
The s142 line never became popular at all…
If you don’t wrap a scarf, you’ll end up getting pulled out due to the cold.
It’s faster than Pao.
I can do it myself.
A category that I wouldn’t use myself, but when it comes up, I think, “Wow.”
>>4
Dragonslayer
Curse.
Onihi
Electricity is
>>6
Wow!
First, there is no effective strike.
In the past, just using Dragon Terrace and Headband Dragon Arrow was enough to be strong…
You can use the sash to inflict Will-O-Wisp on the opponent’s lead or use Thunder Wave on Kamikurai!
The total base stats and speed are both better!
I remember that a precious Duraludon with a headband was distributed in SV, so I wonder if it’s strong in doubles?
The cursed body is quietly lewd.
With the headband Dragon Arrow, you can take down a non-invested PAO with about a 70% chance.
As expected, there shouldn’t be anyone who uses a surprise attack right away in a face-to-face situation, so if you’re going to catch them off guard, this seems like a fairly reasonable line.
>>13
However, it’s scary to die from a pebble thrown by the headband Pa.
All the traits are excellent, aren’t they?
If all the traits are excellent, it’s hard to decide what to do.
It’s not the type where the form changes when the traits change like with Brijalas.
Right now, I have a strong image of someone coming up with all sorts of excuses.
I want a decent physical ghost move.
I thought it was too early… but the Galar legendary Pokémon is too fast, and Dragapult’s speed feels a bit lacking.
Without legendary Pokémon, it’s a bit questionable whether to go all-in on speed with Dragapult just taking the lead.
At the moment you shake it off, Dragapult can easily be overtaken with an energy boost.
>>19
This is really terrible.
It will probably be featured in the next work, but the active group can be easily used in clear weather.
I don’t think it would be a big deal to give this guy a poltergeist right now.
>>20
I think it’s a big deal.
I think it’s fine to distribute it separately on top of that.
Dragons and ghosts are not being countered enough, you know…
Everyone is fast, assuming they will take the initiative because of the ridiculous speed, and they come with a scarf.
If you wrap a scarf, you can outspeed the boosted Kamo, but now the only means to one-hit KO Kamo are Ghost Terra Blast and Steel Terra Blast.
>>24
I can’t get a guaranteed hit with Shadow Dive…
>>25
I completely forgot about it. Well, it will be withdrawn anyway…
>>25
The skills with a type that takes 2 turns to activate are too weak…
Even if you get a poltergeist, it doesn’t affect Bueenakami, which is exquisite.
>>26
Because of this, facing Giratina’s Buenakami is tough…
I think it had crazy specs back then.
Is this not good enough now…?
>>28
It’s not that I’m weak, but…
It’s more like there’s no role for this guy to take on…
There are experts who can do what this guy can do at a much higher level.
>>35
Those guys are experts, yet it’s terrible that there are multiple forms, just in case.
>>28
The Daiohrou was too strong, but
There is no Daihorou, you know, SV.
It’s tough that the lack of firepower and durability that was supplemented by Dai Hollow and Dai Dragoon is no longer available.
I want a better physical ghost than Shadow Claw and Poltergeist.
Dynamax, which enhances durability and firepower, matched too well.
It’s just that Paldea is going too far.
What’s annoying about poltergeists is the suspense before they make their move that can really get your heart racing, as if you’re thinking “Did I miss something?!”
If I’m going to put up a wall, I’m definitely going to have long hair that can reach the top.
Whether to have fun with a Denji-type character or choose a high-speed attacker, there’s also Kami.
It’s almost sad how exposed everything is; it would be better if it just became a minor issue.
I was too wild from Sword and Shield to the early days of SV.
There are many places where we compete with gods.
I wonder if a durability type would work instead…
Ace Pokémon when there are no semi-legendary Pokémon stronger than Zygarde.
It’s fine.
Because it’s cute.
Not knowing what would come next was our strength.
I feel like I’ve lost the strength of each type to the extent that I can respond to anything afterward?
If the fastest S80 rises one level, it was one of the things to remember in Sword and Shield that it would surpass the fastest thread images.
A stronger guy who can do Dracovish’s job at a high standard has come.
The increase to one level above S is really huge, isn’t it?
The dragon slot itself is highly competitive.
Because both the headband and the sash are highly sought after.
The distribution balance of the 600 family is poor, so in the legendary environment, they aren’t really allowed to do much.
>>48
Garchomp and Segrave are probably not a waste.
>>51
It’s subtle according to Paldea standards.
Destroying physical attackers with an early onibi from S, which is a unique ability, is solid, but the one physical attacker I really want to stop is ironically about 80% a fire-terra Coridon.
