
Kamui Section Mochimochi-sama
Dragon vein! Dragon vein release! Dragon vein!
The style dragon tribe is just too unfair.
I hadn’t done engagement until now, so I was puzzled why this cute girl was treated as a rare beast, but after playing, I understand.
That thing is taking the most damage in the story, isn’t it?
I found it convenient to maintain infinite smoke while using a stealth shield, so I always attached it to Mr. Yunaka.
Please be burned by the flames.
This is fog.
In the second half, the reinforcements are so overwhelming that it feels like that’s the baseline.
Furthermore, as it progresses to the latter half, they shift from being a support role to becoming invincible.
If manipulating the dragon veins is prohibited by the rules, then it’s more than the main story, right?
With Luna, the initial weakness of the stats and the strength growth rate of 45 make it difficult to output firepower, oh, divine dragon.
I can do obstruction, avoidance, and everything else!
It must be a world abundant in dragon veins.
I could do a lot of things, but the burning was too strong, so I kept causing flames, and it felt like a mist sometimes.
The Kamui Dragon God is super strong, but it’s still really close; the balance was truly divine in Engage.
>>13
Actually, I could tighten it more and just barely manage, but being able to consistently create that sense of barely getting by is what depth of character is all about, I suppose.
Don’t bring up again the power of the royal dragon veins that Galon mentioned in if, which supposedly manipulates the battlefield.
Kamui Ryuu is really strong, but in the very late stages, even so, I can’t handle it with Luna.
When you get to the second half of the map, there are some really tedious parts… which gives you a bit of that sluggish FE feeling, for better or worse.
>>16
That said, with the infinite reinforcements coming in to rush things, I think the latter half was quite engaging, for better or worse, and not boring at all.
>>18
As someone who prefers to take it easy, I don’t really like the feeling of being rushed in games, so it was a difficult situation.
If you’re competing with a lawless ring, then infinite reinforcements are the easiest way to balance things out, so it can’t be helped.
My army has people who can score hits, so I don’t need to deal 30 or 40 damage myself.
>>17
A capable general who understands the right person for the right job.
>>63
You’re the main character in the story!
Until the final stage, the weak range of 2 makes it difficult to use dragon spells effectively, which is a bit off.
Velcamuy is the strongest after all.
>>19
However, the timing to become a Veil partner is already such that using just one Dragon Vein won’t make a difference, or rather, Veil’s durability is too low… that kind of thing.
I realized once again how troublesome it is to have the entire army charge in, just like in Fire Emblem.
>>22
The intensity of the enemy’s seriousness or rather the murderous intent of the rare beast army to absolutely kill was incredible.
>>22
The free map can’t be used for leveling up…
It’s a bit disappointing that the turn limit seems meaningless when the red rarity starts moving in the meteor shower.
Well, since ancient times, FE has been implementing evaluation systems to discourage players from grinding for experience…
I like being able to overcome challenges even when my status is insufficient due to restriction play, using engagement and strategy.
>>25
This was really good.
Even the ones that don’t have much power can be covered by Roy or Eirika, and it’s fun to think of various combos.
Moreover, it doesn’t turn into an easy game, but rather strikes a perfect balance.
>>26
The balance is divine, isn’t it?
Personally, it was the most fun I’ve had in a simulation RPG so far.
Chapter 17 without reinforcements is really nice, isn’t it?
Hey boss, don’t move all three at the same time.
>>27
A Fire Emblem with that kind of all-out map is a good Fire Emblem.
Are you listening, Blood Reunion?
>>29
It’s unfair that the enemy prioritizes targeting the faction where the teacher is, whether it’s blue or yellow.
Well, since Beleros is the biggest threat, it makes sense when I think about it calmly.
There must be people who play without rings even though they completely deny the theme.
The latter half seems to just be a hassle and doesn’t look interesting.
>>28
I saw the bond ring constraint.
If you just do it normally, you’ll only use a part of it, and I thought those kinds of things look interesting, although I don’t want to do it.
With Luna, I was more concerned about the enemies’ stats being too high rather than the map or anything like that!
It seems like the final boss would be quite tough with the ring restriction.
If you engage, it’s a piece of cake! No, it’s really well done that you can have a good fight while using engagement and still win.
