
“SD Gundam GGENERATION Eternal”
Mobile Suit Z Gundam is an anime from 20 and 40 years ago!
I can spin the morning gacha again and buy the daily recovery items!
>>2
I don’t understand what “Oha Gasha” and “Daily Surgery” are about; what are they talking about?
>>59
A gacha that can be rolled with 100 paid stones from a premium gacha.
Item set available for purchase with 200 stones in the shop’s premium section (can also be purchased with free stones).
Right, I’ll buy some recovery potions too.
I used it all up…
I thought the G-Self was ridiculously strong, and then I realized it has a ton of firepower abilities…
I guess it might be better to do hard rounds considering capturing and such.
I want to be able to clear hard modes in no time.
>>5
Also, it seems that weapon enhancement materials are generally more advantageous on hard mode.
Kruze’s standard full voice didn’t work out.
Hard farming! The Big Zam and Psycho chips won’t drop! I’ve been repeating this over and over.
It’s tough.
Ostamina…
I finished ZZ and charged into G, but the development is useless and doesn’t help at all…
Are you underestimating me by saying that the Shuffle Alliance’s mechs don’t have over 3000 weapons?
What the hell… I started this just to mess around, but it’s cutting into my sleep time…
Enhancement Scout Mikazuki Augus, Bigna Ginna, Alfred Izuruha, Spike Spiegel, Werner Kira Soon, Unit Ellis Crawford, Character Supporter Rita Vero, Tallgeese, Kai Shiden, Toy Eager, Toks Kaabe, Hayato Kobayashi, Formation Combat Power 59,132 Front Position Rear Position Increases all stats of the target unit by 18% (excluding EN) Mobile Suit Gundam
>>12
Actually, it’s interesting…
>>12
I want to dye the iron-blooded machine quickly, but my shoulder hurts!
>>12
You haven’t pulled for Olga Support? Are you serious?
>>12
Are you already able to level up that much just with the pilot and the UR machine…?
>>24
It surprisingly worked well with an attack match and three defense SSRs or higher…
>>12
Rather than having my sleep time cut, I actually want to do it more because when my AP runs out, I really look forward to it.
The hard mode is quite challenging, but considering the value, I want to clear it as soon as possible.
Is it true that the Eternal Road of G-Gundam is the hardest?
>>14
First, it’s harsh from the main story!
>>14
There are hardly any decent gacha characters.
The development is disjointed due to the common cutoff for the final added group.
The weapon power of the low rarity group is extremely low, and compromise is not an option.
Triple suffering
Even though it’s a serious scene, Aslan’s eyes keep turning into a cutesy look like Usami-chan, and it makes me want to laugh.
Everyone is fast.
I’m still in the middle of Z.
>>16
Me too.
If you’re playing the story in auto mode while also developing the aircraft, it takes a really long time!
Development is super fun, but there aren’t enough pilots!?
There’s no one who can use things like ZZ or rentals…
I think the hardest in Eternal Road is probably W’s Hard or ZZ.
>>23
I’m good at losing battles!
>>23
The hard mode of Eternal Road is not something to be played now!
>>34
But I have to complete two types, otherwise the advanced mission won’t end… It seems like I might be required to do three or four types next…
>>38
I haven’t even finished intermediate yet!
The military strength doesn’t exceed 100,000.
The BGM at the stage selection sounds like GUNDAM launching, so the gacha BGM also sounds like INVOKE at first.
In the digest version, Azrael, Kruze, and Patrick start a conversation solely through their partnership in the latter half, which builds your abs from laughing.
MP up! +6! MP up! +6! Super hit!
Starting tomorrow, I’ll start tackling the Eternal challenge, but either way, I’m going to need to mash the skip button…
It’s a bit of a waste that Machu can act three times, but when placed on the leftmost position, it moves first automatically.
Hey, isn’t it fun to strategize while developing this?
>>32
It’s just like the usual G Generation!
>>41
That’s it!
We wanted to play the usual G Generation!
I’m enjoying it as a simulation game and feel a high level of satisfaction…
I think it’s absurd to challenge the high difficulty of a work that hasn’t been fully implemented in the first place.
