Home » Game » Final Fantasy » [Final Fantasy] I wonder when it became practical to use polygons in games.

[Final Fantasy] I wonder when it became practical to use polygons in games.

Sure, here are the extracted characters from the image: “` NAME Cloud Tifa RedXIII Zentaigiri Mimic Magic Summon Item 4589 971 1144 565 1973 737 “`

1: Japan Otaku ReviewsYeahx33

From the beginning, but…

2: Japan Otaku ReviewsYeahx18

Please do not look at Tifa in a lewd way.

3: Japan Otaku ReviewsYeahx4

I can’t get off at all even with the latest erotic 3D.

The picture is more impressive.

4: Japan Otaku ReviewsYeahx6

Was the text this clear before…?

5: Japan Otaku ReviewsYeahx3

I have a memory of being happy when even old polygons had bouncing breasts.

6: Japan Otaku ReviewsYeahx16

I was happy to see the pants in Tōshinden.

7: Japan Otaku ReviewsYeahx1

It was easy on Virtual 1.

57: Japan Otaku Reviews

>>7

It was a transparent lie.

8: Japan Otaku Reviews

I think there were some people who were getting off to the early Lara Croft.

9: Japan Otaku Reviews

DOA2 is still at a competitive level.

10: Japan Otaku ReviewsYeahx15

First of all, whether it’s 2D or pixel art, it was cool, so there’s no problem.

11: Japan Otaku ReviewsYeahx3

I felt a sense of singularity in DOA2.

12: Japan Otaku Reviews

At the time of the PS1, Konami had released a titty-shaking fighting game.

13: Japan Otaku Reviews

It was already at a practical level on the PS2.

14: Japan Otaku ReviewsYeahx3

Whether it’s enjoyable or not in terms of shaking or service scenes is another matter.

The eroge that I thought could work from the start with the purpose of being explicit is Love Death.

15: Japan Otaku ReviewsYeahx2

I can get off in my pants.

16: Japan Otaku ReviewsYeahx4

It’s nice, isn’t it, Soul Edge?

35: Japan Otaku Reviews

>>16

It’s not an exaggeration to say that I bought the multi-tap just to watch pants.

61: Japan Otaku Reviews

>>16

I’ve been taken care of by the Souls series for a long time.

The members of 5 will also join the battle across time, 7!

17: Japan Otaku ReviewsYeahx3

17: Japan Otaku Reviews

Marine Age: 16 years Height: 155 cm B: 85 W: 56 H: 84 Zodiac sign: Taurus A = x rotations B = y rotations C = z rotations

18: Japan Otaku Reviews

It’s amazing that I was so desperate to see pants with graphics like this.

19: Japan Otaku Reviews

When Tifa becomes incapacitated, she lies on her back, which is crazy.

20: Japan Otaku ReviewsYeahx1

Ape Escape 3

21: Japan Otaku ReviewsYeahx3

Even if it becomes the era of Reiwa

I want to see Selphy’s pants.

22: Japan Otaku Reviews

Selfie’s pants

Dagger’s butt.

23: Japan Otaku Reviews

I was eager to see the pants in Chrono Cross.

24: Japan Otaku Reviews

Dino Crisis is great, right…?

25: Japan Otaku ReviewsYeahx1

Justice Academy

27: Japan Otaku Reviews

>>25

I was kind of happy about the jazz-themed pants.

26: Japan Otaku Reviews

By the time of DOA2 on PS2, it had completely reached a practical level.

28: Japan Otaku Reviews

Julia’s panty shots in Tekken or something

32: Japan Otaku ReviewsYeahx1

>>28

I wonder what that sense of realism is.

29: Japan Otaku ReviewsYeahx1

Air Guides

30: Japan Otaku Reviews

The first polygon character I masturbated to was probably Regina from Dino Crisis.

31: Japan Otaku Reviews

Speaking of Tifa, it’s the last movie.

33: Japan Otaku Reviews

It must be after becoming able to express shading smoothly.

34: Japan Otaku Reviews

DOA1, Resident Evil, and Tomb Raider are all sufficient.

36: Japan Otaku Reviews

The bounciness of DOA1 is nostalgic.

56: Japan Otaku Reviews

>>36

There were also sheer outfits, making it clear that practicality was considered.

37: Japan Otaku ReviewsYeahx1

I can’t remember what the first 3D thing I fapped to was.

38: Japan Otaku Reviews

The comfort of home in modded Skyrim.

39: Japan Otaku Reviews

I remember not progressing in the story from the starting island just to see Selphie’s pants in Kingdom Hearts.

73: Japan Otaku ReviewsYeahx3

>>39

It was quite a pants game, wasn’t it…?

There were times when Jane’s pants were visible at Tarzan’s place too.

40: Japan Otaku Reviews

I tried to make Chako naked by changing colors in Tobal 2 and learned how difficult color creation is.

41: Japan Otaku Reviews

I was jerking off to the pants from Tobal 2.

42: Japan Otaku Reviews

It’s better than getting off to a three-head tall pixel character.

43: Japan Otaku Reviews

If it’s PS, I could probably go from around June’s butt or groin area in Stagira.

44: Japan Otaku ReviewsYeahx1

Tifa’s scene where she climbs while leaning her chest on the cliff’s edge in the ending was way too intense.

45: Japan Otaku ReviewsYeahx3

The original DOA was really shaking, huh?

