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[Fatal Fury] Ganatchinaaf has arrived.


1: Japan Otaku ReviewsYeahx2

Eternal pa is not allowed.

2: Japan Otaku Reviews

That’s what the viewers are looking for!

3: Japan Otaku Reviews

■Issue 1

Character “Salvatore Ganacci”

The timing for canceling the “Magical Step” is earlier than expected.

*This allows for unexpected combos to occur.*

■Correction Details

Corrected the cancellation timing for the magical step.

4: Japan Otaku Reviews

What could be the strongest opponent that even clearing Arcade Mode Level 5 isn’t enough against…?

5: Japan Otaku Reviews

■Issue 2

Character “Marco Rodriguez”

There is an unintended cancellable move in the combination attack.

*As a result, unexpected combos can be established.*

■Correction details

– Fixed so that it cannot be canceled from a combination attack to a long-range strong kick (feint).

6: Japan Otaku Reviews

You got punished pretty quickly, didn’t you?

7: Japan Otaku ReviewsYeahx14

Even ignoring practicality, the reputation of Eipa really drops significantly.

13: Japan Otaku Reviews

>>7

The appearance is terrible, and the feeling of emptiness when I’m eating is overwhelming…

Moreover, Marco found it easy.

8: Japan Otaku Reviews

■Issue 3

Character “Terry Bogard” DLC Costume ver.

The following techniques have differences in performance compared to the default costume version.

– Strong Version Burn Wave

– REV version Burn Wave

■Correction details

– Adjusted the stiffness of the strong version of Burn Wave to have the same performance as the default costume.

Fixed a bug where the REV accelerator could not be used when hitting the REV version burn wave.

9: Japan Otaku Reviews

As expected, it seems they won’t officially release it while leaving the infinite loop as is?

10: Japan Otaku ReviewsYeahx8

This is not early access, it’s an open beta.

11: Japan Otaku Reviews

Was Terry’s old costume originally treated more like a different color variation while having the same performance?

12: Japan Otaku Reviews

Marco would be strong even without the eternal life.

14: Japan Otaku ReviewsYeahx3

I thought Ganatchi was designed to give a weak gag character an impractical infinite combo.

21: Japan Otaku Reviews

>>14

I was also thinking that they deliberately left the timing for the eye-catch.

15: Japan Otaku Reviews

Fix the griffon mask too.

16: Japan Otaku Reviews

Seeing Nemo get hit by an infinite combo made me laugh because it didn’t feel like it was decreasing at all.

17: Japan Otaku Reviews

Marco has already completed 100% of the actual battles.

It’s quite difficult to do a ganache, and if you take that away…

Everything will disappear…

19: Japan Otaku ReviewsYeahx1

This thread image really has high visibility…

20: Japan Otaku Reviews

Ganatch’s step canceling is essential for movement regardless of the infinite combo, so it’s about how much slower it will become here.

Maybe with an infinite pause, if it’s 1 frame or 2 frames, then the strength at close range seems to be intact.

23: Japan Otaku ReviewsYeahx1

It’s not a performance that would get ganatched.

24: Japan Otaku Reviews

Could you make it so that Ganache can be done up to 3 times with a 2F grace period or something? Is that not possible?

25: Japan Otaku Reviews

Make Ganatch fly as far as possible with the beat of the sky.

26: Japan Otaku Reviews

I think that being able to move quickly is not the issue, and that the eternal permanence is merely a byproduct.

27: Japan Otaku Reviews

If you take away Ganatch’s infinite combo, he becomes a character that can seriously be deleted.

28: Japan Otaku ReviewsYeahx14

It’s not a lie that it’s a nerf, but it’s not something to make a fuss about saying, “I’ve been nerfed!”

Since preventing permanence is the premise, it is a matter of fixing issues.

45: Japan Otaku ReviewsYeahx5

>>28

The adjustments to Ganatch involve the core strengths, so depending on how they are nerfed, it could be a funeral.

29: Japan Otaku Reviews

You’re just an old man who only flips through books, aren’t you?

30: Japan Otaku ReviewsYeahx6

Can you stop calling eternal patch adjustments nerfs?

