
Eternal pa is not allowed.
That’s what the viewers are looking for!
■Issue 1
Character “Salvatore Ganacci”
The timing for canceling the “Magical Step” is earlier than expected.
*This allows for unexpected combos to occur.*
■Correction Details
Corrected the cancellation timing for the magical step.
What could be the strongest opponent that even clearing Arcade Mode Level 5 isn’t enough against…?
■Issue 2
Character “Marco Rodriguez”
There is an unintended cancellable move in the combination attack.
*As a result, unexpected combos can be established.*
■Correction details
– Fixed so that it cannot be canceled from a combination attack to a long-range strong kick (feint).
You got punished pretty quickly, didn’t you?
Even ignoring practicality, the reputation of Eipa really drops significantly.
>>7
The appearance is terrible, and the feeling of emptiness when I’m eating is overwhelming…
Moreover, Marco found it easy.
■Issue 3
Character “Terry Bogard” DLC Costume ver.
The following techniques have differences in performance compared to the default costume version.
– Strong Version Burn Wave
– REV version Burn Wave
■Correction details
– Adjusted the stiffness of the strong version of Burn Wave to have the same performance as the default costume.
Fixed a bug where the REV accelerator could not be used when hitting the REV version burn wave.
As expected, it seems they won’t officially release it while leaving the infinite loop as is?
This is not early access, it’s an open beta.
Was Terry’s old costume originally treated more like a different color variation while having the same performance?
Marco would be strong even without the eternal life.
I thought Ganatchi was designed to give a weak gag character an impractical infinite combo.
>>14
I was also thinking that they deliberately left the timing for the eye-catch.
Fix the griffon mask too.
Seeing Nemo get hit by an infinite combo made me laugh because it didn’t feel like it was decreasing at all.
Marco has already completed 100% of the actual battles.
It’s quite difficult to do a ganache, and if you take that away…
Everything will disappear…
This thread image really has high visibility…
Ganatch’s step canceling is essential for movement regardless of the infinite combo, so it’s about how much slower it will become here.
Maybe with an infinite pause, if it’s 1 frame or 2 frames, then the strength at close range seems to be intact.
It’s not a performance that would get ganatched.
Could you make it so that Ganache can be done up to 3 times with a 2F grace period or something? Is that not possible?
Make Ganatch fly as far as possible with the beat of the sky.
I think that being able to move quickly is not the issue, and that the eternal permanence is merely a byproduct.
If you take away Ganatch’s infinite combo, he becomes a character that can seriously be deleted.
It’s not a lie that it’s a nerf, but it’s not something to make a fuss about saying, “I’ve been nerfed!”
Since preventing permanence is the premise, it is a matter of fixing issues.
>>28
The adjustments to Ganatch involve the core strengths, so depending on how they are nerfed, it could be a funeral.
You’re just an old man who only flips through books, aren’t you?
Can you stop calling eternal patch adjustments nerfs?
Please strengthen Ganatch.
It wouldn’t change anything if the difficult eternal poke technique disappeared.
It would be great if we could connect a few times for sure!
It feels amazing that from here, you can connect and do air combos with the rising dragon.
Was the solidification also fixed along with the eternal correction?
It says the cancellation was too early, and it’s not going to be unusable for other purposes, right?
If Ganatch doesn’t at least leave the close B from the step, the Magical Step will seriously become a dead technique.
As for Marco, it’s different… but if Ganache is adjusted, his character power may really drop even further, which is terrible.
There are hardly any serious users of ganache, right?
>>38
Zen’ichi believes in Ganatchi Hamiko.
>>38
The boss is at a level where he releases videos.
>>48
Any character would come out, that’s what the boss would say.
Is there really no countermeasure against infinite loops?
I was putting my grandmother in a punch, but it wasn’t accepted in the fighting game industry…
Well, it’s a good impression that they respond quickly.
Not a forte of the Reiwa era.
It’s too unexpected…
I heard there are combos that don’t connect against fireflies.
>>47
That guy is the only one who’s small…
There are limits to the big character exclusives, but of all characters, why does Hotaru have to be small?
In the latest Reiwa game, infinite combos are not allowed.
