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[Fire Emblem] The beast with the Kamu attached is too strong…

1: Japan Otaku Reviews

Kamui Section Mochimochi-sama

2: Japan Otaku Reviews

Dragon vein! Dragon vein release! Dragon vein!

3: Japan Otaku Reviews

The style dragon tribe is just too unfair.

4: Japan Otaku ReviewsYeahx9

I hadn’t done engagement until now, so I was puzzled why this cute girl was treated as a rare beast, but after playing, I understand.

That thing is taking the most damage in the story, isn’t it?

5: Japan Otaku ReviewsYeahx2

I found it convenient to maintain infinite smoke while using a stealth shield, so I always attached it to Mr. Yunaka.

6: Japan Otaku Reviews

Please be burned by the flames.

This is fog.

7: Japan Otaku ReviewsYeahx1

In the second half, the reinforcements are so overwhelming that it feels like that’s the baseline.

Furthermore, as it progresses to the latter half, they shift from being a support role to becoming invincible.

8: Japan Otaku ReviewsYeahx8

If manipulating the dragon veins is prohibited by the rules, then it’s more than the main story, right?

9: Japan Otaku ReviewsYeahx1

With Luna, the initial weakness of the stats and the strength growth rate of 45 make it difficult to output firepower, oh, divine dragon.

10: Japan Otaku Reviews

I can do obstruction, avoidance, and everything else!

11: Japan Otaku Reviews

It must be a world abundant in dragon veins.

12: Japan Otaku ReviewsYeahx1

I could do a lot of things, but the burning was too strong, so I kept causing flames, and it felt like a mist sometimes.

13: Japan Otaku Reviews

The Kamui Dragon God is super strong, but it’s still really close; the balance was truly divine in Engage.

89: Japan Otaku Reviews

>>13

Actually, I could tighten it more and just barely manage, but being able to consistently create that sense of barely getting by is what depth of character is all about, I suppose.

14: Japan Otaku Reviews

Don’t bring up again the power of the royal dragon veins that Galon mentioned in if, which supposedly manipulates the battlefield.

15: Japan Otaku ReviewsYeahx1

Kamui Ryuu is really strong, but in the very late stages, even so, I can’t handle it with Luna.

16: Japan Otaku ReviewsYeahx1

When you get to the second half of the map, there are some really tedious parts… which gives you a bit of that sluggish FE feeling, for better or worse.

18: Japan Otaku Reviews

>>16

That said, with the infinite reinforcements coming in to rush things, I think the latter half was quite engaging, for better or worse, and not boring at all.

21: Japan Otaku ReviewsYeahx1

>>18

As someone who prefers to take it easy, I don’t really like the feeling of being rushed in games, so it was a difficult situation.

If you’re competing with a lawless ring, then infinite reinforcements are the easiest way to balance things out, so it can’t be helped.

17: Japan Otaku Reviews

My army has people who can score hits, so I don’t need to deal 30 or 40 damage myself.

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>>17

A capable general who understands the right person for the right job.

109: Japan Otaku Reviews

>>63

You’re the main character in the story!

19: Japan Otaku Reviews

Until the final stage, the weak range of 2 makes it difficult to use dragon spells effectively, which is a bit off.

Velcamuy is the strongest after all.

20: Japan Otaku Reviews

>>19

However, the timing to become a Veil partner is already such that using just one Dragon Vein won’t make a difference, or rather, Veil’s durability is too low… that kind of thing.

22: Japan Otaku ReviewsYeahx1

I realized once again how troublesome it is to have the entire army charge in, just like in Fire Emblem.

71: Japan Otaku ReviewsYeahx1

>>22

The intensity of the enemy’s seriousness or rather the murderous intent of the rare beast army to absolutely kill was incredible.

82: Japan Otaku ReviewsYeahx1

>>22

The free map can’t be used for leveling up…

23: Japan Otaku Reviews

It’s a bit disappointing that the turn limit seems meaningless when the red rarity starts moving in the meteor shower.

24: Japan Otaku Reviews

Well, since ancient times, FE has been implementing evaluation systems to discourage players from grinding for experience…

25: Japan Otaku ReviewsYeahx1

I like being able to overcome challenges even when my status is insufficient due to restriction play, using engagement and strategy.

