
I love grenades pouring out like this lately.
Did you shoot that much?
In combat anime, they shoot about 6 to 8 rounds at once.
If you can modify the rifle to the limit, it will be powerful in the early stages.
I was riding Judou.
The MS type Rigazie isn’t that different, you know.
The sound “bubabababa” is nice, isn’t it?
Vroom vroom
Rigazi had a favored weapon called a hand grenade.
In the early game, the problem is that I don’t want to modify my power levels, regardless of whether they’re strong or weak.
It’s painful.
I really don’t want to modify these guys…
I don’t want to waste precious funds, but that makes the journey tough.
It might have been rare at the time for the Jegan to be stronger than the GP01 in games.
The early stages with mass-produced mobile suits are the most enjoyable part.
The early management around here was interesting.
Isn’t it terrible that every time a crisis hits Earth, the aircraft turns into vanilla?
In the case of the Fourth Generation or F, you can ignore HM’s beam coat, but if you’re dealing with an A-rank opponent in a realistic setting, it’s better to go through them with the Riggaz and Z.
The G Cannon would have been a force in the early game.
Even if I get it after it has become the finale…
Because our forces are weak, the Wing Gundam troops that appeared as enemies were formidable.
However, when they become an ally in the finale…
Managing the early stages of this time is fun, isn’t it?
There’s a limit on the total number of turns, so I can’t manage my funds…
It is said that the strongest mobile suit of our forces was the Zeta.
It’s interesting to get stronger by changing, but recently, including Gundam, there have been too many one-offs.
If it’s the Zeta, I can think about modifying it since it’s the main character’s machine, but I’m a bit hesitant to modify the R-gazī.
In terms of beam rifle performance, it’s slightly stronger than the Z.
Was it that it was comparable to Elgaim overall?
When we were 30, we all used to ride around with Orifar-san’s V2.
In the fourth version, the comparison is with Nemo and GM III, so it falls into the category of those that can be used relatively.
There are various opinions on whether it’s worth using it to that extent.
Well, since Elgaim ultimately becomes a map weapon with part slot 3, it might be a good idea to strengthen it in advance as a form of speculative investment.
It assumes that you’re going to use Am or Lessy…
Let’s put away the getter because it’s dangerous → It was stolen by the enemy!
Terrible
F (including the conclusion) and the new Rigazee can withstand normal play until clear, so it’s fine to modify them from the beginning.
The Jegan is…
I love this smallness.
In the new space route, you will end up using multiple Gun Blasters until the end.
The mk2 can also carry two people and use map weapons.
In the future, it has strong advantages, so it’s okay to modify it.
I want to play a new Super Robot Wars where, for the first time in a while, there aren’t any mechs I want to modify in the early game.
Why is it a Snake Gun?!
Early arrival but not many aircraft to board, an image of Judau.
When no one wants to modify it, is it the early stage of the third time or something?
Among the support enemy MS units in Super Robot Wars, I have always had the impression that the Jegan is the most decent one.
(Proto Getter)
There’s no way mass-produced units or old MS can be strong! What do you think about that evaluation?
I thought the design that allows weaker aircraft to perform better is quite good.
The α side story featured an ace-level NT piloting the Gunblaster.
How about using the full-burning mobility to collect containers somehow?
In fact, Z has quite a few tough spots, but it seems that the fact it appears with that speed makes its weaknesses feel less significant.
I didn’t have much of that kind of experience.
Well, the ReGZ has had a long history of activity as a fighter unit…
Z is strong if it’s F, but it was tough to use in the final chapter.
Camille had a production ν in the funnel type.
When V-UP was available, the old Gundam MA was stronger than all the robots due to the relationship with the part slots…
If it’s F, it becomes a serious game where you have to put Judau on this from the beginning.
Using a slightly questionable machine in the early stages.
It’s good that you can buy a strange machine in the middle stage.
I liked that they were somehow selling things like Gunbarrel Dagger and Sword Calamity.
If you play F enough, you can relatively compete with anything in MS.
In addition, the ν Gundam is weaker in the Fourth Generation.
I don’t dislike the balance that makes the Jegan seem reliable, but it doesn’t fit the current times…
The Hyaku Shiki is strong, but I want to use the FA Hyaku Shiki Kai in the finale… but I have to give up on Master Gundam.
I think people who can’t use MS with F finished are either being stingy with their mental points or not utilizing terrain effects.
I haven’t modified the major premise.
F&F completion has already been achieved with a range 1 restriction, and MS is making a huge contribution, so once you understand the mechanics, it’s a pretty easy game.
Defending Midia and obtaining the second Rigazie is essential.
“I wish I were in F… There are too many aircraft in the final chapter.”