In the first half, you can’t obtain the Volganon of Flame A.
Once you become a margin knight, you can have Wind and Thunder up to B rank.
It’s enough to use the Elwind that Levin passed down.
>>2Well, even if I could use Volganon, Thunder would still be better.
Let’s sell fire magic!
The wind is light, but fire is heavy…
>>4What do you mean by “magic is heavy” in the first place?
>>129Carrying books to fight must be inconvenient, right?
A flame that is just heavy without any change in power.
>>5The strongest wind is advantageous in the three-way standoff!
>>15Since I don’t have a physique, isn’t it just a tie because of the weight canceling each other out?!
Well, that said, Emperor Farafraym is really scary.
It’s just that Alvis is strong.
>>69The castle’s corrections and the Faraflame are also in sync, so it’s not just that Alvis is strong.
It’s quite tough to not be able to use anything other than Fire for a relatively long time.
>>6I’m going to buy Thunder in Chapter 2!
The blood of Welthmar is crying.
>>7I discarded the honor when I bought Thunder.
>>7This bloodline is messy and cursed from its founder…
I can understand that Elfire focuses on power, but Fire really has very little meaning in its usage.
When Chapter 2 starts, buy Thunder.
When Chapter 4 arrives, buy Wind.
Once Levin obtains Folseiti, he will receive Elwind.
Why did you make such clear distinctions between strong and weak?
>>12As can be seen from the distribution of the artifacts, the sword wind is strong for allies, while the axe flame is weak for enemies.
>>14But the axe has a higher power compared to the sword spear, while fire doesn’t have even that…
The essence of Vertmar’s blood is not fire magic aptitude, but rather a growth rate modification.
Fara’s magical power adjustment is at the top among the 12 Holy Warriors…
Class change to riding a horse is too strong.
>>17It’s tough getting on a horse, so please forgive me.
If Faraframe were light, no one could win.
Everything except the margin night limit is strong.
>>21Therefore, I think that the combination of being easily able to hold rings, the variety of weapons and their breadth, along with Arthur’s relatively versatile use, makes this unit one that allows players to express their individuality easily.
I think Azel is better than Finn for holding the speed ring in the prologue.
It’s amazing that there’s no correlation between weight and power at all.
It feels like Azer, not on a horse, can’t really do anything about the speed ring issue anymore.
>>24I want a leg ring.
The growth rate of magic power and speed is relatively high, and it has follow-up attacks.
Since you can’t obtain Flame A in the parent generation version, it’s better to throw away the image.
Anyway, we can’t start unless you ride a horse, and it tends to make you hold the elite ring.
I want to change classes before finishing chapter 3.
By the time we get to the blue flames, the wind has been weakened to the point that it feels excessive…
I don’t know if there are flight-type special effects or not.
I want to raise my level a bit before the pirate hunt, but it’s quite problematic how difficult it is to win in the arena.
Why is fire heavy?
A man who is constantly troubled by the weight of the fire and the low level of his skills.
Maybe it’s to make it easier to defeat when used by the enemy…
The axe is also finished, but Rex is strong.
>>34The first half aside, hitting with the axe in the second half is tough.
Are you saying that being born under the flag of the “Roter Ritter” is like a punishment game?
If you play evaluation matches, having a speed ring can significantly increase your win rate up to chapter one in Ymir.
It’s impressive that there’s a decent chance of winning against the shark.
It’s nice that magic power and speed are steadily increasing, but my skills really aren’t improving.
Prioritize handing over the rings to get on the horse quickly.
Riding a horse while holding that makes it feel even stronger.
It’s true that there are a lot of games that feel like a punishment game from the moment you’re born…
Spear and flame are clearly weak.
>>40The spear is still good, right?
The axe is so heavy that it doesn’t hit, and it’s weak against swords, which is really hopeless.
>>40By equipping the Pegasus with a hero’s spear, it performs well to some extent, but in reality, the spear is the weapon that is the least effective in terms of gameplay…
>>74Unlike the axe, which has Rex as a crucial pillar in the first half, there aren’t many situations where the spear is actively used.
The book of fire magic is about the size of a phone book, while the book of wind magic is about the size of a doujinshi, I wonder.
>>41It’s the same weight as an iron spear, Fire.
It’s quite tough.
Azel has the strength to become an ace in the army.
