
The latest environment is 150 on the second turn.
Isn’t it good with seed legends?
It’s not a legend, it’s EX.
There must definitely be other cards that support 2 evolutions.
It’s bad if the new stage arrives but the environment doesn’t change.
Pursuing theoretical values only increases the accident rate.
Since the cards I want are just sleeping at the bottom of the deck anyway, I’ll start stacking durability seeds and eventually remove the evolution cards.
I want to quickly play the Arceus deck with Irima included.
The highlight this time is Lillie.
Is the strategy of using Kangaskhan’s child as a shield seen in Ilima?
I have no choice but to rely on Kasumi…
Honestly, I don’t think just bringing candy will change the environment.
All the PV cards were mediocre.
You can only pull and break it with a jujube among the fossils.
Isn’t Rampardos 130 damage?
You have to hold onto candy and evolution options, and in the end, it all comes down to luck.
It is quite impossible to pull both a fossil and candy without a search.
You can definitely get Riolu as your first move, but there’s no way to gather everything else by the second turn!
Lillie, Mallow, and Suiren
The three sacred treasures of Alola have gathered.
Did you have fun? Shining High
Someone trade me a Spear!
For now, I don’t have any cards I want to use other than candy.
When the new pack comes out, let’s do a lot of collect and trade, okay?
In the end, Giratina’s next card also seems strong…
Regarding candy, Gabu ex might be quite good.
You can become a Manaphy killer.
Maybe the most fun part is just collecting this game.
I can see a future where just the increase in the number of advancements doesn’t change the accident rate…
Please give me a doroso…
Couldn’t the performance of Lunala and Solgaleo have been improved a bit more?
I feel like taking Zugaidos from Rampardos often results in becoming slower instead.
Since Mao finally came, I might want to ignore the battles and collect AR instead.
Solgaleo can also deal 120+ on the second turn, so a speed booster is unnecessary, and the environment will break again.
Lunala is designed to be used in combination with Giratina.
I believe there will be a distribution to commemorate the release of the new pack this time.
I feel like I haven’t seen even 3 for about a week.
I’ll stick with Giratina and Darkrai for a little while longer.
It might be good to raise Solgaleo behind Airmd.
It seems like using a Snorlax that can choose between Jun and Ilima would also be good, and I want to try it out.
When the new expansion comes, I’ll play with Arolai…
I hope a surprise evolvement comes.
It’s not the candy I want, it’s that.
If the rain was strong.
You seed ex-fuck! I’ll smash you with 2 evolutions!
but
“2 Evolution F***! I’ll beat you with a basic Pokémon!”
The cycle of hatred may remain as it is.
I will decide on the deck after a few tournaments in the new expansion environment.
I wonder what criteria they are using to determine the order of the regions.
Having high HP in a dual-type Pokémon is impressive, but if you want toughness and firepower, I think Gyarados is a better choice.
I wished the website for Alorai was a bit more elaborate…
Arolai is impressive for being able to move in a plain and colorless way.
I wonder if there’s a good partner out there…
Shiny Pokémon were just noise, weren’t they…
What am I supposed to do with this Beedrill and Heirassha…?
Please hold the favorite deck giveaway campaign every time!
I want more support for the two-stage evolution deck.
Alolan Raichu evolves from Pikachu, right?
It’s only natural to say that there is no Alolan Pikachu.
Arolai can do 30× with 3 colorless instead of 60+20×, which is strong.
Arolai has to be ex.
I thought it was a big chest, but it turned out to be a Chonchi. Thank you, Chonchi.
I wonder how baby Pokémon will be handled if they are added in the future.
What happens if it’s paper?
Is there anyone who doesn’t have candy?
Using Lunala with Giratina means that if Giratina is fighting on the front lines and is almost fainted, you can retreat it to the back and pass energy to the follow-up Pokémon, right?
If Gardevoir has enough firepower, it might be fine, but it’s impossible to have two lines of a second-stage evolution with no firepower!
I want, want, want Mao-chan’s super naughty AR card!
The AR of the oyster might be too lewd.
I wonder how much I can stick the hourglass in.
Next month, I’ll believe there won’t be multiple packs and go ahead cheerfully.
Soru Luna may not stand out much for the latest 2nd evolution EX.
On the contrary, I feel that if you participate without candy and evolve through one evolution, Cosmoem might have the ability to enhance Solgaleo and Lunala.
Does eating too much of that mysterious candy cause cavities?