It’s not specifically for Quattro, but it’s a bit funny that the red Rick Diaz doesn’t match the type.
>>39
I think that the development aerial can be switched to Chuchu-sen before it starts with a high probability.
It’s tough that this can’t be placed in the scenario formation.
Isn’t it possible to restart the serialization now and have Le Chevalier and Asuna exist as they did during the ZZ period?
>>40
Since I can’t place UR, the SSR S gun is strong.
>>45
I don’t have it… or rather, the gacha rates seem to be low for ZZ?
>>40
I think it would be good to implement a golden Kapur.
>>53
I don’t think there are many people who understand that anymore.
>>88
The hiatus period of that magazine’s École isn’t much different, right?
>>96
You’re saying the answer yourself!
>>103
In other words, it’s because I was surprised at Le Signé that I can go…
Why does everyone have such high levels for both characters and mechs…?
Aren’t we short on materials?
>>43
Are you buying healing potions for 200 stones every day?
>>49
I guess I should buy that after all…
I’m rewatching the TV version with the tension of finishing the main scenario.
I feel like I’ve been set up by the staff…
>>46
Let’s watch Seed Destiny as it is…
No, Seed Destiny is fine as a digest.
And let’s get strange with destiny.
Advanced players are advanced players, and beginners are beginners, and that’s fine…
It’s probably tough that the protagonist and others haven’t been implemented yet after the transfer in the second half…
Can I disassemble duplicates of SR or lower?
>>51
Unless you are spinning the gacha to the point of death, it is definitely better to stack them.
I’m currently in Advanced 2, but will there be additional hard clears for Eternal in levels 3 to 5?
Is there no design this time?
I used to like combining completely different works to create entirely new ones…
>>56
Design… was shortening its lifespan…
>>62
It’s interesting, but there were times when it jumped up too much in various ways.
>>56
If we do that, we won’t be able to control the balance, so we’ll abolish it this time.
There is a feeling of genes in the design and the development of those that combine multiple aircraft.
I wonder if the scenario for Turn A that will eventually come will be discovered from the Mountain Cycle, allowing for a free participation slot in the scenario.
>>60
I want the Zanneck to be positioned around Turn X in the hard.
In the end, the only way to gain experience points is to continuously grind and skip.
MS of Karuta? Well, that’s fine.
The eternal quota is tough.
Alright, I’ve also retrieved the red Gundam (Casval) and the red Z.
With this, we should be able to welcome the event with a bit of peace of mind.
Can’t young Haman have some fun?
>>67
This is not a joke!
The enemies suddenly become stronger!
I just found out now, but skills that extend range also apply to MAP weapons.
Isn’t it really strong?
I’m currently doing the ZZ scenario.
Could it be that SEED has a lower difficulty after all?
>>74
The seed is about the same as Z, so yes.
>>74
Clearly
>>74
You should have realized from the fact that seed and z were released at the same time…
>>74
Isn’t the SEED release synchronized with the previous Z?
>>74
The difficulty level is about Z, so yes.
>>74
The recommended battle strength for the final stage of the normal type is 65,000, so yeah.
I don’t think gacha will be the solution, but at least there are still many series that lack UR units.
I will decide on the stone splitting after looking at the distribution amount of the event.
Even against opponents about two ranks higher, you can surprisingly defeat Hallow in the enhancement training stage.
>>80
Nyo!?
The 200-stone recovery potion is something you usually don’t need to buy.
Starting from the 20th, the red Gundam event begins, and since the number of rounds in NWT was quite something, I’ve bought it.
>>84
I think it was around 70 weeks, right?
For now, the Z Gundam and the Hyakushiki can be used in the ZZ era, so this is pretty strong.
I really think they came up with a clever way to encourage various growth in the series deployment slots.
Without a build-up comparable to Gundam, it’s quite difficult to replicate that strength.
Isn’t there just one head sticking out from the complexity of the development diagram?
The hassle of needing that machine when the material requirements are aside is tremendous.
The difficulty has increased a bit at Z, and Le Cipher and Asuna are smoothly coming in, which is appreciated…!
The very bottom of the Eternal Road is this moment.