It’s really amazing that there’s no advantage due to power in this rock-paper-scissors situation…! That’s how I felt back then.
>>44Thanks to that, the balance is set so that you can clear it even with a commoner play style…
The flame is considered a lower-tier weapon for the early game in terms of game balance, so it’s not really that unbalanced.
The axe was somewhat reassessed in Thracia, but it clearly started getting stronger from the Fire Emblem: Fates.
>>48Even with the seal, Gonzales is here, and if anything, Geese was also pretty strong.
>>65It’s convenient for characters like Deek and Red-Green to hold a hand axe, right?
>>65It turns out that those guys are strong, like the berserkers in the mountains.
>>71No, Gonzalez’s strength lies in being able to break through by forming support with strong opponents.
The mountain’s blessings toward Galette are astounding, more than toward those two.
>>48It’s already top-tier from Thracia.
I wonder if a rock-paper-scissors was necessary.
>>49If there aren’t any, a few strong ones will get even better from the start than they are now.
>>52In this game, if you’re just trying to clear it, you can manage by having Sigurd charge in.
>>49I think there is some meaning in eliminating the option of opposing Alvis with the invincible Forseti.
>>49It’s helpful when fighting Thor’s hammer with Forseti…
It can also be said that only enemies that can be fought perfectly with either an axe or fire appear.
A sword is strong against an axe ← you can tell because of the agility difference.
A spear is strong against a sword ← You can tell because the reach is different.
An axe is strong against a spear←?
>>55It’s not that it can’t be caught by the柄部分.
Magic types can have all three attributes up to B without any adjustments, so if you discard your fixation, it won’t be a problem.
In the social games I play, the order is Fire > Lightning > Water > Fire, so I had a hard time re-learning it.
I wish Azel would become female.
>>59If that’s the case, Eda won’t come to help, and Rex will be gone too…
>>66Isn’t it okay to go help my important female friend?
Thunder is quite heavy too, but even so, I feel a little touched when switching from Fire.
In the end, I end up using fire extensively.
If Azel takes on the role of giving birth, then I’ll have my son inherit Dozul and my daughter inherit Weltmer…
The fully grown Gonzales has just about the strength that is a little shy of Forseti.
When I take a good look at the face, it resembles Julius quite a bit, as expected from a relative.
>>75Isn’t Yuria more similar?
Concubine’s child
The very beginning may give a bad impression because it’s the Axe country, but there’s still plenty of opportunity for the spear.
Rex becomes strong enough to be ignored by enemies if he levels up too much.
The enemy’s weaklings are wielding axes, so spears are generally at a disadvantage.
Once Fee is able to use a sword properly, it will be fine to use the sword, right?
Even if they say the axe is weak, I can only imagine Rex swinging the hero’s axe.
I don’t feel much weakness.
That said, there’s nothing I can do about the second half, Axe.
If the hero’s axe Rex is strong enough for it to be safe, then wouldn’t it make sense for the hero’s spear to also be strong enough to be accepted?
>>86Rex also has strong superiority in the main body.
The hero-type weapons and Dime Thunder-type magic are a bit too lawless.
That said, Rex’s character rank differs quite a bit depending on whether he knows the hero’s axe.
If you can swing the hero’s axe against some enemies, then that’s definitely strong.
If you hit Johan with a spear, it’ll somehow work out, and it’s better since he’s on horseback.
Yoharva is too tough until you can use a bow.
>>91That said, since I won’t use either, I’ll choose the one with a decent personality, Yoharva.
>>100You can fight in the arena with a killer bow, you know…
>>100Johann is decent except for his phrasing!
The fact that Johan is almost Rex and Oife is almost Sigurd shows the difference in gameplay between the first and second halves quite well.
Rex can survive without the hero’s axe thanks to his elite skills, mobility, and resilience…
Starting on horseback and getting double experience points from the beginning is already a considerable advantage.
I used to use a spear normally, but I guess it was considered weak…
>>95It’s kind of heavy, you know.
If it’s a unit that can use both spear and sword, it generally feels like they would mainly use the sword.
If you can skillfully differentiate between the slender spear and the hero’s spear, you’ll be strong enough.
The sword is too strong.
>>99Wayu: “…”
The spear is weak, or rather, the advantage of the sword is too strong, making it feel not much different from the axe.
Well, is that weak?
It’s the fault of Gae Bolg not being impressive.
