
The additional battle music is too good.
I like the one that flows with the dying older brother the most.
Why is it bouncing so much on streaming…?
>>3
It’s probably because it’s used a lot in short videos.
Now it tends to grow when used relatively short.
The background music has always been highly rated from the beginning!
Baby, baby, baby.
I want to casually play additional nighttime city music while working.
Beiyu
“Baby baby is fine, but baby baby baby too.”
I like the moist feeling of Don’t.
>>11
The lyrics are too backward-looking.
I like that it’s characteristic of the Aigis chapter.
Are you talking about P3 saying it would be better to die?
I like everyday background music like p3p’s pepeppepepepepepepepepepepepepe.
Midnight Door (Velvet Room)
It’s not good, is it?
Why now for a PS2 game?
>>16
The remake added BGM that was wildly popular.
Bebebebebei!
The theater version of my testimony is quite well done…
I’ve been shouting that I don’t want to fight to an incredibly upbeat song.
It’s simply that after the game was released, it received good reviews and has been very popular overseas for quite some time.
It feels like it exploded in popularity after being used in short videos.
I like both of the new openings.
I like that the chorus of the additional battle music is similar to the BGM of the Elbos fight.
One drawback is that there aren’t many opportunities to listen to “Bebe Bebe Bebe.”
The new opening theme’s lyrics are really great, aren’t they?
I also like the boss battle BGM when playing as Hamuko in P3P.
I’ve loved Kitajo’s songs since the time of the exorcism, so I’m happy.
I was listening to the arranged version of the soundtrack a lot.
Which songs were added in the remake?
>>32
OP, battle music, and the night city
O-~
Aside from the additional songs, the BGM for the second semester at school has also improved quite a bit with arrangement.
Which one? The battle theme when I’m getting too confident?
Baby, baby, baby, baby, baby, baby, baby, baby.
The one composed by Kitajo for the soundtrack is a new song.
In Episode Aigis, it’s Ryota Kozuka.
The BGM and the tempo of the combat are perfect.
I don’t quite understand why, even though it was a remake that put in a lot of effort, it didn’t really take off.
It was really great, P3R.
>>40
Aren’t you jumping!?
I was surprised that an Atlas game sold this well.
>>40
It was talked about how it sold a million copies the fastest, but it was soon surpassed by Metafor.
Moreover, there are even goods being released for the collaboration, so saying it hasn’t taken off is unreasonable.
Since the time before the remake was released, I’ve been having my brain fried by the music of this game.
If I had to say, there were parts that were hard to accept because the direction changed too much, right?
I prefer the previous arrangement of deep breath.
I mean, since P3 was released, the BGM has been completely frying my brain, hasn’t it…?
It’s no longer an inconvenient home, thanks to the remake…
After that, there has been no report, but wasn’t it the fastest in Atlus history to reach 1 million copies sold, P3R?
The combat BGM added with the reload has been played 66.03 million times on YouTube.
Naso
Even a year later, they’re still releasing a demo, so they are quite motivated.
The initial sales of Atlas games show that Metaphor and P3R are the top two.
>>52
It’s great that new works are continuously breaking records.
>>52
If both are selling well, then isn’t that great?
I wanted a life where I could straddle both Metis and something else.
Remakes don’t really lead to an increase in secondary creations relative to their sales, so I understand that aspect.
>>55
I don’t mean to say it harshly, but almost twenty years ago, that game has already been completely exhausted in terms of fan creations.
>>63
Well, there are also new people I’ve come into contact with, so that’s not an issue…
It’s not like I’m saying it doesn’t grow because it’s not popular, just that it doesn’t increase quite as much as I expected.
It was like a sample vocal from an existing song, and Lotus was singing it with lyrics added, and the arrangement was elaborate too.
The battle music coincides perfectly with the timing for launching a full assault in the chorus, so it feels great.
>>57
I understand! The chorus comes in at just the right moment, doesn’t it?
Only difficult songs to sing end up in karaoke.
I think I could have enjoyed the weaker battles more if the timing of the shuffle time hadn’t been off.
I like Hamuko’s daily songs, but I’m sad because Hamuko disappeared in the remake.
I like the summer school BGM from the remake version the most.
I’m super excited!
I love the new opening song to an insane degree.
