
It’s not a sin to have that much.
A bow is easy enough, right…?
I’m looking forward to the end of May.
I won’t say all, but give me one for real.
I wish there was an increase in the power of the revival…
I don’t want to be greedy, but I want the motions of the clumsy Dassai △ and ●’s flailing attack during their transformation to be changed.
I just want them to remove the limit on the number of times I can extend the enhancement time with a perfect dodge while it’s being strengthened.
I want to be able to cancel Rambu 1 by avoiding it!
It’s not a luxury, it’s serious.
Why is the bow so extravagantly topped?
Because it’s a bow
It’s a development team that nerfs mounted attacks without any warning…
Just by making the movements a little faster, it would make a big difference.
Since the demon transformation motion changed in the world, the first and second hits of triangle are incredibly fast, but the third hit’s motion is just too long and feels gross, so I hope something can be done about it.
I’m not asking for the bow to be weakened or for evasion to be made stronger than the bow, so I would like a reward that’s about the same level.
It’s often said that avoiding arrows is important.
Instead, the strong shot significantly reduces stamina, so it’s a dodge that takes that into account.
If you say you want that for dual swords, various additional features will be cut.
There should have been more kinds of wound destruction attacks!
Whether it’s a spiral cut.
Did you call?
It seems that I have entered a punishment period for overdoing it with my movement speed in Rise.
Well, it’s still among the fastest in the top class.
Increase the running speed when in demon form.
When the Levi cut was introduced on a PV or special program, everyone was happy, but…
Do something about that demon transformation’s totetote running.
I want to layer the Guild Knight Saber quickly.
Even with the eyes of the sea, it is impossible to close all the wounds that have been passed through.
If you consume HP instead of stamina and become unable to recover, you might be able to get that much.
Substantial recovery magic
A technique that gets scolded by hardcore Levi fans for not mentioning Levi with this performance.
Make the weakness attack a spiral slash with △ for Levi and ○.
It’s not that there’s really no use for it, since sometimes I want to go to the front, you know, Levi.
I don’t expect any damage.
It’s not as bad as it sounds, but it definitely feels like I’m at a disadvantage with just one hand.
If you’re going to seal all the wounds, then increase your power by the amount you’ve sealed.
If you’re going to break it, that’s one thing, but blocking it off is seriously something that needs to be dealt with.
Maybe in May, I’ll still be a healer who touches and heals the wounds of the whole body.
In the arena, it felt like during damage destruction, stamina recovery and gauge recovery is possible, so it seems usable in solo play.
The gauge is too low and it’s frustrating.
Make it so that I can accumulate three times.
Why is there no original damage attack spiral??? Level
The fastest way is to spam concentrated attacks, but Levi is too much, so I don’t really want to use him.
Please release the true demon of F, then it will be easier to use with all my strength.
Return the demon human’s dance.
The cuteness of their wobbly running has transcended all limits.
I got the dual swords S from Chata, but it was quite difficult.
Are all dual-wielders so relaxed?
How humble not to say “please give me an increase in movement speed”…
More… I want more…
I mean, why is it that the just-avoid frame 6 is the same as a regular fall? That’s impossible.
I’m not asking to increase the motion values, but I want a bit more comfort.
Levi’s slash that continues until the very tip of Zoshaki’s tail can only make you laugh.
I think it’s because there are a lot of stopping and striking motions, and I’m used to the movement slashes of a one-handed sword, so I’m missing quite a bit.
There is a restriction that prevents consecutive moves with the circle slash, making it difficult to adjust positioning while in demon mode.
I want Levi to be able to cancel halfway through.
If it weren’t for the concentrated attack being on Levi, that dive would be the best movement technique.
As long as I don’t hit the injury, it’s fine.
It seems like a tier list for focused attacks on weaknesses.
Weak weapon: Because it’s hard to hit.
Dual swords: It’s better to miss.
I like what it says.
The adjustments at the end of May are disappointing in many ways; I can see two patterns emerging: either there will be screams of despair, or everyone will just give up.
The power of mounted shooting has been adjusted.
The adjustment won’t allow you to immediately go for a finishing strike by adding input during the Levi maneuver.
While saying that the initial adjustment has already increased the range of choices
It’s meaningless to take actions to eliminate second and third best options that aren’t optimal…
Well, since the topic of downward revision tends to stir things up, I’ll hide it until the last minute and just write it quietly in a corner of the update details page, or maybe do a silent nerf with a post-announcement…
I want to ask if they didn’t think anything about not being able to make any of the standout new elements of the work during development.
I want to believe it won’t get worse than 4.
I understand.
I’ll add a cancellation to the final stage of the combo.
I feel like I’m going to go bald because I can’t dodge the roar.
But if there’s a perfect dodge, I don’t want to enhance the performance.
Earplugs can handle all monsters up to level +2.
I won’t ask for too much, but I wish the updated state of just avoidance enhancement would increase infinitely without a cap and without diminishing returns.
I want the walking speed of the demon transformation to be increased.
I want to make wound attacks useful.
I want you to increase the firepower.
I want the just evade to be relaxed to the same level as the bow.
You can go back to using the Bushido twin swords with reckless adjustments.
Wait, there are no elements in the current situation that would warrant a nerf for this weapon.
It’s only natural that the adjustments from the craziness of the previous work would be inconsistent, but I actually thought it would become even worse.
I keep hearing about the Charge Axe, but it’s crazy that I can only enhance it through a perfect dodge in a ritual, making it completely dependent on the opponent.
A one-handed sword with such great maneuverability that it’s comparable to Vega from Street Fighter 2 when it comes to sliding.
Isn’t it ridiculous that Screw something consumes both stamina and gauge?
Stamina won’t be consumed, right?
I only need earplugs for a few people like Gravy, Kaku Gora, and Zosia.
There were two people: one who tried to enhance a reinforced weapon to make it the same as other weapons, and another who tried to raise a non-reinforced weapon to the level of a reinforced weapon.
I don’t understand why they won’t extend the Mikawa City mode with an additional just evade.
I laughed when I heard that people doing TA are perfectly dodging with a small barrel.
I don’t like the kind of adjustments that make it stronger to trap enemies rather than to engage in just evasion with dual swords or bows, regardless of the large weapons.
I don’t like that a slicer appears forcefully with evasive derivation.
I want to be able to perform a regular demon step even after strengthening it.
It’s more helpful that way than just adding a slight damage increase and making it longer.