31: Japan Otaku Reviews

Please strengthen Ganatch.

32: Japan Otaku Reviews

It wouldn’t change anything if the difficult eternal poke technique disappeared.

It would be great if we could connect a few times for sure!

33: Japan Otaku Reviews

It feels amazing that from here, you can connect and do air combos with the rising dragon.

34: Japan Otaku Reviews

Was the solidification also fixed along with the eternal correction?

35: Japan Otaku Reviews

It says the cancellation was too early, and it’s not going to be unusable for other purposes, right?

36: Japan Otaku Reviews

If Ganatch doesn’t at least leave the close B from the step, the Magical Step will seriously become a dead technique.

37: Japan Otaku ReviewsYeahx2

As for Marco, it’s different… but if Ganache is adjusted, his character power may really drop even further, which is terrible.

38: Japan Otaku Reviews

There are hardly any serious users of ganache, right?

43: Japan Otaku ReviewsYeahx2

>>38

Zen’ichi believes in Ganatchi Hamiko.

48: Japan Otaku Reviews

>>38

The boss is at a level where he releases videos.

50: Japan Otaku ReviewsYeahx7

>>48

Any character would come out, that’s what the boss would say.

40: Japan Otaku Reviews

Is there really no countermeasure against infinite loops?

41: Japan Otaku Reviews

I was putting my grandmother in a punch, but it wasn’t accepted in the fighting game industry…

42: Japan Otaku Reviews

Well, it’s a good impression that they respond quickly.

44: Japan Otaku Reviews

Not a forte of the Reiwa era.

46: Japan Otaku Reviews

It’s too unexpected…

47: Japan Otaku Reviews

I heard there are combos that don’t connect against fireflies.

52: Japan Otaku Reviews

>>47

That guy is the only one who’s small…

There are limits to the big character exclusives, but of all characters, why does Hotaru have to be small?

49: Japan Otaku Reviews

In the latest Reiwa game, infinite combos are not allowed.

51: Japan Otaku Reviews

I feel a strong will to make Hotaru more pronounced…

53: Japan Otaku ReviewsYeahx8

I don’t mind if there isn’t an eternal, but I wonder if it’s okay for characters that rely on solidifying with stances like Ganache to have their cancels made slower?

61: Japan Otaku Reviews

>>53

If you guard with 2C, it seems like using a shoryuken would solve everything.

54: Japan Otaku Reviews

The boss isn’t seriously using any of the characters.

55: Japan Otaku ReviewsYeahx7

Eternal punishment is not acceptable in any era!

56: Japan Otaku ReviewsYeahx5

For now, it’s great that you managed to meet the deadline for EVO Japan.

57: Japan Otaku Reviews

The boss doesn’t release weak characters, but rather combos that look strong but are actually weak.

58: Japan Otaku Reviews

SNK seems to have a feeling that they can’t forgive Ganatch for standing on the stage.

63: Japan Otaku Reviews

>>58

Don’t say things as if you could have gone on stage as Ganatch if it hadn’t been corrected.

68: Japan Otaku ReviewsYeahx3

>>63

I’m a DJ, you know?

The platform is the stage, right?

59: Japan Otaku Reviews

The visibility of the ganache thumbnail is extremely high.

60: Japan Otaku Reviews

There are already a lot of fireflies…

Well, everyone has at least some usable performance, but…

62: Japan Otaku ReviewsYeahx4

Garnatch has become weaker than the previous work.

The performance during the special period was good.

64: Japan Otaku Reviews

Even though it’s definitely a character that’s weak, it’s this strong, huh?

65: Japan Otaku Reviews

Thinking that if it were the Heisei era, this would have remained, it’s quite terrifying.

69: Japan Otaku Reviews

>>65

The fear of Ganache is truly something.

Maruko is Yeah.

66: Japan Otaku Reviews

I wish the dash cancel for Magical Step would have a bit looser input priority as a side effect of the nerf…

Isn’t the cancellation timing around the steps incredibly strict? Is it just because I’m not used to it?

71: Japan Otaku Reviews

>>66

I found that dashing from the magical step later than I expected made it a bit more stable.

