Home » Game » [Mega Man X] A game that makes you mistakenly feel like it might be fun when you know what to do.

[Mega Man X] A game that makes you mistakenly feel like it might be fun when you know what to do.

Rockman X6 ©CAPCOM CO., LTD. 2001, 2015 ALL RIGHTS RESERVED.

1: Japan Otaku ReviewsYeahx14

The actual operability is good, and there are many interesting abilities.

2: Japan Otaku ReviewsYeahx2

Movement and things like that are fine, but it’s not good to design the stages with imbalanced endurance where you just have to brute force your way through without considering avoidance.

3: Japan Otaku ReviewsYeahx8

The tempo isn’t bad, so if you know how to deal with the shitty elements, of course.

4: Japan Otaku Reviews

I’m glad the parts bug wasn’t fixed even in the Aniko Collection.

5: Japan Otaku Reviews

Is it a bad game because of the hammerhead shark stage? That thought won’t go away…

6: Japan Otaku Reviews

I think it would have been better if the response of X’s beam saber was a bit better.

7: Japan Otaku ReviewsYeahx9

The virus that attacks when you’re pressing and crouching is clearly awful.

8: Japan Otaku ReviewsYeahx1

Fun and discomfort coexist.

11: Japan Otaku ReviewsYeahx16

No matter how much you understand the arrangements, the rescuer is terrible.

12: Japan Otaku Reviews

I thought the blade armor was weak… but it was just that I didn’t know how to use it.

13: Japan Otaku Reviews

For now, the base part is X4 after all.

14: Japan Otaku ReviewsYeahx1

I think the operability of the Blade Armor was probably altered in various ways to bring Zero back to life.

15: Japan Otaku ReviewsYeahx3

The rescue is quite bad because items and parts cannot be visually understood.

16: Japan Otaku Reviews

It seems there were also many unintended actions related to the new controls…

17: Japan Otaku Reviews

There are many unpleasant elements, but it’s not particularly difficult.

18: Japan Otaku Reviews

Rescue consumed by the tiuntiun virus

19: Japan Otaku Reviews

It seems that the blade armor is strong, but you can only use it with a shadow added to Albus!

20: Japan Otaku Reviews

If you know the discomfort factors other than rescue, you can take measures to some extent.

On top of that, it has a refreshing feel due to its operation and firepower that is unlike anything in the previous X series.

So starting from the second week, it’s gum that has flavor.

21: Japan Otaku ReviewsYeahx9

Special weapons are strong.

This is seriously amazing.

22: Japan Otaku Reviews

The background music is all good, so it feels nice to play.

23: Japan Otaku ReviewsYeahx1

When trying to master the blade armor, my head and fingers can’t keep up.

24: Japan Otaku Reviews

Blade Armor has a hard time using the Charge Saber!

25: Japan Otaku Reviews

This was my first Mega Man X series.

26: Japan Otaku ReviewsYeahx10

The special weapons and enhancement elements are extremely strong, so there is a unique enjoyment in messing around with that aspect.

There are more aspects that cannot be praised as an action game.

27: Japan Otaku ReviewsYeahx1

To be honest, it’s more of a hassle to create the stage composition and parts in 8 while also earning.

28: Japan Otaku Reviews

The BGM for the Heatnix stage is nice, isn’t it?

29: Japan Otaku ReviewsYeahx10

It’s a contradictory statement, but I think it’s an interesting bad game.

30: Japan Otaku ReviewsYeahx2

If only there was a system where even if you committed suicide, the rescue targets would be revived…

31: Japan Otaku Reviews

Suitable for streaming

32: Japan Otaku ReviewsYeahx9

The person asking for help in mid-air is in a pretty serious situation.

33: Japan Otaku ReviewsYeahx1

It’s a shame that the series didn’t realize that the stress of things like rescue dying isn’t necessary in the end, right, X?

Although it was able to produce a refreshing feeling different from Mega Man in terms of movement, pursuing that direction turned it into Zero, which has poor difficulty adjustment.