26: Japan Otaku Reviews

>>25

This was really good.

Even the ones that don’t have much power can be covered by Roy or Eirika, and it’s fun to think of various combos.

Moreover, it doesn’t turn into an easy game, but rather strikes a perfect balance.

74: Japan Otaku ReviewsYeahx1

>>26

The balance is divine, isn’t it?

Personally, it was the most fun I’ve had in a simulation RPG so far.

27: Japan Otaku ReviewsYeahx1

Chapter 17 without reinforcements is really nice, isn’t it?

Hey boss, don’t move all three at the same time.

29: Japan Otaku Reviews

>>27

A Fire Emblem with that kind of all-out map is a good Fire Emblem.

Are you listening, Blood Reunion?

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>>29

It’s unfair that the enemy prioritizes targeting the faction where the teacher is, whether it’s blue or yellow.

Well, since Beleros is the biggest threat, it makes sense when I think about it calmly.

28: Japan Otaku Reviews

There must be people who play without rings even though they completely deny the theme.

The latter half seems to just be a hassle and doesn’t look interesting.

31: Japan Otaku Reviews

>>28

I saw the bond ring constraint.

If you just do it normally, you’ll only use a part of it, and I thought those kinds of things look interesting, although I don’t want to do it.

30: Japan Otaku ReviewsYeahx1

With Luna, I was more concerned about the enemies’ stats being too high rather than the map or anything like that!

32: Japan Otaku Reviews

It seems like the final boss would be quite tough with the ring restriction.

34: Japan Otaku ReviewsYeahx6

If you engage, it’s a piece of cake! No, it’s really well done that you can have a good fight while using engagement and still win.

42: Japan Otaku ReviewsYeahx1

>>34

Engage is really quite strong, you know…

The sense of balance that doesn’t allow for any leeway is amazing, isn’t it?

35: Japan Otaku ReviewsYeahx1

By the final stages, it’s quite common to become fed up with the overly tough weak griffons and weak cavalry.

48: Japan Otaku Reviews

>>35

I understood that emphasizing special attack weapons is important.

However, a hammer is not needed.

54: Japan Otaku Reviews

>>48

The speed and magic defense of armor types are completely negated, so magic is important, right?

36: Japan Otaku Reviews

Luna also needs to think about the development plan.

Louis and Mr. Yunaka are really strong! I want to avoid only them.

38: Japan Otaku ReviewsYeahx1

>>36

Yunaka can’t produce enough firepower with Luna!

41: Japan Otaku Reviews

>>36

In the first place, in Luna, a hit of 0 or damage of 0 is ignored, so those two quickly become hard to use.

37: Japan Otaku Reviews

In Chapter 19’s Port Zombie Festival, I’m not the only player who made a big spin with both allies and enemies.

39: Japan Otaku Reviews

If there is a complaint, it would be that the balance in the second half feels somewhat rough, as well as issues regarding the UI and DLC.

I don’t know if there wasn’t enough time to model, but I wanted to battle in the clothes I bought from Solanel.

40: Japan Otaku ReviewsYeahx1

I love how the rare beast acts like a reliable older sister but, being at heart a beast or a dragon, has some strangely absent-minded moments.

43: Japan Otaku ReviewsYeahx1

The random draw of Ninocchan attached to Gigaskaliber Anna has been so cute that our bond is strong!

44: Japan Otaku Reviews

I think it’s well done that both defense walls and evasion walls are equally threatened by chain attacks.

If you choose the wrong time to strike, you’ll get beaten down easily.

47: Japan Otaku ReviewsYeahx2

I want to play from the beginning with the DLC ring and class unlocked.

Dealing with the evil dragon is too much trouble.

49: Japan Otaku Reviews

>>45

There is really an extreme game called “Danmaku” but that might be so incredible in various ways that it could be considered in a separate category.

Personally, I think the ring is strong, so it was probably done intentionally, but I wish there was a bit more uniqueness in individual skills.

50: Japan Otaku Reviews

In previous generations, accuracy is key in high difficulty levels, after all…

51: Japan Otaku Reviews

At first, I thought Roy and Ike were too peaky, but then I realized that Thunder works well, and I was impressed.

