Home » G Generation » [G Generation] Ades! An unknown MS is charging in with just an axe!

[G Generation] Ades! An unknown MS is charging in with just an axe!

Japan Otaku ReviewsYeahx6

1: Japan Otaku ReviewsYeahx4

I don’t know!?!

2: Japan Otaku ReviewsYeahx17

I don’t know!

3: Japan Otaku ReviewsYeahx9

You who only provide defensive support!

7: Japan Otaku ReviewsYeahx10

>>3

Stay behind me! You are a part of someone’s dream!

4: Japan Otaku Reviews

Finally finished… Next is

Hogee

Finally finished... Next is Hogee

Advanced User UR TICKET TICKET Mission Level Switch CLEAR 5 CLEAR TICKET LEVEL 3 LEVEL 4 LEVEL 5 ×1 ×1 ×1 ×1 ×1 Clear the panel missions to earn luxurious rewards! Clear any stage with a combat power of 200,000 or more (excluding boosts) 187926/200000 Clear 3 types of HARD difficulty stages in Eternal Road 2/3 ×100 TICKET Reach Player RANK 24 22/24 ×10 ×10 Obtain 10 rewards 0/10 Consume 500 AP 0/500 ×10 Bulk Receive Close

11: Japan Otaku Reviews

>>4

It seems to have a similar level of progress.

31: Japan Otaku Reviews

>>11

I mean, this definitely stops every time you level up… the natural recovery is pretty fast though.

193: Japan Otaku Reviews

>>4

Can I get a UR support at the advanced level?

I’m so excited!

5: Japan Otaku Reviews

It seems better to pay for the device first since my SE2 is laggy and overheating.

6: Japan Otaku Reviews

It’s funny how they say they’ll take them down with one shot in Shiro’s voice while they unleash a barrage of gunfire.

8: Japan Otaku Reviews

I finally finished ZZ, but what’s up with the initial members of G-Gundam!

16: Japan Otaku Reviews

>>8

If we exchange punches, we’re friends.

9: Japan Otaku ReviewsYeahx2

I started it yesterday.

I’m playing GO Gen without really understanding support attacks or support defenses…

21: Japan Otaku Reviews

>>9

If you proceed, you’ll inevitably learn it…

10: Japan Otaku Reviews

Is the choppy sound in the movie scene just my environment?

The guide’s narration and battle voices are fine, but…

12: Japan Otaku Reviews

>>10

I will become like that too.

It may be because smartphones are cheap.

13: Japan Otaku Reviews

I was wondering if UR support tickets will be sold eventually, even though they aren’t being sold right now.

Was it already in existence as a reward for the panel mission?

14: Japan Otaku ReviewsYeahx6

I finally completed the original tree after all this time.

…It’s a hassle to slowly develop the insufficient aircraft from the bottom up, so wouldn’t it be great if I could develop them all at once up to the desired stage!?

15: Japan Otaku Reviews

Is the experience points for hard mode fixed at 1500?

It seems like Z and the first generation are the same.

17: Japan Otaku Reviews

When playing Zeta Hard on auto, it doesn’t trigger the secret…

It’s a hassle to do it manually, so I’ve already given up on grinding through it.

18: Japan Otaku Reviews

For now, I can just do one each of Big Zam and G3, and then I can go to Z or a different type.

19: Japan Otaku Reviews

It’s probably better to raise SSR characters than SR ones, but I can’t afford to be picky.

20: Japan Otaku Reviews

I’ve finished the story mission completion… Next is development...

Main Stage COMPLETE COMPLETE COMPLETE COMPLETE COMPLETE Mobile Suit Gundam X Iron-Blooded Orphans Mobile Suit Gundam: The Witch from Mercury New Mobile Report Gundam W Mobile Suit Gundam 00 COM Home Enhancement Development My Base Gacha Stage Menu 15/105

I’ve finished the story mission completion…

Next is development…

24: Japan Otaku ReviewsYeahx6

>>20

Monster…

109: Japan Otaku Reviews

>>20

Let’s do Etalonormal together.

22: Japan Otaku Reviews

I thought it might be relatively relaxed since Hazel was put into the Zeta series unit.