34: Japan Otaku ReviewsYeahx1

It’s true that calling it an interesting bad game is spot on, but it’s problematic that Ultimate and Black Zero are practically limited to hidden commands.

As soon as I made it 3000 in Seoul, it feels like everything about the last dungeon’s appearance is bad…

37: Japan Otaku Reviews

Using the ultimate skill to finish quickly and smoothly is great, and it’s also a fun game to clear while dying multiple times.

39: Japan Otaku ReviewsYeahx5

Crouching didn’t really contribute much to the fun.

40: Japan Otaku Reviews

The downside from version 3 is that the conditions to assist in rescue are too strict for the known parts, and since there are many that are actually useful, it really becomes a knowledge-based game, making the first playthrough not enjoyable, which is not good.

41: Japan Otaku Reviews

Personally, using the ultimate for rescues and item collection is probably just right.

The comfort of the Nova Strike shooting is top class.

42: Japan Otaku Reviews

Vroom vroom―――

Dede-dede-dede-dede

Dede dede dede dede.

Dede dede dede dede

44: Japan Otaku ReviewsYeahx2

This was my first Rockman, so I was a bit shocked to find out the later evaluations.

45: Japan Otaku ReviewsYeahx4

It was said that almost all elements associated with Nightmare were not interesting, and that turned out to be true.

46: Japan Otaku ReviewsYeahx1

I was doing it in R.I.J., but even the runner said that it’s impossible to do a hard no-damage run, so they decided to push through with the understanding that they would take hits, and it got to a point where I wondered if that was even possible to clear.

More than anything, if the rescuer makes one mistake, that data is over—what are you supposed to do?

47: Japan Otaku Reviews

Stage changes are really complicated.

48: Japan Otaku Reviews

Didn’t you find it strange that it was essentially a dead end when going to Highmax without special weapons?

49: Japan Otaku ReviewsYeahx1

It’s a stage where you can just push through if you have really strong stamina and toughness, especially in the Hi-Maxx to Gate stage, where you can go through without taking any damage.

50: Japan Otaku Reviews

I thought Gate was somewhat underwhelming as a guest boss.

I think the title call was also subtle.

51: Japan Otaku ReviewsYeahx2

The one where the stage gets dark.

You don’t really intend to let me play properly, do you?

53: Japan Otaku Reviews

In a rescue situation, if you make even one mistake, do you really have to write off someone who has an important part?

54: Japan Otaku ReviewsYeahx2

The shark stage is awful.

55: Japan Otaku Reviews

Gate had immense value in being the sexy voice of Keiji Fujiwara.

It’s really boring as a boss battle…

56: Japan Otaku ReviewsYeahx3

This was the first time I really played the X series, so I had no doubts at all.

I was playing while thinking, “This doesn’t seem right (something is definitely off here…).”

58: Japan Otaku ReviewsYeahx3

The rescue is just incomprehensible based on its specifications.

Don’t combine memorization games with one-mistake finishes.

It’s crazy that I have to turn off the power every single time.

59: Japan Otaku Reviews

I have a memory of a stress-maxing enemy that looked like a NyoroNyoro.

61: Japan Otaku Reviews

Is it the 5 that XvsZero was realized in?

Or was it 6?

62: Japan Otaku Reviews

I have a memory of struggling like crazy with Nightmare Mother during my student days.

63: Japan Otaku Reviews

If the one you can’t see unless they fall can’t be saved, it feels like you’re in an Inti Creates game and will be taken out by a nightmare while falling.

64: Japan Otaku ReviewsYeahx1

I feel like special charge attacks are all area attacks and are doing the same thing.

66: Japan Otaku Reviews

Nightmare Mother is a pile of crap just because its huge hitbox moves faster than the player’s speed, and it’s extremely frustrating.

Moreover, it doesn’t increase.

67: Japan Otaku Reviews

There was a stage where you had to fight a lot of mid-bosses.

68: Japan Otaku Reviews

There are too many sliding single-image enemies; is there no budget?

