Home » Game » Super Mario » [Super Mario] If I get beaten up in the race, I’m already perfectly ready to escape.

[Super Mario] If I get beaten up in the race, I’m already perfectly ready to escape.

Free Roam SPINY SHELL DULCY

1: Japan Otaku ReviewsYeahx52

I’m confident that I’ve been doing nothing but this without racing.

2: Japan Otaku ReviewsYeahx2

I wonder how many switches and things like that are arranged.

3: Japan Otaku ReviewsYeahx1

Since I liked TDU and Burnout, I’m looking forward to this too.

4: Japan Otaku ReviewsYeahx3

Free chin

5: Japan Otaku Reviews

I feel like I’m in a balloon battle.

6: Japan Otaku Reviews

As long as there’s a road connecting the courses, the course itself can be the usual three laps, right?

29: Japan Otaku Reviews

>>6

From the feeling I get from the video, it seems that the first course of each cup in the Grand Prix is based on a 3-lap system, and from there, it appears to be 2 segments to the next course plus 1 lap of the next course, making it a total of 3 laps.

7: Japan Otaku ReviewsYeahx2

Everyone is remembering Choro-Q and it made me realize there were quite a few people who played that game a lot.

100: Japan Otaku Reviews

>>7

Driving on the highway at night while playing the radio in HG2 was just so much fun.

The crucial race part was surprisingly boring…

104: Japan Otaku Reviews

>>7

I was remembering the test drive.

When it comes to doing various things with missions as a freelancer…

8: Japan Otaku Reviews

It seems there will also be non-stop area races.

It seems that the usual rules have also increased with courses that don’t just go around the same area three times.

9: Japan Otaku ReviewsYeahx4

I want to enjoy driving alone like in Forza.

10: Japan Otaku Reviews

I wonder if Mii is participating in this game too.

11: Japan Otaku ReviewsYeahx8

The image is starting to look like it’s making an expression like (no… I don’t care about the competition or anything…).

14: Japan Otaku Reviews

>>11

(There’s no way we can be on top with 24 people…)

12: Japan Otaku Reviews

I’ll gather costumes first as a freelancer to take the lead.

13: Japan Otaku Reviews

For now, determine the start and finish and just run straight through.

Steel Ball Run game

16: Japan Otaku Reviews

I wonder if it would be possible to just go straight from the northern edge to the southern edge.

17: Japan Otaku Reviews

I’m tired from the race… should I go for a free run…

I’m tired of freelancing… maybe I’ll go racing…

18: Japan Otaku Reviews

(For some reason, everyone tries to climb the mountain.)

19: Japan Otaku Reviews

Go to the designated point in the weekly quest to earn points!

20: Japan Otaku Reviews

Is the costume you can get from Yoshi’s in each area fixed?

21: Japan Otaku Reviews

Even Mario would prefer to go sightseeing in a cart rather than participating in a race filled with such dangerous obstacles.

22: Japan Otaku ReviewsYeahx2

I just want to fly endlessly, even if it’s only in free mode.

24: Japan Otaku Reviews

>>22

I think there are quite a few people who feel this way, so I have a feeling that they might do something about it eventually, whether through an update or DLC.

23: Japan Otaku Reviews

There must be a hidden Yoshi’s that you can only reach by transferring via wall running.

26: Japan Otaku Reviews

Let’s make it… Mario Wings…!

27: Japan Otaku Reviews

I have to run around for the costume.

28: Japan Otaku ReviewsYeahx2

Games with this kind of mode will have a small number of players who will engage in it forever.

30: Japan Otaku Reviews

I wonder if I can jump off the estimated Rainbow Road.

31: Japan Otaku ReviewsYeahx2

First, collect costumes as a freelancer + learn new actions.

Next, check the shortcut in the time attack.

Perhaps two years have passed since then.

32: Japan Otaku Reviews

To be honest, I thought it was just a simple tourist spot, but there are quite a lot of elements to it…!

39: Japan Otaku Reviews

>>32

Well, if it’s not at least this level, it won’t measure up to the existing ones.

33: Japan Otaku ReviewsYeahx2

Damn it…! I can’t even win the race, and I can’t press the hidden switch either…!

34: Japan Otaku Reviews

I’m really excited about the element of driving from course to course.

