
What is this?
calling
A person unrelated to the main story.
Was it Nanashi no Geemu or Zero?
>>4Nanashi no Geemu was really scary because I was a child at the time…
There should be more games that utilize the main unit’s features.
It’s rare to see such detail in the third part.
>>5That may be so, Colonel.
I have to struggle with various trials and errors regarding yesterday, which may or may not be useful.
Such companies with that kind of stamina are limited to the third party.
It’s difficult to easily do that while 1st companies are introducing even more sophisticated gimmicks.
Characters in a game that are hostile to the player on the other side of the screen, rather than the protagonist of the game.
I think it’s not that rare these days, but when I try to give an example, I can’t think of one…
>>6What was that indie game again?
The battle scene from Undertale is a rhythm game.
That was a deliberate production, so it’s a bit different.
>>7What is that?
I really like it as a hidden element in horror games.
What are you going to do with the thread image?
>>9Send an email to the player.
>>9Sending an email to the player.
>>9In the game I’m playing, I just glance at specific points without doing much else.
I really thought you were using the system well.
It was seriously scary.
What is email?
What kind of game?
Is it the one for the Wii?
It talks to you through the main unit’s email function.
I was surprised that the Wii has an email function.
I feel like there was always an enemy in Monster Hunter that faced the camera direction instead of the character’s.
>>17I feel like that only looks like a design and is different from the type that targets players.
There might be such settings that I just don’t know about.
>>17It’s the Unishwa of IB.
>>17I liked how it was quite eerie, paired with the way information in Monster Hunter comes out in a manner that, if you don’t notice, you wouldn’t know.
I only know of the Wii console’s mail function and games like Super Mario Galaxy; there really isn’t much else.
You seem to like Pony Island.
Even when he encounters it, the protagonist does not react, making it even creepier.
>>22Noticing this makes it even creepier.
Psycho Mantis is just part of the show, that’s different.
It’s a character that recognizes the so-called fourth wall.
When I peek into the elevator, someone is hanging down from above.
I just love the player who went out of their way to find me.
If the main point of the game is like that, it feels kind of tedious.
It reminds me of an erotic game where if you pursue a different heroine in the second round or later, they kill you.
Show me your pants.
It seems you like Tokimeki Memorial.
>>32I should have done a search within the thread over there!
It’s more like this guy is aware of the real world rather than just recognizing it.
I can’t help but think, is this guy set up to be aware of the real world?
This is often talked about as a really scary scene, but the situation when they snap is interesting, and the way they lose their cool is almost like a gag, so it’s not that…
>>34Well, this isn’t the main dish or anything like that.
Ghosts have legs.
>>35This guy doesn’t even know if he’s a ghost or not.
There’s no other way to describe her but as the red woman.
Even now that I think about it, I wonder how I could do such things by checking the main unit’s functions…
It would be scary to encounter something without any prior information.
There is no information about this guy in the game at all.
This guy has nothing to do with the main story at all…
The one with the fate is not the game’s protagonist, but only the player who is controlling them.
The guy who deletes save data.
It’s difficult to do well.
People who have only seen poor performances probably think it’s just a clichéd approach…
The character in the thread is cute because they’re in love with the player, not because they’re hostile.
Most Wii users’ email section.
It tends to just be filled with this guy’s spam.
The horror of realizing there’s a call after finishing the game.
I wish they would stop suddenly mentioning my registered name instead of my in-game name, it’s bad for my heart.
>>48Are you the poop delivery service?
I saw it on a stream, but if I were doing it myself, I would have screamed at this.
I think it would be more interesting to use it for something like receiving an email from a character after completing the game rather than for horror.
>>50It seems like someone who would go crazy in life if they played a dating sim or something.
>>53Shernosurge…
>>53Arcade version of Idolmaster…
In recent indie horror games, there’s a tendency to peek into the PC data and abruptly display information like addresses, saying “It’s you!”
…tch… it happens.
I understand why streamers are hated like venomous snakes.
>>54It seems that you like Tokimeki Memorial…
>>54Some people say things like “Don’t complain after streaming without permission,” but…
The game that triggered the trend, DDLC, properly detects and won’t release if it’s streaming.
Since we have prepared the footage, the following people shouldn’t say anything, right?
>>59It seems that this doesn’t serve as a rebuttal to the complaint of doing it on your own without permission.
>>59I can only say, don’t complain after streaming on your own without permission…
I wish you would stop bringing me back to reality.
>>56The impression changes depending on the skill of the direction and the player’s immersion, but isn’t the goal to integrate games and reality rather than just bringing people back to reality?