When you try to jump in without thinking about anything,
Battle Preparation – Attack – TURN 1 Defeat in 3 turns Remaining Kills 0/3 Alvatore 856 HP 299520 -21 Attack 28892 Counterattack 124732 Gundam Exia (E) HP 115422 EN 424 -124732 KILL CHANCE STEP ×1 GN Beam Cannon GN Sword EX 100% 100% -51 -21 Combat Start Return AUTO
This might make it so that Banaj-kun, who has a sway, could be evaluated higher because of the high difficulty.
>>95
The ambassador is strong…
The final stage of ZZ is at a difficulty level that makes you want to say “give me a break” (with mass-produced Qubeley unleashing concentrated fire).
>>97
It’s easier if you let them fight each other to a certain extent.
Still, I was able to get a proper score of 3 stars.
I want to create strong units because I can’t clear the levels, but the materials I need only drop from high-difficulty maps that I can’t clear at all, so it’s a vicious cycle…
In the end, is there no choice but to make a payment?
Looking at the development roadmap, it seems that the Freedom will stop at Meteor, so I think it’s safe to say there won’t be any access to Strike Freedom.
>>100
It is said that the development does not cross over between works.
For some reason, the 105 with Jet Striker equipment is in the species development diagram.
>>100
I mean, the Freedom Gundam changes the page in the first place.
It will probably become Freedom (Destiny version).
>>109
There wasn’t really anything particularly different about Freedom compared to Destiny, so if there were a Destiny version, it might end up being “meh.”
>>121
That’s also true for Qubeley…
>>136
The Quebeley in ZZ becomes like an Aura Battler…
>>121
If the combat anime has changed to a reverse full burst, then I would be happy.
>>100
It seems that the additional scenario for Destiny will be released in three months.
>>100
It’s not about growing; there should be a development diagram for the seeds.
I think Freedom is over there as a separate unit.
There are too many eager guys rushing to tackle end content just three days after the game was released…
>>101
Wait for me, Shuji Ito…! I’m training with all my might over here…!
>>101
I don’t know how strong Shuji-kun will be, and the rewards for the advanced missions are enticing, so I’m getting tempted…
It would be nice to have stamina as an item to hold onto for events and such.
Isn’t there any way to prevent allies from rushing into the enemy and getting taken down when I take my eyes off the game?
Machu Machu?
>>106
I don’t know.
>>106
Axe 😊
🪓😊
Axe 😊
It’s already clear that Destiny is a synthesis of three kinds of Force Sword Blast, isn’t it, Seed Destiny development?
>>113
There is also a possibility of interspersing Despulse.
>>113
I guess they’ll make that unmanned drone from Core Splendor…
>>113
There’s still a possibility that they’ll use Destiny Impulse.
Give me more stamina.
>>114
Today I got an SP item, but to be honest, I would have been more excited about 100 stamina materials.
I can’t help but want to tap the aircraft to move or give commands, just like I used to do in the past.
This control scheme is really great when you think about playing on a smartphone.
Machu!!! Machu
Finally, on the third day, I was able to clear all enhancement stage 5 with 3 stars, albeit belatedly.
Enhanced Training Stage Supporter Enhancement Training LV5 Battle Score is a feature that evaluates the outcome of a battle. Battles are rated using scores, with the number of stars awarded depending on the score achieved in the stage. TOTAL SCORE HIGH SCORE 12,366 NEW RECORD 12,366 CONDITION 1 4,000 CONDITION 2 7,000 CONDITION 3 10,000 Stage Clear +2,000 Number of Enemies Defeated 4/4 +1,998 Overkill +448 Remaining Units 10/10 +4,000 Damage Taken Ratio 2% +3,920 Damage Report Next
>>119
I want to be like this soon too.
I should be able to go by Sunday at the latest…
But it’s rare to have an update at 1 o’clock, isn’t it?
>>126
I wonder if they tailored it for China and Korea.
Could it be that the Gundam series is full of masterpieces?
Is it the same in the anime that the connected cannon of the buster is less powerful than the beam?
The main character’s Strike is too difficult to create, so I ended up not touching it anymore after using P, Suto, and Rouge.
What is planned to come after the three fool machines?
>>132
What about noir?
>>132
It’s understandable that the Raider is in standard specification.