35: Japan Otaku Reviews

I hope there’s a cannonball cup that is completely connected with four courses without laps.

36: Japan Otaku Reviews

When it is released, it will be revealed that there is an underground world as vast as the surface…

37: Japan Otaku Reviews

I wonder if I can zoom through the dirt while freelancing.

38: Japan Otaku Reviews

It wouldn’t be strange if it were in the sky.

40: Japan Otaku Reviews

I have a desire to drive while watching the nameless fall from Rainbow Road and become a shooting star.

41: Japan Otaku Reviews

Not only Rainbow Road, but there are also places like Sky Garden.

42: Japan Otaku Reviews

If you fall off Rainbow Road in a survival race, it seems like it would be hell to climb back up from the underworld.

43: Japan Otaku ReviewsYeahx3

>>42

Confirmed dropout!

44: Japan Otaku Reviews

I wish there was something like Choro Q.

45: Japan Otaku Reviews

It seems like NPCs are continuously running the course, but it would be fun if you could run alongside or join in with friends racing even without any collision detection.

46: Japan Otaku Reviews

Fugitive

47: Japan Otaku Reviews

I believe that the road decorated with rocks surrounding the Mario Brothers Circuit can definitely be driven on.

48: Japan Otaku Reviews

Isn’t it a waste to keep it just a regular racing game?

49: Japan Otaku Reviews

I don’t know the meaning of the coins during the race.

50: Japan Otaku Reviews

>>49

The maximum speed increases by 1% per sheet.

Up to 10 pieces, so 10%.

53: Japan Otaku Reviews

>>50

So much

It’s important.

57: Japan Otaku ReviewsYeahx2

>>53

It’s impressive that I don’t feel like, “Is that it, just 10%?”

71: Japan Otaku Reviews

>>57

Because if it’s naturally at a maximum of 400 km/h, that means there would be a difference of 40 km/h, right?

Huge

52: Japan Otaku Reviews

>>49

In the previous work, each coin increased the speed by 1% and you could hold a maximum of 10 coins.

This time you can hold 20 cards.

51: Japan Otaku Reviews

I chose the console only in the lottery, but now I regret not choosing the bundled version after watching the direct.

54: Japan Otaku ReviewsYeahx1

While the collection elements seem interesting, I’m a little worried that the exploration might be a bit troublesome.

It seems like it will be tough to collect items for costumes for each character.

73: Japan Otaku ReviewsYeahx2

>>54

Well, it will probably be immediately apparent where it is, and it’s not like we’re being forced to do it anyway.

If it’s a hassle, you don’t have to do it.

55: Japan Otaku ReviewsYeahx2

The specifications of the coin are from the first generation…

58: Japan Otaku ReviewsYeahx3

>>55

The coins keep disappearing little by little…

56: Japan Otaku Reviews

This time, even if I get hit with a red attack, my speed wouldn’t completely drop, and I wouldn’t be run over unless a vehicle hit me head-on, or the killer would just get pushed away.

It seems that the actions related to getting hit have been significantly revised.

59: Japan Otaku ReviewsYeahx1

I’m looking forward to the mode where there’s no value in running for rank.

63: Japan Otaku Reviews

>>59

It’s a way of putting it! But, rather than being forced to run around uselessly in a completely hopeless situation, it might be better to be cut off quickly like this.

148: Japan Otaku Reviews

>>59

Chocobo GP was like this, but it was intense and fun.

60: Japan Otaku Reviews

If it’s 20 sheets, will it become 0.5% per sheet or will it increase by up to 20%?

62: Japan Otaku ReviewsYeahx1

>>60

A maximum of 20% is too much, and I think it should be halved.

To put it another way, it was too tough that I have only 10 cards so far, but when I receive an attack, I lose 3 cards and my speed decreases by 3%.

61: Japan Otaku Reviews

I wonder if we can hold tournaments in this work.

64: Japan Otaku Reviews

In the first generation, even with contact with other cars, you would lose one coin.

When you run out of them, even small things start to spin, making it difficult.

67: Japan Otaku ReviewsYeahx1

>>64

There are no elements like coins in the CPU, so it’s a loss just to make contact with it.

65: Japan Otaku Reviews

I don’t remember being able to maintain 10 sheets at all.

66: Japan Otaku Reviews

Running through the city in a cart… It’s MariCAR, right?