69: Japan Otaku ReviewsYeahx3

To put it clearly, it’s a terrible game, but it has a strange charm that makes it feel like a game with character, so it’s a weird Mega Man.

I understand that when you really like someone, you can’t help but express it completely.

70: Japan Otaku Reviews

I liked the Zero’s Rift Light Dominance.

71: Japan Otaku Reviews

Failed after 3950 attempts at Owata-style Nightmare Mother.

72: Japan Otaku Reviews

It feels like there’s something fundamentally wrong with this pattern in an action game, where it’s impossible to collect without taking damage while rescuing a dog from falling ice.

73: Japan Otaku Reviews

It’s fun because the enemy is lawless, but we can be even more lawless.

The story and the rescue are, well, yeah.

74: Japan Otaku Reviews

If my character wasn’t strong, I couldn’t have endured it.

75: Japan Otaku Reviews

Perhaps there isn’t anyone who didn’t struggle against Mother on their first try…

76: Japan Otaku Reviews

I remember the dragonfly’s special weapon was strong.

78: Japan Otaku Reviews

Zero is the most enjoyable to play with in history.

However, it is decided that the spinning crash slash will not be learned.

79: Japan Otaku Reviews

I wanted to use Zero, but I couldn’t equip anything, so I couldn’t help with the rescue that needed a double jump, and I was stressed to the point of losing my hair.

80: Japan Otaku ReviewsYeahx1

Isn’t this more like a special weapon armor than a blade…?

82: Japan Otaku ReviewsYeahx1

I think the strength of water fleas is legendary.

They will come pushing with an increase in volume.

Clumsy attacks can be healed.

I don’t think it has the performance of an 8 boss.

83: Japan Otaku Reviews

The zero motion itself was too good in 4 and 5.

I had no choice but to leave the Saber to X.

86: Japan Otaku Reviews

Why did you make the command for Senkuizan Up + Normal Attack!

87: Japan Otaku ReviewsYeahx2

If you make a mistake in part selection for the shadow (or normal), you will get stuck at the cliff of the Gate Research Institute; that’s intentional malice, isn’t it?

Anyone who sees the needle mountain at Research Institute 1 would bring in Shadow, and it’s easy with High Max as well.

88: Japan Otaku Reviews

The special weapon itself is strong, but…

When charged, there are several instances that feel like a rough overall attack, which gives a sense of sloppiness in those areas.

91: Japan Otaku Reviews

When an enemy approaches while I’m holding onto the rope, I brace for death.

96: Japan Otaku Reviews

The difficulty adjustment is rough, and the parts that blatantly try to kill you come together, leading to some people getting their heads fried along with the rescue aspects.

Most people are astonished and sell it off.

98: Japan Otaku Reviews

I wanted to clear the stage, but I ended up touching the crystal and fought against Highmax, then finished. After that, I fought against Dynamo and finished as well. There are stages that don’t spawn as I aimed for due to random elements, so when I think back, there were enjoyable parts, but it was definitely not wrong to call it a bad game.

99: Japan Otaku ReviewsYeahx5

Don’t get absorbed while I’m dead!

100: Japan Otaku Reviews

I quite like the setting of boss 8.

101: Japan Otaku Reviews

Mother is strange too.

I think a considerable number of people probably can’t even reach Mother and are being thrown out by the research facility.

102: Japan Otaku ReviewsYeahx1

Retrying is surprisingly casual, giving it a unique flavor similar to a death game.

103: Japan Otaku ReviewsYeahx2

No matter which stage’s memories I trace, the memory of X saying “Oooooooh!!!” and disappearing comes to mind first.

104: Japan Otaku Reviews

Don’t think you can just spread instant death!

105: Japan Otaku ReviewsYeahx1

You can break through the terrible stage, terrible gimmicks, and terrible enemies by overpowering them with performance, so in a way, there’s a sense of refreshment.

There are some things that can’t be helped, but…

106: Japan Otaku ReviewsYeahx1

I feel like the research institute’s opening wall with the falling hole was quite crazy as well.