I feel a strong will to make Hotaru more pronounced…
I don’t mind if there isn’t an eternal, but I wonder if it’s okay for characters that rely on solidifying with stances like Ganache to have their cancels made slower?
>>53
If you guard with 2C, it seems like using a shoryuken would solve everything.
The boss isn’t seriously using any of the characters.
Eternal punishment is not acceptable in any era!
For now, it’s great that you managed to meet the deadline for EVO Japan.
The boss doesn’t release weak characters, but rather combos that look strong but are actually weak.
SNK seems to have a feeling that they can’t forgive Ganatch for standing on the stage.
>>58
Don’t say things as if you could have gone on stage as Ganatch if it hadn’t been corrected.
>>63
I’m a DJ, you know?
The platform is the stage, right?
The visibility of the ganache thumbnail is extremely high.
There are already a lot of fireflies…
Well, everyone has at least some usable performance, but…
Garnatch has become weaker than the previous work.
The performance during the special period was good.
Even though it’s definitely a character that’s weak, it’s this strong, huh?
Thinking that if it were the Heisei era, this would have remained, it’s quite terrifying.
>>65
The fear of Ganache is truly something.
Maruko is Yeah.
I wish the dash cancel for Magical Step would have a bit looser input priority as a side effect of the nerf…
Isn’t the cancellation timing around the steps incredibly strict? Is it just because I’m not used to it?
>>66
I found that dashing from the magical step later than I expected made it a bit more stable.
>>66
The dash itself works well in advance, but the follow-up actions do not, so you have to rely entirely on timing, which is incredibly difficult.
>>66
If it’s just dash cancel, you can execute it the fastest from anywhere by holding down forward and REV with Ganatch’s mechanics.
It’s difficult to cancel the Magical Step because if you press the button too quickly, the derived moves of the Magical can be missed.
I was going to say that Gana should just give up, but I thought there might be a lot of them around the world, so I decided not to.
What do you mean that performance differences can arise from costumes?
I wonder if the production has changed or something.
The cancellation timing in this game is slower than I expected overall.
Everyone says “Gana-chi Gana-chi,” but…
The display on the gameplay screen is Salvatore.
The griffon is going extinct.
In the first place, even beta wasn’t that strong with Griffon.
The term “Ganatchinaaf” is already interesting, and the person might use it as material for short videos.
>>79
I will definitely do the Eternal Head.
If you just want to win tonight, you can have fun using the Smart Gryphon.
I’ve only been playing St, but I’m thinking about buying this too; I’m curious about Kain.
Is it difficult?
>>81
If you keep doing it, you’ll get used to it.
>>81
What is difficult varies from person to person.
If you’re interested, my advice is to buy it.
Ganatch is the one DJing on the Ganatch stage.
(Eternal PA is not good… My son…)
It’s too early, isn’t it?
On the first day, there were a lot of them, but I haven’t encountered Ganatch at all…
>>88
Well, I mean… I’m not strong.
>>88
For now, I’ll just touch it.
For now, I’ll quit.
If it’s just a fix for the Ganache duration, that’s fine, but adjustments around the frame will have consequences elsewhere…
The title of Ganatch Zero One is extremely prestigious, you know…
Characters with impactful appearances and movements initially proliferate in large numbers.
As the days go by, it’s the same in any fighting game that stronger and more straightforward characters increase.
🦁🤛👳
>>94
🦅
>>98
≡👞
It’s great that Hotaru is a strong character in a primitive way.
Just a little touch of ganache will let you know its spiciness…
I’ve gotten so used to it that I no longer feel awkward, but Ganatch is a real person.
I don’t want them to become an overly strong character in a weird way, but since I want to use them, I hope they settle at a strength that’s reasonably strong!
Isn’t the ganache bullet too strong?
Whether the Magical Step near B is allowed or not makes a huge difference, so I want to know about that part as soon as possible…
If you’re too strong, you’ll attract unwanted hate…
It’s no problem that an eternal invulnerability that can’t be decided in actual combat is being overly hyped about not being corrected; it was incredibly quick after all.
What was that response like a know-it-all?
>>104
There are self-proclaimed insiders anywhere you go.
>>104
Stop being a backseat strategist, Kongming.
>>107
So what is this all-knowing act about?
Pre-Nichiren?
