
You must have been cute back then.
I wish my voice had been lower.
>>2
The voice might have been nice to feel a bit more settled after going through 4.
Yeah…
This hairstyle is good.
The new hairstyle is a bit strange, but when it’s old-fashioned, it’s super cute.
This design is really good after all.
Thank you, Akiman.
You don’t have an African look at all.
This is going to make you angry.
Your voice has become youthful, hasn’t it?
Too blessed with a good body.
Shoulder width is amazing.
Isn’t the butt in outfit 2 too erotic?
Is this allowed in the Reiwa era?
I feel something similar to Hideyoshi’s diplomacy…
Your limbs are too long!
It seems to be about 2.5 meters tall.
Healing
As expected, there was healing in SA2.
I didn’t think it was multiple choice.
You’re more of a pervert than Mai.
I knew it was this way after all.
The imbalance of the body is amazing, regardless of the face.
Well, this has been the case from the beginning.
In the end, is there really healing?
>>21
Honestly, healing that can’t be spammed has no meaning.
There are too many tall women; let’s show some diversity.
>>22
You should bring out Akira to balance it out.
The healing was crazy in its own way.
I heard that there were other crazy invisible mid-lows during the time of Street Fighter 4.
>>23
4 Elena’s hit detection is strange, and everything is broken.
It doesn’t seem like there’s any use for healing unless it’s right before time runs out.
>>24
Since they are a character with a long reach, it seems like they could be utilized effectively if done right.
It feels like they just turned the illustrations from the time of the old Cos into three-dimensional form.
The new hairstyle is really ugly, so there’s no choice but to go with the old costume.
It’s too different from the 3rd’s face! There was an anonymous person who was angry about it, but isn’t it still made quite faithfully?
>>29
The old costume is just the same, right?
It depends on the amount of healing recovery.
The drive gauge has also been restored.
I feel it’s rare that SA1 only has invincibility during jump attacks.
I didn’t expect you to come dressed like the old cosplay character.
Did you not hesitate?
>>35
I’m grateful that they didn’t back down at the point of Cammy.
In Street Fighter 4, if you back away, there are really long mid-range options, making it hard to get close, and when you shoot a projectile, they can build meter with a focus backdash and heal, which was really tough; but outside of 4, it’s not something to worry about.
It’s a really well-made game, except for the fact that Chun-Li is ugly.
>>39
This is already Zico…
>>39
That’s nice…
>>39
I’ve been a user of Elena since ancient times.
>>134
It’s not strange for me to be here!
>>135
Well, it felt like there were quite a few people who have been using Mai seriously since before you were born…
Is it okay to use Elena’s butt today?
It’s a nice ass crack, isn’t it?
When it becomes an old costume, it gets better reviews, which means the new design isn’t good, right?
>>44
It’s not bad, but it doesn’t look like Elena.
>>44
That hairstyle is simply bad.
I want to enjoy this large body to the fullest.
I was thinking, “Since the ‘Street 6’ logo appeared in the play trailer, is this the end… Healing is definitely going to be removed, it’s crossing a line!” when suddenly…
I feel like I’ve been toyed with by the production team, like a setup for the next installment of a horror movie.
>>46
When it was Akuma’s turn, I wondered if there would be no Shun Goku Satsu with the logo?! At that moment, they mentioned “one instant thousand strikes!” so Capcom thinks that Healing has as much power as Akuma’s Shun Goku Satsu.
>>67
It actually exists.
The old costume is too well made.
I was a bit fed up with the Josuke school.
This type of technique is boring.
>>48
Using it is fun!
Oni’s friend
By choosing to do it in the second cost, it’s safe to say that’s the wrong decision.
>>51
That’s fine if it’s free, right?
>>68
Outfit 2 can be acquired in the game.
>>68
Is this guy just talking big despite not having experience?
I had the impression that it wasn’t that great as a Roland hairdo.
A hairstyle can change so much, huh?
Guys really like girls with big, sparkling eyes, small faces, slender bodies, and large breasts, don’t they?
>>57
Is there someone who hates that!?
I guess the operation is difficult after all.
The Ultralink gauge and healing were too well-synced.
Is it safe if it’s multiple choice in SA2?
If it has a realistic performance for bullet dodging after seeing it, it seems really strong.
It seems that Tundra Storm will be active.
Having a body line makes it easier to see the motion, you know?
Because I was reading Batoo-ki, I understood well that the usual thing is JOGO and that I use Habojiahaia a lot.
There are also techniques that make you feel like you should remove the bullets.
I wonder if the era of ammunition shortages and headwinds is coming…
>>69
It seems that just having a low posture and dodging doesn’t mean there is invincibility during the shot.