The speed may increase with the rain, but I wonder how the accident rate won’t change as much.
Finally, an evolved ex for the electric type that only had unevolved ex!
If you seriously want to break down “Isn’t Taneex good?”, it would be quite something, right?
Because the game speed is fast, it’s natural for the seed ex to become stronger.
In the end, I feel like the Mars 2 stacked EX is strong.
If it recovers 80, I might have struggled with the seeds and the two evolutions.
Even with a recovery of 60, it’s still strong…
If you’re going to replenish energy with Sana, isn’t Mewtwo good enough?
I understand that you want to disrupt the seed EX environment.
But if I break that, then there’s definitely going to be some useless stuff coming out in 2nd evolution EX…
From May, it will become the Riza ex environment.
There’s no doubt about it.
This season I used Giral Dark, so I will just use the strongest deck next time as well.
The support is too powerful, so please do something about it.
The frequency of being pressured to overperform seems to be increasing.
Can fossil Pokémon be used as targets for strange candies?
Someone who knows a lot about Pokémon cards, like they know about hair.
I want a card that explosively kills Pokémon with energy acceleration soon.
If the second evolution becomes popular, then Sakaki’s Air Moved seems strong.
You can team up with Solgaleo too.
The seed EX environment has always been like that with paper, so it will probably be difficult to do anything about it…
I think Mascarainas’ spear looks quite fun.
I don’t understand why they would hype up the Seed Legend EX so much but then keep the two-stage Lunala so restrained.
If you really want to kill the seed EX, even candy is too slow, and you can only bring out a card that can put a second evolution directly onto the bench from the deck.
Particularly, the Pokepoke that has 2 evolutions in a 20-card deck is overwhelming.
Lunala isn’t that strong even in the EX version.
I understand that UB packs are coming with the enhanced expansion.
I think Lunala is not the type to fight out in the open.
Maybe there are others that have synergy with the card.
But what if Lunala’s pre-evolution is Pachirisu?
Lunala is just a Vaporeon with a bit of firepower at this rate, so there should be something.
It seems that the Arolai, which can operate without color, is quite user-friendly.
The super version of the strongest Magneton might be coming!
Lunala, unlike Vaporeon, uses all of its energy for movement at once, which gives it a feel of lacking agility.
It’s noticeable that there are two EX cards for Liza and only EX for the monkeys from Sinnoh, which shows a clear bias towards the Fire starter trio, but if there was only an EX for Incineroar from the Alola starters, that would be laughable.
The struggle with evolution in the 2nd generation ultimately comes from deck congestion and lack of support, so even with candies, won’t the difficulty not change that much?
How does the processing work when Acerola is taking 10 damage, for example?
I don’t know if I can move 10 to the opponent or if the activation condition is only when I can move damage counters of 40.
Alolan Raichu!
Mega Yanma!
Mew!
You three, huh…
I pulled for 2 Monbo cards, but I only ended up with 1…
I’m curious about Mimikyu’s performance; please make it stronger.
If recovery types like Acerola, Irima, and Mao Erika become popular again, it seems like the old Lizards might become popular too; I’m still seeing them quite a bit.
I still haven’t pulled a 2-star of Kai-chan or the Poké Center lady…
If any of the three royal families’ exes are popular, it would probably be a Primarina.
It seems that the Moquloronya Bee is more popular as a seed.
Isn’t it the case that having a strong draw source is what makes paper candy powerful?
Having only candy means no evolution, and having evolution but no candy doesn’t help at all.
It’s great how Macho Masako deals ridiculous damage with 2 energy…
It’s strong to deal damage through methods other than techniques, so I wonder if Acerola will surprisingly do something.
This time I’m quite focused on recovery, but I wonder if delay due to recovery can be a valid tactic…?
Is it possible that Irima has the highest suitability for recovery decks and a colorless option for refresh?
Does that mean Odoridori can move with just 1 energy like Marshadow?
It’s the strongest!
Amazons’ performance hasn’t been revealed yet, but it probably won’t require 3 energy, so it seems to have good synergy with candy.
Is Freeta about to die soon?
While there is some truth to the idea that Taneex is strong, the performance of the general-purpose trainers in this game is just ridiculous.
Isn’t candy added to create upward swings while reducing the accident rate?
Getting an early start is important, but the main goal is to reduce the accident rate.
I wonder how it would be if I didn’t use candy for the first evolution.
Using a candy to evolve with a Monbo as a substitute for the intermediate stage.
