
Free Roam SPINY SHELL DULCY
I’m confident that I’ve been doing nothing but this without racing.
I wonder how many switches and things like that are arranged.
Since I liked TDU and Burnout, I’m looking forward to this too.
Free chin
I feel like I’m in a balloon battle.
As long as there’s a road connecting the courses, the course itself can be the usual three laps, right?
>>6
From the feeling I get from the video, it seems that the first course of each cup in the Grand Prix is based on a 3-lap system, and from there, it appears to be 2 segments to the next course plus 1 lap of the next course, making it a total of 3 laps.
Everyone is remembering Choro-Q and it made me realize there were quite a few people who played that game a lot.
>>7
Driving on the highway at night while playing the radio in HG2 was just so much fun.
The crucial race part was surprisingly boring…
>>7
I was remembering the test drive.
When it comes to doing various things with missions as a freelancer…
It seems there will also be non-stop area races.
It seems that the usual rules have also increased with courses that don’t just go around the same area three times.
I want to enjoy driving alone like in Forza.
I wonder if Mii is participating in this game too.
The image is starting to look like it’s making an expression like (no… I don’t care about the competition or anything…).
>>11
(There’s no way we can be on top with 24 people…)
I’ll gather costumes first as a freelancer to take the lead.
For now, determine the start and finish and just run straight through.
Steel Ball Run game
I wonder if it would be possible to just go straight from the northern edge to the southern edge.
I’m tired from the race… should I go for a free run…
I’m tired of freelancing… maybe I’ll go racing…
(For some reason, everyone tries to climb the mountain.)
Go to the designated point in the weekly quest to earn points!
Is the costume you can get from Yoshi’s in each area fixed?
Even Mario would prefer to go sightseeing in a cart rather than participating in a race filled with such dangerous obstacles.
I just want to fly endlessly, even if it’s only in free mode.
>>22
I think there are quite a few people who feel this way, so I have a feeling that they might do something about it eventually, whether through an update or DLC.
There must be a hidden Yoshi’s that you can only reach by transferring via wall running.
Let’s make it… Mario Wings…!
I have to run around for the costume.
Games with this kind of mode will have a small number of players who will engage in it forever.
I wonder if I can jump off the estimated Rainbow Road.
First, collect costumes as a freelancer + learn new actions.
Next, check the shortcut in the time attack.
Perhaps two years have passed since then.
To be honest, I thought it was just a simple tourist spot, but there are quite a lot of elements to it…!
>>32
Well, if it’s not at least this level, it won’t measure up to the existing ones.
Damn it…! I can’t even win the race, and I can’t press the hidden switch either…!
I’m really excited about the element of driving from course to course.
I hope there’s a cannonball cup that is completely connected with four courses without laps.
When it is released, it will be revealed that there is an underground world as vast as the surface…
I wonder if I can zoom through the dirt while freelancing.
It wouldn’t be strange if it were in the sky.
I have a desire to drive while watching the nameless fall from Rainbow Road and become a shooting star.
Not only Rainbow Road, but there are also places like Sky Garden.
If you fall off Rainbow Road in a survival race, it seems like it would be hell to climb back up from the underworld.
>>42
Confirmed dropout!
I wish there was something like Choro Q.
It seems like NPCs are continuously running the course, but it would be fun if you could run alongside or join in with friends racing even without any collision detection.
Fugitive
I believe that the road decorated with rocks surrounding the Mario Brothers Circuit can definitely be driven on.
Isn’t it a waste to keep it just a regular racing game?
I don’t know the meaning of the coins during the race.
>>49
The maximum speed increases by 1% per sheet.
Up to 10 pieces, so 10%.
>>50
So much
It’s important.
>>53
It’s impressive that I don’t feel like, “Is that it, just 10%?”
>>57
Because if it’s naturally at a maximum of 400 km/h, that means there would be a difference of 40 km/h, right?
Huge
>>49
In the previous work, each coin increased the speed by 1% and you could hold a maximum of 10 coins.
This time you can hold 20 cards.
I chose the console only in the lottery, but now I regret not choosing the bundled version after watching the direct.
While the collection elements seem interesting, I’m a little worried that the exploration might be a bit troublesome.
It seems like it will be tough to collect items for costumes for each character.
>>54
Well, it will probably be immediately apparent where it is, and it’s not like we’re being forced to do it anyway.
If it’s a hassle, you don’t have to do it.
The specifications of the coin are from the first generation…
>>55
The coins keep disappearing little by little…
This time, even if I get hit with a red attack, my speed wouldn’t completely drop, and I wouldn’t be run over unless a vehicle hit me head-on, or the killer would just get pushed away.
It seems that the actions related to getting hit have been significantly revised.
I’m looking forward to the mode where there’s no value in running for rank.
>>59
It’s a way of putting it! But, rather than being forced to run around uselessly in a completely hopeless situation, it might be better to be cut off quickly like this.