72: Japan Otaku Reviews

>>66

The dash itself works well in advance, but the follow-up actions do not, so you have to rely entirely on timing, which is incredibly difficult.

97: Japan Otaku Reviews

>>66

If it’s just dash cancel, you can execute it the fastest from anywhere by holding down forward and REV with Ganatch’s mechanics.

It’s difficult to cancel the Magical Step because if you press the button too quickly, the derived moves of the Magical can be missed.

67: Japan Otaku Reviews

>

Come to think of it, I just remembered that the completely invincible rising dragon was weak.

I was really mad, wondering why I kept getting crushed after putting it out on REV!

70: Japan Otaku ReviewsYeahx7

I was going to say that Gana should just give up, but I thought there might be a lot of them around the world, so I decided not to.

73: Japan Otaku Reviews

What do you mean that performance differences can arise from costumes?

I wonder if the production has changed or something.

74: Japan Otaku Reviews

I’m excited that the 720,000 yen VIP seat can get me on the same stage as Ganatchi!

I'm excited that the 720,000 yen VIP seat can get me on the same stage as Ganatchi!

75: Japan Otaku Reviews

The cancellation timing in this game is slower than I expected overall.

76: Japan Otaku Reviews

Everyone says “Gana-chi Gana-chi,” but…

The display on the gameplay screen is Salvatore.

77: Japan Otaku Reviews

The griffon is going extinct.

78: Japan Otaku Reviews

In the first place, even beta wasn’t that strong with Griffon.

79: Japan Otaku Reviews

The term “Ganatchinaaf” is already interesting, and the person might use it as material for short videos.

86: Japan Otaku Reviews

>>79

I will definitely do the Eternal Head.

80: Japan Otaku Reviews

If you just want to win tonight, you can have fun using the Smart Gryphon.

81: Japan Otaku Reviews

I’ve only been playing St, but I’m thinking about buying this too; I’m curious about Kain.

Is it difficult?

83: Japan Otaku ReviewsYeahx2

>>81

If you keep doing it, you’ll get used to it.

85: Japan Otaku ReviewsYeahx1

>>81

What is difficult varies from person to person.

If you’re interested, my advice is to buy it.

82: Japan Otaku Reviews

Ganatch is the one DJing on the Ganatch stage.

84: Japan Otaku Reviews

(Eternal PA is not good… My son…)

87: Japan Otaku Reviews

It’s too early, isn’t it?

88: Japan Otaku Reviews

On the first day, there were a lot of them, but I haven’t encountered Ganatch at all…

91: Japan Otaku Reviews

>>88

Well, I mean… I’m not strong.

92: Japan Otaku ReviewsYeahx4

>>88

For now, I’ll just touch it.

For now, I’ll quit.

89: Japan Otaku Reviews

If it’s just a fix for the Ganache duration, that’s fine, but adjustments around the frame will have consequences elsewhere…

90: Japan Otaku Reviews

The title of Ganatch Zero One is extremely prestigious, you know…

93: Japan Otaku ReviewsYeahx4

Characters with impactful appearances and movements initially proliferate in large numbers.

As the days go by, it’s the same in any fighting game that stronger and more straightforward characters increase.

94: Japan Otaku Reviews

🦁🤛👳

98: Japan Otaku Reviews

>>94

🦅

128: Japan Otaku Reviews

>>98

≡👞

95: Japan Otaku Reviews

It’s great that Hotaru is a strong character in a primitive way.

96: Japan Otaku Reviews

Just a little touch of ganache will let you know its spiciness…

99: Japan Otaku ReviewsYeahx4

I’ve gotten so used to it that I no longer feel awkward, but Ganatch is a real person.

I don’t want them to become an overly strong character in a weird way, but since I want to use them, I hope they settle at a strength that’s reasonably strong!

100: Japan Otaku Reviews

Isn’t the ganache bullet too strong?

101: Japan Otaku Reviews

Whether the Magical Step near B is allowed or not makes a huge difference, so I want to know about that part as soon as possible…

103: Japan Otaku Reviews

If you’re too strong, you’ll attract unwanted hate…

104: Japan Otaku Reviews

It’s no problem that an eternal invulnerability that can’t be decided in actual combat is being overly hyped about not being corrected; it was incredibly quick after all.

