
The current situation is completely unexpected.
A list of overwhelming corrections and additions that seem to have a lower degree of modification than a standard remake.
I’m happy that a strategy guide is coming out, but 3600 yen is expensive…
>>2
For this kind of treatment, 3600 yen is cheap, right?
I thought it was a game, but it’s a strategy guide instead…
>>2
But I’m happy, so I’ll buy it.
Wow, that’s seriously expensive… Even though the prices of comics are going up across the board, how many pages thick is it?
I want to go to Ryouunkaku.
I knew there were new elements when I made a mistake in setting the achievements six months ago, but there are more additional changes than I expected.
The new artwork over here, even though it’s by a different artist, will also feature Tsukuyomi from Demon Hunter, so one could say that 2025 is the year of the revival of the demon artist.
I’m happy that there are two summons from the start, but I wish there was negotiation as a default feature too.
https://www.4gamer.net/games/895/G089589/20250411039/
There are various articles about the preview play, but occasionally there are honest impressions about the system coming from the PS2 version…
>>7
The official acknowledged that there was a lack on the system side…
These days, strategy guides are just merchandise.
It’s the first time I’ve seen a limited edition of a strategy guide.
>>11
Since the original price is high, I thought I could buy a tapestry for just a little over 1000 yen, but then I wonder if the deluxe version is better… that’s a cleverly set price.
>>16
Do you want to hang a tapestry?
Do you really want to live a life where you are so closely watched by Raidou?
>>21
It will become a talisman against evil.
I really liked being sucked into the original forced tube.
>>12
This time it’s the same, though rapid pressing is no longer necessary.
Was it just repeatedly pressing the button while using attribute shots?
>>13
If you don’t know how to thrust, it will turn out like that.
Knowing how to thrust changes the tempo to a different game level.
Rido has the best characters and world view, but…
The game part was fatally boring.
Looking at the ultra-official fan book I have, it was 1900 yen back then when the consumption tax was only 5%…
I don’t know the line of what’s not selling, but it’s precisely because it sells less than general major titles.
It’s obvious, but when it turns into a generic tone, Izun suddenly becomes quite dangerous; it doesn’t seem to match the voice.
I want to play on the Switch 2, but I don’t know when I will be able to get the console.
It seems that the production of hanafuda might not keep up, but surprisingly, it’s something people want.
I’m not familiar enough to understand the rules, but is the freedom of the design suitable for merchandise?
I suddenly started jumping and it was no good.
It says it’s based on King Abaddon, but isn’t it like running from the base to second base?
You can add as many demons as you like.
Well, it seems that the first place I’ll take them to will likely be the classic Shobō.
I think I heard that it was originally a plan for the PSP.
In fact, there were quite a few aspects that were somewhat simple for a console game.
Calling the name of the devil when summoning is really great, but are you also calling Turbo Grandma…?
>>30
In Persona, Misshaguchi-sama was called just that, and I think it will be the same in Raido.
The additional demons mostly come from King Abaddon, and since many of the maps are the same, if Abaddon gets a remaster, it might actually be quite easy to do.
Grandma Taabo must be from the Gale tribe, but is she able to fly…? Investigation skills.
I’m looking forward to it because I’ve completely forgotten the content.
Are you looking forward to my activities?
It seems like the Abatury Master would say the same thing even if they came.
To be honest, it seems like it’s not going to sell well, and I’m secretly anxious about it.
>>38
I’m going to brace myself.
If we could sell 100… no, 500,000 copies, that would be fantastic!
>>38
In the first place, the original isn’t selling, and I doubt the creators think it will sell that well either.
>>44
I think it’s a typical pattern of products that have loud user voices but don’t sell well.
>>50
It’s a game with original sales in five digits; from the user’s perspective, it’s a title that would be considered good if it sold half of that, so what are you talking about?
I bet a lot of people are going to get mad at Narumi in mahjong…
It’s a work that definitely has its shortcomings even if it’s transplanted.
I’m counting on you, Ride.
I wonder if there’s Mahjong at all? It hasn’t been mentioned at all in the videos either.
It’s a simple mini-game, so I believe it’s there.
This time as well, will the mahjong items remain the same as Akagi, Tetsuya, Naki no Ryu, and Mahjong Rōkōki?
I did it before and it wasn’t checked.
Is this another level of remake this time?
Is it true that the battle is based on King Abaddon?
>>45
became
I’m also considering the overseas market.
You can probably go with 100,000.
Thinking calmly, it’s filled with tricks and somehow relies on real luck. I wonder what they were thinking when they implemented such content in regular Mahjong.
It was good for earning, but…
>>47
At that time, I thought it was acceptable as a side game since the winnings were good for the investment, but I wondered why Mahjong…?