>>116
The guy who was saying “I totally know the characters from the pre-release data in the beta” couldn’t even guess Ganatchi or Cristiano Ronaldo, right?
I’ve only used Ganatchi for about 30 hours, but I think the middle and low options with REV techniques are pretty strong for breaking through. If you land a hit, even if the combo gets guarded, there’s no guaranteed counterattack if you force them to guard after a REV technique.
This game is difficult.
I was beaten up badly by CPU Level 3.
If you use a small trick, it will end up missing and become a punish.
If you’re aiming for eSports, even Ganatchi can’t leave an infinite loop.
REV technology is strong, Ganatchi.
The problem is that there is so little to do with no gauge that the gauge is always burning.
>>110
Weakness is like a boom! There’s nothing else to do…
It’s seriously like betting the company’s fortune on Garou instead of KOF with this immediate fixing.
>>111
Because Ronaldo is here.
Anyway… I won’t allow eternal P.
It lowers the person’s dignity…
It was actually really difficult, so just leaving it alone was an option, but it was just too strong.
Well, it’s difficult to get into the range where the close-C hits.
Is it better not to talk about arcades or EOST here? I’m enjoying it more than I expected!
>>119
The arcade’s comic book style effects are really great, aren’t they?
>>119
Everyone is talking about it casually, but it seems like everyone is avoiding any major spoilers.
It’s really amazing how it feels like picking up ideas from EOST, like “Oh, there was this!”
Isn’t the anti-air capability of the smart griffon really tough?
It’s not like everything can be solved with a one-button air throw; it doesn’t happen that quickly.
>>120
What about early release Olympus or avoiding the upper levels?
The Neo Geo’s CPU is strong, you know…
An unexpected eternal loss, while hypothetically difficult, poses a risk simply by existing.
It doesn’t mean there are no problems.
Where can you use the Rekkaken that can be executed from Ganatch’s step…?
>>124
Forget the normal version.
Turn everything to REV.
>>124
The generation is slower than the middle section, and it’s clearly a gimmick move.
As soon as Eternity was discovered, everyone started using it in ranked matches normally, which is very reminiscent of the old SNK days.
I suddenly got nostalgic…
>>125
What’s wrong with using what you can? I can feel the old-fashioned gaming sense spirit…
Feelings! It’s good to feel strongly!
It seems like there was a trend until about 10 years ago where infinite combos were considered a technique and strength to be used, but I wonder if that’s changed again.
The transition of values through the ages is interesting.
>>129
It’s an era where updates come quickly, so I think many people want to know soon whether to delete it or not.
If only there were a perpetual motion machine with the difficult Ganatch, it probably wouldn’t have caused such a fuss, but finding the super easy Marco’s perpetual motion machine is the worst.
If you think it’s difficult, you should know that safe moves aren’t tolerated in recent fighting games with financial backing.
Cristiano Ronaldo’s permanent combo sounds too funny, so it’s no good.
A big tournament is being prepared.
I took a break from the ganache, and when I used the firefly, the game was different.
First of all, it’s great that it’s a dash instead of a step…
The only times that Eppa is forgiven for its tactics are probably during the end of the century and the Warring States period…
>>137
That’s really a lack of knowledge about fighting games…
>>137
There’s an eternal card, but do you not know how weak the pre-awakening Kaede from Gekka is?
>>151
Isn’t ZERO3’s Oricon also allowed?
If you take away any more from a character that’s already been made into a Daruma, what will be left?
But you know, Master…
Donfan said that there are many girls who want to be taken advantage of, you know?
I think it was really impressive how they managed to keep the pre-announced character reveal a secret, like saying there are weak characters from EOST or that there are actually two bosses.
I didn’t ask the spirit of dust to leave me forever.
I only played the CPU battle arcade once.
The production was interesting, and I’m glad Grant’s illness was cured.
>>144
The Grant I know is different… (while looking at Cain and Box’s Akemo)
EOST is so interesting that it might be better to push it a bit harder.
It’s not about being strong or not strong.
It’s a character that has a huge amount of derived techniques from stances, so it’s very quirky.
If EOST is that interesting, maybe I should give it a try…
I thought it’s well-made as an EOST solo mode, so you should just promote it normally!