What was that response like a know-it-all?

106: Japan Otaku ReviewsYeahx5

>>104

There are self-proclaimed insiders anywhere you go.

107: Japan Otaku Reviews

>>104

Stop being a backseat strategist, Kongming.

116: Japan Otaku Reviews

>>107

So what is this all-knowing act about?

Pre-Nichiren?

118: Japan Otaku ReviewsYeahx1

>>116

The guy who was saying “I totally know the characters from the pre-release data in the beta” couldn’t even guess Ganatchi or Cristiano Ronaldo, right?

105: Japan Otaku Reviews

I’ve only used Ganatchi for about 30 hours, but I think the middle and low options with REV techniques are pretty strong for breaking through. If you land a hit, even if the combo gets guarded, there’s no guaranteed counterattack if you force them to guard after a REV technique.

108: Japan Otaku Reviews

This game is difficult.

I was beaten up badly by CPU Level 3.

If you use a small trick, it will end up missing and become a punish.

109: Japan Otaku Reviews

If you’re aiming for eSports, even Ganatchi can’t leave an infinite loop.

110: Japan Otaku ReviewsYeahx2

REV technology is strong, Ganatchi.

The problem is that there is so little to do with no gauge that the gauge is always burning.

114: Japan Otaku Reviews

>>110

Weakness is like a boom! There’s nothing else to do…

111: Japan Otaku Reviews

It’s seriously like betting the company’s fortune on Garou instead of KOF with this immediate fixing.

113: Japan Otaku Reviews

>>111

Because Ronaldo is here.

115: Japan Otaku ReviewsYeahx3

Anyway… I won’t allow eternal P.

It lowers the person’s dignity…

117: Japan Otaku Reviews

It was actually really difficult, so just leaving it alone was an option, but it was just too strong.

Well, it’s difficult to get into the range where the close-C hits.

119: Japan Otaku Reviews

Is it better not to talk about arcades or EOST here? I’m enjoying it more than I expected!

123: Japan Otaku Reviews

>>119

The arcade’s comic book style effects are really great, aren’t they?

133: Japan Otaku Reviews

>>119

Everyone is talking about it casually, but it seems like everyone is avoiding any major spoilers.

It’s really amazing how it feels like picking up ideas from EOST, like “Oh, there was this!”

120: Japan Otaku Reviews

Isn’t the anti-air capability of the smart griffon really tough?

It’s not like everything can be solved with a one-button air throw; it doesn’t happen that quickly.

135: Japan Otaku Reviews

>>120

What about early release Olympus or avoiding the upper levels?

121: Japan Otaku Reviews

The Neo Geo’s CPU is strong, you know…

122: Japan Otaku ReviewsYeahx3

An unexpected eternal loss, while hypothetically difficult, poses a risk simply by existing.

It doesn’t mean there are no problems.

124: Japan Otaku ReviewsYeahx1

Where can you use the Rekkaken that can be executed from Ganatch’s step…?

127: Japan Otaku ReviewsYeahx1

>>124

Forget the normal version.

Turn everything to REV.

153: Japan Otaku Reviews

>>124

The generation is slower than the middle section, and it’s clearly a gimmick move.

125: Japan Otaku ReviewsYeahx3

As soon as Eternity was discovered, everyone started using it in ranked matches normally, which is very reminiscent of the old SNK days.

I suddenly got nostalgic…

140: Japan Otaku ReviewsYeahx1

>>125

What’s wrong with using what you can? I can feel the old-fashioned gaming sense spirit…

126: Japan Otaku Reviews

Feelings! It’s good to feel strongly!

129: Japan Otaku Reviews

It seems like there was a trend until about 10 years ago where infinite combos were considered a technique and strength to be used, but I wonder if that’s changed again.

The transition of values through the ages is interesting.

160: Japan Otaku Reviews

>>129

It’s an era where updates come quickly, so I think many people want to know soon whether to delete it or not.

If only there were a perpetual motion machine with the difficult Ganatch, it probably wouldn’t have caused such a fuss, but finding the super easy Marco’s perpetual motion machine is the worst.

