
I don’t know!?!
I don’t know!
You who only provide defensive support!
>>3
Stay behind me! You are a part of someone’s dream!
Finally finished… Next is
Hogee
Advanced User UR TICKET TICKET Mission Level Switch CLEAR 5 CLEAR TICKET LEVEL 3 LEVEL 4 LEVEL 5 ×1 ×1 ×1 ×1 ×1 Clear the panel missions to earn luxurious rewards! Clear any stage with a combat power of 200,000 or more (excluding boosts) 187926/200000 Clear 3 types of HARD difficulty stages in Eternal Road 2/3 ×100 TICKET Reach Player RANK 24 22/24 ×10 ×10 Obtain 10 rewards 0/10 Consume 500 AP 0/500 ×10 Bulk Receive Close
>>4
It seems to have a similar level of progress.
>>11
I mean, this definitely stops every time you level up… the natural recovery is pretty fast though.
>>4
Can I get a UR support at the advanced level?
I’m so excited!
It seems better to pay for the device first since my SE2 is laggy and overheating.
It’s funny how they say they’ll take them down with one shot in Shiro’s voice while they unleash a barrage of gunfire.
I finally finished ZZ, but what’s up with the initial members of G-Gundam!
>>8
If we exchange punches, we’re friends.
I started it yesterday.
I’m playing GO Gen without really understanding support attacks or support defenses…
>>9
If you proceed, you’ll inevitably learn it…
Is the choppy sound in the movie scene just my environment?
The guide’s narration and battle voices are fine, but…
>>10
I will become like that too.
It may be because smartphones are cheap.
I was wondering if UR support tickets will be sold eventually, even though they aren’t being sold right now.
Was it already in existence as a reward for the panel mission?
I finally completed the original tree after all this time.
…It’s a hassle to slowly develop the insufficient aircraft from the bottom up, so wouldn’t it be great if I could develop them all at once up to the desired stage!?
Is the experience points for hard mode fixed at 1500?
It seems like Z and the first generation are the same.
When playing Zeta Hard on auto, it doesn’t trigger the secret…
It’s a hassle to do it manually, so I’ve already given up on grinding through it.
For now, I can just do one each of Big Zam and G3, and then I can go to Z or a different type.
It’s probably better to raise SSR characters than SR ones, but I can’t afford to be picky.
Main Stage COMPLETE COMPLETE COMPLETE COMPLETE COMPLETE Mobile Suit Gundam X Iron-Blooded Orphans Mobile Suit Gundam: The Witch from Mercury New Mobile Report Gundam W Mobile Suit Gundam 00 COM Home Enhancement Development My Base Gacha Stage Menu 15/105
I’ve finished the story mission completion…
Next is development…
>>20
Monster…
>>20
Let’s do Etalonormal together.
I thought it might be relatively relaxed since Hazel was put into the Zeta series unit.
Rising Freedom is not part of the SEED category, huh…
When you mention it, that’s true, but I just don’t have the right amount of cash on hand.
I finished maxing out Z and Psycho!
Next, should I build Wing Zero?
I thought I might need to replace it, but my 5-year-old smartphone is still working fine.
The development of W’s SSR3 machines is too focused on being melee fighters.
>>26
But Shenron’s fighting styles 2 to 4 are usable.
>>30
As for Epion, which can coexist in White Fang,
What the hell are you, with the exact same tag as Deathscythe Hell?
I don’t have time, so I’ve only just finished episode 11 of the first season…
Should I stack the highest rarity from the gacha I got or the unknown MS with an axe?
For the time being, it seems better not to overlap in order to increase the number of formations?
>>28
Let’s stack the axes.
Please tell me what happens when SSR overlaps in power.
>>28
You can stack the axes unconditionally.
If the UR slots are currently filled with two units, you can stack them.
>>28
Unless the unit is really struggling, I think stacking is stronger.
>>28
No, it’s better to stack them.
There is a significant difference between having one enhancement and not having any.
>>28
If we’re talking numbers, MS is always in excess compared to the formation slots, so wouldn’t it be better to compress them?
We will actively load development machines into the available slots of the series unit.
Considering the load, it would be best to prepare a dedicated device for gaming or use an emulator.
Haman: “If Char is going to pilot the Hyaku Shiki, then I’ll pilot the Zeta to provide support, Char!”