68: Japan Otaku Reviews

Looking back now, just taking a small hit drops my maximum speed by 3%, and my current speed goes to 0 for a moment, so getting hit in the third lap was just too hopeless.

69: Japan Otaku Reviews

The SFC Ghost Marsh course is laid out on the Ghost Cinema Map.

Looking for past material as a freelancer sounds fun.

If anything, you could use the mechanism of that radio-controlled Mario Kart to self-install checkpoints on the map.

It seems like there could be a game where you create your own course and compete in laps.

70: Japan Otaku Reviews

Courses where tough players say they have an advantage usually make coin collection difficult.

72: Japan Otaku Reviews

This time, with the addition of coin shells and coin blocks, there are now 20 coins, but I feel that it’s become easier to earn coins.

74: Japan Otaku Reviews

Survival so far only seemed to involve exploring the adjacent courses.

I want to try going around different courses scattered here and there.

I want to be like, “The distance traveled is longer than the course!”

75: Japan Otaku Reviews

I’m looking forward to it because they’re making good use of the tour’s legacy, like the costumes and the coin blocks.

76: Japan Otaku ReviewsYeahx2

For now, I guess I’ll gather costumes as a freelancer while practicing my action.

I only know about drift mini-turbos…

77: Japan Otaku Reviews

It seems that the operation of wanting to move just a little while exploring with the cart could be tough.

I wonder if the maneuverability changes in this mode.

81: Japan Otaku ReviewsYeahx1

>>77

There are plenty of open-world racing games without jumps, so I think you don’t have to worry as long as you can jump.

78: Japan Otaku Reviews

Since I can also get hit by the items I throw myself, I’m really looking forward to seeing what happens with the hammer.

79: Japan Otaku Reviews

This time, it seems that the matching time between races is like free run time.

Isn’t it being collected while playing online matches or something?

80: Japan Otaku Reviews

If it doubled, does that simply mean that one piece has a 0.5% speed-up effect?

82: Japan Otaku Reviews

I would feel pretty down if I got blown away after seeing someone rewind during the race.

It would be funny if the people who moved up too much in the rankings in the first half started a rollback battle.

84: Japan Otaku ReviewsYeahx3

>>82

It’s for single-player mode only, so time rewind…

93: Japan Otaku Reviews

>>84

I see… They said it can be used even during the race, so I was thinking it’s amazing that it can be used online with current technology…

94: Japan Otaku ReviewsYeahx1

>>93

It’s a feature that will definitely be exploited for trolling if implemented in the tropics, rather than whether it’s possible or not.

83: Japan Otaku Reviews

I think wall running, rail running, and charge jumping are also elements that make exploration easier.

85: Japan Otaku Reviews

Since it’s been a while since I played Mario Kart, I might not remember the concepts of lightweight and heavyweight characters, and I have no idea about character performance or kart performance.

But even someone like me can use Baby Rosetta!

86: Japan Otaku Reviews

It seems that there are courses that are not connected at all and are closed.

SFC Marisa and so on.

97: Japan Otaku Reviews

>>86

Anyway, an entry method will be found.

87: Japan Otaku Reviews

When the tires become larger and easier to run on when entering the dirt, is it only during free runs?

88: Japan Otaku Reviews

The charge jump seems quite useful.

I can at least avoid the green shell.

I wonder if red can be avoided too.

89: Japan Otaku Reviews

Rewind is for one person, and since the effects only apply to you, if you use it too much, you’ll just be left behind.

90: Japan Otaku Reviews

The “Rainbow Cloud” floating in that sky was the secret course!

96: Japan Otaku Reviews

>>90

Professor Oak, you definitely saw it from the very beginning, didn’t you?

91: Japan Otaku Reviews

I don’t want to be greedy, but I hope there are about 120 collectible items each.

92: Japan Otaku Reviews

Rewind seems really useful for practicing specific parts of a course.

95: Japan Otaku Reviews

I wonder if there are underground courses like Rinrin Metro.

102: Japan Otaku Reviews

>>95

If there were a subway, it would be a bit of a course just with that…

It seems there are railways on the ground…

98: Japan Otaku Reviews

Can you do something like a free-run around an open world, similar to Steel Ball Run?

99: Japan Otaku Reviews

It’s helpful to have collectible elements.

I want the difficulty to be higher.