It seems like Mega Evolution might not be affected by poltergeists, so it could be possible to get it.
Gabu is now medium speed.
Speaking of which, Segureib has completely disappeared…
I haven’t seen that name in a long time.
I think one of the reasons for this work is that it’s difficult to bring out dragons because of the fairies… I feel like it was the same in the previous work too.
Honestly, it’s tough to include multiple dragons, and two out of the top three banned legendary Pokémon are dragons.
The situation for general Dragon Pokémon is like heaven and earth depending on whether Kamipao is present or not in the battle rules…
Looking at the distribution, it looks quite similar to the same type of Manmuera, which is terrifying.
>>58
Considering the adjustments based on characteristics, there is a significant difference.
>>61
That’s why I said the numbers.
Actually, if you only look at the maximum firepower, even considering the ability, Weavile may have a higher value.
>>67
Does Maneyura really have such high-power moves…?
>>72
There is a technique called the triple axle…
>>67
That’s quite the exaggeration, isn’t it?
If you’re talking about some kind of trick like a task counter’s revival, then I don’t know.
Even though Southern and Reg A went wild, they have been quiet ever since.
I wonder why that Moomin has always been strong…
Even though it’s the first generation
>>60
The overwhelming variety of techniques and Marske of the first generation.
>>60
Rather, it’s the fact that it’s the first generation that allows for the ridiculous range of moves and the dexterity of support moves.
A cheat ability that doesn’t get one-shot by anything…
Hey, why do you have a high-power priority move as well…?
>>60
Just having a terrace eliminates almost four weaknesses, turns an 80-power priority move into a type match, and with already high bulk and a wide move pool, it’s become something extraordinary…
It’s not really weak, and if things go well, it might even sweep the whole team; it has a wide range of moves and good abilities.
But, you know… for my own use…
The fact that a priority move with a power of 80 is coming at you is, to put it mildly, just ridiculous.
Ah~ am I the only one who thinks this guy just slipped through?
It’s only me.
>>68
There was a time when I pressed the substitute while knowing about the special move in a face-to-face situation, and I just died.
I was watching a Pokémon Soul video and thought that the Mega Evolution group for dragons isn’t that high after all.
It doesn’t seem like Lizardon X is strong at all.
It means that because it’s Mega Salamence and S120, it can’t do anything to Paou.
It’s not that it’s weak; rather, it’s somewhat strong, but its techniques are surprisingly problematic, and it surprisingly doesn’t deal much damage, which is a downside.
There used to be a system that could easily supplement it…
The triple axel hits all bullets and scores 180.
The sword of calamity, icicle drop is 127 × 1.33 = 168.
Pao’s icicle deals 152 to 182 damage to unbuffed Dinlu.
Manectric’s Tri Attack hits 168 to 220 on a non-invested Dinlu with 3 hits.
…I like Pao!
>>77
It’s sad that I don’t think they are balanced, considering how easy it is to remove Tsurara Hirumi and Toriaku…
Without Dynamax and with Libero weakened, Cinderace is really too weak…
I want to say it’s below Inteleon… but it’s really baffling that Inteleon also disappeared with the move Charge.
With 90 percent, it takes three consecutive hits to finally achieve high damage, while the icicle is something you can just push for now…
On the contrary, with a power of 120, it only just barely exceeds the power 85 move of Pao, so Pao is strange…
>>82
It lowers defense due to its characteristics, so well…
>>87
If only Manectric had hard claws.
I’m not asking for luxury, I just want a poltergeist.
In that case, I want you to reduce the special attack and allocate it to HP or something.
The cheerful Segreave’s four-hit Icicle Spike is slightly stronger than the Paojian’s Icicle Drop.
Dynamax increases move power and allows the use of the lawless flying move called Max Airstream, so the boost is a bit too high.
The raw potential of a child like this has become blatantly apparent in Paldea.
On the contrary, there is a raw potential, but the type is unfortunate… and that’s how it became a monster in Paldea.
I casually checked just now and it turns out that without inventory adjustments, a specialized gem Lucky is definitely 2 resist against Pao’s icicle…
>>86
Well, even though it’s called the Lucky Gem, physics isn’t that rigid.
>>88
No… I thought it was naturally going to be a random 2, so I can endure up to a guaranteed 2…
I can’t forgive… icicle drop…
In other words, it means that Maneyura’s Triple Axel is even stronger when Paojian is out on the field!
There’s no need to adopt both…
If it’s below the highest firepower of Maneyura, it’s fine to teach Paou Triak as well.