Rising Freedom is not part of the SEED category, huh…

When you mention it, that’s true, but I just don’t have the right amount of cash on hand.

23: Japan Otaku Reviews

I finished maxing out Z and Psycho!

Next, should I build Wing Zero?

25: Japan Otaku Reviews

I thought I might need to replace it, but my 5-year-old smartphone is still working fine.

26: Japan Otaku Reviews

The development of W’s SSR3 machines is too focused on being melee fighters.

30: Japan Otaku Reviews

>>26

But Shenron’s fighting styles 2 to 4 are usable.

63: Japan Otaku Reviews

>>30

As for Epion, which can coexist in White Fang,

What the hell are you, with the exact same tag as Deathscythe Hell?

27: Japan Otaku Reviews

I don’t have time, so I’ve only just finished episode 11 of the first season…

28: Japan Otaku Reviews

Should I stack the highest rarity from the gacha I got or the unknown MS with an axe?

For the time being, it seems better not to overlap in order to increase the number of formations?

32: Japan Otaku Reviews

>>28

Let’s stack the axes.

Please tell me what happens when SSR overlaps in power.

33: Japan Otaku Reviews

>>28

You can stack the axes unconditionally.

If the UR slots are currently filled with two units, you can stack them.

34: Japan Otaku ReviewsYeahx2

>>28

Unless the unit is really struggling, I think stacking is stronger.

37: Japan Otaku Reviews

>>28

No, it’s better to stack them.

There is a significant difference between having one enhancement and not having any.

46: Japan Otaku Reviews

>>28

If we’re talking numbers, MS is always in excess compared to the formation slots, so wouldn’t it be better to compress them?

We will actively load development machines into the available slots of the series unit.

29: Japan Otaku Reviews

Considering the load, it would be best to prepare a dedicated device for gaming or use an emulator.

36: Japan Otaku Reviews

Haman: “If Char is going to pilot the Hyaku Shiki, then I’ll pilot the Zeta to provide support, Char!”

38: Japan Otaku ReviewsYeahx5

In G Generations, it’s stronger to have one strong unit than four weak units.

43: Japan Otaku Reviews

>>38

I see… I’ll add a little more, thank you.

53: Japan Otaku Reviews

>>38

I think that even if you say so, as long as it has UR performance up to Z, the quantity should be fine.

It depends on how many UR characters you have at the start.

39: Japan Otaku Reviews

Emma is going to die…

40: Japan Otaku ReviewsYeahx1

I’m increasing the difficulty of the training quests by one each day, but I’m starting to feel stuck.

60: Japan Otaku ReviewsYeahx1

>>40

The small Haro has a range of up to 4, and the large Haro doesn’t have a range of 1, so if you have support units with a range of 5 and strong melee attacks, you can clear it even if your firepower value is insufficient, so do your best!

127: Japan Otaku Reviews

>>40

When it becomes level 5, the daily gold experience points yield 45,000 for 90 capital.

Let’s do our best.

149: Japan Otaku Reviews

>>127

Capital has a range of 2 for gold balls, so whether the firepower is enough to hit the big halo depends on that, which means it tends to be more of a puzzle game, and you can stretch quite a bit.

41: Japan Otaku Reviews

The units will increase with development, and a 20% rise is significant.

49: Japan Otaku Reviews

>>41

Development is really important, isn’t it?

So let’s lower the material a bit more…

61: Japan Otaku Reviews

>>49

I’m troubled because there aren’t any technical books on hardware.

42: Japan Otaku ReviewsYeahx1

I thought developing W would be easy, but it requires 12 series materials scattered everywhere!

48: Japan Otaku Reviews

>>42

So it just has to stop, huh?

56: Japan Otaku Reviews

>>42

It’s tough because there are a lot of SRs.

44: Japan Otaku ReviewsYeahx1

Level 1 enhancement gives a +20% status boost.

Since 2 and 3 merges each add +10% (for a total of 40% at max merge), it is generally better to merge.

The performance increase is just too significant.

47: Japan Otaku ReviewsYeahx2

Basically, it’s organized in a way that can manage with just the free units.

In auto mode, it’s problematic because the guest charges in and loses if they die.