>>59
Chocobo GP was like this, but it was intense and fun.
If it’s 20 sheets, will it become 0.5% per sheet or will it increase by up to 20%?
>>60
A maximum of 20% is too much, and I think it should be halved.
To put it another way, it was too tough that I have only 10 cards so far, but when I receive an attack, I lose 3 cards and my speed decreases by 3%.
I wonder if we can hold tournaments in this work.
In the first generation, even with contact with other cars, you would lose one coin.
When you run out of them, even small things start to spin, making it difficult.
>>64
There are no elements like coins in the CPU, so it’s a loss just to make contact with it.
I don’t remember being able to maintain 10 sheets at all.
Running through the city in a cart… It’s MariCAR, right?
Looking back now, just taking a small hit drops my maximum speed by 3%, and my current speed goes to 0 for a moment, so getting hit in the third lap was just too hopeless.
The SFC Ghost Marsh course is laid out on the Ghost Cinema Map.
Looking for past material as a freelancer sounds fun.
If anything, you could use the mechanism of that radio-controlled Mario Kart to self-install checkpoints on the map.
It seems like there could be a game where you create your own course and compete in laps.
Courses where tough players say they have an advantage usually make coin collection difficult.
This time, with the addition of coin shells and coin blocks, there are now 20 coins, but I feel that it’s become easier to earn coins.
Survival so far only seemed to involve exploring the adjacent courses.
I want to try going around different courses scattered here and there.
I want to be like, “The distance traveled is longer than the course!”
I’m looking forward to it because they’re making good use of the tour’s legacy, like the costumes and the coin blocks.
For now, I guess I’ll gather costumes as a freelancer while practicing my action.
I only know about drift mini-turbos…
It seems that the operation of wanting to move just a little while exploring with the cart could be tough.
I wonder if the maneuverability changes in this mode.
>>77
There are plenty of open-world racing games without jumps, so I think you don’t have to worry as long as you can jump.
Since I can also get hit by the items I throw myself, I’m really looking forward to seeing what happens with the hammer.
This time, it seems that the matching time between races is like free run time.
Isn’t it being collected while playing online matches or something?
If it doubled, does that simply mean that one piece has a 0.5% speed-up effect?
I would feel pretty down if I got blown away after seeing someone rewind during the race.
It would be funny if the people who moved up too much in the rankings in the first half started a rollback battle.
>>82
It’s for single-player mode only, so time rewind…
>>84
I see… They said it can be used even during the race, so I was thinking it’s amazing that it can be used online with current technology…
>>93
It’s a feature that will definitely be exploited for trolling if implemented in the tropics, rather than whether it’s possible or not.
I think wall running, rail running, and charge jumping are also elements that make exploration easier.
Since it’s been a while since I played Mario Kart, I might not remember the concepts of lightweight and heavyweight characters, and I have no idea about character performance or kart performance.
But even someone like me can use Baby Rosetta!
It seems that there are courses that are not connected at all and are closed.
SFC Marisa and so on.
>>86
Anyway, an entry method will be found.
When the tires become larger and easier to run on when entering the dirt, is it only during free runs?
The charge jump seems quite useful.
I can at least avoid the green shell.
I wonder if red can be avoided too.
Rewind is for one person, and since the effects only apply to you, if you use it too much, you’ll just be left behind.
The “Rainbow Cloud” floating in that sky was the secret course!
>>90
Professor Oak, you definitely saw it from the very beginning, didn’t you?
I don’t want to be greedy, but I hope there are about 120 collectible items each.
Rewind seems really useful for practicing specific parts of a course.
I wonder if there are underground courses like Rinrin Metro.
>>95
If there were a subway, it would be a bit of a course just with that…
It seems there are railways on the ground…
Can you do something like a free-run around an open world, similar to Steel Ball Run?
It’s helpful to have collectible elements.
I want the difficulty to be higher.
I guess various strategies will emerge in rewinding as well.
I wonder if there is a Toad Highway.
>>103
I think the reason the cow became playable is that it’s difficult to include all past stage elements.
In other words, is there an underground shopping area that is the same size as the surface?
Sometimes I feel like I want to get out of the cart and walk.
There are a few people who seem like they wouldn’t be able to maintain their existence once they come down…
Can you run on the course as a freelancer?
I want to get the Golden Shell quickly.
I wonder how large the area is that can be experienced for running freely.
I’m curious about what the speed is like outside the course when freelancing.
Are you a little late as usual, or can you ignore that kind of thing?
>>112
When driving on dirt, the tires are a bit larger.
It seems like it’s switched to a dirt driving mode, but it’s probably limited to freelancing.
There were foreigners touring Tokyo in real life while playing Mario Kart, so there was a demand for that.
I wonder if there’s anyone in the Mario series who can match the speed of a machine in real life.