What was your name again?
For example, a princess knight who can use any weapon.
I have a memory of holding surplus silver arrows and a silver axe.
>>104There are quite a few bows in Master Knight.
Despite the high performance of the weapon, there are few users, and both those who become Master Knights have extremely strong power.
Yoharva casually farms the arena, picks up the citizens of Seti, levels them up to 20, and equips them with Killer Bow, which is hassle-free and great.
Let the hero’s axe pass directly to Leaf.
>>105Rather, I want Leaf’s ultimate weapon to be the Killer Bow.
A spear that has a bad reputation for struggling against mountain bandits in a three-way standoff.
It’s heavy, but not as much as an axe, and the accuracy isn’t as bad as an axe either.
Axes that can take advantage of the sword and turn the situation in their favor are treated like trash.
A spear is essentially something that has no disadvantages.
After the proper time, the axe is just too scary.
If Kyuan had a pursuit, my impression of the spear would probably have been better.
Well, the balance adjustments are all over the place, but if you ask if it’s a bad game, it’s still interesting, so it’s really a strange game.
>>111I think the balance of this game is designed around the core issue of struggling with making children.
Designs that achieve a balance between performance and emotions without an optimal solution are quite intricate.
I like crazy guys like Johan.
>>113The fact that he might be acting with some sort of ulterior motive in his conversations with Brian and the dialogue at the ending gives off a kind of unsettling and eerie vibe that I don’t like.
>>120I like it there.
They’re good guys, so Johan Yoharva doesn’t die in any manga version.
When you’re doing a holy war, it makes you realize that it’s not necessary to balance the weapons, right?
As expected, let’s lighten the fire.
I think it’s not just unreasonable, but rather intentional to make the swords stronger and gather them on our side.
We have three sword artifacts, and they’re all for our army.
So, the troops unable to wield swords are at a disadvantage.
It’s easy to understand that the first enemy is the axe army.
It’s terrible that being heavy doesn’t necessarily mean it has great power.
Though Johan dies, love does not die…
The drone is quite powerful relative to its weight and almost certainly has usable units, making it strong.
>>123Since I’ve become friends with Teenie, I’ll give you Mom’s throne…
Can’t buy it…?
It started like that at first.
The axe has high power when it reaches silver, even if it doesn’t hit directly.
Magic is standardized in power, so fire is inevitably…
Yoharva is a valuable ally crab-walking unit.
I think the system is meant to use various units in a balanced way for the rock-paper-scissors mechanic, but it hasn’t been utilized at all.
While vividly cutting down bandits with a sword, it contributes to creating a flavor of a battle that is on par with swords and spears.
I think that’s fine in the game called Fire Emblem: Genealogy of the Holy War.
If necessary, by rolling a critical hit, it could become a good partner for Leaf or Lachesis, you know, with the axe.
In the case of Lachesis, you need at least 50 stars.
I’ve been playing it on Switch lately, but isn’t it really hard to do multiple rounds without any rewinds?
>>130Sounds good, right? It’s a game that takes about 70 hours a week, you know?
>>130Yes
>>130If you start saying that, it’s true for most old games…
I wonder how I was able to do that for so many weeks back then…
>>137I think there aren’t as many types of games compared to now.
>>144By the standards of the time, it was incredibly well-crafted… and there weren’t any games that could be compared for balance either.
>>137This time, let’s go with this coupling!
>>130Every turn save is probably like a rewind.
Seriously, CCC.
Specialized Magic Type B
Was that correct?
Tiltyu starts as a Thunder Mage, so she can use Throe from the lower tiers.
Tiny can’t be used because it’s a merge.
I want double speed rather than rewind.
The holy war really has a long enemy turn.
You had to do 16 laps to see all the OP demos because they changed with each lap…
You can save at the turn head even with this, so it’s quite lenient.
Even though there’s no rewind, I used to reset while carefully assessing the growth of the units, and I often think about how I did that.
The dirty blood of Freeji is diluted by Levin.
>>142You abandoned the woman, didn’t you?
The devil.
I’ve been playing again recently, and the rewind feature is way too convenient for avoiding the bug where you don’t progress in the arena.
>>145I can’t believe that existed… I won’t forgive you…
>>158It’s easy to understand that this bug occurs when the HP of characters with a growth rate exceeding 100% does not increase!