Give me some kind of search method for the final evolution too.
It’s still strong, but Gallade is going to become the strongest…
It’s natural that you can’t draw just the middle one, but since you might not draw the second evolution either, it ultimately comes down to how much you can tolerate the increased possibility of the latter… Ame
If it’s a fossil, it’s sleeping at the bottom of the deck.
I feel that the Secret Mission in Shining was delicious.
You can get an hourglass just by drawing a different color.
I think it’s good to put one evolution card as a single pin.
Since we can’t stop the upward trend of game mechanics, getting crushed will probably increase…
In the past two turns, completing a new Liza or Solgaleo hitting 120 times from the last two turns is something that cannot be countered with the current pool.
If the key part for being able to build a binary (base 2) dual type is candy, then that would be pretty exciting.
I wonder if Alolan Raichu is really that much stronger than Yanma.
Gyarados with Mist is fine, isn’t it?
A deck without NyaLorete seems to be quite good for Mascarnian.
I will set it to 1 evolution pin for every 2 pieces of candy and 1 communication exchange card.
There are quite a few people who don’t even want to deal with trashy first evolutions… there are just too many situations where they get hunted in the back.
The Spear is also quite strong with its Cocoon, so it’s a tough choice.
Is Goukazaru’s quick attack still usable?
Giraudark has a possibility of coming in at 150 on the next turn after Nyaoha calls a friend.
It will become quite difficult to use.
Is there no trainer who seems like they would search for candy?
While the number of turns for evolution decreases with candy, the number of cards you have to draw in your hand hasn’t changed, so it seems like accidents could be severe.
Will Perap become a top-class Pokémon?
I wish I could draw one more of Nanjamo.
Are there no additional items?
I want to play with Agrosolgaleo.
This guy is definitely strong!
I think the expectations have risen too high, and it feels like a delicate line whether I actually want to use it in ranked matches.
It seems like using Meowth to increase your hand size might make it easier to get a decent combination.
I want to choose from decks of 10, 20, or 30 cards.
If you don’t consider things like Poké Travelers or Monster Search, having candies will reduce the likelihood of accidents more than putting in a single evolution.
Create a move that changes its power based on the number of evolution cards and corresponding pre-evolution cards in the deck.
It can deal about 60 damage with 1 energy to an opponent that only has a seed.
Looking at candy as a standalone item, it seems that you need both a second evolution and the candy itself, which effectively means you need to gather three cards. When written out, it makes it seem like a single-evolution build might not be realistic. I wonder how it will turn out.
There aren’t that many cards that can search for Pokémon after all…
I don’t know how strong it is, but the Gilarai didn’t feel right in my hand.
Isn’t Mao’s illustration too erotic? It’s practically Tamagoro.
It’s good that Mudgaleo seems to have a chance against Giradark, which was a weakness of Mudjibako.
I tried pairing Giratina and Darkrai, but somehow they lost to Dialga and Arceus…
I can’t even handle a deck like this.
Please implement more non-rare trainer icon illustrations like Denji and Shirona even if they are added later.
I want to be Kai-chan.
When looking at the cards individually, I’m only concerned that there seem to be many cards that are difficult to use.
If you use the strongest deck, you can win more than half the time.
I thought candy might go well with Mascarain, but since it can be searched with Nyahoja, it feels like it doesn’t really matter too much.
In order to evolve in 2 stages, you actually need at least 3 cards, such as Nanjamo or Poké Communication.
I’m using about four cards, including Ad Loss Dross.
The three seed ex+ trainers are stronger, you know.
Is the era of the Pteranodon here?
Spear EX and Polygon Z might shine.
It’s Gengar’s era.
If the fastest Solgaleo is set up to 120, there’s nothing I can do.
Considering the traditional 3rd turn 2 evolution, you have to pull the 1st evolution within 2 turns, but in the case of the rain, as long as you draw it by the 3rd turn, it’s fine, so the rain has a slightly lower accident rate.
Which one do you send out first in a battle, Giratina or Darkrai?
In the first place, evolution cards are placed in the extra deck.
If the evolution source is on the field, you may bring it from there and evolve without any cost.
It might have been better if I had designed it such that the tempo loss from requiring turns for evolution alone was a sufficient disadvantage.
Maybe there will be accidents, so it probably won’t reach the top of the environment, but it would be fun if it were decided! That’s Solgaleo.
The Diaceus deck is strong.