
Aren’t you reverting to your ancestors?
Prototype Gundam TAP TO NEXT
It’s something that happens quite often in G Generation.
If you develop Capool, it will become a game where you become a dwaj.
There is no meaning beyond prioritizing game-related reasons.
In the previous series, if you put a Core Fighter in the gym, it would turn into a Prototype Gundam, so it’s nothing new now.
The rifle of the prototype Gundam was like this.
How would it be game-wise if a Gym was created from the prototype Gundam in chronological order…?
I know it, but I still can’t accept it.
The development of G Generation is like that.
It’s not that we’re assembling a timeline; it’s fine because the players developed it, right?
What does it mean that this time it connects directly from Mazera to Aggai? I wonder that.
The sense of the work is completely disconnected, so it’s really jarring that there’s no connection in the usual way.
There are four Gundams that were stolen by Zaft or something like that.
Mass-production type Big Zam → Big Zam
I can’t understand why it won’t become a protokyberai from Hermes.
Depending on the G Generation work, you may or may not be able to develop from the Netex to theν Gundam, but what about this one?
It’s quite different how you can make it from the Core Fighter and the Jim.
Strike Dagger → Strike
Zakrello → Burarello → Brauburo
Wait a minute.
The child of Zaku-Relo and Blau-Bro is Bura-Re-Ro!
That happened.
It’s a delusion, but I think it’s quite possible to dismantle mass-produced machines and create prototypes.
It’s not a situation where we can make a Jim from a Gundam.
If ∀ is developed for the sumo, will it become Turn X?
Prioritizing clarity…
It’s a series that has been doing things like the Abthelem x Zaku and Apseries since the very first installment…
Psycomark 2 → Quin Mantha is a bit too much of a Puru 2, don’t you think?
Due to the game’s circumstances, if you don’t get stronger from left to right, it’s a problem…
It’s difficult to separate works when it comes to properly developing a game.
It’s understandable that the actual development path and the in-game development path differ.
I understand the feeling of thinking, “Isn’t that strange!?”
The Henson Family
This development feels especially strange because it is one-sided.
Isn’t it masochistic to enjoy the fact that it starts off really strong and gets weaker with each development?
Once the prototype appears in the game, it will generally have performance below that of a custom Zaku and will be treated as just slightly stronger than a Gym, which should be fine.
You can only pursue ambitions from the gym in Pro-Gan.
Eternal seems to prioritize images in particular.
I saw the flow of Kyubey black to Kyubey for the first time.
When the pro-gun era begins, it signals the end of the Zeon dominance period.
I’d be happier if I could make a Gundam…
Reverse engineering-like…
It’s one thing for Gihren to produce a lot, but it’s a bit disappointing that it becomes so weak in G Generation to the point of development.
The good and bad aspects of social games are coming to light.
But if I had to choose, I think the benefits from social games are greater.
It was unavoidable that we couldn’t continue development as before, but I think this is the best compromise we could reach.
If we connect the development of the Universal Century and turn it into an all-star lineup, the disparity in development difficulty compared to the Another series will become ridiculous.
Well, it’s not interesting to develop a Gundam and turn it into a GM, so give it up.
The fact that becoming a Jim from a Gundam in development means getting weaker is not something to be happy about, so that’s something they have ignored since the first G Generation…
It’s too late for this, isn’t it?
What is most expected in G Generation is the encyclopedia, and they are fulfilling that promise, so it looks promising for the future as well.
It just feels lacking in everything else.
There are quite a few Gundams that turn into Jim and then into other Gundams…
I didn’t mind it too much because I understood that it prioritized fun as a game rather than reality.
You don’t have to force a finishing blow with a weak unit.
It’s possible to level up without fighting at all using experience points materials.
Thanks to the transformation into a mobile game, I’m glad that development has become easier.
I wish the development materials would drop more…
I think it was a wise decision to separate the development by each work considering the future.
If we connect all the works of the One Year War, we won’t be able to casually add side stories.
This work’s Over Flag → Graham’s dedicated Union Flag Custom is the most incomprehensible.
If you do that, you’ll end up with three ZZs lined up.
Eugene is too disappointing.