>>65
The part where the moon closes its eyes is so incredibly cool…
Are they planning to make P4R with this momentum, I wonder…?
>>66
It seems you have acquired the domain.
The increase in depictions is mostly related to Strega and a few anecdotes involving friends, so it feels like there’s not much more to it in fan creations.
Well, most of the sales are probably from overseas.
It seems that there is only enough space to insert a new song during the Adachi match for P4R.
As time passes, everyone feels dear to me.
Yukarich, how cute you are!
You’re still amazing and cute.
Aah aah aah aah aah, aah aah aah aah aah.
There are many fan arts that don’t exist anymore because they were released before Shibu.
Welcome to my Velvet Room.
I prefer the Persona Q thing.
>>77
Both PQ battle tracks are really good, right?
I’m looking forward to the now beautiful countryside.
The new song is great overall because it includes phrases from your memory.
Teurgia is great, isn’t it?
I wonder how many children were sacrificed to develop that, the MK, also known as the Mitsuru Kirijou’s dedicated summoning device.
It’s great to team up with Takaya.
I wonder what kind of human experiments were done on the kids to make them end up like that Abaddon.
>>80
When I play the remake, I really think Kirijo is just terrible…
Making a high school student clean up for 5000 yen or something.
>>110
I think cutting the lines in Shiketen is not good; it’s the scene where I most empathize with Junpei.
>>119
Well, I think the confusion of “How about this rather than being gloomy…?” is real.
I feel like there was an anime that was not P3 but was related to P3.
>>81
Don’t resist your emotions.
>>81
I wonder if Sanada’s career path is based on this.
>>87
Becoming a detective was supposed to be official.
Training as a warrior in half-naked attire was also official, I believe.
>>87
I think TS is considered a parallel story because it creates quite a contradiction after the main part of P3.
I remember that many players who played TOA and P3 around the same time were left with burned-out minds, as the release periods were close and the protagonist’s fate was tragic.
>>84
Due to Abyss, P3, and FF10, there’s a tendency to imagine that PS2 RPG protagonists are often absent.
I don’t really know if I should buy P4R.
G is selling it at that price on Steam…
I really love the new opening, but my only complaint is that the old opening is gone.
Whether that exists or not will change the feeling of the final battle.
Pernography has arrived…
If it’s this popular, let’s make the first generation a stylish song.
If you re-release it, wouldn’t it become a huge hit?
>>90
Shut up.
>>90
Tōke Tōkyū
Akihiko-senpai said he is aiming to be a police officer in P4U as well.
>>91
In that outfit!?
>>107
That was right after I trained abroad.
>>107
You know that he is not the kind of man who cares about appearances.
I think it’s a natural progression for Sanada to aim for the police, considering his background, regardless of being half-naked or not.
Yukari’s career path was probably decided just because they wanted to do a Feather Man joke in a fighting game.
The last cherry blossoms during the reload are extremely beautiful.
Trinity Soul was a good anime, but it was gloomy.
It seemed to have an atmosphere that would appeal more to people who prefer the personas from before 3 rather than those from 3 and later.
>>95
Well, there is an atmosphere of meeting people who like Persona from before 3 itself.
Sin and punishment…
It’s a waste to just keep ammunition for punishment stored away, isn’t it?
It doesn’t really connect to the first generation, but it makes some sense that it transitions from Sin and Punishment to P3.
It was subtly showing a bit of Amada-kun’s essence.
I feel like there was a character who became irrelevant to the subsequent developments.
The insert song of that anime is so bad in quality compared to the game that it has become a meme overseas.
The lyrics were probably not written for the anime, but are instead directly using the sample audio, so they’re incomprehensible.
The punishment and reward have been released on PSP as well…
I like the song A Lone Prayer too.
The movie is so well-made that it’s unsettling.
It unexpectedly came, even though it wasn’t exactly a timing for us to announce a remake or anything like that.
>>106
It’s probably the result of the success of the P4 anime, right?
After all, the struggle of every person’s soul is unfair… I reaffirmed that.
The song and opening were good, but perhaps the failure of the first generation was that they presented the content without aligning it with those aspects.
I think TS is a one-of-a-kind work with a unique atmosphere.