>>114
Running Moai
>>117
It’s Mario Land, the original one…
Is this a Diddy Kong Racing reference?
It seems that if I complete the missions in the mode of the thread image, I can acquire at least some basic skills.
If there’s going to be a road race, I want to have a race that goes all the way around the continent just running on the roads.
I think Mario Kart had 10 main tracks since the original, and anything beyond that was extra.
Even if the course is terrible like the Ohashi Junction or Irohazaka, I still want to visit for sightseeing.
Katasoran
The side stepper was picked up, so the running Moai might be picked up too…?
I want to practice because running on walls seems difficult, even if the rail is manageable.
Once you turn the dirt track into a racing spec, it’s quite exhausting…
Is there fast travel during freelancing?
>>127
It seems like I can go to my friend’s place, so there should definitely be something there.
I wish screenshots would transfer more easily to my phone.
My Nintendo App and so on
If anything, I’ve already been exploring existing works with time attacks, so I’m confident I’ll get hooked.
There’s a cutoff this time, right?
I’m worried about elements that Miyahon disliked.
>>130
Before worrying, take a direct look.
It’s different from what I was thinking.
>>130
You can’t participate unless you win the lottery.
I wish there were rally missions.
Like going around the continent and delivering letters to various places.
It’s elements like collecting switches and coins, just like in 3D Mario.
To think that it can be done in Marika…
I wish there was a Misty City somewhere.
When you’re doing free running to escape…
I’m feeling like I’m about to break because the serious freelancers are saying things like “You haven’t done 〇〇 yet.”
In survival situations, you don’t have to wait for the next round when you fall, so it seems like it would reduce stress.
To be honest, you’re the type to first run off to gather costumes, right?
That’s right, I am.
Early freelancing
>>140
I opened the thread to write that.
Survival, huh?
In short, it’s like a system similar to Fall Guys, right?
I think I might be able to experience the thrill of riding with a gang of street racers with this.
I want to try following a car that’s driving around to see where it’s going.
Once it’s released, I’ll create a thread for early morning free runs or armored free runs…
If it can become a position that continues to sell like Mario Kart 8, it would be interesting.
Even though it’s a racing game, it might regularly receive updates adding vast areas like an MMO.
>>146
ThecrewMF has been added to Oahu Island, right?
>>146
Adding areas through DLC is a basic feature of open-world games, so there’s no way they aren’t considering it.
Well then, should I use the dress-up feature to make it like Freerun or Aura…?
I was going to Peach Castle in Mario Kart 64, waiting at signals in the desert, and driving on the highway, but I wonder if I can enjoy free runs.
>>149
It is those kinds of people who can enjoy it.
>>153
I think you can enjoy it since you can confidently go into the course and make detours.
Free running practice
I’m using crab, so don’t choose it, okay?
I’m already thinking with the assumption that I can do it on the release date.
Let’s hop around and find the optimal course! It feels like that vibe is tougher than ever before.
I’ll run freely.
I may have lost in race rankings compared to you, but I can take naughtier selfies than you, so I win.
This game bounces around in various places, so the red shell seems weak.
I only run as a freelancer.
>>159
Don’t say it like a swimming anime.
I wish there were events like the ones at Bampala.
It seems there are places you can’t climb unless you jump or do something skillful.
Expansion freelance
I guess Zelda Island and Animal Crossing Island will be emerging.
It turns out that a freelance funeral service is actually possible.
I think there was a story like that in FF14.
Run towards the ends of the earth.
I wonder if there are paths like the big jumps in Peach Castle or Donkey Jungle, or paths that lead to Rainbow Road and fall from there.
I’m imagining an expanded version of Family Ski for the Wii.
Well, there will definitely be additional courses.
Recently, in open-world racing games I’ve played, just running around ends up meaning nothing, and it seems like you have to participate in the races held at various locations to make it worthwhile.
I hope it’s a game that has meaning just by running around the world as a freelancer… like TDU2.
>>170
It seems there are records of the driving distance…?
>>170
It seems that if I don’t do free running, I won’t be able to get the costume, so there might be a reason to do free running.
It seems that this free run is coming just when the TOZAN group that has completely drained Planet Mira is returning.
To find places where you can go behind the terrain using the terrain and friends.
I guess there are people who crash cars for hours in various ways.
What is now clear are the costume and the mission.
I want to be able to go touring while eating food from food trucks.
I would be happy if there are lots of ways to enjoy freelancing.
Nintendo should be able to do it.
>>177
(The panel placed in a location that can finally be accessed using a glitch)
With DLC, I definitely want Woof Woo Island.
1 and 2 are kind of like the predecessors of Mario Kart Wii.
Even after losing badly, I’m still dragging down the part-time job at the salmon place.
I remember that time when my emotions were all tangled up.
Elements from past works placed without any particular event.