It’s not like I’m just happy that they followed the same development route as the original in a gaming sense.
The development routes of the old types are properly divided into Federation and ZAFT, so even if you nurture the Strike, it won’t lead to the Freedom.
Yeah, I understand that’s the right thing, but…
The tech tree has nothing to do with Strike, seriously.
This is my home screen.
As I thought, the RX-78-1 is cute.
I think Casval Gundam is too trendy as a reward.
During the development process of the P-Strike, there was a nameless person saying to return the two surplus plain Strikes, which was problematic.
The design has been abolished, but it has become a development route that’s as absurd as the design itself.
It’s a mystery why Qubeley is separated into Z and ZZ.
Both Z Gundam and Hyakushiki can do it.
The straightforwardness of “this is enough for a modern picture book” leaves a good impression.
Speaking of which, when I think back, the pages of old picture books were heavy…
Finally, the Federation has succeeded in developing the Gundam from the gym.
The development of multiple aircraft requirements is essentially like design itself.
It’s unfortunate that the quirky and interesting designs have disappeared.
I agree that it seems like a reasonable judgment considering future additions and balance.
When I buried the development of Z, a strange red Z appeared.
I like to bring the Zaku up to the Zaku III late type.
The red Z appearing only in the arms of Psycholamiel in the combat anime makes me laugh.
I wonder how the event starting today will be.
Since this is the first time, they will probably keep it simple.
We can’t go back to an era where we repeatedly save and load to not die in a saberfish.
It feels like design, development, and exchange have been added together and divided by three.
I think it would have been good to include the Double Zeta, prototypes, mass-produced versions, and FAZZ as well.
In the end, if you die and lose everything, you just load your game, so it was a meaningless system.
Look at the simple family tree of the Federation.
Is Zeon playing around?
Creating a perfect strike is a pain in the ass! Do you understand that, Lux!?
It was fun to massively customize characters without MS aptitude in Giren’s Ambition, from the Mazellan Top to the Yakt-Doga or Zaku III Custom.
In CS, reallocating development points is useful in Cross Rays, so it’s overly cautious.
Up to Z, the development route is easy, but it becomes a hassle from the seeds released at the same time… The original series also has Big Zam and Zeong, and I feel like Z is the only one that is actually easy.
ZZ’s tree is too simple.
If there were only ZZ and Mega Rider, it would turn out like this.
It’s really easy to make the Hyaku Shiki and Z, but the SSR development in SEED is such a hassle!
It’s not strange to think that an amphibious mobile suit, which fans often tease about, is necessary.
They are ideas from those who don’t know the Earth! It’s a group of amphibious MS!
It’s not strange, but the variety and appearance are quite something.
No, the existence of Zeon is due to unhealthy competition among multiple companies, so in a sense, they’re just playing around.
Scary…
The federation has rerouted over the sea and used air transportation.
The Freedom is in the Kyougou tree, and the Duel Buster is in the ZafT tree; this indescribable situation.
I’m happy to be able to prepare cheap foot soldiers! That’s only the case in strategy simulation games.
What’s going on with the air transport being able to keep up with distribution?
If it’s an era where there are battleships in space, is that not a problem?
It’s not that there isn’t a use for things like trade disruption or landing operations; it’s just that amphibious MS have their own applications.
It’s just that everything was covered solely by air transport with federal power, and the Jaburo landing operation failed…
If similar MS (Mobile Suits) keep appearing each time, the children will get bored.
Because the situation surrounding toy anime is involved, the swimming club’s surprising and shocking machines are…
Terada from Super Robot Wars was running home to watch Z around high school, and when he saw the original Gundam in his childhood…
It seems that they thought it was boring because similar aircraft keep coming out, so it’s difficult…
The time before and after Biglo is very fulfilling.
I didn’t know about Bigluf…
Well, there were problems in the past where the species didn’t develop directly from Strike to Freedom according to the technology tree…
Well, it’s a stretch to say that we managed everything by air transport.
As a result of considering the enjoyment as a game.
The development of the Perfect Strike Gundam requires three types of Strike units.
At the end of this Busta Dagger, there must be a Buster Gundam…!
I wish I could capture a strike…
Don’t sell it like a model kit by saying you’re going to create a P system with three units.