52: Japan Otaku ReviewsYeahx1

The evil dragon was thrown in the final chapter.

It’s too difficult; please let me use my Anna.

53: Japan Otaku Reviews

There aren’t actually many elements that directly link to firepower in an engaged state.

I understand well that power and lawlessness are different.

55: Japan Otaku ReviewsYeahx1

If I had to point out a complaint, the enhancement of engagement weapons should have had a lower threshold.

61: Japan Otaku Reviews

>>55

There are very few distribution numbers, and I have only strengthened the angel.

56: Japan Otaku ReviewsYeahx1

If you want to use the additional DLC class, I think it would be great if the CC items were cheaper.

Or maybe make it a little easier to earn money.

59: Japan Otaku Reviews

>>56

Even so, it’s a class where you wonder if you should use multiple copies of Merge Cannon and Enchant.

57: Japan Otaku Reviews

I thought Lunatic was pretty easy.

Well, I don’t really know since I haven’t done much with other Lunatics.

58: Japan Otaku Reviews

Among them, the Kamui cannon feels lawless.

62: Japan Otaku Reviews

The influence of the bracelet is bigger than that of the additional CC, so it feels less prominent.

64: Japan Otaku Reviews

At the time of release, everyone around was using Ryoule-chan, so I felt a bit out of place playing as Ryoule-kun.

But it’s cool, Male Rare Beast-sama.

67: Japan Otaku Reviews

>>64

In the beginning, I thought that just randomly placing Ryuul, Chloe, and Rui applies the skills, so there’s no advantage in using a male character.

65: Japan Otaku Reviews

Because I pour resources into a specific one, others don’t grow.

69: Japan Otaku ReviewsYeahx4

>>65

It’s really Fire Emblem, isn’t it…?

66: Japan Otaku Reviews

“It’s good, isn’t it?”

68: Japan Otaku Reviews

To progress in the chapter of the evil dragon, I started doing fishing, which I hadn’t done much until now.

70: Japan Otaku ReviewsYeahx1

Do not allow the evil dragon to monopolize Misericorde.

95: Japan Otaku Reviews

>>70

Your name: It says Veil…

72: Japan Otaku Reviews

I want the bracelet, but I don’t need the DLC item distribution… I always have this troublesome feeling.

I always think it’s nice that you can get it freely in bed.

73: Japan Otaku ReviewsYeahx1

Writing “Rare Beast Army” makes it sound like a gathering of rare beasts, which is no good.

75: Japan Otaku ReviewsYeahx1

I poured resources into Anna.

Isn’t it too much of a struggle to develop Anna’s physique?

76: Japan Otaku Reviews

>>75

If you’re aiming for physique, then the early ax warrior route isn’t necessarily wrong either.

If it’s a warrior, they can work with a bow of light.

77: Japan Otaku ReviewsYeahx1

I think it’s nice how there are quite a differences in body growth between the characters in the first half and the characters in the second half!

Mr. Linden has a really great build.

86: Japan Otaku Reviews

>>77

It might be the case that it’s the rare appearance of a muscular monk that has come out occasionally since ancient times.

I’m wise, but…

78: Japan Otaku Reviews

Anna has already given up and made it a margin night…

79: Japan Otaku Reviews

If we’re just talking about physique, it seems like Leaf looks free.

80: Japan Otaku ReviewsYeahx3

The most difficult encounter in Luna is probably the flying-type battles, as the all-out attack AI is tough.

In an open area where only flying units can enter, I definitely think it’s impossible.

81: Japan Otaku Reviews

I felt uncomfortable because I was missing just one thing, so for now, I maxed out my physique.

It was tough…

83: Japan Otaku ReviewsYeahx1

There are aspects where having speed is sufficient to be directly linked to attack speed, so body build is quite a difficult parameter.

I didn’t expect it not to grow at all when I thought it would grow as much as Thracia.

84: Japan Otaku Reviews

When you add chicken, your physique starts to grow too.

If you don’t have it, you have no choice but to take a job that increases your physique from the start.

85: Japan Otaku ReviewsYeahx1

When you check strategy sites, they say if you’re worried about your physique, you should go through General!