There are also things like disclosing addresses and IPs, as well as crashes, in rough indie horror games…
Is it that DDLC or something that warns you with super chats during the stream?
>>60That is manual.
I like games that use features that aren’t usually used.
Iris and others.
In short, it’s a pop-up of a red room, but the balance of things like this is difficult.
The reason why the meta performance using PC information became popular is DDLC! I can’t help but go stone-faced at that.
The reason we became so unfortunate is because of you, the player. Ah, what a shame!
>>68It’s fine to do that, but if you’re going to do it, at least let me choose it properly as an option.
If that’s the only route, then it should be directed to the developers, not me.
>>68If you’re going to say that, then be grateful to the player for making you happy.
We are putting in time, effort, and enthusiasm here.
Bravely Default has always been aiming for this.
>>69COM Taro…
Don Mojar: “That’s right! I’ll destroy the screen of the guy who’s doing that!!”
The one from the Dragon Quest spin-off that suddenly shot me.
>>73Because of this guy, I ended up endlessly searching for a non-existent Death Pizarro.
>>77In a way, it’s the player’s enemy…
>>73I like this kind of meta vibe, but even when I try to come up with other examples, nothing comes to mind right away…
The only game I know that treats you as an ally, regardless of those who see you as an enemy, is Mother 2.
I think there are probably others too.
In other words, the surprise attacks in dating sims and the immersion of horror games differ in context and tone for us, so…
When I’m doing horror, I’m in a tense mood that gets scared.
It sometimes happens in eroge, right?
The old-fashioned labyrinth dance was refreshing and interesting because it featured a heroine who was not the protagonist, but the player’s heroine.
The game system was a pile of crap, but
In terms of the story, the world that was recreated after is more of the main event, rather than the original.
This can only be understood if you’ve already played it.
I like Pony Island because it gives me a jolt using Steam’s chat and friend features.
Moreover, not only does it make you feel a thrill, but it also incorporates the act of looking away in surprise as part of the gimmick.
DDLC looks just like a trap. Yet for some reason, there are people who get angry when this is said.
It’s unreasonable for someone who likes erotic games and gal games not to know about that thing which was quite the topic of discussion in the community at the time, with mixed opinions.
Heartbeat Craft Club type?
It’s nice, isn’t it, the first edition?
>>84The mirror effect has been carried over into later budget versions in a different form, so it must have been a point of pride.
It’s not a game, but the desire to see the human body is nice…
There is a world on the other side that cannot interfere with this one, and the worldview that desires to interfere is fleeting and beautiful.
Regarding Ishwarda, there are hints that it has sensory organs other than eyes, so I think it’s simply an expression of not using its eyes, especially considering its habitat. But the impact, including its Indian facial features, is really impressive.
The most famous scene in “Totono” is essentially the one that serves as the conclusion to the prologue…
It’s nice to have the game crash while celebrating a birthday.
I didn’t think it was a DDLC-like woman◯ communication.
People who don’t know this should check it out on YouTube.
Because it gives me the creeps.
And I want you to imagine how scary it would be if something happened to you while playing the game without knowing anything.
>>90The electrocardiogram that normally reacts during the game doesn’t change at all.
No one in the story seems to recognize them, and it doesn’t even seem like they’re a spirit.
I feel like I played UNDERTALE, but I don’t remember the story or the plot twists that are often talked about.
Why?
>>91That’s probably because you were a completely kind person.
>>91That’s a game that traps people who can’t help but fill in their achievements.
>>93“Is it because you can do it that you do anything?”
Games that portray a narrative where misfortune is your fault tend to be the forced type, which leads to a situation that is not good, you know…
It’s completely different from horror, but…
There was a game where you could use the controller with a speaker on the Wii like a receiver, and it was really fun.
I forgot the work.
My heart is still trapped by Miyuki.
>>98Sometimes, take a look back at the opening (OP).
If you’re living together, then listen to the voice.
>>99Since we have already reached an ending once, it is impossible to go back to living together.
The Miyuki I first met is no longer here; I chose Aoi instead.
>>104I see, you are captivated.
I couldn’t find anything by searching within the thread using Hideo, is that for real?
It doesn’t seem to be peeling.
Mantis is only indirectly manipulating the player as a means to kill Snake, so… it’s different!
Mantis feels like a meta joke, so it’s a bit different from the thread image; it’s kind of half right but half wrong, or something like that…
Well, I did feel a sense of eeriness from Hideo.
Don’t reflect my face in the final boss battle.
It deviates from being adversarial with the player, but the way characters like Inoru in Mother 2 engage with the player is interesting, isn’t it?