Basically, I accept it for the sake of the game, but there’s no way that Rick Dom → Gelgoog and Guff → Gyanke are actually the other way around!
Big Rozakulero Blarelo Brauburo is just completely weird, isn’t it!
Even if we temporarily forget about the cost, the hassle of clicking is too much trouble.
The confirmation dialog for the production is always long…
It’s disappointing to think that developing the Protogundam would just turn it into a GM, it’s beyond that level…
SEED’s development materials are being gobbled up.
The Zaku may be a role that gets pushed around, but in terms of specs, isn’t it actually strong enough compared to the Gundam?
It seems like you can infinitely extend or branch trees with the update, but inserting in between looks really annoying.
At least let me capture a hard strike.
The overall quality is good, so I’m concerned about the development effort.
I hadn’t used both together when I was doing a reroll in Geminus, but are they really that strong?
Even when looking at the ones who are released later, aside from the required materials, the complexity of the tree is outstandingly one step above.
Is this really the work that is being released second along with Z?
I can’t figure out where to set the automatic favorites even after looking at the help.
Whenever I develop something, it gets liked on its own, so the number of taps keeps increasing every time.
It’s a ZAFD machine, right?
Can G-UNIT mix the three damaged units from the final battle to develop a nameless G-UNIT?
It feels a bit strange to develop Duel or Buster in ZAFT, doesn’t it?
The Gaza C was a unit created based on the Hizack Custom…
The Solibits tree is quite scarce at 00…
From a cost perspective, things will get more troublesome later on, so I’m taking it step by step, but the P-stop is too much hassle around the strike.
It’s not one of the stronger SSRs for its category, and I think it’s a complete trap.
The incredibly refined development flow of the G3 Gundam.
Please try to follow all of this.
I want to run backwards on the tree.
For some reason, the Federation MS has been incorporated into Zaft’s development.
Well, even if I can properly make a GM from a Gundam, it would be problematic to have a GM now that I already have a Gundam…
In the first place, the G3 can be captured by the Gundam in front, so the development tree is meaningless.
I like that I can make various Gundams from the previous Shuffle.
It’s amusing how creating a Strike from a Dagger and M1 Astray is just beautifully reversed.
Make a Strike using the Strike Dagger and the Astrea made from the Strike Dagger…
“I like that they will forgive me for any of the machines listed below.”
It’s strange, but it’s for the sake of the game, so it can’t be helped.
The fact that there isn’t any crossover means that it won’t go from W0 to W0EW or from Freedom to Strike Freedom, so that definitely feels like something.
If the Federation Army or Anaheim was doing it, it would indeed be strange if they were developing it on their own.
It seems reasonable to think that different development agencies are developing based on the analysis of the captured MS, even with this development order.
If we develop something like Mercury, we’ll be able to create the estimated Caliburn.
On one hand, I think it was good that the Universal Century was unified.
Then it becomes impossible to add in the middle.
Even M1 Astray can’t be captured, you’re underestimating it.
The fact that there are an unusual number of easily captured Ribbons not needed for P-Store development accelerates the mass production of Freedom.
If that’s the case, then you have to go through Strike or Strike Rouge.
It’s weird to be overly faithful in odd places and end up hitting a dead end in the Starge series.
The first generation smoothly transitioned from Triagez to Gundam.
It was tough.
The Alliance and ZAFT will eventually be integrated into one tree by fate anyway.
It’s funny that the AOS is at the final destination of the First alongside G3 Gundam and Zong.
If you really think about the development path, everything about W starts from Torgis.
If things go poorly, it could end up being Torgis → Wing Zero → five Gundams or something.
As expected, if it’s based on true history, the game balance would be completely messed up.
If you level up the Core Fighter a lot, they will give you the remaining parts of the Gundam as a bonus series.
Let’s start with Zanny and Saberfish after all!
I think it’s somewhat unavoidable from a gaming perspective that we can’t have cross-game development.
If you start doing that, your first work will be a stepping stone for all subsequent works.
If it’s consumer design, that’s actually good.
Isn’t it a problem that the prototype is set to be stronger than the production model?
The era is the strongest for mass-produced machines.