In G Generations, it’s stronger to have one strong unit than four weak units.
>>38
I see… I’ll add a little more, thank you.
>>38
I think that even if you say so, as long as it has UR performance up to Z, the quantity should be fine.
It depends on how many UR characters you have at the start.
Emma is going to die…
I’m increasing the difficulty of the training quests by one each day, but I’m starting to feel stuck.
>>40
The small Haro has a range of up to 4, and the large Haro doesn’t have a range of 1, so if you have support units with a range of 5 and strong melee attacks, you can clear it even if your firepower value is insufficient, so do your best!
>>40
When it becomes level 5, the daily gold experience points yield 45,000 for 90 capital.
Let’s do our best.
>>127
Capital has a range of 2 for gold balls, so whether the firepower is enough to hit the big halo depends on that, which means it tends to be more of a puzzle game, and you can stretch quite a bit.
The units will increase with development, and a 20% rise is significant.
>>41
Development is really important, isn’t it?
So let’s lower the material a bit more…
>>49
I’m troubled because there aren’t any technical books on hardware.
I thought developing W would be easy, but it requires 12 series materials scattered everywhere!
>>42
So it just has to stop, huh?
>>42
It’s tough because there are a lot of SRs.
Level 1 enhancement gives a +20% status boost.
Since 2 and 3 merges each add +10% (for a total of 40% at max merge), it is generally better to merge.
The performance increase is just too significant.
Basically, it’s organized in a way that can manage with just the free units.
In auto mode, it’s problematic because the guest charges in and loses if they die.
>>47
I’ll set the guests back and then do it automatically.
>>47
I lost because the enemy battleship concentrated its fire on the SEED’s atmospheric entry.
It is a faithful reproduction of the original work.
There aren’t enough characters for the amount of MS!
>>50
You can only deploy 10 units.
>>82
I want an SSR pilot!
>>82
Not enough!
>>82
When specific scenario formations are required, there’s no one around!?
Especially around ZZ.
The Sloane triplets are a bit too weak, it’s making me cry.
Well, I guess that’s how it is…
>>52
No, no, that’s a problem for me. I was thinking of creating the Sloane squad… It’s impossible to play with the Sloane squad in a game like this.
The firepower of Stokas is impressive.
Huh? Next is an aerial map?
The scout character is honestly quite tough.
It feels even more that way because it starts from level 1.
I’ll gradually develop my SEED units towards Astray and destiny.
Justice doesn’t seem to have any fate-related elements, and it looks like a series machine is impossible.
Please let me capture the ones that come out in hard mode secret!
Isn’t Johnny’s Gelgoog strangely accurate with its attacks…?
It might just be bad luck, but when I initiate support attacks, it feels like I’m missing about 50% of the time.
>>64
Isn’t the pilot’s level low?
I cleared two Etalo HARD levels, but I’m still just skimming the surface…
If you don’t clear the third one…
I’m using Jonige for some reason, but isn’t it strong?
Long-range defense reduction is cheating!
>>68
Crazy triple axe swinging.
>>68
Span span span
Now Z and the seeds are progressing to the point where we might be heading for the final battle soon.
It’s the third day, but how far has everyone progressed in the scenario?
>>69
I’m finishing ZZ and I want to raise Z for ZZ Hard, so I’m running Z Hard.
>>69
Up to Z, fill in the secret, and ZZ is just a star 3 in the scenario.
Another is somehow appropriate.
>>69
I’m stuck at the end of the scenario for W and ZZ.
If done manually, I can probably surpass it.
>>69
I haven’t progressed past clearing the first generation Z-type ZZ yet.
W in progress
I don’t know how much it accumulates, but there are quite a few people who think it’s unfair to hit that defense reduction multiple times so early on…
It seems like it will become a game that deals ridiculous damage when it gets serious.
Well, without an EX attack, it can still miss quite a bit even at 89%.
Alright, white Gundam.
You have fallen under my hypnotism.
Float in the air!
I see, if I don’t stack URs and just use them simultaneously, that would be good… I messed up…
It’s okay to stack SSRs unconditionally, right…?
>>75
I’m recommending it, but simultaneous operation is really only in rare cases where there’s no strength at all, so be careful about that.