I couldn’t understand at all what was happening because the persona was drawn transparently.
Also, it’s nice to see the girl from the successor to Aigis masturbating.
>>113
!?
I really like the Sun community from 3 the most, even including the metaphor if necessary, up to 5.
The Sun community itself has a tendency to affirm the themes of the stories in each work.
I’m the uncle who doesn’t understand the relationship between Persona, Shin Megami Tensei, and Devil Summoner.
>>116
Persona and Devil Survivor are like spin-offs of Megami Tensei.
>>116
To put it very simply, it branches into two world lines depending on whether an ICBM is dropped right after the true ending.
The one that crashed was Shin Megami Tensei, while the one that didn’t crash was Devil Summoner.
Persona is supposed to be a derivative of the latter world line.
The pleasure of Myth Awakening stands out even among the PS era.
I really love the movie “More Than One Heart.”
I like picking up lines about shadows and vaguely imagining what happened to the victims of human experimentation, and I like that.
I remember how there weren’t many nighttime interactions and how congested the school interactions were…
I love the title screen music of P3P.
A heart-wrenching atmosphere.
It’s really nice that the community now has voice chat.
The last part of the Y character community was something I liked before, but in this game, it has a voice and made me laugh a lot.
I really couldn’t manage with just pocket money.
You’re making a profit, aren’t you?
I like the additional interactions with Junpei in the movie version.
The conversation at the shrine added in the remake was also good.
I really like Trinity Soul, but the story is dark and the personas are transparent, so I can’t see them well.
>>128
Someone who gets confused in P4U because of the setting that you can’t use your persona when you get older.
It’s true that the amount of money is small, but the fact that characters comment on it is itself a mistake, even though it’s also a part of the game’s mechanics…
It seems that Takaya was spending his days enjoying revenge on behalf of others while occasionally finding experimental subjects to carry out executions.
The movie was good, but since it’s a movie, only people who watch movies saw it, so it didn’t spread very much.
I wished for additional events that could happen at night and after becoming romantically involved.
>>134
Play cards.
Junpei has become quite mild due to repeated follow-ups, so this time, Yukari-chi’s harshness stands out.
I think the alteration of the relationship in the movie involving Amata Aragaki is very well done.
>>137
I wonder how someone came up with such a hellish setting.
Whether it’s a movie or a remake, the chairman is consistently portrayed as an incomprehensible madman who is handled carelessly.
I watched the movie, but I still feel like the BGM for the Avatar battle and the Nyx battle would have been better if it were the same as in the game…
Saying goodbye to Koro suddenly became very painful.
Junpei has been quite mellowed out, so when I watch the original version now, it freaks me out.
>>142
It’s quite something to go on a trip to Yakushima while feeling tense… right?
As expected, we should add darts, fishing, batting centers, and crosswords.
I wish they would improve the fact that I can’t see the date event once the communication progresses.
I thought the same during P5R, but now that the 3D models are already quite good, there’s no need to forcibly insert animated scenes, right?
>>145
“Are you telling me to create a model of Kyoto Station that only appears once?!”
>>145
It’s more difficult to create a model for the movie part…
>>149
Now it has become a habit to insert an anime movie when I want to completely reverse and save effort, you know…
>>145
I think this work has evolved quite a bit.
The metaphor was probably better in P3R because it was developed during a different time period.
It really feels amazing to go to a love hotel with Yukari.
It’s unavoidable, but the fact that the one providing the uniform and Teulgear is the Prince of Darkness feels kind of off emotionally.
Yukari is also getting a bit milder when going to investigate the alley at night…
If you have time to remove comments about sexual harassment, I wish you would improve other things instead.
Although it’s a remake, it turned out really well and has been this successful, so Persona is seriously strong.
Well, Yukari has always been incredibly sweet on the protagonist, both now and in the past…
The movie had the opposite of “burn my dread” and the battle of all people’s souls.
Well, I understand that the original idea was to go in that direction, but…
>>157
The impact of finally reaching the summit and pounding out the song I had been listening to throughout the series in that arrangement was truly incredible.
I thought it would be better to follow the game’s order…
The unique direction characteristic of anime was sharper in the original version.
The part about Persona awakening.
I like the seductive outfit of the phantom thief Metis.
The Yakushima trip movie is nice, isn’t it?