There was a mode where paranormal disturbances unrelated to the main storyline occurred, right?
In Bravely Default for 3DS, the final boss’s goal is to come to this world, and during the final boss battle, what is shown in the 3DS camera is reflected in the background.
Thanks to that, the face of a more terrifying monster than the final boss was filling the screen in the background.
>>112Honestly, I think that direction wasn’t very good (or rather, I was told to stop by other staff but went ahead anyway).
I’m curious about how the upcoming transplant will turn out.
The 3DS camera takes pictures from below, so anyone ends up looking incredibly ugly with their nostrils wide open.
>>116This monsterーーーッ!
That makes sense, right?
It was me.
The first work that incorporated meta elements in Zico’s meta-horror was something like a cheap anti-parody.
There was something that gradually became more elaborate and extravagant, repeatedly becoming a series staple, and in the end, it encroached on the main story.
In the game Eternal Darkness, which is based on Cthulhu, your sanity decreases, causing the controls to reverse and the player character to sink into the ground in a bug-like (or seemingly bug-like) phenomenon.
The staff roll suddenly starts playing.
>>118I thought about using recovery magic, but suddenly my upper body exploded and I died, or like when the player character’s head suddenly falls to the ground.
There were reports of fake error screens related to game hardware and such.
BBDF really impressed me when it comes to the meta settings, regardless of the camera.
>>119The design of the summoned beasts is based on various real-life motifs.
It was a bit different, but Baten Kaitos was interesting.
Is the existence of thread images that kind of fear?
Is it something like characters in the game not being able to see it, but only the player can?
>>123Yes.
As mentioned above, the game’s characters and elements are not reacting at all.
>>126Oh~
I want to see more ways to scare using the main functions in other games too.
>>126I learned about this in this thread, and I thought it was cleverly done as a production.
>>123Moreover, they send emails.
The Arsenal Gear in MGS2 was creepy and frightening in every way.
The image in the thread is a bit scary, with something coming from above the toilet.
Stop telling scary stories in the middle of the night!
>>128The thread image is recognized by the player, but it only appears within the scope of the game’s functions. However, if it breaks through that, it would be scary, wouldn’t it?
When I glanced at the window, they might be there, and if I opened the door, they could come down from above.
>>133Stop it!
>>143What are you, so cute?
Looking back, the only thing that came to mind in my game history was the Mantis.
The thread image shouldn’t appear in the first week as it’s a part of the gameplay element.
In that sense, it has become an existence that focuses solely on the player, independent of the overall context.
I realized that there was a completely unrelated, confusing existence that I thought was a game character, and if I can notice that myself, it would surely be a perfect horror game experience.
The Kamaitachi’s Chunsofu Party was quite scary.
After resetting, suddenly there’s a black background with no sound and text scrolling rapidly.
It ends with a closure that draws the player in.
>>136The moment I returned from something like that, the one who gets killed and the one that ends instantly with a gold bookmark were really terrifying.
When you encounter attacks from enemy ghosts or surprising ghosts, a heart rate monitor for the HP gauge appears.
The surprising effect in the thread image is quite scary, yet there is no ECG response and the character’s reactions are almost nonexistent…
I want to know about various meta-type games, but when I look for them, there aren’t many…
In a recent adventure game I played, it later became clear that the player was not just controlling the character, but was actually a god who could transcend time and space (within the game world) and interfere.
The gimmick, or rather the revelation, that the proof is advanced by the player inputting information that the characters in the story, at that particular point in the timeline, would not be able to know, was intricate and interesting.
It’s the type that affirms player interference rather than critiquing it meta.
>>141I’ve become interested.
What a game!
>>142I’ve written this far, but to be clear, it’s a core spoiler…
If it’s okay to write the title anyway, then I’ll write it.
>>145I’m sorry for my lack of consideration.
I’ll find it myself.
>>141Paranomacyte?
I liked the development where, as soon as the game characters from Gunparade recognized our intervention, if you chose the wrong option, you would get shot.
I have some ideas, but if I say them, it would be a spoiler.
Is it like a Dahlia boat?
>>148I’m sorry I can’t judge whether the game that came up in the search for “Dahlia Boat” is correct since I haven’t played it.
For now.
>No.1315872165What I’ve written here only refers to games released this year.
>>160Sorry for making you step on information about a game you haven’t played!
Thank you for your concern, I wanted to express my gratitude.
>>160Tell me the title.
Anyway, when you finally arrive, it’s the same as getting spoiled.
Well then, shall I just list the recommended titles without revealing the ending?
I wonder if they made Giygas from Mother 2 to be as unpleasant as possible in order to synchronize strongly with that.