64: Japan Otaku Reviews

>>45

I liked the way the vibrations were back then and the place where the anime face landed.

Even if I rewind or pause in the replay, only the breasts are shaking…

46: Japan Otaku ReviewsYeahx2

It’s bad that I tend to wear tight suits because I can’t express it with fabric.

47: Japan Otaku Reviews

It’s kind of like a professional level applying the effect where adding a slight blur of a few percent to the line art of self-made drawings makes them look a bit better, just like the way the blur of a CRT does.

48: Japan Otaku Reviews

But I was getting off to Lena’s job dot in FF5.

49: Japan Otaku ReviewsYeahx2

I have a memory of getting off a lot to Mint’s panties from Duprism when I was in middle school.

50: Japan Otaku ReviewsYeahx2

Fighting God Legend’s free camera mode? That’s nice…

51: Japan Otaku ReviewsYeahx3

The resolution may not be much of an issue when exploring things that are usually hidden.

52: Japan Otaku Reviews

When I was a kid, I endlessly watched the demo screen of DOA2 at the arcade…

I particularly like blue mist.

54: Japan Otaku Reviews

The subtly shaking butt of Uriko from Bloody Roar 2 was a little too sexy, which is the problem.

55: Japan Otaku Reviews

In “Tōshinden,” the character Eris was a bold and capable one who was erotic.

58: Japan Otaku Reviews

The fighting god legend was Sophia rather than Ellis.

59: Japan Otaku Reviews

MGS1 photo shoot mode

60: Japan Otaku Reviews

The PS2 was probably at its peak.

When it goes up to 3, it feels too real or falls into the uncanny valley.

62: Japan Otaku Reviews

When Nina from Tekken started to look sexy.

63: Japan Otaku Reviews

Is it really called a polygon these days?

65: Japan Otaku ReviewsYeahx3

>>63

What do you think a polygon is?

66: Japan Otaku ReviewsYeahx1

Isn’t a polygon supposed to be angular?

70: Japan Otaku ReviewsYeahx1

>>66

If you remove various things from it now and use it as a base, it will be stiff.

71: Japan Otaku Reviews

>>66

To put it extremely, a square has just become a 360-sided polygon.

There are many techniques to make it appear smooth with texture art.

67: Japan Otaku ReviewsYeahx3

Just the fact that I might be able to catch a glimpse of your panties makes me uncontrollably perverted.

68: Japan Otaku ReviewsYeahx2

Everyone has tried to look at panties in Mega Man DASH, right?

69: Japan Otaku Reviews

For some reason, I couldn’t get off to Tifa.

I was able to jerk off with Yuffie.

I wonder why that is.

72: Japan Otaku Reviews

>>69

Yuffie is cute, after all…

84: Japan Otaku Reviews

>>69

Tifa’s design is not cute at all because it looks more like a background character from the start.

I don’t think this person would have so many doujinshi if they weren’t a heroine from FF.

87: Japan Otaku Reviews

>>84

The response of “Kyahaha.”

74: Japan Otaku Reviews

When it comes to the turning point of beautiful girl 3D games, it’s gotta be Yumelia.

75: Japan Otaku Reviews

Tifa seemed a bit too much like an older sister during his childhood, making her feel out of reach.

76: Japan Otaku Reviews

I wonder where the cute motion came from.

Chrono Cross?

78: Japan Otaku Reviews

If there hadn’t been a face drawing on the menu screen, it might have been tough for me.

79: Japan Otaku ReviewsYeahx2

By the time of the PS and SS eras, voice actors started to lend their voices.

Even with clumsy graphics, I could enjoy it by listening to the voice.

80: Japan Otaku Reviews

I was getting off to Custom Robo V2.

81: Japan Otaku ReviewsYeahx2

In a strict sense, it’s different, but in spoken language, if it’s jagged, it feels like “3D” if it’s smooth like polygons.

86: Japan Otaku Reviews

>>81

It’s like a general concept of CG.

If it’s a painting, it feels realistic, but if it’s CG…

82: Japan Otaku Reviews

EDEN

83: Japan Otaku Reviews

Since there are combat polygons in 7, it’s quite generous for an early version.

85: Japan Otaku Reviews

Ten years is eternity.

88: Japan Otaku Reviews

The color scheme centered around black and white may be simple…

But there is also the contrast with the colorful Aerith.

It’s probably a color scheme meant to emphasize the breasts!

89: Japan Otaku Reviews

>>88

In fact, the somewhat subdued color scheme serves as a foreshadowing of a personality that leans towards being introverted.

90: Japan Otaku Reviews

I can’t forgive that the high-leg female monster from the thread disappeared in the remake.

91: Japan Otaku Reviews

Then can I get through in the fighting god legend?

92: Japan Otaku Reviews

Fighting game otaku are all such disgusting people, huh?

93: Japan Otaku Reviews

>>92

Undeniable…

95: Japan Otaku ReviewsYeahx1

>>92

Responses from fighting game enthusiasts.

94: Japan Otaku ReviewsYeahx5

It’s more erotic to operate it myself to make the pantsu visible than the pre-prepared panty shots.

96: Japan Otaku ReviewsYeahx3

Everyone must have been obsessed with selfie pants.

97: Japan Otaku Reviews

As long as the situation is arousing, it doesn’t matter if it’s a drawing, 3D, text, or just audio.

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