101: Japan Otaku Reviews

I guess various strategies will emerge in rewinding as well.

103: Japan Otaku Reviews

I wonder if there is a Toad Highway.

110: Japan Otaku Reviews

>>103

I think the reason the cow became playable is that it’s difficult to include all past stage elements.

105: Japan Otaku Reviews

In other words, is there an underground shopping area that is the same size as the surface?

106: Japan Otaku ReviewsYeahx1

Sometimes I feel like I want to get out of the cart and walk.

107: Japan Otaku Reviews

There are a few people who seem like they wouldn’t be able to maintain their existence once they come down…

108: Japan Otaku Reviews

Can you run on the course as a freelancer?

109: Japan Otaku Reviews

I want to get the Golden Shell quickly.

111: Japan Otaku Reviews

I wonder how large the area is that can be experienced for running freely.

112: Japan Otaku Reviews

I’m curious about what the speed is like outside the course when freelancing.

Are you a little late as usual, or can you ignore that kind of thing?

125: Japan Otaku Reviews

>>112

When driving on dirt, the tires are a bit larger.

It seems like it’s switched to a dirt driving mode, but it’s probably limited to freelancing.

113: Japan Otaku Reviews

There were foreigners touring Tokyo in real life while playing Mario Kart, so there was a demand for that.

114: Japan Otaku Reviews

I wonder if there’s anyone in the Mario series who can match the speed of a machine in real life.

117: Japan Otaku Reviews

>>114

Running Moai

118: Japan Otaku Reviews

>>117

It’s Mario Land, the original one…

115: Japan Otaku Reviews

Is this a Diddy Kong Racing reference?

116: Japan Otaku ReviewsYeahx1

It seems that if I complete the missions in the mode of the thread image, I can acquire at least some basic skills.

119: Japan Otaku Reviews

If there’s going to be a road race, I want to have a race that goes all the way around the continent just running on the roads.

120: Japan Otaku Reviews

I think Mario Kart had 10 main tracks since the original, and anything beyond that was extra.

121: Japan Otaku Reviews

Even if the course is terrible like the Ohashi Junction or Irohazaka, I still want to visit for sightseeing.

122: Japan Otaku Reviews

Katasoran

123: Japan Otaku Reviews

The side stepper was picked up, so the running Moai might be picked up too…?

124: Japan Otaku Reviews

I want to practice because running on walls seems difficult, even if the rail is manageable.

126: Japan Otaku Reviews

Once you turn the dirt track into a racing spec, it’s quite exhausting…

127: Japan Otaku Reviews

Is there fast travel during freelancing?

137: Japan Otaku Reviews

>>127

It seems like I can go to my friend’s place, so there should definitely be something there.

128: Japan Otaku Reviews

I wish screenshots would transfer more easily to my phone.

My Nintendo App and so on

129: Japan Otaku Reviews

If anything, I’ve already been exploring existing works with time attacks, so I’m confident I’ll get hooked.

130: Japan Otaku Reviews

There’s a cutoff this time, right?

I’m worried about elements that Miyahon disliked.

131: Japan Otaku ReviewsYeahx1

>>130

Before worrying, take a direct look.

It’s different from what I was thinking.

134: Japan Otaku Reviews

>>130

You can’t participate unless you win the lottery.

132: Japan Otaku Reviews

I wish there were rally missions.

Like going around the continent and delivering letters to various places.

133: Japan Otaku Reviews

It’s elements like collecting switches and coins, just like in 3D Mario.

To think that it can be done in Marika…

135: Japan Otaku Reviews

I wish there was a Misty City somewhere.

136: Japan Otaku Reviews

When you’re doing free running to escape…

I’m feeling like I’m about to break because the serious freelancers are saying things like “You haven’t done 〇〇 yet.”

138: Japan Otaku ReviewsYeahx2

In survival situations, you don’t have to wait for the next round when you fall, so it seems like it would reduce stress.

139: Japan Otaku Reviews

To be honest, you’re the type to first run off to gather costumes, right?

That’s right, I am.

140: Japan Otaku Reviews

Early freelancing

143: Japan Otaku Reviews

>>140

I opened the thread to write that.

141: Japan Otaku ReviewsYeahx1

Survival, huh?

In short, it’s like a system similar to Fall Guys, right?