When the player and the protagonist are not equal, I like Baten Kaitos.
I want to erase my memories and do it again.
There’s something like a mysterious entity that targets people who are watching the thread, even if they are nameless.
>>152I think things like global connection are in that category.
The player guides the protagonist…
Hello, it’s Pac-Man!
Sometimes they are nearby.
>>155Shall we have a meetup…?
Undertale, often cited as an example, has the protagonist’s individuality emerge only at the very end, and up until that point, there are hardly any reactions, so it doesn’t really feel like it has many meta elements.
The fact that the thread image doesn’t spoil the main story, so you don’t have to worry too much about it, is a nice balance, isn’t it?
Are there any games that attack players with Pokémon shock?
>>159Transformers: Convoy’s Mystery
>>159It seems that games from the Famicom and Super Famicom era might have had a lax recognition of flickering.
>>159If I do it intentionally, I might be accused of some crime.
When I’m shown meta elements, I start to think about the game creators, and I can’t focus all at once.
Rather than a character, you can see the creator’s old man figure透けて behind it.
If you’re not a teenager who can get engrossed in something, it’s not enjoyable.
The correct thing is that the one being addressed is not the player.
I couldn’t help but laugh at Ezio, who was completely ignored while confusedly asking questions at the end of Assassin’s Creed 2.
It’s not Pokémon Shock, but Demon Sword X was definitely a game that attacked the player.
The game that focused on metafiction, which I encountered for the first time, has still captivated my heart with its Surge Concerto.
So, what kind of thing is the thread image?
>>169Calling – The Red Woman of the Black Call
If it’s damage to the player in that sense, then…
The game where I received a direct attack from a portal is…
The Witness’s color perception puzzle…
Raiden! Turn off the game console right now!
I’ve heard that Nintendo has released library data created to use console features like gyroscopic controls and remote controls for third parties.
That’s why poorly made games using random features have been mass-produced.
To the anonymous viewers of this thread,
Somnium File 2 is highly recommended!
>>178I think saying this here would ruin everything…
I don’t think that game is really focused on that aspect.
>>187That’s why it’s recommended.
I was quite moved by the game One Shot in terms of meta-narrative.
I think the emotion won’t come across unless it’s done on a PC.
>>179By the way, the update changed the specifications, so that performance in the true sense is no longer there.
It should have changed around the time the Switch version was released.
There were times when it would spill out of the game window on PC.
I like the kind where a character that seems to represent the player’s position acknowledges us at the climax and says, “I’ll leave the rest to you until the end…!”
In the second game, while filling in the bad endings, the protagonist becomes a dark version of themselves and teases me by calling me inhuman ♡, which I really like.
Such Deslic.
>>181Death Request is great, right? I really immersed myself in Mizunashi-kun’s character, entered the normal route, and got fully meta while intervening a lot, and it was really interesting when I reached the true ending.
I laughed when I noticed that Mizunashi-kun casually explained the true achievement conditions of the game at the beginning.
What comes to mind with player interference is “Nuisance.”
I quite like meta elements and I take them as mere presentation, so I’ve never felt like they were lecturing the player or anything like that.
The character who has been guiding you with all their might was testing you. Aren’t you ashamed to get caught up in something like this? I’m disappointed.
I thought that the author who created such a game should feel the most embarrassment when they said something like that.
In the game “Contact” that was released on the DS, the protagonist attacks the player in the end…
Is it because you were controlling me that I’ve been able to succeed until now? Don’t mess with me!
I remember that the protagonist was defeated by a stylus and ended up dejected at the ending.
I really like DDLC for its abundant random events rather than its meta elements.
It’s difficult to make recommendations in threads like this.
Because it would be a spoiler by the time the title is released.
>>188Well, I think it’s safe to say that if you’re looking at a thread like this, you’re prepared for spoilers…
If you hit me, you’ll be angry not at the character but at me.
I like story developments where a companion character betrays you and becomes an enemy, but asking for recommendations about that might spoil the surprise.
I honestly thought that the stuff around Freya in Somnium Files 2 was unnecessary.
The Doki Doki Literature Club shines with its additional scenario, which has no meta content and no player interference, especially because the main story indulged in meta elements to such an extent.
In the first place, the thread image and the thread text are spoilers for the meta elements…
One has to at least mention the title to talk about it…
Even if I see spoilers here or on social media, I only vaguely remember them until I actually encounter that scene, so it doesn’t bother me too much.
Considering that the actual characters don’t see those things, does system and UI interference fall into the realm of meta jokes?
I can only say it’s unfortunate for those who struggle with it, but I think it’s nice.