130: Japan Otaku Reviews

If you think it’s difficult, you should know that safe moves aren’t tolerated in recent fighting games with financial backing.

131: Japan Otaku Reviews

Cristiano Ronaldo’s permanent combo sounds too funny, so it’s no good.

134: Japan Otaku Reviews

A big tournament is being prepared.

136: Japan Otaku Reviews

I took a break from the ganache, and when I used the firefly, the game was different.

First of all, it’s great that it’s a dash instead of a step…

137: Japan Otaku Reviews

The only times that Eppa is forgiven for its tactics are probably during the end of the century and the Warring States period…

142: Japan Otaku ReviewsYeahx4

>>137

That’s really a lack of knowledge about fighting games…

151: Japan Otaku Reviews

>>137

There’s an eternal card, but do you not know how weak the pre-awakening Kaede from Gekka is?

157: Japan Otaku Reviews

>>151

Isn’t ZERO3’s Oricon also allowed?

138: Japan Otaku Reviews

If you take away any more from a character that’s already been made into a Daruma, what will be left?

139: Japan Otaku Reviews

But you know, Master…

Donfan said that there are many girls who want to be taken advantage of, you know?

141: Japan Otaku ReviewsYeahx1

I think it was really impressive how they managed to keep the pre-announced character reveal a secret, like saying there are weak characters from EOST or that there are actually two bosses.

143: Japan Otaku Reviews

I didn’t ask the spirit of dust to leave me forever.

144: Japan Otaku Reviews

I only played the CPU battle arcade once.

The production was interesting, and I’m glad Grant’s illness was cured.

146: Japan Otaku Reviews

>>144

The Grant I know is different… (while looking at Cain and Box’s Akemo)

145: Japan Otaku Reviews

EOST is so interesting that it might be better to push it a bit harder.

147: Japan Otaku Reviews

It’s not about being strong or not strong.

It’s a character that has a huge amount of derived techniques from stances, so it’s very quirky.

148: Japan Otaku Reviews

If EOST is that interesting, maybe I should give it a try…

149: Japan Otaku ReviewsYeahx1

I thought it’s well-made as an EOST solo mode, so you should just promote it normally!

150: Japan Otaku Reviews

When I saw Yuichi Nakamura messing around earlier, it seemed like a crappy character, but it really was a crappy character…

152: Japan Otaku Reviews

The final boss is kind of funny.

What’s coming is nothing but ridiculously brutal attacks, and it’s not even funny…

156: Japan Otaku Reviews

>>152

Well, compared to SNK’s standards for final bosses, there are a lot weirder ones out there…

154: Japan Otaku Reviews

EOST had too little information to begin with…

155: Japan Otaku Reviews

If you love characters, play Akemo and EOST regularly.

158: Japan Otaku ReviewsYeahx1

Just because the outfit is uncool, it’s still a kind of chuunibyou! Honestly, I just want to wear it even if the outfit is uncool.

159: Japan Otaku Reviews

I wonder how they will incorporate the bald guy with the sunglasses from Ryuko into the story…?

163: Japan Otaku Reviews

>>159

It’s not related to mom.

That’s why they said they decided to go big.

164: Japan Otaku Reviews

>>159

If you do Akemo, you’ll understand, but it gets really tangled up.

161: Japan Otaku Reviews

The amount of voice recording in this game is unreal.

181: Japan Otaku Reviews

What!?

>>161

I really want EOST’s voice!

196: Japan Otaku Reviews

>>181

Put up with the increasing talk on EOST!

162: Japan Otaku Reviews

Well, but the truth is I didn’t know what I looked like when I was young until the secret book showed me, so if I accept it, I would become that figure, right?

165: Japan Otaku Reviews

>>162

I guess it was good that I didn’t take off my jacket…

174: Japan Otaku Reviews

>>162

A suit lock would normally look pretty cool.

166: Japan Otaku Reviews

The voice actor has been assigned to the dual horn, but could this mean that the dual horn will make an appearance?

No, seriously, isn’t that about half in the realm of Fuwa Jin or American sports?