What a hassle…!

94: Japan Otaku Reviews

>>85

I think it’s a waste to miss out on the occupational growth rate correction, so it’s fine to go with Chiki’s star ball.

87: Japan Otaku Reviews

For now, since I had enhanced my dodging with Shenron, the encounters weren’t that difficult.

88: Japan Otaku Reviews

It’s easier to understand someone’s physique by reducing impact through speed rather than through strength.

I think.

90: Japan Otaku Reviews

If you want to gain strength and build your physique, it’s tough without going through Berserk and General.

It’s not that it can’t be compensated for with sync correction.

91: Japan Otaku ReviewsYeahx3

I will only do encounter battles in places where I can clear them.

I absolutely do not want to do it at the Brodia Great Bridge.

92: Japan Otaku ReviewsYeahx1

When the evaluation of the early characters is based on Chiki, I find myself thinking, “Is that really the case? Maybe it is…” I’m a bothersome rare beast.

Conversely, it can be said that unless we boost things up, the characters until Chapter 11 have few good points aside from Sigurd.

96: Japan Otaku ReviewsYeahx1

>>92

Re-movement is big.

93: Japan Otaku ReviewsYeahx2

I may have rarely attached Kamui to Shenron… I have always attached it to Yunaka.

99: Japan Otaku Reviews

>>93

The dragon vein inflammation is incredibly strong.

In Luna, there are times when we don’t have enough hands compared to the number of enemies, but if we hold them off with fire, it becomes much easier all at once.

97: Japan Otaku Reviews

I thought that since I’m ultimately going to max out, it would be fine to first level up my physique instead of boosting items, so I maxed it out in advance.

98: Japan Otaku Reviews

It’s impressive how, whether you train thoroughly or cut corners a bit, there still seems to be a sense of tension.

100: Japan Otaku Reviews

Is there really any time to go through Luna in the first place…?

103: Japan Otaku Reviews

>>100

I did it.

The detour itself isn’t that much of a hassle.

I just have to be prepared for the fact that others won’t grow.

101: Japan Otaku ReviewsYeahx1

I guess I’m a minority for putting chrome on Shenron…

113: Japan Otaku Reviews

>>101

It’s strong that support and unique damage taken and damage dealt are +6.

118: Japan Otaku Reviews

>>113

I’m not really making full use of the support… For now, I’ll charge in with Shenron and wipe them out.

125: Japan Otaku Reviews

>>118

Is it a powerful move with all your might?

I was also playing with a chicken and egg combination as an ace type.

130: Japan Otaku Reviews

>>101

I’m currently doing it on Luna.

It doesn’t have to be a divine dragon, but it’s convenient to turn into a Bow Knight and increase the power of the Light Bow with +10 magic from Engage.

Also, the synchro correction makes the status simply strong with power and speed.

102: Japan Otaku Reviews

When I heard about the stealthy thief fleet that takes down enemy positions by gathering thieves to overcome the weakness of being ignored due to having 0 accuracy in Luna, I thought that makes sense.

104: Japan Otaku Reviews

I love the indescribable strength of the Dragon King.

105: Japan Otaku Reviews

According to FEH, it seems that the summoning BGM of “Tsubanne-chan” can actually be heard, which made me laugh.

107: Japan Otaku Reviews

>>105

Huh, what is that? I don’t know… scary…

106: Japan Otaku Reviews

It’s great that even on Lunatic, you can deal over 200 with a critical hit if you train well.

108: Japan Otaku ReviewsYeahx1

There was no significant change in investment and funding even with the arrival of the DLC.

Isn’t it quite unusual that using Anna against infinite reinforcements becomes the optimal solution…?

111: Japan Otaku Reviews

>>108

That’s probably what an optimal solution is like.

110: Japan Otaku Reviews

I love hero summoning.

Is it okay to do gacha in home video games!?

112: Japan Otaku Reviews

Chiki is too strong.

114: Japan Otaku Reviews

I thought summoning heroes other than swords, axes, and spears would be strong, but which one is actually the best?

115: Japan Otaku ReviewsYeahx2

I think Chiki-chan has the advantage of being able to acquire martial arts aptitude anytime, rather than just relying on the star orb effect.

