
(Is it about the Devil’s Castle…?)
Speaking of dissatisfaction, playing for erotic purposes is somewhat lacking, I suppose…
Is there really anyone who plays this for erotic purposes?
I seriously think that after the thread images in this genre, Holocure is the second best.
Above all, the price is low.
(Not original)
Playing Slespa after a like game allows you to re-confirm its fun.
A sense of security like that of my parents’ home.
The volume is amazing.
If you leave it alone for a bit, it will increase even more.
Which is stronger, Dracula from Castlevania or Ju no Veen?
The thread image’s gameplay is not based on the original source.
I feel like it’s a bit off to say it’s of the VANSABA type…
The big senka has incredibly erotic shooting scenes, but in terms of gameplay, the combination of Vansa Bar-like and tower defense was critically mismatched…
What’s great about Vangsaba is that it’s not a serious twin-stick shooter, but rather a twin-stick style top-down movement game.
I can’t count how many games I’ve seen that tried to return to their roots and failed.
I’m grateful for VANSABA, which attacks automatically since I’m not good with twin sticks.
It’s often said, but I feel that the treasure chest animations and the appropriate tension-raising effects during gameplay are a strong point of the thread image.
The original is amazing, isn’t it?
It’s a balance that can be cleared unless you choose all weak weapons.
Many of those who imitate must use a specific build to clear the game, or it becomes difficult.
I still can’t find the vampire…
As a follower type, TowaSab was quite good.
The developer of the thread image used to create effects for casino slots, right?
The shoot scene of “Daikenka” was the best with the cat-eared girl.
I wanted to see the girl with big breasts in motion, not just in still images…!
I was surprised at how well the difficulty was adjusted when I completed all the bosses in Saga Eme’s reverse mode.
I feel that the sense of fever towards the end of the game is best captured in the thread image.
It might also be because it’s the first work I’ve encountered that makes me feel this way.
I think that the background music subtly has a good influence on immersion.
You can also do things like arrange Castlevania.
The treasure chests and coin fever situations in this game are amazing, aren’t they?
The background music is nice, right?
There are quite a few things that are trying to create a “proper” balance and end up not being very enjoyable.
I haven’t played anything other than the main series yet, so I don’t know about the others, but do you have any recommendations?
Coin fever isn’t really that exciting, but the effects are amazing.
The contents of the treasure chest are predetermined, so having three items or fireworks shows up adds to the excitement, which makes me happy.
In the end, it just changes the appearance, but what I’m doing doesn’t change.
Brotato, Soulstone Survivor, Halls of Torment, and Dwarf Survivor are all interesting.
BROTATO was distributed on EPIC.
It may be lying dormant in the library.
In brota, the optimal equipment is almost predetermined by the character.
It feels like searching for it and then figuring out how to conquer it.
If you do it properly, you can meet the old man from the thread, right!?
It’s broken in terms of balance, but well, that’s what makes it fun.
I feel like it’s not getting much attention, but the arrangement of the main BGM for the Among Us collaboration is really cool.
The title BGM of that game can be arranged so coolly.
It’s geometry.
I feel like the way they handle elements in enemy attacks, or the balance of it all, is rather skillful in a subtle way.
When it first came out, people said, “Isn’t that Castlevania?!”
It’s amazing that we were finally able to get to a collaboration.
The movement itself is basically cheap, but the presentation is skillful.
I thought I was going to go crazy from the absurdity and emotionality of the last part of the Castle of Evil DLC.
I want to eat something other than chicken soon.
It’s such a hit that I could start a company…
Konami really allowed it to be just like Castlevania, including the items and all.
Please let me know about cute girl characters, either from V or Touhou.
It’s collaborating excessively with Japanese content, but it’s a worldwide hit game…
It seems like the smartphone version will sell well, but maybe not.
Yesterday, I cleared 6,000 bugs and 100,000 of Junuvive together.
It took quite a bit of time, but the new Geneviève is strong.
If it’s a cute girl and erotic, then it’s a big deal…
It’s a scam game where there are no vampires and you can’t survive.