>>34
Engage is really quite strong, you know…
The sense of balance that doesn’t allow for any leeway is amazing, isn’t it?
By the final stages, it’s quite common to become fed up with the overly tough weak griffons and weak cavalry.
>>35
I understood that emphasizing special attack weapons is important.
However, a hammer is not needed.
>>48
The speed and magic defense of armor types are completely negated, so magic is important, right?
Luna also needs to think about the development plan.
Louis and Mr. Yunaka are really strong! I want to avoid only them.
>>36
Yunaka can’t produce enough firepower with Luna!
>>36
In the first place, in Luna, a hit of 0 or damage of 0 is ignored, so those two quickly become hard to use.
In Chapter 19’s Port Zombie Festival, I’m not the only player who made a big spin with both allies and enemies.
If there is a complaint, it would be that the balance in the second half feels somewhat rough, as well as issues regarding the UI and DLC.
I don’t know if there wasn’t enough time to model, but I wanted to battle in the clothes I bought from Solanel.
I love how the rare beast acts like a reliable older sister but, being at heart a beast or a dragon, has some strangely absent-minded moments.
The random draw of Ninocchan attached to Gigaskaliber Anna has been so cute that our bond is strong!
I think it’s well done that both defense walls and evasion walls are equally threatened by chain attacks.
If you choose the wrong time to strike, you’ll get beaten down easily.
I want to play from the beginning with the DLC ring and class unlocked.
Dealing with the evil dragon is too much trouble.
>>45
There is really an extreme game called “Danmaku” but that might be so incredible in various ways that it could be considered in a separate category.
Personally, I think the ring is strong, so it was probably done intentionally, but I wish there was a bit more uniqueness in individual skills.
In previous generations, accuracy is key in high difficulty levels, after all…
At first, I thought Roy and Ike were too peaky, but then I realized that Thunder works well, and I was impressed.
The evil dragon was thrown in the final chapter.
It’s too difficult; please let me use my Anna.
There aren’t actually many elements that directly link to firepower in an engaged state.
I understand well that power and lawlessness are different.
If I had to point out a complaint, the enhancement of engagement weapons should have had a lower threshold.
>>55
There are very few distribution numbers, and I have only strengthened the angel.
If you want to use the additional DLC class, I think it would be great if the CC items were cheaper.
Or maybe make it a little easier to earn money.
>>56
Even so, it’s a class where you wonder if you should use multiple copies of Merge Cannon and Enchant.
I thought Lunatic was pretty easy.
Well, I don’t really know since I haven’t done much with other Lunatics.
Among them, the Kamui cannon feels lawless.
The influence of the bracelet is bigger than that of the additional CC, so it feels less prominent.
At the time of release, everyone around was using Ryoule-chan, so I felt a bit out of place playing as Ryoule-kun.
But it’s cool, Male Rare Beast-sama.
>>64
In the beginning, I thought that just randomly placing Ryuul, Chloe, and Rui applies the skills, so there’s no advantage in using a male character.
Because I pour resources into a specific one, others don’t grow.
>>65
It’s really Fire Emblem, isn’t it…?
“It’s good, isn’t it?”
To progress in the chapter of the evil dragon, I started doing fishing, which I hadn’t done much until now.
Do not allow the evil dragon to monopolize Misericorde.
>>70
Your name: It says Veil…
I want the bracelet, but I don’t need the DLC item distribution… I always have this troublesome feeling.
I always think it’s nice that you can get it freely in bed.
Writing “Rare Beast Army” makes it sound like a gathering of rare beasts, which is no good.
I poured resources into Anna.
Isn’t it too much of a struggle to develop Anna’s physique?
>>75
If you’re aiming for physique, then the early ax warrior route isn’t necessarily wrong either.
If it’s a warrior, they can work with a bow of light.
I think it’s nice how there are quite a differences in body growth between the characters in the first half and the characters in the second half!
Mr. Linden has a really great build.
>>77
It might be the case that it’s the rare appearance of a muscular monk that has come out occasionally since ancient times.
I’m wise, but…
Anna has already given up and made it a margin night…
If we’re just talking about physique, it seems like Leaf looks free.
The most difficult encounter in Luna is probably the flying-type battles, as the all-out attack AI is tough.