175: Japan Otaku Reviews

>>166

Since Kim also has voices like Jaehun and Freeman…

I can’t tell just from the voice, and it seems unlikely that the design remains the same as before.

167: Japan Otaku Reviews

The solo mode has become quite playable, so it’s okay to promote it more here.

168: Japan Otaku Reviews

BIG was getting carried away after starting his mafia business, but he got beaten up badly by the young Geese, so there’s quite a history there.

Moreover, in chronological order, it means I was beaten up two times, once before going to Japan and once after returning.

169: Japan Otaku Reviews

Melty Blood was met with cheers endlessly.

170: Japan Otaku Reviews

I’m glad it’s not Mary with her dark power going out of control.

171: Japan Otaku Reviews

Joe’s disciple has also appeared, so does this mean that the successors of the three original protagonists are now gathered?

Well, I don’t really get the feeling that Pritchard is Joe’s disciple at all…

187: Japan Otaku Reviews

>>171

Isn’t the appearance, style, and character really like Joe’s disciple?

172: Japan Otaku ReviewsYeahx1

Isn’t it strange that when I come to my senses, my clothes come back too!

178: Japan Otaku Reviews

>>172

But isn’t it un-SNK-like?

184: Japan Otaku Reviews

>>172

Hahaha! The power of inheritance is incredible, isn’t it!

173: Japan Otaku Reviews

I don’t think a half-naked upper body in hakama suits rock.

176: Japan Otaku Reviews

I don’t understand… If characters with 3D models appear, then Mr. Turner could show up too…

177: Japan Otaku Reviews

Is this around 40 years old?

179: Japan Otaku Reviews

>>177

Around 35.

180: Japan Otaku Reviews

Once Big appears, any character could potentially be introduced.

Dual horns and broken blades are also possible.

183: Japan Otaku Reviews

Cristiano Ronaldo also has some buggy behavior, but since there’s no announcement, can we assume it’s intended as a feature?

185: Japan Otaku Reviews

Sokaku looks like an ordinary old man, but he has various fun skills…

189: Japan Otaku Reviews

>>185

Maki-bishi!

186: Japan Otaku Reviews

Hokutomaru is surprisingly easy to use and has no quirks.

198: Japan Otaku Reviews

>>186

The reach and hit detection of 2C are bugged, yet you can still perform a full combo from there, making it incredibly strong.

188: Japan Otaku Reviews

It might be a good idea to clear Arcade Level 5 using Marco before it gets patched.

190: Japan Otaku ReviewsYeahx1

If it’s just models, there are also grants.

191: Japan Otaku Reviews

I want a dual angle that combines the strengths of Real Bout 1 and Real Bout SP.

This can be used all at once.

197: Japan Otaku Reviews

>>191

Was there anything other than RB2 for Flame Circle and Thunder God Fool?

205: Japan Otaku Reviews

>>197

It’s in RBSP.

192: Japan Otaku Reviews

Characters like Fuha Jin and Yuuki might appear, and it could lead to an exciting moment where Capcom vs. SNK 3 is finally announced.

193: Japan Otaku Reviews

The developers said they want to include all the characters from past works, right…?

203: Japan Otaku Reviews

>>193

Come on… Tōji Sakata!

206: Japan Otaku Reviews

>>193

I was saying it was popular characters, not everyone.

194: Japan Otaku Reviews

The winning lines are different in story mode and in battles, aren’t they!

195: Japan Otaku Reviews

Why are you doing the everlasting? He is a pro.

199: Japan Otaku ReviewsYeahx4

I don’t think there’s anyone who expected Jack Turner to appear instead of John Crawley, even as a Dragon Tiger player…

200: Japan Otaku Reviews

This is my first time playing Garou, but I’m having trouble because the Griffin Mask is too intense.

Children!! Children!! Children!! The voice sticks in my mind.

201: Japan Otaku Reviews

When doing EOST, there are some weak players who think, “Isn’t that character movement like this?”

Well, it’s probably just that they’re using the motion from KOF.

202: Japan Otaku Reviews

Mochizuki style seems to have a successor! I want to do the Oni Gate formation.

204: Japan Otaku ReviewsYeahx1

Isn’t Ronaldo’s juggling a bit wicked…?

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