116: Japan Otaku ReviewsYeahx1

Thanks to the synergy between chains and longbows, the warrior is a strong character in the work.

I’m the first one to class change to A-Tier every week.

117: Japan Otaku ReviewsYeahx1

I like summoning heroes or calling out bots to fight against enemies.

Illusion and so on.

121: Japan Otaku ReviewsYeahx1

>>117

There was something in Sacred Stones or Echoes that could summon allies on your side, right?

119: Japan Otaku Reviews

I don’t think it’s distorted just because Anna doesn’t have to earn money, so it’s not a problem.

Ah, five bodies are essential.

120: Japan Otaku Reviews

The backlash is too much of a cheat.

The fog is terrible too.

124: Japan Otaku Reviews

>>120

It’s nice that you can always use it in Kamui.

122: Japan Otaku Reviews

The fact that weapons don’t break likely influenced the decision to make things tougher, and because of the ability to infinitely level up, it becomes problematic that they can’t be used casually.

If it were in an if format, it would have been a little cheaper.

There is also a difference between Sora, who only produces poop, and Lilith, who produces coins.

123: Japan Otaku Reviews

Since challenging the chapter of the evil dragon, I have seriously gotten into fishing.

It’s tough.

126: Japan Otaku ReviewsYeahx1

It ended without doing any cooperation or competition at all… it felt like that much.

This kind of thing isn’t suitable for FE, you know.

137: Japan Otaku Reviews

>>126

Cooperation was really prominent in the beginning.

Even if I’m weak, getting a chance at a champ buff or doping items is too strong.

127: Japan Otaku Reviews

There is a desire to pursue the optimal solution and a desire to go my own way.

128: Japan Otaku Reviews

Well, Anna, it does take some extra efforts, but the situation is quite strong.

The growth rate of firepower, whether high or low, is important.

129: Japan Otaku Reviews

I remember waiting at the entrance while burning it in the Eirika route and forcing my way to clear it.

131: Japan Otaku Reviews

When you level up characters 1 and 2, you won’t have much trouble even against Luna.

When you die, you die.

132: Japan Otaku ReviewsYeahx3

I was dissatisfied that the way to increase the difficulty of Luna was limited to methods that were almost infinite spawning.

133: Japan Otaku ReviewsYeahx1

I like Vandreu enough to give him a ring, but I wish he was treated a bit better in the game.

The Rare Beast Fan Club is mostly just observing and not really fighting, so it’s understandable.

134: Japan Otaku Reviews

The enemies in the DLC right after CC were all difficult and painful.

135: Japan Otaku Reviews

Chrome is quite valuable for magic power.

136: Japan Otaku Reviews

Actually, there are occasional reinforcements exclusive to Luna and enemies in the initial setup.

It’s not just about status violence or infinite reinforcements.

Once you get used to the game, you become better at spinning it, so you can handle it unconsciously.

138: Japan Otaku Reviews

The answer to not allowing too much experience gain in the DLC map is that I was impressed by Vandere, who had all the DLC doping included.

The tension of the most enjoyable beginning completely disappears when you take over everything one by one.

139: Japan Otaku Reviews

The God Dragon King, which fills the gauge completely just by fighting once, is easy to use.

140: Japan Otaku Reviews

Cooperation has proofs and such…

142: Japan Otaku Reviews

Vandre, please don’t cook at all.

143: Japan Otaku Reviews

I wonder if I should connect martial arts directly to firepower… But if I’m going to do that, maybe I should just allocate the enhancement stones to daggers instead…

In the end, I feel like I hardly use anything other than basic alchemy or self-defense that I practiced a little.

144: Japan Otaku ReviewsYeahx6

If you were shown that character design and Soraneru’s butler outfit, you’d normally think they’re supposed to be good at cooking, right…?

150: Japan Otaku Reviews

>>144

Since I spend every day sleeping and cleaning at the basic Solanel, I might be good at making single servings of pasta.

151: Japan Otaku Reviews

>>144

I thought he was an old man, but it was interesting that he was in his 40s; however, I think the butler setting could have been utilized more strongly.