In an open area where only flying units can enter, I definitely think it’s impossible.
I felt uncomfortable because I was missing just one thing, so for now, I maxed out my physique.
It was tough…
There are aspects where having speed is sufficient to be directly linked to attack speed, so body build is quite a difficult parameter.
I didn’t expect it not to grow at all when I thought it would grow as much as Thracia.
When you add chicken, your physique starts to grow too.
If you don’t have it, you have no choice but to take a job that increases your physique from the start.
When you check strategy sites, they say if you’re worried about your physique, you should go through General!
What a hassle…!
>>85
I think it’s a waste to miss out on the occupational growth rate correction, so it’s fine to go with Chiki’s star ball.
For now, since I had enhanced my dodging with Shenron, the encounters weren’t that difficult.
It’s easier to understand someone’s physique by reducing impact through speed rather than through strength.
I think.
If you want to gain strength and build your physique, it’s tough without going through Berserk and General.
It’s not that it can’t be compensated for with sync correction.
I will only do encounter battles in places where I can clear them.
I absolutely do not want to do it at the Brodia Great Bridge.
When the evaluation of the early characters is based on Chiki, I find myself thinking, “Is that really the case? Maybe it is…” I’m a bothersome rare beast.
Conversely, it can be said that unless we boost things up, the characters until Chapter 11 have few good points aside from Sigurd.
>>92
Re-movement is big.
I may have rarely attached Kamui to Shenron… I have always attached it to Yunaka.
>>93
The dragon vein inflammation is incredibly strong.
In Luna, there are times when we don’t have enough hands compared to the number of enemies, but if we hold them off with fire, it becomes much easier all at once.
I thought that since I’m ultimately going to max out, it would be fine to first level up my physique instead of boosting items, so I maxed it out in advance.
It’s impressive how, whether you train thoroughly or cut corners a bit, there still seems to be a sense of tension.
Is there really any time to go through Luna in the first place…?
>>100
I did it.
The detour itself isn’t that much of a hassle.
I just have to be prepared for the fact that others won’t grow.
I guess I’m a minority for putting chrome on Shenron…
>>101
It’s strong that support and unique damage taken and damage dealt are +6.
>>113
I’m not really making full use of the support… For now, I’ll charge in with Shenron and wipe them out.
>>118
Is it a powerful move with all your might?
I was also playing with a chicken and egg combination as an ace type.
>>101
I’m currently doing it on Luna.
It doesn’t have to be a divine dragon, but it’s convenient to turn into a Bow Knight and increase the power of the Light Bow with +10 magic from Engage.
Also, the synchro correction makes the status simply strong with power and speed.
When I heard about the stealthy thief fleet that takes down enemy positions by gathering thieves to overcome the weakness of being ignored due to having 0 accuracy in Luna, I thought that makes sense.
I love the indescribable strength of the Dragon King.
According to FEH, it seems that the summoning BGM of “Tsubanne-chan” can actually be heard, which made me laugh.
>>105
Huh, what is that? I don’t know… scary…
It’s great that even on Lunatic, you can deal over 200 with a critical hit if you train well.
There was no significant change in investment and funding even with the arrival of the DLC.
Isn’t it quite unusual that using Anna against infinite reinforcements becomes the optimal solution…?
>>108
That’s probably what an optimal solution is like.
I love hero summoning.
Is it okay to do gacha in home video games!?
Chiki is too strong.
I thought summoning heroes other than swords, axes, and spears would be strong, but which one is actually the best?
I think Chiki-chan has the advantage of being able to acquire martial arts aptitude anytime, rather than just relying on the star orb effect.
Thanks to the synergy between chains and longbows, the warrior is a strong character in the work.
I’m the first one to class change to A-Tier every week.
I like summoning heroes or calling out bots to fight against enemies.
Illusion and so on.
>>117
There was something in Sacred Stones or Echoes that could summon allies on your side, right?
I don’t think it’s distorted just because Anna doesn’t have to earn money, so it’s not a problem.
Ah, five bodies are essential.
The backlash is too much of a cheat.
The fog is terrible too.
>>120
It’s nice that you can always use it in Kamui.
The fact that weapons don’t break likely influenced the decision to make things tougher, and because of the ability to infinitely level up, it becomes problematic that they can’t be used casually.
