When I looked it up, I found that there was a “shiraso” (reference). Did the people who were doing it in real-time back then properly understand it?
Rather, the people who were doing it in real-time are all just like “What’s that?”
>>1Wind direction…?
Kids can’t possibly know about mask data!
It’s not even included in the strategy guide.
The so-called complete mask data regarding wind direction.
A strategy guide with an uncertain method for obtaining parts.
I want to praise you for being able to go to Shinobikku Park.
>>5I have a memory of hearing something about a hidden village in the countryside, but did that actually exist…?
>>65I wonder if I should look up some cows in the countryside or something.
You should have been able to buy the ghost Medarot too.
Too weak.
>>65Before going to Shinobikku Park, talk to the shopkeeper in the antique shop and then speak to the old man.
After receiving the lottery ticket, I got a ticket for Shinobic Park at the lottery booth.
You can go out the window of the house on the map above the shopping district.
There’s no way I can understand this without any hints.
>>88No, but I remember wandering around a lot during my first playthrough.
I tended to skip events like Koma Dog and others.
>>92After clearing, couldn’t you enter from the wall near the cow on the right in the countryside?
If you went with a ticket, you really did it thoroughly, huh?
Thumbnail Rock Show Partner
I definitely remember thinking it was super hard, but there was information even the strategy guide didn’t explain?
>>7The strategy guide for the “Conqueror’s Game Special” doesn’t contain anything important.
The whereabouts of the Robo-Robo Gang executives after clearing the game is also unknown.
I wonder how it could be obtained aside from alien parts or parkour.
>>8Examine the chair in the computer room just before the final boss.
Do you understand something like this?
When you realize that the vehicle in 1 is the strongest and that the propulsion combines with the power of targeted shots, it suddenly becomes easier.
>>91 is not affected by the movement speed on the map, right?
From 2 onwards, the compatibility is really bad and the vehicles are unfortunate.
>>9And the latter specification has a lot of negative effects in R… well, the one doing the most harm in R is actually Destroy, though.
>>107Killy Kinzam, who blows away all parts regardless of armor, is great, isn’t it?
Not good.
I didn’t know that if you equip anti-type parts, other attack parts would also benefit from the anti-type effects.
Just by equipping anti-air submarine gear, you can get results!
How would I know that!
I wish Classics would allow me to complete not just the parts but also the medals…
It feels one-sided.
The defense mechanism was exactly like the structure in the thread image. By the way, what is the wind direction…?
>>13The direction in which missiles penetrate changes or something…
Desperate! Desperate!! Whoooo!!! That’s all I was doing back then.
Barely secured Unit 2 with Assy and Knight, guarding, guarding, guarding!
There are so many events that you wouldn’t notice if you just played normally, like the Roborobo Gang’s Robattle tournament, the komainu, and the heroine endings…
At that time, I bought a full set of Beast Master at an import store and tried using it with the Kabuto Medal, but it gave me the impression that this final boss part was pretty weak.
It was incredibly strong when used in Tamanori, and it broke the game.
It may be because vehicle 1 was too strong, but from 2 onwards, there are fewer advantageous fields and the abilities aren’t that great either.
>>19To talk meta, there’s no way that multi-legged or vehicle feet are weak, right…?
I want a feature to unlock all medals, but if I add that, there would be no point in releasing two versions…
Well, I mean, the issue is that they shouldn’t be releasing two versions in the first place.
>>20Please do something about the fact that there are medals that cannot be obtained even if I buy both.
>>20Well, it was just a bad era for Pokémon.
At that time, we also ended up releasing a part collection that included all the medals and parts.
>>23I think it’s about the classics.
I wanted the cheap medal from the final boss.
I’m still waiting for the update to revive the transfer function from Parco Classics to 1 and 2.
The parts password for Medarot 2 has been completely deciphered, so I’ve been playing with the God Emperor parts from the beginning, and it’s fun!
There is no medal trade feature in 1.
There are also medals that are usually impossible to obtain, depending on the series…
>>28Deliberately losing and using a roulette prediction.
Why does it have to be such a complicated specification…?
>>28It’s about winning against the communication robot and forcibly getting the medal, right? Moreover, it’s luck-based.
>>32It’s too difficult to interact with friends because they take things away from others.
You can’t even exchange medals, huh?
There is no way but to seize it with serious robot battles.
Moreover, there are also medals that only change when sent from one version, which is a system that shows no intention of completing.
>>29So first, I sent all the changing medals from Kabuto to Kabutomushi, and then I redid the data for Kabuto and collected them back from Kabutomushi.
I won’t seriously battle robots with my friends.