I finished up to ZZ, but for the main and hard, I only used the guest slot if it was manual.
Other than that, it should be relatively easy if you raise about two specialized ones and escape with all your might.
I have Setsuna and Matthew, but I also want Char! I don’t have enough chances!!
While taking care of the small Halo with the main force, we surrounded the big Halo to immobilize it and continuously poked at it!
Could it be that Axe Gundam has strong specs…?
>>83
Quax only has an axe, but it’s extremely strong, so combined with Machu’s two chance steps, it can become a neck-cutting Gundam.
>>83
You joined with an obvious air of “Use this guy!” from the very start!
>>83
You know that Machu defeated the Black Tri-Stars in one turn during the Battle of Odessa, right?
Since I started with Suletta, Asuna, and Setsuna, it’s fun to sometimes trigger a three-person EX technique simultaneously.
I was looking into various things, and Big Zam is definitely strong.
What is this range of the map weapon?
It feels smooth.
Thank you in advance!
Sandrock and Heavyarms have adapted to space…
I think it’s good to focus on stacking for the first level since the increase in height is particularly significant, even for UR.
>>92
To be honest, I thought that even without such performance, it would be fine since it was already too strong at the beginning with UR.
>>92
If anything, I think it will become significantly easier if you create one UR unit with 1 Duplication for the re-draw UR.
Well, I want a character-limited gacha…
No matter how many times I spin the first UR guaranteed gacha, I can’t get Exia!!!!!!
>>94
When Exia comes out, then I start wanting a unit-equipped SSR next!
Smooth
It’s nice to be able to make an Exia around level 70, isn’t it?
I just started, so I don’t have enough characters, but I have a strange obsession where I don’t want to use the main story characters.
Ugh… The original characters in G Generation are so weak this time…
>>100
It’s mandatory to use the main characters.
The axe gun is guaranteed up to 3 enhancements.
With a 2-charged Jiku Axis, Machu can shine and perform excellently in an all-purpose manner.
Is the first bump particularly strong?
It doesn’t become super strong with a full enhancement…?
>>107
It won’t do.
>>107
At level 1, all stats increase by 20%, and levels 2 and 3 increase by 10% each.
There are no particular skills unlocked by fully enhancing.
>>113
I think a balance that doesn’t force complete enhancements is good.
Also, it’s good that the first enhancement has a significant effect.
What is the white Gundam? Is it also an S2 engine?
>>108
The movement is also gross.
>>108
We have to set weapon and aircraft performance with limited information.
The mindset that it’s fine no matter what happens since we can just release it in a gacha, adhering to the original content.
The guy with the axe that you ignored can attack three times in one turn; he’s amazing.
I don’t know if they’ll be useful until the end, but characters that help in the early stages are important.
The Axe Gundam has a different starting point than UR, so it’s fine to think of it as a tutorial that assumes you will be leveling up.
And now, the work currently on air is strong.
Axe Machu is the one who teaches you the strength of protrusions.
>>116
There is also potential for strengthening weapons.
There’s no need to worry since it’s just one.
Not just the black three-star, let’s crush it here at Machu! It’s fun when a three-man cell like that comes out, right?
In my history, it’s said that a large number of Rick Dom were defeated in an instant by Zieg Aks.
>>120
Uaaaaah!
Throughout most of history, Zeke Ax’s rampaging around!!
The combination of Satsuma Ziggurats and the oddly characterized Machu results in a craziness… it’s insane…
I’m still halfway through the original scenario, but…
Since I’ve seen both the anime and the movie, I realized it would be fine to skip the scenario…
>>122
There are stills from strange scenes, so you can enjoy watching them.
>>145
I watch it for review, but also for the stills.
The artwork is incredible.
>>145
I’m progressing with W now, but isn’t this anime kind of strange?
>>122
When I see something from the past (ah… there was this scene too… this scene was good, wasn’t it…), I can feel nostalgic…
It was no good because Thor was isolated in a position where he could be easily defeated in the stage of Hard 1.
My holiday will be spent on G Generation!!!
The strategy of the major general charging in to weaken the enemy nicely, followed by Machu finishing them off with an axe.
I finished the seeds and Z and brought Zieg Axis to three duplicates.