>>72
Because it was a time when strip mahjong was still remembered to exist.
I wonder if someone in development had the know-how…
If you’re curious, check out the official videos and preview gameplay footage on various sites.
I want it to sell, but it’s a series before shifting to a popular line.
It will sell about as well as Soul Hackers 2.
I’m sorry for assuming that there wouldn’t be that many from the official source; it seems the order-made hanafuda might be delayed.
I still can’t hide my surprise at how soon the release date is.
I mean, the addition of the hanafuda version already goes against the official predictions.
If it’s about King Abaddon, the gameplay part was almost perfect.
The story just didn’t resonate at all…
Super Power Scenario ○ System Penalty
Abaddon Scenario Depression System ○
It looks like the resellers of the Outer Law are going to have a tough time, so switching to made-to-order production of the Hanafuda version was a nice move.
No matter how you think about it, it’s a game that you love, so you put it out there because you love it, and that’s why you buy it.
I had been interested for a while, but in the end, I never got around to trying Rideou.
King Abaddon will depend on the sales of superpower, so I will support him by buying…
Geez! It has to sell as much as Persona! As much as Persona!
I think you want to say something like that.
They likely know that it’s not a very successful route to begin with.
They are probably planning goal setting and cost allocation accordingly.
>>60
It was the same with Shin Megami Tensei 5.
I already know how to sell, but I’m clearly going to steer towards a path that sells less because that’s what I want to do.
So if it exceeds 1 million along with Muji VV, it should be considered a sufficient success for the company.
It’s up to Atlas’s plans, rather than any sales theories from nameless sources.
>>60
On the contrary, it is quite dubious whether Persona actually contributes to most of the company’s profits as much as the sales figures suggest.
Focusing on excellence as content, it seems that the sustainability that can be derived regularly contributes more to the company than the sales figures of each work.
>>100
As for P4, it’s one thing, but P5 was completely afflicted with the blockbuster syndrome.
>>100
It took 8 years of development to sell 3 million!
It’s better to be able to release works that sell 200,000 to 300,000 copies each year, as it’s stable and reassuring for the company even if the total sales numbers are lower.
I really love it, but I think it has more of a cult-like popularity, to be honest…
>>62
It’s completely a cult following, no matter which one!
>>62
In the first place, I don’t think Atlas or the long-time fans ever thought it would be well-received or sell well!
No matter how you think about it, there’s nothing but the love of development and passionate fans!
That cult… I just wish they would evangelize a little more…
Hehehe, even if it doesn’t sell, as long as it’s out in the world, it’s mine. As long as I have the superpower of Abaddon Base, I’m satisfied for now.
Since the limited production made to order is not keeping up, the estimates were originally low, resulting in less damage to the company.
I wonder if it would be a mistake for it to sell well and bring back the Devil Summoner series.
>>68
If it comes down to the fact that Kazuma Kaneko is definitely not there…
The only drawback is that the story mostly revolves around running errands back and forth.
If it goes to the final stages, it will have a big explosion, but whether recent users are that patient is questionable.
No, I want them to release a remaster of Abaddon King and Raidou 2 because it’s selling well.
So everyone who has ever touched an Atlas game should buy it!
I don’t think there was a lot of budget for the changes, so it’s possible that the staff was creating an improved version as a hobby…
Is it finally coming?
Kuzunoha Raido vs The Seven Mysteries of the Academy
King Abaddon is definitely not going to take a loss after seeing the sales of the previous work…
Well, it seems that it was born from the process of saying “But I like it, so I’ll make it!”…
>>76
I’m not making a doujin game!!
I want the one that comes with the materials collection, but which version should I pre-order?
It’s impossible to engage in unnecessary worries or game-related disputes in this game.
>>80
It feels like it’s all wrapped up among the development staff and the Rideau fans.
It’s amazing that even though the probability of selling is low, they still improve it significantly and release it because they love it…
Because it will be released at the right time.
I want it to sell unexpectedly well.
>>81
After the new hardware was released, there were few RPGs, and it had been almost 20 years since they were relevant, so for young people, it feels almost like a new title, and I hope it sells well.
I wondered if they wanted to include Raidou in Smash.
Either way, both the seller and the buyer are quirky.
Honestly, it’s been a while since I’ve been looking forward to a consumer game release…
The lack of official content for Raido and the absence of narration in the usual daily calendar make me sense budget constraints.
>>86
Do you need a daily calendar?
At that time, if they couldn’t release the game, I wished they would make an anime instead.
I want to go to Istanbul.
It’s rather impressive that it was adapted into a comic… to that level.
It was a comic adaptation that really conveyed a strong sense of love.