There is still an undeniable charm in slowly developing characters and weapons.
The distance between castles is roughly long, and the lack of automatic movement is gradually becoming difficult.
I actually quite like moving people who can’t keep up with the horses.
⭐︎ I really like the system, but it’s disappointing that it hasn’t been carried over to the subsequent works.
>>149Tearing Saga is exactly that, but is it unfair?
>>149Tearing Saga!
>>149There aren’t many works where there are so many enemies that you can constantly take out 50 of them, and the fact that it’s not easy to pass on equipment is part of it, along with various other reasons.
Leveling up and finding a partner is really tough.
Leveling up breaks my spirit more than the main game.
>>154Let’s do it as commoners.
The parent generation just charges in with Sigurd, so there’s no need to level up, and there’s no need to do any pairing to bring out commoners.
Even if there are star systems, the skill of a finishing move itself doesn’t go to waste, so it’s a good system.
The well-balanced nature of Leaf’s continuous pursuit and special moves.
But pirate hunting is fun…
The pleasure of having more powerful weapons increases…
>>157It’s like saying that Dew can earn here by picking up the Sword of Wind over there.
Mr. Johan has said many times, but I believe that if it wasn’t an ambush, there was a higher possibility of being chosen for combat strength compared to Va.
If it were a special move or anger, it would have been considerably strong.
For now, if it turns into a match where the level goes up in the arena, I’ll just press B repeatedly to reset.
Playing as a commoner tends to rely on the sleep sword glitch when defeating certain boss characters.
The image of Bolganon is held quite a bit by the castle bosses.
I have to raise a silver sword that has sucked the blood of pirates for Lady Ceris…
The fighting emperor Daichi’s Ken Bun Bun is trash.
>>167The Baron Emperor in the arena is all trash, so it’s okay.
Is it just me, or do these guys have an unusually high activation rate for their big shields?
The motion is also long, Bolganon.
Is it the Zeus from the arena? Do you have it?
Bolgannon has an image of a queen.
>>169Is it Hilda?
The delay of the large shield is really frustrating.
>>170I loved the sight of Arthur scattering lethal drones while the Baron Regiment guarded with a large shield, it was such a desperate scene.
The high-mobility decisive weapon called Forluther.
Before being weak, if you have no mobility, you will be eliminated…
If I had known in advance, I could have managed it somehow with waiting or rearranging.
Azelake
For Arthur
Balsetti
>>175What will Edin do?
>>181Eidin is stable in Midgard.
>>185Leicester isn’t that great, but the advantage of being able to carry a strong bow into the early game is quite significant.
>>185It’s super stable because it has a tracking ability and can inherit the bow’s pull.
>>175The one where Delmood becomes a magical swordsman.
The skill is crappy.
>>182Skills will be significantly covered by class change.
Nanna doesn’t grow, but…
>>182With the CC bonus included, 17 is guaranteed and has a growth rate of 30, so it’s quite feasible.
Nanna’s skill is useless, but it’s fine as long as I can swing the staff.
The second Chagall also had a Bolganon.
Hilda is about Alvis’s cousin, right?
I remember that the leaf itself had a strength like a divine artifact.
>>178It’s nice that magic defense can be gained through class change.
The Master Knight is too stingy.
>>180It’s mostly a generic class for enemy bosses for capacity reduction.
Nanna can just wave her staff around…
The rescue warp and various other functions can all be used on horseback, which is a bug.
Nanna works regardless of who her parents are.
Leaf is strong just by being able to use rescue with that mobility.
Moonlight Patty turned out to be quite active, contrary to what I thought was just a hobby.
>>193It’s not just a hobby; it’s quite serious, including the fact that Fabarl can utilize Ichiba.
>>196It’s nice to have a parent who can help you develop your skills.
Finn and Eidin are great.
Chapter 6 is about the iron bow, and chapter 7 is about the steel bow, but all four family members are healthy and happy.
Aira is so strong that she struggles with who to pair up with.
>>195That said, considering combat ability and ease of integration, Jamuka stands out above the rest.
>>195It’s Aadan, it’s Aadan.
In Chapter 2, we both had some free time, so we tried doing Dewey-Ira.
Well, the money of the younger generation will become saturated, right?
>>200I’m going to spoil my partner.
Furthermore, becoming an infantryman with a greater role makes the Ayra × Claude combination quite enjoyable.