142: Japan Otaku Reviews

I think I might be able to experience the thrill of riding with a gang of street racers with this.

144: Japan Otaku Reviews

I want to try following a car that’s driving around to see where it’s going.

145: Japan Otaku Reviews

Once it’s released, I’ll create a thread for early morning free runs or armored free runs…

146: Japan Otaku Reviews

If it can become a position that continues to sell like Mario Kart 8, it would be interesting.

Even though it’s a racing game, it might regularly receive updates adding vast areas like an MMO.

151: Japan Otaku Reviews

>>146

ThecrewMF has been added to Oahu Island, right?

163: Japan Otaku Reviews

>>146

Adding areas through DLC is a basic feature of open-world games, so there’s no way they aren’t considering it.

147: Japan Otaku Reviews

Well then, should I use the dress-up feature to make it like Freerun or Aura…?

149: Japan Otaku Reviews

I was going to Peach Castle in Mario Kart 64, waiting at signals in the desert, and driving on the highway, but I wonder if I can enjoy free runs.

153: Japan Otaku ReviewsYeahx3

>>149

It is those kinds of people who can enjoy it.

157: Japan Otaku Reviews

>>153

I think you can enjoy it since you can confidently go into the course and make detours.

150: Japan Otaku ReviewsYeahx2

Free running practice

152: Japan Otaku Reviews

I’m using crab, so don’t choose it, okay?

154: Japan Otaku Reviews

I’m already thinking with the assumption that I can do it on the release date.

155: Japan Otaku Reviews

Let’s hop around and find the optimal course! It feels like that vibe is tougher than ever before.

I’ll run freely.

156: Japan Otaku Reviews

I may have lost in race rankings compared to you, but I can take naughtier selfies than you, so I win.

158: Japan Otaku Reviews

This game bounces around in various places, so the red shell seems weak.

159: Japan Otaku Reviews

I only run as a freelancer.

161: Japan Otaku Reviews

>>159

Don’t say it like a swimming anime.

160: Japan Otaku Reviews

I wish there were events like the ones at Bampala.

162: Japan Otaku Reviews

It seems there are places you can’t climb unless you jump or do something skillful.

164: Japan Otaku Reviews

Expansion freelance

165: Japan Otaku Reviews

I guess Zelda Island and Animal Crossing Island will be emerging.

166: Japan Otaku Reviews

It turns out that a freelance funeral service is actually possible.

I think there was a story like that in FF14.

167: Japan Otaku Reviews

Run towards the ends of the earth.

168: Japan Otaku Reviews

I wonder if there are paths like the big jumps in Peach Castle or Donkey Jungle, or paths that lead to Rainbow Road and fall from there.

I’m imagining an expanded version of Family Ski for the Wii.

169: Japan Otaku Reviews

Well, there will definitely be additional courses.

170: Japan Otaku Reviews

Recently, in open-world racing games I’ve played, just running around ends up meaning nothing, and it seems like you have to participate in the races held at various locations to make it worthwhile.

I hope it’s a game that has meaning just by running around the world as a freelancer… like TDU2.

171: Japan Otaku Reviews

>>170

It seems there are records of the driving distance…?

173: Japan Otaku Reviews

>>170

It seems that if I don’t do free running, I won’t be able to get the costume, so there might be a reason to do free running.

172: Japan Otaku Reviews

It seems that this free run is coming just when the TOZAN group that has completely drained Planet Mira is returning.

174: Japan Otaku Reviews

To find places where you can go behind the terrain using the terrain and friends.

I guess there are people who crash cars for hours in various ways.

175: Japan Otaku Reviews

What is now clear are the costume and the mission.

176: Japan Otaku Reviews

I want to be able to go touring while eating food from food trucks.

177: Japan Otaku Reviews

I would be happy if there are lots of ways to enjoy freelancing.

Nintendo should be able to do it.

179: Japan Otaku Reviews

>>177

(The panel placed in a location that can finally be accessed using a glitch)

178: Japan Otaku Reviews

With DLC, I definitely want Woof Woo Island.

1 and 2 are kind of like the predecessors of Mario Kart Wii.

180: Japan Otaku Reviews

Even after losing badly, I’m still dragging down the part-time job at the salmon place.

I remember that time when my emotions were all tangled up.

181: Japan Otaku Reviews

Elements from past works placed without any particular event.

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