Did it arrive with Normal and Falcon?

107: Japan Otaku Reviews

Somehow, Aizok just became satisfied on its own and stopped functioning.

108: Japan Otaku Reviews

It’s terrible that even the mother and the mid-boss that breaks about four cores are almost just a single illustration, with the animation simply being a sliding effect.

109: Japan Otaku Reviews

When I was a kid, I was obsessed with it, but now that I think about it, there are definitely a lot of problems.

But I’ve played it enough, so I don’t really want to call it a bad game.

110: Japan Otaku ReviewsYeahx1

I really like the refreshing feeling of the ending; it’s among the best in the series.

111: Japan Otaku ReviewsYeahx2

Although Mega Man itself has such aspects,

The type of fun is like that of a memory game or a die-and-restart game.

113: Japan Otaku Reviews

Once you clear it, you don’t want to play it for a while.

114: Japan Otaku Reviews

Ice serves as the footing, but if you’re equipped with Albas, it turns into a charge, so there were times when it got you out at the opening wall.

115: Japan Otaku ReviewsYeahx1

It’s really fun to deck out the basic X with option parts. When you add high-speed, hyper dash, and high jump, you can move quickly and greatly reduce charge time, blasting away with charge busters makes boss battles super enjoyable.

Adding unlimited bug options and increasing damage is just the absolute best.

It’s really fun, but there are stages like the Gate Stage where clearing them in bare form is extremely tough, so I’ll be using the Shadow Armor for those…

116: Japan Otaku Reviews

I honestly didn’t find it that tough because I pushed through using a sub-tank against Nightmare Mother.

At zero time, it’s poop.

117: Japan Otaku Reviews

I really hate the Central Museum.

118: Japan Otaku Reviews

I feel like there were places where you couldn’t get hearts unless you died, but was there a way to do it without dying?

119: Japan Otaku ReviewsYeahx1

It’s clear that using the blade skillfully makes one strong.

However, before I even think about experiencing something like that, a mountain of problems comes crashing down…

122: Japan Otaku ReviewsYeahx1

The cheap movements of various enemies can honestly be ignored over time.

The cheap movements of characters like X and Zero are a bit difficult to handle.

The reasons for the degradation are understandable both in terms of the settings and the game, but Falcon’s aerial maneuvers are just so terrible that it makes me sad.

123: Japan Otaku ReviewsYeahx1

The charge attacks of X are all strong and it’s fun!

I’m going to unleash full-screen attacks with Charge Meteor and Charge Metal!

124: Japan Otaku ReviewsYeahx1

The Zero Buster is surprisingly strong.

125: Japan Otaku ReviewsYeahx1

If options like Yanmar come out, it might be recognized as the strongest weapon because it’s so easy to handle.

126: Japan Otaku Reviews

You can use Ultimate and Black Zero without hesitation.

Conversely, if I’m tied up, I can’t do it.

127: Japan Otaku Reviews

A gate that makes you feel the staff’s misunderstanding of action games.

“Just explain it simply! The gimmick of Highmax is also quite trashy.”

128: Japan Otaku Reviews

Everyone who has played this game thinks Hou Tsui Zan’s commands are terrible.

You press the up key to climb the rope!

129: Japan Otaku Reviews

The press stage has its quirks, but I wonder if it’s really that deadly.

Rather, the stressful part was jumping off the wire outside the screen to perform the rescue.

130: Japan Otaku ReviewsYeahx1

Mach Dash is really fun!

It’s fun, but could you make it so that we can use it from the start in the second round? I don’t want to use Falcon Armor…

131: Japan Otaku Reviews

Which element is X5 and which is X6 again…?

X4 is not like that, but I get confused only here.

132: Japan Otaku Reviews

When I hear the sound “fuhhho!”, it makes me feel incredibly nostalgic.

133: Japan Otaku Reviews

It’s a sinful game that frustrates people who have played Mega Man into thinking they have to carefully maneuver with Bass, awakening them to the power of brute force.