51: Japan Otaku ReviewsYeahx1

>>47

I’ll set the guests back and then do it automatically.

57: Japan Otaku Reviews

>>47

I lost because the enemy battleship concentrated its fire on the SEED’s atmospheric entry.

It is a faithful reproduction of the original work.

50: Japan Otaku ReviewsYeahx6

There aren’t enough characters for the amount of MS!

82: Japan Otaku Reviews

>>50

You can only deploy 10 units.

87: Japan Otaku ReviewsYeahx3

>>82

I want an SSR pilot!

89: Japan Otaku ReviewsYeahx1

>>82

Not enough!

95: Japan Otaku Reviews

>>82

When specific scenario formations are required, there’s no one around!?

Especially around ZZ.

52: Japan Otaku Reviews

The Sloane triplets are a bit too weak, it’s making me cry.

Well, I guess that’s how it is…

59: Japan Otaku Reviews

>>52

No, no, that’s a problem for me. I was thinking of creating the Sloane squad… It’s impossible to play with the Sloane squad in a game like this.

54: Japan Otaku Reviews

The firepower of Stokas is impressive.

Huh? Next is an aerial map?

55: Japan Otaku ReviewsYeahx2

The scout character is honestly quite tough.

It feels even more that way because it starts from level 1.

58: Japan Otaku Reviews

I’ll gradually develop my SEED units towards Astray and destiny.

Justice doesn’t seem to have any fate-related elements, and it looks like a series machine is impossible.

62: Japan Otaku ReviewsYeahx2

Please let me capture the ones that come out in hard mode secret!

64: Japan Otaku Reviews

Isn’t Johnny’s Gelgoog strangely accurate with its attacks…?

It might just be bad luck, but when I initiate support attacks, it feels like I’m missing about 50% of the time.

67: Japan Otaku ReviewsYeahx2

>>64

Isn’t the pilot’s level low?

65: Japan Otaku Reviews

I cleared two Etalo HARD levels, but I’m still just skimming the surface…

If you don’t clear the third one…

66: Japan Otaku ReviewsYeahx1

I’m using Jonige for some reason, but isn’t it strong?

Long-range defense reduction is cheating!

68: Japan Otaku ReviewsYeahx3

Gaia! Mash! Ortega! I'll launch a jet stream attack on Mach!

Gaia! Mash! Ortega!

I’ll launch a jet stream attack on Mach!

73: Japan Otaku Reviews

>>68

Crazy triple axe swinging.

96: Japan Otaku Reviews

>>68

Span span span

69: Japan Otaku Reviews

Now Z and the seeds are progressing to the point where we might be heading for the final battle soon.

It’s the third day, but how far has everyone progressed in the scenario?

74: Japan Otaku Reviews

>>69

I’m finishing ZZ and I want to raise Z for ZZ Hard, so I’m running Z Hard.

77: Japan Otaku Reviews

>>69

Up to Z, fill in the secret, and ZZ is just a star 3 in the scenario.

Another is somehow appropriate.

78: Japan Otaku Reviews

>>69

I’m stuck at the end of the scenario for W and ZZ.

If done manually, I can probably surpass it.

81: Japan Otaku Reviews

>>69

I haven’t progressed past clearing the first generation Z-type ZZ yet.

W in progress

70: Japan Otaku Reviews

I don’t know how much it accumulates, but there are quite a few people who think it’s unfair to hit that defense reduction multiple times so early on…

It seems like it will become a game that deals ridiculous damage when it gets serious.

71: Japan Otaku Reviews

Well, without an EX attack, it can still miss quite a bit even at 89%.

72: Japan Otaku Reviews

Alright, white Gundam.

You have fallen under my hypnotism.

Float in the air!

75: Japan Otaku Reviews

I see, if I don’t stack URs and just use them simultaneously, that would be good… I messed up…

It’s okay to stack SSRs unconditionally, right…?

84: Japan Otaku ReviewsYeahx1

>>75

I’m recommending it, but simultaneous operation is really only in rare cases where there’s no strength at all, so be careful about that.

76: Japan Otaku Reviews

I finished up to ZZ, but for the main and hard, I only used the guest slot if it was manual.