Creating an official Twitter (currently X) account for the remaster is quite a big deal, isn’t it?
All streamers and Vtubers who streamed Persona 5 should also play Raidou…
The comic adaptation has a really heavy story, you know…!
They’re putting a lot of effort into the remaster because the original sales region was limited, and this time they’re selling it worldwide for the first time, so they must be anticipating sales from that as well.
At that time, I didn’t have a PS2 and I wasn’t in a situation where I could buy one on my own, so there are people like me who were interested but couldn’t play.
Honestly, I’m really happy.
It’s quite rare to create something just because you want to make it in the current gaming industry.
Of course, if they’re going to release it, they must be aiming to sell it as well.
Usually, game adaptations into comics add arrangements to the original story, but this was a completely original scenario…
In the first place, it was an era when P3 sold only 210,000 units along with P3.
The Persona series gained popularity starting with 4G.
>>99
They say that P3 didn’t sell well at first, but then continued to sell through word of mouth and became a hit.
>>113
So that’s 210,000, right?
I believe after I buy.
I don’t have a bad feeling like I did with Soul Hackers 2.
It’s quite significant that P4 was made into an anime, isn’t it?
I hope Raido will shine in this remaster, but I won’t expect too much.
I have the novel, but I didn’t dive into the drama CD. The novel has some character changes, though.
First of all, I love Atlas, but I don’t think it will sell.
Even longtime Raido fans love it, but I don’t think they believe it will sell.
So who believes that it will sell?
>>104
Reseller or Geha community member
>>104
Probably Sega.
At this rate, we can go for the cursed sword X as well.
I didn’t really understand what Raido was like for a long time.
The solitary traveler felt a good sense of humanity.
The one with the lightest story in Chōryoku Abadon Malebito is Chōryoku, you know.
Well, I think it’s important to have a foundation other than just Persona and Megaten.
Especially Atlas is weak in action games.
I never thought Persona would become such a huge content.
>>109
That’s true.
>>109
I never thought I’d appear in Smash…
>>114
It looks like a poster for a tokusatsu movie.
>>114
It really gives off a fake Taisho vibe, doesn’t it?
>>114
It seems that they deliberately changed the logo because continuing to use it makes it feel like they’re disregarding the PS2 version, so the staff’s love for it is heavier than we can imagine.
I wanted Raido to be read aloud by Sugita in a daily calendar format.
Make the rocket kamikaze selectable.
It has a retro movie poster vibe, but this package is a bit too much of a challenge.
P4G popped off from the Vita, you know.
At the initial stages, even P3 was almost given up on… that’s what Hashino-san said in a later interview.
If Rideau sells well, the remaster of Abachu will probably be released, so I’ll buy it.
>>125
That’s too tough because it would be difficult if it doesn’t come in a set of 1 and 2.
>>131
Well, I don’t think the hurdle of setting it up itself is that high.
To be honest, a transplant would be just fine!
For some reason, Atlas really emphasizes its B-movie vibe in strange places.
But it’s like this, huh?
It seems that the current Ryū-studio is creating something that resembles the Taisho era, and since there was also Sakura Wars in the past, it is believed that there are planners within SEGA who think that Taisho romance can work.
I have always thought that the layer after it bursts would be good for Raido, so this is a great opportunity.
It felt like they had no intention of selling the Strange Journey package at all!
The reasons for the title change and other points of interest were mostly answered in Yamai’s interview.
Playing the original after a long time is pretty rough, huh…
I heard that the only expertise in 3D action at the headquarters is with Sword X, so I guess it can’t be helped…
>>132
Did you use the thrust?
>>132
That makes it sound like the magic sword is a bad 3D model, doesn’t it?!!
The Taisho era was a time when Japan’s culture began to be influenced by foreign elements.
It may have a unique high-collar feeling that can only be found at this time.
I was surprised by this remaster (almost a remake) because I was wondering what they were going to do with the super strength transplant.
Does the game package really affect sales that much…?
Are there really that many people who buy game packages?
>>136
Look at the packaging of Strange Journey.
>>136
There are quite a few people who judge by the package when it comes to new products.
>>136
I don’t think it’s very common now, but during the height of game shops, I think whether something catches your eye would be one factor in making a purchase.
>>136
It’s a time when you had to appeal just by the front and back of the package in a game store, unlike now when you can easily access information and check details on the store page.
I remember that the commercial for Magic Sword X was impressive.
But I didn’t touch it because I’m not good at FPS perspectives…
Relying solely on a persona is risky, so I want a few more pillars.
>>145
Well then, bring out the World Tree!
>>148
I wonder if I can become a pillar…
Since there was Shin 3 HD and songs and costumes have been continuously released here and there, maybe the younger generation has a vague awareness of its existence.