The DLC is also coming out differently from the pre-release information.
What the hell are you, the old man on the title screen, when even the big names have shown up and you still show no signs of appearing?
What is Holocure like?
I’ve heard that they’ve made some decent expansions.
I played the original game on Emesaga for the first time in a while, but it’s a bit annoying that you can’t skip the treasure chests without clicking, and it’s not possible to complete everything with just the left hand.
I played like crazy until the DLC came out, but I don’t remember anything.
It’s too compatible with leisurely playing on the Switch.
Thank you, Dracula! But the vampire is in a different coffin!
The vampire is still surviving now.
An old man is still playing a survivor game.
This isn’t just surviving; it’s a victory escape.
In a way, the magic survival, which holds a source material position, is quite interesting.
The developer seems to have already entered a phase of spending the remainder of their life after Richter defended against Death’s scythe and was blown away.
Is the sword still the strongest weapon?
Even FANZA has followers, although it’s a crappy game.
Eventually, the protagonist will make a perverted move.
Wasn’t there a weapon that could perform a perverted move?
Preach about the other Saga as well.
The choice of Sagaeme is
I was a bit moved to realize that it’s okay to collaborate solely based on the author’s hobbies up to this point.
Can you take another look at the initial yellow finger performance and the Castlevania performance?
It’s kind of funny when you think about it calmly that this is just a delay, and that the character from Saga Emerald has completely abolished HP recovery during battles and is stuck in a recovery loop.
Do you want to come out in front of these guys as the old man in the picture, Anonymous?
Vansabaziko played a bit.
It’s painful that the game and the shooting scenes are completely separated.
A rare work where you can charge into Castlevania as a Contra character.
It’s amusing just to imagine Contra holding missiles and dual guns.
What is that 🐔?
It’s rough for Master Death, isn’t it?
I got seriously angry.
I have various followers, but
First, include things like the fact that there are people who don’t know the old man in the thread image.
I think Vansaba has an overwhelmingly stupid sense.
Everything ended without knowing who the final boss was due to the chaotic mess.
The explanations in the encyclopedia are interesting, so that sense is amazing.
Sagaeme has a strong unique technique, but the weapon itself has poor handling and firepower.
The power growth in Limibure and Arcana is also disappointing.
There was a custom setup for strategy guides using GPT, and it didn’t work out.
Back
I wonder what the conditions for inspiration are.
The VANSABA series was exceptionally interesting, especially Halls of Torment.
Both FGO and Uma Musume have released like games.
Eme weapon’s dagger becomes invincible and can’t die once it evolves.
Isn’t there a way to balance this out a bit more? This is too easy.
So it wasn’t the effects of grass and meat that stopped HP from decreasing, but the dagger instead.
Are you out of your mind, Dracula, saying that vampires are in a different coffin?!
Even with an increase in elements, I think it’s good that the action parts are focused solely on movement, allowing various people with different circumstances to enjoy the game.
I want to play casually, so it’s fine if it’s easy enough to win with anyone.
Rather, the Bonies and others are too difficult, so I lowered the difficulty, but is it actually easy if you really get into it?
I understood the severity of the bug regarding the testicles, so it seems okay to buy a little and then just collect the rest while playing.
Thank you, Anonymous.
But vampires are a different thread!
Vansaba can be made easy or difficult at the player’s discretion.
The reverse boss in the Saga Emestage was too tough, and it made achieving the accomplishments really difficult.
In the end, everyone returns to the original game because its balance is God-like.
I just started, but is there a difficulty adjustment feature?
It is often the case that the original itself is a follower that has tinkered with another game and become a hit.
Vansaba is often mentioned, but deck-building roguelikes like Slay the Spire too.
The random event’s green death god is too tough!
You can set the enemy parameters and spawn rates with enhancement items and options, and maybe restrict your own build as well.
If you rush to flip it, it will become difficult.
If you include gold balls and arcana, it becomes extremely easy.
Just the on/off for power-ups and the sealing of weapons, as you prefer.