If it were in an if format, it would have been a little cheaper.
There is also a difference between Sora, who only produces poop, and Lilith, who produces coins.
Since challenging the chapter of the evil dragon, I have seriously gotten into fishing.
It’s tough.
It ended without doing any cooperation or competition at all… it felt like that much.
This kind of thing isn’t suitable for FE, you know.
>>126
Cooperation was really prominent in the beginning.
Even if I’m weak, getting a chance at a champ buff or doping items is too strong.
There is a desire to pursue the optimal solution and a desire to go my own way.
Well, Anna, it does take some extra efforts, but the situation is quite strong.
The growth rate of firepower, whether high or low, is important.
I remember waiting at the entrance while burning it in the Eirika route and forcing my way to clear it.
When you level up characters 1 and 2, you won’t have much trouble even against Luna.
When you die, you die.
I was dissatisfied that the way to increase the difficulty of Luna was limited to methods that were almost infinite spawning.
I like Vandreu enough to give him a ring, but I wish he was treated a bit better in the game.
The Rare Beast Fan Club is mostly just observing and not really fighting, so it’s understandable.
The enemies in the DLC right after CC were all difficult and painful.
Chrome is quite valuable for magic power.
Actually, there are occasional reinforcements exclusive to Luna and enemies in the initial setup.
It’s not just about status violence or infinite reinforcements.
Once you get used to the game, you become better at spinning it, so you can handle it unconsciously.
The answer to not allowing too much experience gain in the DLC map is that I was impressed by Vandere, who had all the DLC doping included.
The tension of the most enjoyable beginning completely disappears when you take over everything one by one.
The God Dragon King, which fills the gauge completely just by fighting once, is easy to use.
Cooperation has proofs and such…
Vandre, please don’t cook at all.
I wonder if I should connect martial arts directly to firepower… But if I’m going to do that, maybe I should just allocate the enhancement stones to daggers instead…
In the end, I feel like I hardly use anything other than basic alchemy or self-defense that I practiced a little.
If you were shown that character design and Soraneru’s butler outfit, you’d normally think they’re supposed to be good at cooking, right…?
>>144
Since I spend every day sleeping and cleaning at the basic Solanel, I might be good at making single servings of pasta.
>>144
I thought he was an old man, but it was interesting that he was in his 40s; however, I think the butler setting could have been utilized more strongly.
If you completely remove Luna, it makes SP too tough, but if you unlock the well, that might be a bit too strong in its own way.
I only really used martial arts when dealing with the enemy’s tron without taking damage.
In the case of Luna, the enemy AI is different, and it’s completely different from merely balancing stats and reinforcements…
>>147
Well… it’s only natural to have different elements with Luna, so hearing that it’s different just makes me sigh…
>>156
So what do you want to change? Should we change the map?
>>158
I want you to bring about change in those normally unusual parts, but isn’t the reinforcement mountain different from the original story?
>>158
True ending limited to high difficulty.
It used to be popular, didn’t it?
>>163
What exactly is that?
Is it about the incident where the text changes based on the difficulty level and received backlash?
>>163
Isn’t that before the awakening…?
>>158
The discussion is about how, in almost every map, the reliance on infinite reinforcements for difficulty makes it feel bland.
Here we go again…
Regarding combat, there seems to be a reflection on being a little too strong in Three Houses, perhaps due to various twists and turns.
I felt the intention to somehow make it milder.
Once the role of the landmine that can be thrown into the enemy camp is completed, it becomes much easier.
The turnaround Rafale Ike is a personal favorite.
Fighting can sometimes deal more damage than expected, like with Fran or Seadas.
I wonder why martial arts don’t have any firepower… It’s the average of strength and magic power, huh! At the same time…
I thought it might be better to at least explain this kind of thing in the game, right?
>>153
Seriously…? So that’s why I wasn’t able to output power… I didn’t know that…
>>157
And the fight for the candy coming out of the well is power-dependent but cannot be transmuted.
I don’t understand the meaning! Why!
With the amplification warp and amplification rescue, the move of sending enemies to the front line in droves made me hit my knee in realization!
It’s actually perfect for quickly clearing the later maps, isn’t it?