134: Japan Otaku Reviews

The base that can be equipped with a lot of parts from Falcon is stronger, after all…

Huh, you got killed by Nightmare and didn’t get any parts? That’s unfortunate…

135: Japan Otaku Reviews

There is a spear charge shot!!

I wonder if that was helpful in any way…

136: Japan Otaku Reviews

It’s not that you can crouch or use ropes, but it’s an action that ties up everything else, so I don’t really want it to happen.

137: Japan Otaku Reviews

Collecting parts and customizing is pretty fun, but it feels strange that if you fail to acquire something, that’s it.

138: Japan Otaku ReviewsYeahx1

When I hit the boss with a charge shot, the aftershock makes a ringing sound like “kin kin kin kin kin kin kin.”

It’s not something to be concerned about, but I feel like it’s not good and doesn’t make me feel comfortable.

139: Japan Otaku Reviews

The press really has a tight clearance on a different route or something, it’s irresistible.

I got genuinely angry at that place, not as a joke or anything.

141: Japan Otaku Reviews

There are various complaints, but I definitely want to voice my frustration that if we don’t help immediately, we’ll get paralyzed and it will become impossible to rescue.

142: Japan Otaku Reviews

It’s great that it dies a lot but is easy to retry.

143: Japan Otaku Reviews

I was really surprised the first time I saw the learning skill you can get from the turtle.

It started spinning around with a motion like a fast replay of an X4 aerial rotating slash on the ground, so at first, I thought it was a bug.

144: Japan Otaku ReviewsYeahx2

I seriously think it’s the job of an idiot to instantly die after releasing the squat on the press machine.

In a proper action game, the behavior should be such that you cannot release it while crouching.

145: Japan Otaku Reviews

It’s a shame that by the time I gather all the armor, I’ve already cleared the stage.

If this were something effective for each conventional part, that would be one thing…

146: Japan Otaku Reviews

Why is the saber used by X so incredibly unreliable?

I wish I could break a block on the OP stage with just one swing…

147: Japan Otaku Reviews

In the first place, since Ghosts ‘n Goblins is a defensive game, the development philosophy was to eliminate crouching at first for the sake of the exhilarating feeling of Mega Man being an offensive game, so it’s surprising that crouching was later adopted.

148: Japan Otaku ReviewsYeahx1

The option is strong with Yanma, but it’s impressive that Yanma is weak.

149: Japan Otaku Reviews

HELP! It’s great at the end of the nightmare area in the shark stage where you need a charge attack with the metal anchor to help Kun!

I can’t get the metal anchor unless I defeat the shark first, right?

150: Japan Otaku ReviewsYeahx1

It’s nice that the behavior of the press machine can make rescue efforts too late… wait, it’s not nice at all. What was I even thinking?

151: Japan Otaku ReviewsYeahx2

What really annoyed me during my first playthrough was the infinite resurrection of the mantis.

152: Japan Otaku Reviews

Yen Water Slash is a dangerous technique because it makes the enemy’s invincibility disappear when it occurs, allowing for continuous attacks that feel great, but it also makes our invincibility disappear, which carries the risk of dying in an instant.

153: Japan Otaku Reviews

It is first difficult to slip through the wall with both hands and hit.

As someone who dislikes that kind of thing, I cannot affirm it.

157: Japan Otaku Reviews

I have no choice but to postpone the water flea because it’s getting dark.

158: Japan Otaku Reviews

Isn’t there a place that looks like a stage shaped like a king where the turtles are?

I wonder what I’m doing over there now.

159: Japan Otaku Reviews

The nightmare phenomenon is crap.

160: Japan Otaku ReviewsYeahx1

The moment I see it, if I’m not attacking the Nightmare to kill it, I’ll die; if I’m pushing too far forward with the rescue and press, I’ll end up dead waiting for the press. I can’t defend against setups that assume death in the rescue or item collection no matter how hard I try, which is frustrating.

162: Japan Otaku Reviews

I really like the ending theme song.

166: Japan Otaku Reviews

Why did you make it so that the Buster doesn’t penetrate walls here, but the Nightmare can penetrate walls in the Pacolepkin style?