Calamity + Phobi, what is this…
>>132
It’s a combination of Raider and M1A, or Forbidden + Calamity, and it’s completely unpredictable… What is this going to turn into?
>>132
I think Calamity and Forbidden are from Hyperion.
Machu silently wonders in her heart, “Where is Shuji?” as she eagerly awaits the red Gundam event.
>>133
The difference between being unable to speak out loud and simply not being able to voice something is as vast as the sky and the earth.
I’m trash because I can only clear the first enhancement training stage…
>>134
It’s normal.
>>134
You must not pay attention to the pace of the nameless.
Playing at your own pace is essential.
>>134
Thinking normally, it’s impossible for anyone other than a heavy spender to continuously play for dozens of hours without any breaks.
I’ve been letting my stamina recovery go to waste because I’m always above the stamina limit.
Should I just spin the skip at random and force myself to use it?
>>139
u n
The seed can’t get the compensation rewards, so it’s okay to leave it alone for a bit.
It seems like there’s a route connected from Rouge to ?, so I felt like there might be a chance for Akatsuki, but the possibility of IWSP is probably higher.
In the first place, since there are no Z’s in the ZZ tree, something from the Orb might cause the Strike Freedom to grow out.
What should I do until 1 o’clock?
>>153
First, I will take off my clothes.
>>153
Take a bath.
Gundam X looks more fun than I expected, so I plan to watch the main series soon.
>>154
It’s now, big brother!
>>154
It might be a good idea to check it out since it’s done irregularly on Abema.
It seems like they will be airing episodes 1 to 7 in a few days.
Give me that Mashimashii Calamity.
Designed with the mindset of an elementary school student.
On the contrary, the connection between Mercury and X is super easy to understand and makes me laugh.
>>158
Iron-blooded is also easy to understand.
I’m glad to think that if you put it out like this, it’s not the end here but you plan to continue!
I made a donation.
>>168
Isn’t it already confirmed that the last question mark will appear with the synthesis of Kimalist Trooper and Graze Ain?
Here they come… the three idiots’ enhanced machines of Astray…
>>161
It’s not a significant issue.
Freedom is similar to Strike, but isn’t it a ZAFT-developed machine that’s not part of the Strike series? While worrying about these details, I’m just mass-producing Strike in pursuit of perfection.
>>163
If you say that, then out of the first four Gs, there are also some in ZAFT, right?
Understood, I will release Blau Calamity, Gel Predator, and Roth Forbidden.
I’m worried that Astrea is an event.
I want the scenario to be ready at any time, but…
>>166
Isn’t Astray long, although not as long as Crossbone…?
>>166
It was an event scenario that aimed to allow players to enjoy it regularly without taking too much time.
The Seed Destiny Freedom has its saber transformed into a destroy battle motion or something like that.
>>167
I also want a saber cut.
Because it’s going to get tangled up with Zeta and the Hyakushiki Kai, ZZ.
The Full Armor Hyaku Shiki Kai not being here means they’ll give it to us later in the gacha, right?
I fell behind, but since it’s a break, I can finally start…
Re-rolling is easy in this game.
I am looking forward to your request.
>>175
Isn’t it still a bit too early to douse ourselves in double V’s essence?
Taking it easy and borrowing the wisdom of those who came before to explore high-difficulty content is my style.
The next one after Calamity and Forbidden is said to be Sword Calamity Unit 1.
>>178
That was a thing…
If you can get that far in enhanced training, you can do it on the first day too.
In the end, it’s a gimmick stage that reads the range.
If we can do that, we can strengthen it with materials the next day and go for 3 as well.
I just can’t accept that the Qubeley is split into Z and ZZ versions!
Well, the SSR for Duel and Buster is probably an enhanced version of SEED Freedom.
While playing the ZZ scenario, I got excited because Plu-chan was too cute.
I’m already over 60, but I still want to be told by Puru-chan to come and play!
When I accumulate stones, I want to do gacha, but I also feel the need to save them for the new gacha that will come eventually…
Freedom is a ZAFT series, but it uses data from the stolen Gundam…
Well, even so, it’s strange that it derives from a strike…
I feel like they mentioned in an interview that the event will become a permanent fixture later on.