>>154
Mixing this with Belet makes it quite unrestricted.
The fun of the second half’s gimmicks relatively outweighed the tediousness.
It seems they’re trying to give each map a unique personality, but I don’t need a variety of effects.
Martial arts have a bit of a limitation in terms of the class used rather than their power.
There’s only the slow ones and those that can only be used up to B!
>>160
Why is the God Dragon’s body technique the strongest among masters?
A fun battle ensues when the bond of the rare beasts and the two visually appealing characters, Chloe with decent fixed damage and power magic, come together to strike.
It’s a weapon type that has been hit by a pendulum adjustment from Furuhana to the extent that it’s very easy to understand.
Even though there weren’t any in Kazahana, there are still hidden weapons running rampant in IF → Engage.
Isn’t this the first time that hits with 0 damage are ignored in this game?
>>166
No damage is ignored even in Thracia.
I am a garbage dragon.
I only thought that amplification live was strong until Moave taught me!
Even if the martial arts aren’t very practical, they look too cool regardless of the unit type, so when the opportunity arises, you want to use them…
Whoa… Seadas seems incredibly strong…
When it comes to a balance that can be praised without reservation, it becomes a matter of individual preference, so it’s not possible to say that there are no flaws!
I think there are quite a few innovations, but I didn’t really understand the half-hearted inclusion of the evil dragon compared to the main story!
The martial arts of the divine dragon are incredibly strong, so I used them a lot.
I noticed the amplification warp rescue early, but in the beginning, there aren’t enough staves.
I understand that you are wary of the sudden advance.
If it’s going to be fixed growth anyway without any upward swing, I’d rather have it that way in a high difficulty setting where it might get stuck.
>>175
It’s easy to decide on a strategy.
>>175
If I were to be greedy, I would like to be given a choice.
>>183
It’s not a big deal since it’s starting from the second week, but I wonder why it starts from the second week…
>>187
I guess it’s to prevent victims from throwing the game away saying “I picked a random growth rate and it’s a bad game!” because they didn’t understand very well…
The frustration that not everyone who plays games will read the instructions.
>>175
Thanks to that, it was easier to challenge Luna, but as an Emblem enthusiast, I still want to experience ups and downs through growth.
There were two hearts.
I understand that a pointless attack is getting through the AI, but it’s annoying.
I feel completely exhausted.
>>177
It reminds me of Super Robot Wars J.
Luna was super active with Daimusanda.
It’s too strong that it can withstand damage unless the armor is not magical and then counterattack with a one-hit knockdown.
>>178
When you specialize in a finishing move with a stamp, the experimental old man gets very excited!
Because there is collaboration, it’s better not to ignore it, but engagement does happen.
The SLG part of the system was good, but the UI was lacking.
Isn’t it a hassle to check the unit’s abilities and weapon performance?
The post-clear endgame content grinding is too tough and too long.
I think that people who play Luna are probably seasoned players and have a quirky side, so the lack of consistent growth was a bit disappointing.
Since it’s easier to formulate strategies, I had fun playing it thinking it wasn’t FE.
Personally, I find it interesting that character evaluations change with fixed values and randomness.
To be honest, I was quite worried that I might get stuck just because my character became weak… especially since the characters are strong in the second half…
Isn’t it easier to get stuck in the early game? In the later stages, there are options to manage, but in the early game, you have no choice but to confront it that way.
When you stop ignoring without taking any damage, Benoit becomes soft armor.
The Mochimochi-sama who became a dodging swordsman created the strongest dodging shield with Kamui, so Luna had a hard time because the enemies were ignoring her.
>>193
Adjusting to this level of evasion rate feels good for fishing or getting hit while distributing the damage, creating a nice sense of skill.
It’s frustrating that the protagonist is the one most vulnerable to dragon attacks.
I tried to stand and take it with a buff and engagement, but I got completely wrecked by Star Rush and realized for the first time how strong special attacks are.
To avoid quick losses, the bond shield is indeed convenient.
Well, there are a lot of enemies with insane speed in the second half.
If the second half is too fast to catch up, then it really comes down to strength! That is the correct direction for FE.
I want the battle scenes to be increasingly enhanced based on the engagement.
Clone yourself.
Perfectly defined abs captivate men.