>>150
Being noticeable and selling well cannot coexist…
>>150
If you don’t know Megaten, it won’t even enter your field of vision.
If you know, you’ll double-take.
DDSAT also has a package like “The main character Don on a white background! Title bang! That’s it!”
Even in Shin 3, it’s dark and I can’t figure out what it is.
>>154
Other companies’ games may be different, but the packages for FF were always simpler than that.
Well, they probably don’t need to bother drawing the content because they have name recognition.
>>158
FF has a package designed by Amano, so looking back, it feels like it spent a lot of money.
>>154
I think it’s a rather fitting design when viewed as part of the lineage of the true Megaten series.
It’s noticeable, but if you see that and think you want to buy it, then you’re a weird person!
It’s pretty strange that even the officials and fans somewhat gently acknowledge that!
>>156
The overall mob feeling is too strong after all…
It’s just an ordinary person like Tada no…
>>156
Arthur’s placement seems like it was just tacked on, which makes me laugh a little.
The term “bucket suit” is not just for show.
I need to make it seem interesting even if it catches someone’s eye… What is this head?
If you ask me which I prefer, DEEP or the original package, I like the original one better.
I think it’s obvious that DEEP is the one that will sell.
I feel like simple packages were trendy back in the PS to PS2 and DS days.
I really like the package of Megami Tensei 2, even though I have no idea what the content is about.
Whether it can become a pillar or not is another story, but I think the World Tree is something that can finally be worked on now that Komori P has become free… I wonder how that’s going…
There are few people who can take command in Atlas…
Atlas has always been a developer that doesn’t really aim to sell like a true company.
Check out this Stelladeaus!
Since I saw the visuals of Shin Megami Tensei V, I felt like they could easily release a remake of Raidou using the same assets.
If it’s the Shin series, the package art of the SFC version of Shin I is so scary that kids won’t buy it…
I was surprised that Atlas was able to create something like this, even though it’s a remaster.
I haven’t gained any know-how in action games at all.
>>171
From what I’ve heard from the director, it seems they were quietly spending a lot of time working hard behind the scenes…
“Although it’s a bit of an unpleasant perspective, there are opinions like ‘Isn’t it that the recording itself was quite a while ago since George isn’t making any sounds?'”
How long will the fetal movements continue?
Why did you hire actors for PR activities and have them perform sword fights at the temple?
>>174
Hackers 2 got everything wrong, from publicity to the target, it’s actually impressive…
Stella Deus wasn’t very good, and even the name was ominous.
It seems to be a lingering regret for Sokojima.
There probably isn’t a title where the majority of users are thinking (I’ll buy it, but it won’t sell…) as much as this one.
This makes the possibility of a Despair Remaster emerge!
https://www.atlus.co.jp/raidou/character/
Why are the voice actors so passionate?
>>178
In other words, if you invest in voice actors, the game itself doesn’t matter, and there is the intention that voice actor fans will buy it.
Now that supporting your favorite is being celebrated even more.
>>178
The reason I’m putting my all into ⚪︎⚪︎ is all explained by “because I like Raido!”
Scary
>>178
Rido Gouto Nyann Narumi Tae-chan and Victor will continue…
>>178
It can be said that the person who was employed at that time simply became famous.
Despiria’s electric research department has long been destroyed, so is there any data or anything like that?
>>181
But I want it.
No one is buying the new World Tree.
[Important Notice]
Regarding the limited edition “Demon Hanafuda” of #Raido D Shop, we have received more reservations than expected, so due to manufacturing schedules, the delivery time is expected to change from the original plan. We apologize for the inconvenience, but in order to deliver to as many customers as possible, we appreciate your understanding and cooperation.
The real Gouto in Shin 3 spoke in a crisp manner.
>>186
Jouji has been sick once, so it can’t be helped…
The voice cast for Raido and Narumi hasn’t changed since a few years ago during the drama CD.
In terms of sales, the Rideō series is quite low.
But since it has become a premium, there is a core fan base, and the world view from the Taisho era was well-received in Demon Slayer, so maybe they judged that various renovations would also be hits.
“Hackers 2 is weirdly targeting a casual audience while constantly messing with the story and tone, yet still uses the name Hackers.”
Because he’s the kind of guy who really doesn’t know what he wants to do…
I’m hoping they’ll also port 3DS Soul Hackers, DSJ, as well as Shin Megami Tensei IV and IV Final while they’re at it.
Just the Rideou Remastered is already more than enough.
No matter how many times I see it, it makes me think it’s a Sega Saturn game.
It seems that Chōryoku has an interesting story, but what about the combat… Should I recommend it to someone who might think that?