Is it easier to create with this system for those who are accustomed to production?
It looks like it would be easy since we only need to do the DPS check without worrying about the judgment.
I’ve become quite stable with just handheld weapons and the Time Knife.
Thanks to the recently added bird time watch, speed adjustment has become too comfortable.
My time could all be consumed.
When cats get really big, their self-injury tends to increase accordingly, right?
As expected, the old man from the title didn’t appear.
I was like, “Huh!?” because it treated me as if I had cleared everything even though I still hadn’t found the vampire.
I added a random event with wood and ended up getting a green death god that killed me.
Even with wings, I can’t escape!
When you get used to it, you become really sleepy.
In a fully customized state, I feel sleepy in about 13 minutes, and after 20 minutes, I end up closing my eyes.
In the end, please put down the vampire’s coffin!?
Even if you sleep for a moment, you won’t die…
I feel like adding elements where enemies become stronger with arcana can create a sense of rhythm and prevent drowsiness.
I thought it was time to pay tribute in the collaboration’s Castlevania, but since I couldn’t find Dracula’s coffin, it’s a different coffin!
Thank you for implementing fast forward.
The caterpillar is going increasingly crazy.
The green death god can still be driven away with soul steal or a normal pentagram, so it’s manageable.
If I collaborate with JoJo and open the coffin, I feel like I’m going to die.
Without worrying about the balance with past elements, we will simply keep piling things up.
It’s the Kowloon Walled City of roguelite.
I’ve been experiencing more freezes while playing Saga Eme DLC on Switch, but could it be just my environment?
The pleasure of the sound and various effects is unparalleled, right?
Like often overlooks this area too much, making it less exciting.
I started with the Emesaga collaboration, but I want to turn off the yellow mark…
When you pick up hidden items with the arcana that calls items, strange things appear and it’s troublesome.
I feel like I did it during the initial balance adjustments, but I’ve left it alone since then.
I wonder if no additional soundtracks will be added after Castlevania in terms of rights.
Isn’t the evil spirit from the Sagaeme collaboration not activating the solo performance?
I wonder if there are any conditions.
There are some minor changes in the specifications, right?
When I reduce the weapon slots for combo characters or the playable characters, the slots for partners also decrease.
Both weapons and items need to be held by the same character in order to evolve.
Even with so many weapons, I still want to protect myself with the Bible.
The behavior of item acquisition for combo characters is still bugged.
A careless style of adding new combo characters before fixing bugs.
Make sure to include both the holy water and the attracting orb.
If it’s paid, the process is a hassle, so I’ll offer it for free! It’s practically a charity project…
I finally finished the Sagae Me DLC, so I can finally start collecting Arcana.
When I Google it, it says the four-barreled gun is strong, but I get pushed back normally.
This is really the strongest…
I want to load up Tank Diva with machine guns, RPGs, and Contra-style firearms.
I thought the old man in the thread was the one clapping while causing screen bugs, so I felt an incredible sense of greatness.
Whose hand is that?
A yellow one that brings characters from other worlds and throws them into my original stage to send enemies flowing in.
Aren’t all the Darkana too strong?
I think the good point is that it’s basically an easy game.
In follower games, there are many that are tightly balanced and require constantly fleeing, and I couldn’t continue with those because they were stressful.
How many years ago was it that people said handguns were the strongest?
It was praised because it had good synergy with initial implementation items and arcana, but now it feels a bit lacking because the later added items and dark arcana don’t have much synergy.
Could it be that Arcana and Darkana are different…?
Is it lukewarm? It only becomes lukewarm once you have most of the items gathered, right?
No enhancement is just right and interesting.
It’s great when you’re dominating with the trolley and then get squished from above.
The screen turns totally white in PhotoStorm.
Well, no matter the composition, things become confusing right before the time runs out…
I wonder if they’ll do another collaboration before the release of AnSAGA.
I’ve fallen several times due to the evolution mace’s critical hits…
Everyone used to appreciate gaming kills, but that is a thing of the past now…