145: Japan Otaku Reviews

If you completely remove Luna, it makes SP too tough, but if you unlock the well, that might be a bit too strong in its own way.

146: Japan Otaku Reviews

I only really used martial arts when dealing with the enemy’s tron without taking damage.

147: Japan Otaku ReviewsYeahx2

In the case of Luna, the enemy AI is different, and it’s completely different from merely balancing stats and reinforcements…

156: Japan Otaku ReviewsYeahx3

>>147

Well… it’s only natural to have different elements with Luna, so hearing that it’s different just makes me sigh…

158: Japan Otaku ReviewsYeahx2

>>156

So what do you want to change? Should we change the map?

161: Japan Otaku Reviews

>>158

I want you to bring about change in those normally unusual parts, but isn’t the reinforcement mountain different from the original story?

163: Japan Otaku Reviews

>>158

True ending limited to high difficulty.

It used to be popular, didn’t it?

171: Japan Otaku ReviewsYeahx2

>>163

What exactly is that?

Is it about the incident where the text changes based on the difficulty level and received backlash?

179: Japan Otaku Reviews

>>163

Isn’t that before the awakening…?

165: Japan Otaku ReviewsYeahx2

>>158

The discussion is about how, in almost every map, the reliance on infinite reinforcements for difficulty makes it feel bland.

Here we go again…

148: Japan Otaku Reviews

Regarding combat, there seems to be a reflection on being a little too strong in Three Houses, perhaps due to various twists and turns.

I felt the intention to somehow make it milder.

149: Japan Otaku Reviews

Once the role of the landmine that can be thrown into the enemy camp is completed, it becomes much easier.

The turnaround Rafale Ike is a personal favorite.

152: Japan Otaku Reviews

Fighting can sometimes deal more damage than expected, like with Fran or Seadas.

153: Japan Otaku ReviewsYeahx3

I wonder why martial arts don’t have any firepower… It’s the average of strength and magic power, huh! At the same time…

I thought it might be better to at least explain this kind of thing in the game, right?

157: Japan Otaku ReviewsYeahx1

>>153

Seriously…? So that’s why I wasn’t able to output power… I didn’t know that…

162: Japan Otaku Reviews

>>157

And the fight for the candy coming out of the well is power-dependent but cannot be transmuted.

I don’t understand the meaning! Why!

154: Japan Otaku ReviewsYeahx3

With the amplification warp and amplification rescue, the move of sending enemies to the front line in droves made me hit my knee in realization!

It’s actually perfect for quickly clearing the later maps, isn’t it?

159: Japan Otaku Reviews

>>154

Mixing this with Belet makes it quite unrestricted.

155: Japan Otaku ReviewsYeahx1

The fun of the second half’s gimmicks relatively outweighed the tediousness.

It seems they’re trying to give each map a unique personality, but I don’t need a variety of effects.

160: Japan Otaku ReviewsYeahx2

Martial arts have a bit of a limitation in terms of the class used rather than their power.

There’s only the slow ones and those that can only be used up to B!

169: Japan Otaku Reviews

>>160

Why is the God Dragon’s body technique the strongest among masters?

164: Japan Otaku Reviews

A fun battle ensues when the bond of the rare beasts and the two visually appealing characters, Chloe with decent fixed damage and power magic, come together to strike.

It’s a weapon type that has been hit by a pendulum adjustment from Furuhana to the extent that it’s very easy to understand.

Even though there weren’t any in Kazahana, there are still hidden weapons running rampant in IF → Engage.

166: Japan Otaku ReviewsYeahx2

Isn’t this the first time that hits with 0 damage are ignored in this game?

176: Japan Otaku Reviews

>>166

No damage is ignored even in Thracia.

167: Japan Otaku ReviewsYeahx1

I am a garbage dragon.

I only thought that amplification live was strong until Moave taught me!

168: Japan Otaku Reviews

Even if the martial arts aren’t very practical, they look too cool regardless of the unit type, so when the opportunity arises, you want to use them…

Whoa… Seadas seems incredibly strong…

170: Japan Otaku ReviewsYeahx1

When it comes to a balance that can be praised without reservation, it becomes a matter of individual preference, so it’s not possible to say that there are no flaws!