Other than that, it should be relatively easy if you raise about two specialized ones and escape with all your might.

79: Japan Otaku ReviewsYeahx1

I have Setsuna and Matthew, but I also want Char! I don’t have enough chances!!

80: Japan Otaku Reviews

While taking care of the small Halo with the main force, we surrounded the big Halo to immobilize it and continuously poked at it!

83: Japan Otaku Reviews

Could it be that Axe Gundam has strong specs…?

97: Japan Otaku Reviews

>>83

Quax only has an axe, but it’s extremely strong, so combined with Machu’s two chance steps, it can become a neck-cutting Gundam.

99: Japan Otaku ReviewsYeahx1

>>83

You joined with an obvious air of “Use this guy!” from the very start!

101: Japan Otaku Reviews

>>83

You know that Machu defeated the Black Tri-Stars in one turn during the Battle of Odessa, right?

85: Japan Otaku Reviews

Since I started with Suletta, Asuna, and Setsuna, it’s fun to sometimes trigger a three-person EX technique simultaneously.

86: Japan Otaku Reviews

I was looking into various things, and Big Zam is definitely strong.

What is this range of the map weapon?

90: Japan Otaku Reviews

It feels smooth.

Thank you in advance!

91: Japan Otaku Reviews

Sandrock and Heavyarms have adapted to space…

92: Japan Otaku ReviewsYeahx1

I think it’s good to focus on stacking for the first level since the increase in height is particularly significant, even for UR.

104: Japan Otaku Reviews

>>92

To be honest, I thought that even without such performance, it would be fine since it was already too strong at the beginning with UR.

110: Japan Otaku ReviewsYeahx1

>>92

If anything, I think it will become significantly easier if you create one UR unit with 1 Duplication for the re-draw UR.

93: Japan Otaku Reviews

Well, I want a character-limited gacha…

94: Japan Otaku Reviews

No matter how many times I spin the first UR guaranteed gacha, I can’t get Exia!!!!!!

103: Japan Otaku ReviewsYeahx1

>>94

When Exia comes out, then I start wanting a unit-equipped SSR next!

98: Japan Otaku Reviews

Smooth

It’s nice to be able to make an Exia around level 70, isn’t it?

100: Japan Otaku Reviews

I just started, so I don’t have enough characters, but I have a strange obsession where I don’t want to use the main story characters.

Ugh… The original characters in G Generation are so weak this time…

106: Japan Otaku ReviewsYeahx2

>>100

It’s mandatory to use the main characters.

102: Japan Otaku Reviews

The axe gun is guaranteed up to 3 enhancements.

105: Japan Otaku Reviews

With a 2-charged Jiku Axis, Machu can shine and perform excellently in an all-purpose manner.

107: Japan Otaku Reviews

Is the first bump particularly strong?

It doesn’t become super strong with a full enhancement…?

111: Japan Otaku Reviews

>>107

It won’t do.

113: Japan Otaku Reviews

>>107

At level 1, all stats increase by 20%, and levels 2 and 3 increase by 10% each.

There are no particular skills unlocked by fully enhancing.

187: Japan Otaku Reviews

>>113

I think a balance that doesn’t force complete enhancements is good.

Also, it’s good that the first enhancement has a significant effect.

108: Japan Otaku Reviews

What is the white Gundam? Is it also an S2 engine?

117: Japan Otaku Reviews

>>108

The movement is also gross.

142: Japan Otaku ReviewsYeahx1

>>108

We have to set weapon and aircraft performance with limited information.

The mindset that it’s fine no matter what happens since we can just release it in a gacha, adhering to the original content.

112: Japan Otaku Reviews

The guy with the axe that you ignored can attack three times in one turn; he’s amazing.

114: Japan Otaku ReviewsYeahx1

I don’t know if they’ll be useful until the end, but characters that help in the early stages are important.

115: Japan Otaku ReviewsYeahx1

The Axe Gundam has a different starting point than UR, so it’s fine to think of it as a tutorial that assumes you will be leveling up.

And now, the work currently on air is strong.

116: Japan Otaku ReviewsYeahx2

Axe Machu is the one who teaches you the strength of protrusions.

