
It should be certain that the number will increase every time in the Three Great Families.
How different is it?
There is too much water.
Insects are not many because they are used by weak trainers.
Fire combinations tend to become something strange as living beings.
There are plenty of bugs, fish, and birds around, but fire is not like that.
The journey in Diamond and Pearl has too few fire types!
It’s surprising that Esper is the fifth most common.
Is the most common thing water?
Insects have a semblance to the original concept behind Pokémon.
I wonder why there’s so much water.
Is it because I like fishing?
The fairy was added late, but it increased afterwards, so it’s not too bad.
Aquatic creatures tend to be roughly categorized as water types.
Grass types are a different ecosystem from plants like grass and trees.
Water, Normal, Grass, Flying, Psychic, Bug, Poison, Fire, Fighting, Ground, Rock, Dark, Electric, Ghost, Steel, Fairy, Dragon, Ice.
It seems to be in order.
I wonder if the official team thinks there are too many Water types, as they have increased the number of non-Water type aquatic creature motifs.
Water is everywhere…
Grass types are abundant because grass is found everywhere.
I’m in second place in Normal.
It feels like it should be normal, but I had the impression that there was somehow a lack of it.
Even if I try to place it in the wild, fire feels kind of special and seems difficult.
I feel like I could mass-produce Ghosts by combining them with anything.
Ice types naturally have a narrower living area…
Normal is often associated with flying.
It feels strange that the ones who burn grass often come out from the grasslands, so it seems like they tend to appear more in caves.
Is ice less than dragons?
Both give the impression of being in the final phase, though.
Electricity has many interesting things.
Are the insects increasing by two species each at the beginning?
The thread picture is of a Charizard, so being a fire type is sexy, right?
Ice has a strong range as an attack move, so it seems like it can’t be released in the early game.
Isn’t it okay to start from the snowy mountains once in a while?
There was a region where only the three noble families and the Ponyta line had fire types, right?
I feel like the electricity is filled with coils and things from past works.
There’s also Pikachu.
Consider the distribution of Sinnoh’s fire and Hoenn’s ice…
The Fire type in Sinnoh changes circumstances between Diamond, Pearl, and Platinum…
Since most of it is based on real living beings and environments, it’s no wonder that there isn’t much fire.
As for fire, it’s not a big problem even if there’s little ice.
Sinnoh is a snowy region, so there are few fire Pokémon.
That doesn’t mean there are many Ice Pokémon…
The dragon has a two-stage evolution and has gained popularity as a legendary Pokémon.
Monsters that use the power of ice are quite rare motifs in kaiju movies and mythology.
Water learns freezing beam…
It’s somewhat surprising that there is less ice than those in the fantasy crowd.
In reality, most creatures live in the sea.
When you manipulate low temperatures, it immediately gives off a strong character vibe, so it’s difficult to find a balance.
Hey, don’t shoot the freezing beam so easily!
Jirachi, Starmie, Amoonguss, Solrock, and Lunatone.
All Pokémon related to space are lumped into the Psychic category, right?
Is it because of the concept of beams that there are too many who learn freezing beams carelessly?
Aren’t we going to create a space type soon?
As expected, rice and rocks go together in that order.
It seems that in the first generation, there were more poisons than water.
River water Pokémon
Wetland Water Pokémon
Water Pokémon by the seaside
Water Pokémon in the sea
There are all kinds of people…
On the contrary, the Isshu region is facing a serious water shortage.
The balance is well-separated, but I don’t really understand the reason for separating the rocks and the ground at the beginning!
I feel like Espers have a mysterious attribute.
The flame gives the impression of having limited freedom in design direction.
First of all, there are many living creatures in the water on Earth, so ideas for water types keep coming up.
There are no living creatures because of the flames…
The idea of a goldfish that is a ball of flame like Eevee was good, but it becomes too mystical and you end up needing to use legends or semi-legends…
Sinnoh gives the impression of having many Psychic-types, but it’s probably because of the Dusknoir line and the Floating Super Single Four Musketeers.
Early poisons tend to be used in combinations for now, and there are quite a few single types as well.
I think it means that it’s normal in the sense of being close to a real existing organism that doesn’t fall into other categories, but in recent years, it’s become less clear.
Even though it’s a variable type, the creator god has become normal…
Espers have a cosmic attribute.
It’s a Kiteruguma and a Normal Fighting type, but…
I don’t understand what makes it different from other fighting units.
It’s surprising that there is the least amount of ice.
Because dragons are making money from legends?
There are also some ice types with fewer than 2 evolutions.
Dragons can earn money as they are almost guaranteed to have two evolutions in almost every generation.
Looking at other Normal-type dual Pokémon, Go Goat is rather an outlier.
Even though Yorunozoku has a strong Esper vibe, there’s no Esper.
I think the rock and the ground should be integrated, and it might have been better if evil was represented by darkness.
Cosmos, Meteor, Comet, and Meteor Shower, the universe changes its type too much based on mood.
It’s so mysterious that a psychic takes up one spot.
Ice has a habitat…
Normal mammals are too noisy for Oliva…
Bambadoro will also turn into mud.
Ghost, Steel, and Dragon are strong types, so they’re narrowed down, and Fairy is a new type in itself, but somehow these Ice types are just incredible.