I think there are quite a few innovations, but I didn’t really understand the half-hearted inclusion of the evil dragon compared to the main story!

172: Japan Otaku Reviews

The martial arts of the divine dragon are incredibly strong, so I used them a lot.

173: Japan Otaku Reviews

I noticed the amplification warp rescue early, but in the beginning, there aren’t enough staves.

174: Japan Otaku ReviewsYeahx2

I understand that you are wary of the sudden advance.

175: Japan Otaku ReviewsYeahx4

If it’s going to be fixed growth anyway without any upward swing, I’d rather have it that way in a high difficulty setting where it might get stuck.

181: Japan Otaku Reviews

>>175

It’s easy to decide on a strategy.

183: Japan Otaku Reviews

>>175

If I were to be greedy, I would like to be given a choice.

187: Japan Otaku Reviews

>>183

It’s not a big deal since it’s starting from the second week, but I wonder why it starts from the second week…

189: Japan Otaku Reviews

>>187

I guess it’s to prevent victims from throwing the game away saying “I picked a random growth rate and it’s a bad game!” because they didn’t understand very well…

The frustration that not everyone who plays games will read the instructions.

188: Japan Otaku Reviews

>>175

Thanks to that, it was easier to challenge Luna, but as an Emblem enthusiast, I still want to experience ups and downs through growth.

There were two hearts.

177: Japan Otaku Reviews

I understand that a pointless attack is getting through the AI, but it’s annoying.

I feel completely exhausted.

180: Japan Otaku Reviews

>>177

It reminds me of Super Robot Wars J.

178: Japan Otaku Reviews

Luna was super active with Daimusanda.

It’s too strong that it can withstand damage unless the armor is not magical and then counterattack with a one-hit knockdown.

186: Japan Otaku Reviews

>>178

When you specialize in a finishing move with a stamp, the experimental old man gets very excited!

182: Japan Otaku Reviews

Because there is collaboration, it’s better not to ignore it, but engagement does happen.

184: Japan Otaku Reviews

The SLG part of the system was good, but the UI was lacking.

Isn’t it a hassle to check the unit’s abilities and weapon performance?

The post-clear endgame content grinding is too tough and too long.

185: Japan Otaku Reviews

I think that people who play Luna are probably seasoned players and have a quirky side, so the lack of consistent growth was a bit disappointing.

Since it’s easier to formulate strategies, I had fun playing it thinking it wasn’t FE.

190: Japan Otaku Reviews

Personally, I find it interesting that character evaluations change with fixed values and randomness.

To be honest, I was quite worried that I might get stuck just because my character became weak… especially since the characters are strong in the second half…

191: Japan Otaku Reviews

Isn’t it easier to get stuck in the early game? In the later stages, there are options to manage, but in the early game, you have no choice but to confront it that way.

192: Japan Otaku Reviews

When you stop ignoring without taking any damage, Benoit becomes soft armor.

193: Japan Otaku Reviews

The Mochimochi-sama who became a dodging swordsman created the strongest dodging shield with Kamui, so Luna had a hard time because the enemies were ignoring her.

199: Japan Otaku Reviews

>>193

Adjusting to this level of evasion rate feels good for fishing or getting hit while distributing the damage, creating a nice sense of skill.

194: Japan Otaku Reviews

It’s frustrating that the protagonist is the one most vulnerable to dragon attacks.

I tried to stand and take it with a buff and engagement, but I got completely wrecked by Star Rush and realized for the first time how strong special attacks are.

195: Japan Otaku Reviews

To avoid quick losses, the bond shield is indeed convenient.

Well, there are a lot of enemies with insane speed in the second half.

197: Japan Otaku Reviews

If the second half is too fast to catch up, then it really comes down to strength! That is the correct direction for FE.

198: Japan Otaku Reviews

I want the battle scenes to be increasingly enhanced based on the engagement.

Clone yourself.

200: Japan Otaku Reviews

Perfectly defined abs captivate men.

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    • Game
    • April 25, 2025
    • 12 views
    [HUNDRED LINE] It doesn’t start any threads at all, but I’m really looking forward to it.

    Japan Otaku expresses excitement about a game release, sharing concerns over reviews and gameplay mechanics while eager to play.

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