I think the one who has a projectile that crawls on the ground will take the next era.
>>78
Juli, huh…
>>78
It says in the blog that there are invincible tricks.
>>69
There is a possibility that the level will be adjusted so that you can escape after seeing other characters’ bullet movements.
>>69
It seems that the bullet evasion ability is part of a movement technique, and then it appears to branch out into an attack, but I wonder how well it functions as bullet evasion.
I wanted a character with strong bullet evasion because the bullets are consistently strong, so I hope it’s powerful.
Are you going to do the pose with one leg standing and legs spread apart?!
My bangs are thin, and the zebra pants are uncool, so there’s no reason to choose a new costume.
Outfit 3 is a Japanese sailor suit, and from there, Sakura is implemented.
I always end up creating a brown-skinned, silver-haired girl in character creation games, regardless of Elena or anything else.
If healing is okay, could the implementation of El Forte be near?
>>76
Elena and Mai are cute and sexy, so they are forgiven for swinging around their ridiculous techniques.
I think Elforte should not be forgiven for making food that looks like a stinky, panty mask because it is disgusting.
>>89
Since both Elena and Mai are not allowed, it’s better to participate in the conversation after playing the game so you won’t feel embarrassed.
>>95
If you genuinely think this text is talking about performance at the beginning, then you haven’t read the context, so I think it’s better for you not to participate in the conversation.
>>121
It’s tough to hear someone say that, as if they think it’s amusing to trash Forteboro.
>>126
One!
This is really intense for spreading my legs and guiding attention to my private parts.
Is there really someone who is so out of touch that they are buying that cosplay for money…?
>>79
The world tour is sold out…
>>79
If you think of it as buying time…
The world tour is quite long.
>>79
Did the Zumpass holders not come in there?
>>92
It’s truly a sign of being uninformed for someone to pay for a costume that can be obtained for free, especially when they don’t even use all the characters.
>>79
You’re a free person, huh…
The voice is a bit too muffled.
I feel that the resemblance to the illustration from the 3rd is quite high.
Is my voice a bit too cute?
I thought there could be quite a bit of differentiation in healing if it was for D gauge recovery, but I’m wondering how it works for health recovery in a game with damage levels like Street Fighter 6.
When do you prioritize recovery over damage?
>>91
When you can overturn it with the recovery just before time runs out.
>>91
When you don’t want the opponent to enter the CA zone.
When you want to disrupt your opponent’s lethal line.
“Or something?”
>>96
Intentionally lowering the damage to prevent them from entering CA seems to make our health recovery a bit stronger.
>>91
I think it’s a distinction similar to Jamie’s SA1… In comparison to drinking levels, I believe the priority for stamina recovery decreases.
>>91
When I’m at low health and I don’t get lethal damage but end up dying from a clash with a light punch…?
In Ultra 4, the Ultra Combo gauge fills up with health.
It was too compatible with healing.
Street Fighter 6 shouldn’t be that chaotic.
In Street Fighter 6, the female characters have pretty faces, but their hairstyles are really bad…
The butt is undeniable, but I dislike it because long arms and legs are scary.
As the 3rd faction, I’m curious about how strong the round arch is.
The problem is that healing was too much in sync with the revenge gauge system of Street Fighter 4 rather than just recovering.
Just by watching the PV, I felt like I didn’t want to deal with it.
Seriously, we won’t run out of time, right?
I think it’s a good thing.
I want to see a nightmare El Forte crawling around the screen…
Anyway, it depends on the amount of recovery.
I haven’t heard the term “information weak” in about 10 years.
>>108
It’s a bit tragic that he is an old man who uses the term “information weak” and is reluctant to spend even a small amount like on a Zumpas.
It’s a two-gauge skill, so I don’t want to use healing unless I’ve won one round.
I understand that the world tour is painful, so it’s understandable to solve it with money.
>>111
Well then, don’t complain.
>>117
Well, I don’t have any complaints.
At least buy a Zumpass, how much are you struggling?
The motion is noisy! Be more calm.
>>114
If she’s calm, then it’s not Elena.
So far, the only dissatisfaction is the oddness of the voice.
You won’t understand the performance until you actually come and see it.
It seems that even in the thread I stood up in the morning, there was a lot of noise about paid cosplay, but nobody pointed it out, so it seems there was a misunderstanding.
It seems that with the introduction of the mallet smash as a derived technique, there won’t suddenly be a mid-level hit that comes out in about 15 frames during a match.
Don’t turn your eye away from 1.
>>123
Let it go unnoticed.
Isn’t it the idiots who criticized Capcom by treating Arecos 2 as a paid game?
