
Sure, here are the extracted characters from the image: “` NAME Cloud Tifa RedXIII Zentaigiri Mimic Magic Summon Item 4589 971 1144 565 1973 737 “`
From the beginning, but…
Please do not look at Tifa in a lewd way.
I can’t get off at all even with the latest erotic 3D.
The picture is more impressive.
Was the text this clear before…?
I have a memory of being happy when even old polygons had bouncing breasts.
I was happy to see the pants in Tōshinden.
It was easy on Virtual 1.
>>7
It was a transparent lie.
I think there were some people who were getting off to the early Lara Croft.
DOA2 is still at a competitive level.
First of all, whether it’s 2D or pixel art, it was cool, so there’s no problem.
I felt a sense of singularity in DOA2.
At the time of the PS1, Konami had released a titty-shaking fighting game.
It was already at a practical level on the PS2.
Whether it’s enjoyable or not in terms of shaking or service scenes is another matter.
The eroge that I thought could work from the start with the purpose of being explicit is Love Death.
I can get off in my pants.
It’s nice, isn’t it, Soul Edge?
>>16
It’s not an exaggeration to say that I bought the multi-tap just to watch pants.
>>16
I’ve been taken care of by the Souls series for a long time.
The members of 5 will also join the battle across time, 7!
It’s amazing that I was so desperate to see pants with graphics like this.
When Tifa becomes incapacitated, she lies on her back, which is crazy.
Ape Escape 3
Even if it becomes the era of Reiwa
I want to see Selphy’s pants.
Selfie’s pants
Dagger’s butt.
I was eager to see the pants in Chrono Cross.
Dino Crisis is great, right…?
Justice Academy
>>25
I was kind of happy about the jazz-themed pants.
By the time of DOA2 on PS2, it had completely reached a practical level.
Julia’s panty shots in Tekken or something
>>28
I wonder what that sense of realism is.
Air Guides
The first polygon character I masturbated to was probably Regina from Dino Crisis.
Speaking of Tifa, it’s the last movie.
It must be after becoming able to express shading smoothly.
DOA1, Resident Evil, and Tomb Raider are all sufficient.
The bounciness of DOA1 is nostalgic.
>>36
There were also sheer outfits, making it clear that practicality was considered.
I can’t remember what the first 3D thing I fapped to was.
The comfort of home in modded Skyrim.
I remember not progressing in the story from the starting island just to see Selphie’s pants in Kingdom Hearts.
>>39
It was quite a pants game, wasn’t it…?
There were times when Jane’s pants were visible at Tarzan’s place too.
I tried to make Chako naked by changing colors in Tobal 2 and learned how difficult color creation is.
I was jerking off to the pants from Tobal 2.
It’s better than getting off to a three-head tall pixel character.
If it’s PS, I could probably go from around June’s butt or groin area in Stagira.
Tifa’s scene where she climbs while leaning her chest on the cliff’s edge in the ending was way too intense.
The original DOA was really shaking, huh?
>>45
I liked the way the vibrations were back then and the place where the anime face landed.
Even if I rewind or pause in the replay, only the breasts are shaking…
It’s bad that I tend to wear tight suits because I can’t express it with fabric.
It’s kind of like a professional level applying the effect where adding a slight blur of a few percent to the line art of self-made drawings makes them look a bit better, just like the way the blur of a CRT does.
But I was getting off to Lena’s job dot in FF5.
I have a memory of getting off a lot to Mint’s panties from Duprism when I was in middle school.
Fighting God Legend’s free camera mode? That’s nice…
The resolution may not be much of an issue when exploring things that are usually hidden.
When I was a kid, I endlessly watched the demo screen of DOA2 at the arcade…
I particularly like blue mist.
The subtly shaking butt of Uriko from Bloody Roar 2 was a little too sexy, which is the problem.
In “Tōshinden,” the character Eris was a bold and capable one who was erotic.
The fighting god legend was Sophia rather than Ellis.
MGS1 photo shoot mode
The PS2 was probably at its peak.
When it goes up to 3, it feels too real or falls into the uncanny valley.
When Nina from Tekken started to look sexy.
Is it really called a polygon these days?
>>63
What do you think a polygon is?
Isn’t a polygon supposed to be angular?
>>66
If you remove various things from it now and use it as a base, it will be stiff.
>>66
To put it extremely, a square has just become a 360-sided polygon.
There are many techniques to make it appear smooth with texture art.
Just the fact that I might be able to catch a glimpse of your panties makes me uncontrollably perverted.
Everyone has tried to look at panties in Mega Man DASH, right?
For some reason, I couldn’t get off to Tifa.
I was able to jerk off with Yuffie.
I wonder why that is.
>>69
Yuffie is cute, after all…
>>69
Tifa’s design is not cute at all because it looks more like a background character from the start.
I don’t think this person would have so many doujinshi if they weren’t a heroine from FF.
>>84
The response of “Kyahaha.”
When it comes to the turning point of beautiful girl 3D games, it’s gotta be Yumelia.
Tifa seemed a bit too much like an older sister during his childhood, making her feel out of reach.
I wonder where the cute motion came from.
Chrono Cross?
If there hadn’t been a face drawing on the menu screen, it might have been tough for me.
By the time of the PS and SS eras, voice actors started to lend their voices.
Even with clumsy graphics, I could enjoy it by listening to the voice.
I was getting off to Custom Robo V2.
In a strict sense, it’s different, but in spoken language, if it’s jagged, it feels like “3D” if it’s smooth like polygons.
>>81
It’s like a general concept of CG.
If it’s a painting, it feels realistic, but if it’s CG…
EDEN
Since there are combat polygons in 7, it’s quite generous for an early version.
Ten years is eternity.
The color scheme centered around black and white may be simple…
But there is also the contrast with the colorful Aerith.
It’s probably a color scheme meant to emphasize the breasts!
>>88
In fact, the somewhat subdued color scheme serves as a foreshadowing of a personality that leans towards being introverted.
I can’t forgive that the high-leg female monster from the thread disappeared in the remake.
Then can I get through in the fighting god legend?
Fighting game otaku are all such disgusting people, huh?
>>92
Undeniable…
>>92
Responses from fighting game enthusiasts.
It’s more erotic to operate it myself to make the pantsu visible than the pre-prepared panty shots.
Everyone must have been obsessed with selfie pants.
As long as the situation is arousing, it doesn’t matter if it’s a drawing, 3D, text, or just audio.