What happens if there is a duplication when you win a medal through communication?
>>36The proficiency was ALL+5, wasn’t it?
>>37I feel something close to the mobile game gacha that we have today…
How do you get the medal again?
>>38I’m taking the stag beetles and rhinoceros beetles to the science room.
By the way, the display at the top of the medal is AB.
>>38After clearing, take the kabukuwa to the science room.
There are too many timed events.
There are no signs or anything.
There’s no way I can get a unicorn medal with something like this.
>>39There is too much information that I only learned for the first time by looking at the攻略.
Isn’t there a lack of hints in the story itself?
Mamoru (especially unrelated to support defense)
If it’s early, Metabee will lose all its form except for its head by the first cave.
I loved the submachine gun because I liked the “ba-ba-ba” shooting sound of the Gatling, so I used it often.
Well, there aren’t many places to go with the story, so it’s okay to be a bit casual about it.
If you do it randomly, the password for the application at that time will become incomplete.
I can’t manage to enter Nae’s lab without a攻略本 (strategy guide) for the timing.
The penalty of having your parts taken away if you lose feels quite severe.
Normally, you can’t escape from random encounters without having a Roborobo Medal.
Event battles start automatically when you stand in a specific location.
>>49But you know… if you take from the opponent, isn’t it unfair not to give something back to them if you lose?
>>54Got it! Reset!
I managed to get to the point of defeating Black Mail with a restriction of only using a pure Metabee, even though I was mostly doing it unconsciously…
If you fight casually and win, it’s okay; if you lose, reset.
Metabee from 1 is strong even in its original form…
I hoped that Saikachisu-kun would be the same way.
>>53No…
>>53The strong one is 2.
1 is garbage except for the head due to a setting mistake.
Classical can be skipped and has double speed, so that’s good.
At that time, wild encounters were just plain painful.
Unless you significantly increase your skill level, I feel like even weak enemies are somewhat challenging.
I don’t have any memory of winning against the gym teacher even after clearing the game.
Eat, chew, eat, chew.
The clear bonus for Classics should give me medals too! But I guess it was impossible because it might interfere with events or naming for obtaining medals…
Uki
There is no name on the medal for 1.
>>62A name is something you give to a tinpet.
…Why?
>>62It’s strange that even the settings for the medal suggest a system for naming the tinpet…
There are quite a few original elements like Damerot and Kaze no Tsubasa.
Isn’t it from Medal Naming 3?
I remember because I mistakenly called Black Stag “Ts.”
I remembered when you mentioned it, but I was supposed to give names to 1 and 2 in the tin puppet…
I really liked the additional elements and character illustrations in the Perfect Edition, so I want it to be ported.
I remember the Robolobo Gang that shows up at the trolley station was really strong, and when I consulted my classmate who had a Medabot, a kid leader type overheard us and forced a serious Robattle. I was almost killed in one hit by a ghost attack, and I lost MetaBee’s parts.
The protagonist mecha in 1 isn’t really strong either way.
>>72I had already sent the beetle first, so I didn’t realize that the parts for the stag beetle were being sold, which made it really tough during the time with just one tin pet. So I ended up sending the samurai parts from the beetle…
The Pico Peco Hammer has its uses, but when should I use the Chambara Sword?
The reckless hammer is strong, isn’t it!
It doesn’t have to be a Pico Peko Hammer? Un.
Frantic attacks? Well, it’s fine, just go ahead and punch for now.
It was either No. 2 or an unusually strong Metabee.
>>77Both are incredibly strong.
But the arm parts are stronger on Koji’s side.
>>81Flexer is pretty much broken, isn’t it…
>>87The fact that the right hand is reckless is quite rare, isn’t it?
>>77It’s the strongest KBT in history, combining high firepower, toughness, and evasion.
What is wind direction? No matter how much I google, only system names come up! Help me!
>>78Just remember it as an invisible random factor.
The werewolf was strong, but even using the blackmail parts myself, it doesn’t hit…?
Dogu and Haniwa are strong just by being equipped as they are of the nullification type.
I was equipping it in the empty spots of the guard machine.
The King Pharaoh with a unique specification of a punching press that has power 0 is nice, isn’t it?
Even as a weakling, I can’t do it now after such a long battle.
>>86So when I kept destroying the leader in the first move, the medals didn’t level up, and it became tough later on.
A life hack to aim for a decision victory by changing the match time from options against a boss you just can’t beat.
Despite being more than sufficient in terms of specs, the Beast Master is completely ruined by its legs.
>>90Ideal for fighting.
It’s not like that!!
The Beast Master is incomplete… so why is something like that being sold at a duty-free shop?