168: Japan Otaku ReviewsYeahx1

Unlike the ineffective 5, the Zero Buster is still difficult to use, but its strangely high attack power makes it very effective against foolish CPUs like Volfang.

169: Japan Otaku Reviews

What the hell is Kuro Zero?

171: Japan Otaku ReviewsYeahx3

If Yanmar creates a special weapon ranking for the X series, the top three are solid.

172: Japan Otaku Reviews

There’s no way I could fall in love with a mere blackened zero…

173: Japan Otaku Reviews

Stop the nightmare phenomenon that contributes nothing to the fun.

Specifically, the phenomenon of darkness.

174: Japan Otaku Reviews

I understood that the blade armor is strong if you can master it.

But my fingers and brain can’t keep up, so I’ll use a shadow…

175: Japan Otaku Reviews

It’s strong enough to clear it super easily with Shadow, you know…

176: Japan Otaku Reviews

It’s nice to be punished by High Max when you’re charging too much…

177: Japan Otaku Reviews

I thought the controls felt quite good.

180: Japan Otaku ReviewsYeahx1

Shadow is probably easy, huh?

For example, the so-called strongest enemy, Mother, is much easier with Blade.

182: Japan Otaku Reviews

But wasn’t Shadow’s giga attack a special attack against the Mother?

183: Japan Otaku ReviewsYeahx1

With the controls being terrible at this point, I can’t bring myself to enjoy the gameplay of 7 leisurely.

184: Japan Otaku ReviewsYeahx2

I liked that Shadow didn’t have to think about unnecessary things.

I remember getting really angry at a place in the Gate Stage where the sticking feature ended up being a disadvantage.

188: Japan Otaku ReviewsYeahx3

It’s inevitable because it’s a numbering, but I think one reason X6 is unpopular is that the armor is “weaker than expected.”

189: Japan Otaku Reviews

Things like wall kicks, switching planes, hyena battles, and red battles, and their behaviors and compositions make it clear that these guys are not good at action games!

190: Japan Otaku ReviewsYeahx1

I think it’s a game where you break through the totally uncalculated mass of enemies in a shitty arrangement with the ultimate armor.

191: Japan Otaku ReviewsYeahx1

I really liked it back then, but a few years later, when I saw the reviews online, they were extremely bad and I was puzzled.

192: Japan Otaku Reviews

By the time the armor was completed and could be equipped, there was almost only the final stage left.

193: Japan Otaku Reviews

Honestly, I like 7 more than 8 since it doesn’t have action stages.

194: Japan Otaku ReviewsYeahx3

The one that didn’t match the most was 8.

195: Japan Otaku Reviews

7 can be judged as not a bad game because there aren’t any major issues.

I think that having no interesting elements on the other side means it is fundamentally disqualified as a game.

197: Japan Otaku Reviews

I think 7 is enjoyable at about 1.5 times speed.

Everything is held too much… and the stage visuals look really cheap.

199: Japan Otaku Reviews

I liked that you could change Zero’s weapons.

I quite like the later Conan, although I don’t think the copy really works.

201: Japan Otaku Reviews

The non-action parts like results, enhancements, and saving in 7 were extremely slow and painful.

202: Japan Otaku ReviewsYeahx1

The Charge Blade, which was included in the name and written like an eyeball, isn’t that great after all.

“Oh, speaking of which, there are some useful mismatched things like being able to charge special weapons!”

203: Japan Otaku Reviews

I really love the background music of the Armadillo stage.

204: Japan Otaku Reviews

Because of randomness, if you get stuck with Scarlabich, you can’t even go to the parts room…

205: Japan Otaku ReviewsYeahx4

I will never forgive the person who thought up the command for Spiral Cut.

209: Japan Otaku ReviewsYeahx1

What I realized in 8 is that what made the previous Mega Man X games enjoyable was being able to set my own pace.

210: Japan Otaku Reviews

When I first touched the X7, it was so slow that I thought it was a joke.

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