139: Japan Otaku ReviewsYeahx1

>>116

There is also potential for strengthening weapons.

There’s no need to worry since it’s just one.

118: Japan Otaku Reviews

Not just the black three-star, let’s crush it here at Machu! It’s fun when a three-man cell like that comes out, right?

120: Japan Otaku Reviews

In my history, it’s said that a large number of Rick Dom were defeated in an instant by Zieg Aks.

134: Japan Otaku ReviewsYeahx2

>>120

Uaaaaah!

Throughout most of history, Zeke Ax’s rampaging around!!

121: Japan Otaku Reviews

The combination of Satsuma Ziggurats and the oddly characterized Machu results in a craziness… it’s insane…

122: Japan Otaku Reviews

I’m still halfway through the original scenario, but…

Since I’ve seen both the anime and the movie, I realized it would be fine to skip the scenario…

145: Japan Otaku ReviewsYeahx2

>>122

There are stills from strange scenes, so you can enjoy watching them.

167: Japan Otaku Reviews

>>145

I watch it for review, but also for the stills.

The artwork is incredible.

168: Japan Otaku Reviews

>>145

I’m progressing with W now, but isn’t this anime kind of strange?

151: Japan Otaku ReviewsYeahx3

>>122

When I see something from the past (ah… there was this scene too… this scene was good, wasn’t it…), I can feel nostalgic…

123: Japan Otaku Reviews

It was no good because Thor was isolated in a position where he could be easily defeated in the stage of Hard 1.

124: Japan Otaku Reviews

My holiday will be spent on G Generation!!!

125: Japan Otaku Reviews

The strategy of the major general charging in to weaken the enemy nicely, followed by Machu finishing them off with an axe.

126: Japan Otaku Reviews

I finished the seeds and Z and brought Zieg Axis to three duplicates.

You can’t clear this unless you level up the series slots…

128: Japan Otaku Reviews

Hero Machu of Odessa and Jaburo

129: Japan Otaku Reviews

Conversely, it’s nice that the experience doesn’t dramatically change between a non-maxed and a maxed character since only the status changes.

147: Japan Otaku Reviews

>>129

I’ve been playing a lot of games that recommend maxing out characters recently, so my sense of feel is getting confused.

The G-Gene gacha is kind…

160: Japan Otaku Reviews

>>129

Well, it really feels quite different depending on usage…

It’s fine because I’m not needed yet.

130: Japan Otaku Reviews

It’s clearly easier if you quickly level up a pair of support or attack units to around 75.

The ghostly big sister and Sretta are following Machu from behind and hunting together…

131: Japan Otaku ReviewsYeahx8

Um… Is this really a duel for the Mercury Witch? There are more unrelated people here.

163: Japan Otaku ReviewsYeahx1

>>131

It felt that way even at the Arsenal-based Mercury stage, so I’m used to it!

132: Japan Otaku Reviews

I managed to get the Casval Gundam, but as expected, it really is a completion reward…

133: Japan Otaku Reviews

The ax gun can fly, showing extraordinary consideration.

135: Japan Otaku ReviewsYeahx7

The axe Machu has a strength similar to a weaker Exia.

By the way, this is quite a compliment.

137: Japan Otaku ReviewsYeahx4

>>135

Exia and Setsuna are too strong…

136: Japan Otaku Reviews

I wonder if it’s possible for Geo to fly in the sky with a lot of thrusters even from now on…

138: Japan Otaku Reviews

It’s that feeling of just being right when I had Seira on the white gun.

140: Japan Otaku ReviewsYeahx2

How many minutes does it take to recover stamina?

166: Japan Otaku ReviewsYeahx1

>>140

It’s 1 in 5 minutes.

181: Japan Otaku Reviews

>>166

Thank you

96 after being left for 8 hours.

143: Japan Otaku Reviews

When I was filling in secrets with Exia, I kept thinking that if I had just one more copy, it would have been a one-shot…

144: Japan Otaku Reviews

I’m running low on materials, so I started hunting Gundams in the original hardware 2.

Every time the secret army comes out, it’s getting annoying to either press the button or wait 30 seconds.

146: Japan Otaku Reviews

I want to level up my UR, but I don’t have enough materials at all.