Is this a wake before the remake?
I think it’s good that the disappearance of the health system has made it easier to play.
I see, it’s because there was a girl member who was feeling unwell.
>>163
Do you get sick once a month?
>>167
Ugh, it’s so vivid.
It was because the anime was made first that there were some scenes that didn’t quite match the original.
But I wanted to be in top form in the bathroom.
When I was walking around with someone, it was elaborate that no matter where I looked, different comments would come up.
I love the way the sun gradually shines through when everyone in the movie starts to look forward.
After Yukari-chi developed distrust and got into trouble, she went to Yakushima for a break and was told a shocking truth, which further clouded her game route.
Everyone was having a great time on a lively trip to Yakushima when suddenly they were hit with a shocking truth, leading to a significant mental drop for Yukari-chi, like a movie plot twist.
I love the high tension of the Aigis chapter, but the content is like “Huh…? That’s enough already… just leave me alone…” and the surprise attack BGM is also great.
>>172
It’s really brazen of you, Aigis, to ambush me and then say not to come near you.
The persona awakening before the remake had more flair and was better.
Rime Yukari-chan is too beautiful.
>>175
The remade Yukari-chan is a stunning beauty, and her voice has become really cute, it’s amazing.
I’m surprised that Megumi Toyoguchi can still produce a voice like this.
>>179
I said that I can’t make cute voices anymore since the movie 10 years ago!
Junpei’s tendency to start blaming everything on you at the very last moment leaves a really bad impression.
It’s not the time to be saying things like that.
>>176
It’s not the last one; it’s the one right before that.
>>176
I like that part of you because it makes me realize that I’m just an ordinary person who is so overwhelmed that I can’t even be considerate in that way.
It might be because I was entrusted with a mission by the plover.
>>176
At that time, I seriously thought, “What the hell is this guy…?” but in Reload, he’s just a second-year high school kid, so I guess it can’t be helped.
I prefer the original version of mass destruction.
Playing it again makes me realize that the approach is quite haphazard…
>>182
Everyone is taking action without understanding anything at all.
>>182
Compared to P4P5, the purpose was almost completely unclear from the beginning.
Everyone is becoming incredibly positive, and it’s surprising.
>>183
Funeral Haruna
It’s nice, isn’t it? The protagonist keeps diving into Tartarus, exhausting himself while saying he’s raising his courage, and repeats a life of drinking suspicious pills in the nurse’s office.
It’s not good; living like that is why you’re going to die.
There were moments that felt a bit awkward, like the seamless transition of the community occurrence scene being unnatural, or the reading of the name Elizabeth coming up right after “lover 10.”
Although you apologized right away, I thought you had grown mentally from the situation with Chidori, but then there’s that…
While doing a remake, I was reminded of how incredibly interesting Mr. Edogawa’s classes were, and it made me remember how I used to voraciously read occult literature back then, which made me feel like dying.
I understand it’s tough, but I wish I could have seen Hamuko with this quality too.
>>191
It seems they were able to change only the protagonist’s appearance.
Be grateful that everyone gathered when I called for a meeting that night, saying we were going today.
The father with the eye patch should support me more.
Changing Seasons makes me long for the mysterious narratives of the French language…
It’s precisely because I don’t understand anything that I’m being firmly led astray for several months.
I think it was really good that there was an event where they said, “Given everything that has happened, why don’t you just do whatever you want in the end…”
>>198
I look back and think it’s awful that I answered without thinking when Chidori asked me what I’d be doing in a few years.
The background music of the night is extremely popular overseas.
I feel like that’s the most popular one abroad.
I just found the P3 Tarot cards.
I’m going to do a fortune-telling!
Hamiko’s burden has increased due to Atlas’s unnecessary obsession, you know…
Well, it would probably end up being the same mistake again, so it would be wise not to force it.
The inefficiency when we were exploring with the Nikubi-Tsuru combo was tremendous.
Megumi Toyoguchi will definitely have a cute voice for life, I’m sure.
Junpei was quite well taken care of, wasn’t he?
It’s not that I don’t care about forgetting Chidori, but that’s my thought, right? I like that you tell me to do it the way you think.
Because everyone, including the mastermind, doesn’t really understand what they are doing.