You can’t clear this unless you level up the series slots…
Hero Machu of Odessa and Jaburo
Conversely, it’s nice that the experience doesn’t dramatically change between a non-maxed and a maxed character since only the status changes.
>>129
I’ve been playing a lot of games that recommend maxing out characters recently, so my sense of feel is getting confused.
The G-Gene gacha is kind…
>>129
Well, it really feels quite different depending on usage…
It’s fine because I’m not needed yet.
It’s clearly easier if you quickly level up a pair of support or attack units to around 75.
The ghostly big sister and Sretta are following Machu from behind and hunting together…
Um… Is this really a duel for the Mercury Witch? There are more unrelated people here.
>>131
It felt that way even at the Arsenal-based Mercury stage, so I’m used to it!
I managed to get the Casval Gundam, but as expected, it really is a completion reward…
The ax gun can fly, showing extraordinary consideration.
The axe Machu has a strength similar to a weaker Exia.
By the way, this is quite a compliment.
>>135
Exia and Setsuna are too strong…
I wonder if it’s possible for Geo to fly in the sky with a lot of thrusters even from now on…
It’s that feeling of just being right when I had Seira on the white gun.
How many minutes does it take to recover stamina?
>>140
It’s 1 in 5 minutes.
>>166
Thank you
96 after being left for 8 hours.
When I was filling in secrets with Exia, I kept thinking that if I had just one more copy, it would have been a one-shot…
I’m running low on materials, so I started hunting Gundams in the original hardware 2.
Every time the secret army comes out, it’s getting annoying to either press the button or wait 30 seconds.
I want to level up my UR, but I don’t have enough materials at all.
The material quest is limited to 2.
>>146
Since we can earn quite a bit from the development percentage, let’s develop a lot.
I’m going to use materials to advance the development!
Since it’s a nice opportunity, I’d like it to be smooth.
This is the first game where I’m running out of in-game money so much.
Exia and Setsuna are Quacks and Machu who have acquired long-range capabilities.
Getting a perfect level up increases it by 40%, which is pretty significant.
The Exia starts to easily go around 100,000, which is really scary.
>>154
Our Itto-san is riding around.
It keeps avoiding me for some reason.
Silky
Was Camille’s first part such a painful story?
I thought you were just getting angry over being called a woman…
Everyone is moving quickly, really quickly.
I’ve been working on it since yesterday, but A or B development like Z and Hyaku-shiki is pretty easy. It carries over levels and becomes an immediate asset, huh~ I thought.
The development of Zaku III Custom and Perfect Strike has become more complex.
>>158
Epion’s demands are quite harsh too!
Perhaps to increase volume, the story recreation is impressive.
>>159
That’s wonderful.
>>159
It’s still easier than watching the original from start to finish.
Especially, since the 1st and Z are not the TV versions, there are many stories that are cut.
I’ve accumulated a lot of stone, so maybe about 10 pulls… but I don’t know what the next gacha will bring, so I’m in a daily struggle.
>>161
I wanted to increase the number of pilots, so I pulled the gacha but didn’t get anything…
I am foolish.
What should I use SSR enhancement materials for?
Would Life Regeneration be stable without Eyes?
I wonder if this red Z is strong.
There are development systems like Star Road that require ridiculously strong enhancement materials.
>>171
The ULT machine is strong.
Even now, the beginning of ZZ is pretty intense!
When the development SSRs are all gathered, there is completely not enough space in my team.
This game reinforces the importance of surrounding and attacking, assessing the opponent’s range, and the significance of debuffs…
Was G Gen this like!?
There are many situations where the presence or absence of a convexity could have guaranteed a win.
Hehe, I got Exia to 1 dupe…! I’m going to slice the enemies to bits…
Even though each person can only enter once, it seems that there are several people who entered and can rank up or receive diamonds. Is there anyone who can actually get all of this?
The way the story is summarized is solid, so it’s actually harder for me to watch the main story later on…
Specifically, X.
>>183
You should definitely watch the main story.
Surprisingly, Garoad is cute.
Airpumachu is really strong because it has been given a new-type-like ability to avoid sudden attacks.
I want SFS!
Having a 2% increase in EN with one limit break is quite significant in this game!
It would be better to summarize this and do the mental command first, right?
Machu Machu?
In the Kamishibai, Lady Haman’s company has an incredible sense of the tired and troublesome older lady.