In Street Fighter 6, it seems like the drive gauge is more important than HP, so if it’s just about recovering HP, well…
>>130
If you recover 3000 stamina and fully restore the D gauge, you can do it.
>>147
Jamie is throwing up.
>>151
(I guess I drank too much…)
>>151
Jamie is annoying, you know.
It can’t be helped.
>>151
Don’t vomit.
Drink more.
There are likely users who buy Street Fighter 6 but don’t know about Bosh.
>>133
Despite having many appearances in merchandise and collaborations, and quite a high popularity among women, right!?
>>137
The popularity of women who emerged.
>>143
What do you dislike?
So you’re a man, huh?
>>133
It feels like I only know the person’s name.
>>133
I’ve been checking the profiles of my opponents, but there are too many people with 0 hours in the World Tour.
It’s fine to solve it with money.
It’s foolish to provoke without knowing that you can get it for free.
It feels like whether to take damage in SA2 or to recover health or D gauge.
I like the new design too.
In the end, since we are also creating the old design, we can take as many risks as we want with the new design.
When do you use Elena’s aerial target combo?
Actually, it seems that there are quite a few long-time Elena players from Street Fighter 3.
With the implementation of Elena, various characters’ bullet escape techniques have been enhanced, so please let Guile and JP perish.
I wonder if Leif is going to be playable…
There was something there, right?
It’s someone who gets caught up with anti-social forces, right?
>>150
It is an international NGO.
>>178
You’re a terrorist, right?
>>182
Terrorism is the worst… Ken Masters!
>>178
If I try to reuse SA2 with full effort, about 3 times at most?
>>152
It’s not impossible to charge up to SA3 in the first round, and if it’s maximum, you can probably reach 4.
>>180
In the first place, recovering also replenishes the gauge.
While moving normally, gradually fill the revenge gauge with Sebi Backstep, and once you take the down, heal.
What a cold strategy it is.
Elena from 4 is often misunderstood as if healing is her main trait, but she simply has healing because she’s a strong character.
>>155
“Isn’t it too much that there’s always someone like you who has that kind of move?”
>>177
“Hehe, ‘tradition’.”
Because their style is so crazy good.
I’m also interested in so-called everyday outfits.
I’m an experienced Elena player who used to play in the coupe.
Without breasts, he looks like a handsome man.
>>160
Originally, beautiful men and women have faces like that.
New players are confused by the implementation of Robo Shu.
The eyes are a bit scary.
There is a theory that healing cannot accumulate for free this time, so it’s not that significant.
I know it’s not well-received, but I like Chun-Li in 6.
>>169
To be honest, I’ve really gotten used to it.
Give me a short bob hairstyle please.
The butt tab is shaking.
It’s shaking a lot.
It seems that sa2 is used instead of 3 during times when the value of healing is high, rather than being used in a rotational operation.
Whether or not you’re watching the Bush explosion also changes your impression of JP.
That guy is a real old jerk.
>>174
It’s not just JP, but Luke’s reaction is too cold as well.
Was he really a disciple?
>>187
I really feel like I was only an apprentice for a moment…
>>174
Ruuuuuke seems like a good teacher when watching the world tour, but when you only see him in matches, he just looks like an annoying punk.
>>202
Hadouken!
I want the Year 2 version of Cos 3 soon.
More than that, make Kimberly cute.
The feel of the voice seems to match the old costume better.
Simply put, it’s strong that Elena has a long reach and can play both mid and low.
>
Mhohoho
If the reach is long and it’s only mid to low, it feels too bland to be put into a game with parry mechanics, so there was probably a need for healing elements.
After getting furious and attacking due to a botch, I, who later joined JP as a disciple, is way too much of a psychopath.
>>193
No one can dispute that I’m the craziest guy out there.
I haven’t played the previous series, so I’m not sure, but was the healing SA really that strong?
>>194
It’s 4, you know.
Not that much in 3.
>>194
4 recovers using a gauge that builds up by taking damage…
Is it going to be 1000 damage and 2000 recovery or something?
Have you already declared that you will use idom?
Cosplay 2 is cute, but cosplay 1 makes the face look bad.
I thought the influence of hairstyles is amazing.
All I can feel from the reach and mobility seen in the PV is a bad premonition.
Is it a new costume or something…
But when I think about recovering to have health comparable to Zangi, it gets me really excited.
There were Joss schools and kicks that seemed to have weak judgments at my feet.
The probability of being treated as an unpleasant character after release seems high.
Indeed, the voice feels a bit too young, almost like a middle school character.
It’s fine that Luke’s apprentice, who lost his father in a suicide bombing, becomes the perpetrator of a suicide bombing and dies.