle Formation Boost Protagonist Rival Front Placement 20% 20% 20% 20% Supporter Increases all stats of the target unit by 30% (except EN) Breakthrough Power Saved Formation List Formation Details Terrain Information Space Rear Placement Unit 1 LV100 LV100 LV90 LV100 LV100 LV100 LV100 LV100 LV100 LV100 Isulgi Change Placement Bulk Formation Random Formation Confirm Formation × Boost +15,068
With the powerful formation, I was able to go from 120,000 to 150,000 thanks to the recovery of my challenge rights…
Exia’s mobility is low, so its turn order ends up being almost last, making it unable to perform support attacks.
As long as the attack hits, it can produce sufficient firepower even in heaven, so it seems fine to use something like Z3 instead of Exia.
>>184Heaven is quite useful because it can annihilate everything at once with MAP weapons.
It’s a one-hit kill and Justice is tough, but Aslan’s one defense makes it a bit tricky, and I remember people saying there were no usable contents because in SEED’s Eternal, something like Freedom was stronger.
“You arrived surprisingly early, content that fits together.”
It’s great that thanks to Justice being so sturdy, I can endure several attacks from the brigadier general who charges in first and then I can beat them up.
Many people categorize it as a questionable option just because it’s a defense type.
Hardness has become justice.
Without an ID, it really does result in something strange coming out.
Wasn’t Aslan stronger in this? There were quite a few responses like that.
The strength of the defensive type was already well-known.
>>191It has been reevaluated since it was revealed that the impact of the pilot’s defense value is greater than expected.
I didn’t think it would be this hard.
The consensus at that time was like this, but discussing it would just lead to a fruitless argument…
>>193At that time, I was only reading replies that agreed with my own opinion.
That hasn’t changed even now.
That’s all there is to it.
The difference between Bertoltica and Lacus is honestly the difference between Justice and Narrative.
The force is about 175,000, but I somehow managed to earn a score of 165,000…
I only have Luna Mana.
That’s why this is the best support.
When I sheltered with Expert, there were many times I had to endure, but it’s fine to manage with something else too.
A more important status-related content that can get you hit has arrived.
I was so dazzled by Striker Freedom and Lacus that when Justice appeared in the UR animation, I honestly thought it was a bit of a letdown…
Since Justice is not here, I will have Hyperion-sama do his best.