The material quest is limited to 2.

162: Japan Otaku Reviews

>>146

Since we can earn quite a bit from the development percentage, let’s develop a lot.

I’m going to use materials to advance the development!

150: Japan Otaku Reviews

Since it’s a nice opportunity, I’d like it to be smooth.

This is the first game where I’m running out of in-game money so much.

152: Japan Otaku Reviews

Exia and Setsuna are Quacks and Machu who have acquired long-range capabilities.

153: Japan Otaku ReviewsYeahx2

Getting a perfect level up increases it by 40%, which is pretty significant.

154: Japan Otaku Reviews

The Exia starts to easily go around 100,000, which is really scary.

164: Japan Otaku Reviews

>>154

Our Itto-san is riding around.

It keeps avoiding me for some reason.

155: Japan Otaku Reviews

Silky

Was Camille’s first part such a painful story?

I thought you were just getting angry over being called a woman…

157: Japan Otaku ReviewsYeahx4

Everyone is moving quickly, really quickly.

158: Japan Otaku Reviews

I’ve been working on it since yesterday, but A or B development like Z and Hyaku-shiki is pretty easy. It carries over levels and becomes an immediate asset, huh~ I thought.

The development of Zaku III Custom and Perfect Strike has become more complex.

176: Japan Otaku Reviews

>>158

Epion’s demands are quite harsh too!

159: Japan Otaku ReviewsYeahx1

Perhaps to increase volume, the story recreation is impressive.

177: Japan Otaku ReviewsYeahx1

>>159

That’s wonderful.

186: Japan Otaku ReviewsYeahx1

>>159

It’s still easier than watching the original from start to finish.

Especially, since the 1st and Z are not the TV versions, there are many stories that are cut.

161: Japan Otaku Reviews

I’ve accumulated a lot of stone, so maybe about 10 pulls… but I don’t know what the next gacha will bring, so I’m in a daily struggle.

179: Japan Otaku ReviewsYeahx1

>>161

I wanted to increase the number of pilots, so I pulled the gacha but didn’t get anything…

I am foolish.

169: Japan Otaku Reviews

What should I use SSR enhancement materials for?

Would Life Regeneration be stable without Eyes?

170: Japan Otaku ReviewsYeahx4

There are strange guys!

Shuffle Alliance, we are! Shuffle Alliance!

There are strange guys!

171: Japan Otaku Reviews

I wonder if this red Z is strong.

There are development systems like Star Road that require ridiculously strong enhancement materials.

182: Japan Otaku ReviewsYeahx2

>>171

The ULT machine is strong.

172: Japan Otaku Reviews

Even now, the beginning of ZZ is pretty intense!

173: Japan Otaku Reviews

When the development SSRs are all gathered, there is completely not enough space in my team.

174: Japan Otaku ReviewsYeahx3

This game reinforces the importance of surrounding and attacking, assessing the opponent’s range, and the significance of debuffs…

Was G Gen this like!?

175: Japan Otaku Reviews

There are many situations where the presence or absence of a convexity could have guaranteed a win.

178: Japan Otaku Reviews

Hehe, I got Exia to 1 dupe…! I’m going to slice the enemies to bits…

180: Japan Otaku Reviews

Even though each person can only enter once, it seems that there are several people who entered and can rank up or receive diamonds. Is there anyone who can actually get all of this?

183: Japan Otaku Reviews

The way the story is summarized is solid, so it’s actually harder for me to watch the main story later on…

Specifically, X.

192: Japan Otaku ReviewsYeahx1

>>183

You should definitely watch the main story.

Surprisingly, Garoad is cute.

184: Japan Otaku Reviews

Airpumachu is really strong because it has been given a new-type-like ability to avoid sudden attacks.

185: Japan Otaku Reviews

I want SFS!

188: Japan Otaku Reviews

Having a 2% increase in EN with one limit break is quite significant in this game!

189: Japan Otaku Reviews

It would be better to summarize this and do the mental command first, right?

190: Japan Otaku Reviews

Machu Machu?

191: Japan Otaku Reviews

In the Kamishibai, Lady Haman’s company has an incredible sense of the tired and troublesome older lady.

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