When I saw Yuichi Nakamura messing around earlier, it seemed like a crappy character, but it really was a crappy character…
The final boss is kind of funny.
What’s coming is nothing but ridiculously brutal attacks, and it’s not even funny…
>>152
Well, compared to SNK’s standards for final bosses, there are a lot weirder ones out there…
EOST had too little information to begin with…
If you love characters, play Akemo and EOST regularly.
Just because the outfit is uncool, it’s still a kind of chuunibyou! Honestly, I just want to wear it even if the outfit is uncool.
I wonder how they will incorporate the bald guy with the sunglasses from Ryuko into the story…?
>>159
It’s not related to mom.
That’s why they said they decided to go big.
>>159
If you do Akemo, you’ll understand, but it gets really tangled up.
The amount of voice recording in this game is unreal.
What!?
>>161
I really want EOST’s voice!
>>181
Put up with the increasing talk on EOST!
Well, but the truth is I didn’t know what I looked like when I was young until the secret book showed me, so if I accept it, I would become that figure, right?
>>162
I guess it was good that I didn’t take off my jacket…
>>162
A suit lock would normally look pretty cool.
The voice actor has been assigned to the dual horn, but could this mean that the dual horn will make an appearance?
No, seriously, isn’t that about half in the realm of Fuwa Jin or American sports?
>>166
Since Kim also has voices like Jaehun and Freeman…
I can’t tell just from the voice, and it seems unlikely that the design remains the same as before.
The solo mode has become quite playable, so it’s okay to promote it more here.
BIG was getting carried away after starting his mafia business, but he got beaten up badly by the young Geese, so there’s quite a history there.
Moreover, in chronological order, it means I was beaten up two times, once before going to Japan and once after returning.
Melty Blood was met with cheers endlessly.
I’m glad it’s not Mary with her dark power going out of control.
Joe’s disciple has also appeared, so does this mean that the successors of the three original protagonists are now gathered?
Well, I don’t really get the feeling that Pritchard is Joe’s disciple at all…
>>171
Isn’t the appearance, style, and character really like Joe’s disciple?
Isn’t it strange that when I come to my senses, my clothes come back too!
>>172
But isn’t it un-SNK-like?
>>172
Hahaha! The power of inheritance is incredible, isn’t it!
I don’t think a half-naked upper body in hakama suits rock.
I don’t understand… If characters with 3D models appear, then Mr. Turner could show up too…
Is this around 40 years old?
>>177
Around 35.
Once Big appears, any character could potentially be introduced.
Dual horns and broken blades are also possible.
Cristiano Ronaldo also has some buggy behavior, but since there’s no announcement, can we assume it’s intended as a feature?
Sokaku looks like an ordinary old man, but he has various fun skills…
>>185
Maki-bishi!
Hokutomaru is surprisingly easy to use and has no quirks.
>>186
The reach and hit detection of 2C are bugged, yet you can still perform a full combo from there, making it incredibly strong.
It might be a good idea to clear Arcade Level 5 using Marco before it gets patched.
If it’s just models, there are also grants.
I want a dual angle that combines the strengths of Real Bout 1 and Real Bout SP.
This can be used all at once.
>>191
Was there anything other than RB2 for Flame Circle and Thunder God Fool?
>>197
It’s in RBSP.
Characters like Fuha Jin and Yuuki might appear, and it could lead to an exciting moment where Capcom vs. SNK 3 is finally announced.
The developers said they want to include all the characters from past works, right…?
>>193
Come on… Tōji Sakata!
>>193
I was saying it was popular characters, not everyone.
The winning lines are different in story mode and in battles, aren’t they!
Why are you doing the everlasting? He is a pro.
I don’t think there’s anyone who expected Jack Turner to appear instead of John Crawley, even as a Dragon Tiger player…
This is my first time playing Garou, but I’m having trouble because the Griffin Mask is too intense.
Children!! Children!! Children!! The voice sticks in my mind.
When doing EOST, there are some weak players who think, “Isn’t that character movement like this?”
Well, it’s probably just that they’re using the motion from KOF.
Mochizuki style seems to have a successor! I want to do the Oni Gate formation.
Isn’t Ronaldo’s juggling a bit wicked…?