The antenna of Rokushou is the only one that has a great compatibility with the stag beetle medal, and it also encourages part exchanges, right?
It’s too blatant, but…
This is strong.
>>96Hey… isn’t your shuttle run a bit slow?
>>100Use a rabbit.
>>96I’m just recklessly going at it, except for my left arm, so it doesn’t really matter… If I use my head, I can usually take out an opponent easily…
>>96It’s strong, but the heat output is too high, making it too slow…
>>104That’s why we’re using rabbit parts for rapid charging.
>>96Is it not Samurai Saber?
The head scissors from number 1 can fight well enough, regardless of the head.
Stealing medals in the communication robot is actually similar to the way Pokémon trades work; only the side that was recorded could be erased.
I was using that to increase it.
If you don’t forget the timing, it’s not that difficult to go to Shinobikku Park and the Robo-Robo Secret Base, right?
The pages of the green strategy guide are all over the place, so it’s really hard to read.
Power 99
I missed the Nae-san ending even while looking at the strategy guide, so I’ve never been there.
>>109If I mess up the order of the parts I give to the teachers, I’ll lose the increase in favorability, and it’s just frustrating.
With 2, it turned into a blackmail attack hammer…
Is it correct that the destruction actions in Sacrifice, or rather up to 2, are treated as shooting?
It seems like the firepower has been enhanced even in a simultaneous volley.
I desperately wanted the Shinobi and Dragon Medals featured in the strategy guide, but it didn’t include how to obtain them.
The strategy guides from that time were unreliable.
>>114The Medarot characters and strategy perfect book I have contained quite a bit.
It was written that you must not enter the women’s restroom and that you should not choose “no” in conversations with the two, except for ED.
>>114It was on the Bonbon.
I was featured in a magazine, but when I was a kid, I never got to see either the Kirara ending or the NAE ending, so I couldn’t get them.
>>121There are also 2 different endings, Arika and Karin, but if you don’t know, it’s impossible, and once you enter a women’s restroom, it’s over. The entrances to the men’s and women’s restrooms look the same from the outside, and since there is an event where you can buy pictures of Karin-chan in the men’s restroom, I can’t avoid going in…
The random medal GET feature in the communication robot bottle really doesn’t make any sense.
How many times do I have to redo this? It’s too much of a struggle for my friends who are helping me.
The Goldfish Bowl Roborobo Squad is quite charming, isn’t it?
I wanted to be able to avoid combat without using consumable items.
>>117Why do we need an item to refuse when it’s a serious robot battle based on mutual agreement…
It’s surprisingly one of the top-tier broken items in the story, yet you can easily buy it at the convenience store, Dr. Study.
Is there no compatibility for level 1 medals, so the only difference is in the initial parameters?
>>122I don’t understand what you’re saying, but there is definitely compatibility and skill level.
>>122There is a really strong compatibility.
The fighting of stag beetles and the attack of rhinoceros beetles have an incredibly large number of target parts.
I liked how the first generation had special combinations like the ghost of Black Mail and the samurai’s punch beam, which gave it a sense of uniqueness.
The mask data itself is fine, but don’t mask elements that directly affect combat.
>>126Pokémon is saying that too.
Nae is literally an angel, but
I can’t abandon a girl who likes me and comes to confess, even if I’m a demon.
So I’m always the Devil Medal.
From around the middle of the game, I feel like it’s fine to just use Tamano Lee and Aim Shot Missiles.
After all, having penetration is too strong!
Even just the propulsion system installation and construction is remarkably complex, and the fact that it also affects defense, evasion, support, and interference is insane.
I still don’t really understand.
If I use my knowledge from the internet to play now, it seems the game would change.
I feel like Sekizo’s legs were sturdy and convenient to use.
I used to farm my proficiency by turning Kirara into a Daruma.
A few years ago, I saw an RTA video of Medal 1 on Nico Nico, and that was when I first learned about the encounter cancel command.
The vehicles are certainly strong, but the tanks are also incredibly powerful.
For some reason, I easily avoid it.
I thought that being reckless and using beams was the strongest, so I became a Samurai believer.
What I understood back then was that revolvers are garbage.
I had the impression that the right hand couldn’t use techniques due to the disadvantages of being reckless or aiming directly, so the power of the Flexer Sword, especially with the right hand!? The impact was incredible.
>>141Maybe the death bomb and devil hand.
Since the specifications allow for leveling up all proficiency levels up to 2, it can still fight reasonably well when equipped with the Flexer Sword Metabee, so it’s both a problem and not a problem.
The demon’s disgusting frog is intensely burned into my brain.