
Does this guy have a weakness?
The poop smells bad.
The attachment is rather a boost.
If you aim for the ideal value of Spin and Speed Power, you’ll never be able to see the completed vision in your lifetime, huh?
I have to produce an upside surprise that I have never seen in the past two weeks within the next four days.
I’m using Cat Maya for a big escape debuff with Orfe, but my win rate with the cat is about 3:1 against me…
That’s why I said it.
No… after all, I hadn’t said it.
The inheritance of cats is Black Kita and Dance Unsu?
You don’t have to excessively retry in the early stages! But the updates lie beyond those retries.
It feels great to win against Debadeba Orphe*2 with the runaway cat Maya.
I will choose not to hear that I’m also using debuffs.
If you can’t secure a bond 2 before making your debut, the chance of obtaining bond 2 afterward is less than 30%.
It’s convenient not only for the way to spend time with close friends after the training camp but also when acquiring the initial mindset in the early stages.
Both are strong, but it’s clear that the one from UB4 has a higher win rate than UB.
The difference in power and intelligence is about 1300 and 1400, but that’s quite a difference, isn’t it?
By the way, if you step on the hint with Bonds 2×2, you’ll receive an additional +9 to your friendship gauge.
In other words, it’s like getting one time’s worth for free.
Wow, I didn’t know at all…
In that case, I can understand that it’s a must to get two of Kizuna 2.
Recently, a strategy for resetting and aiming for a high roll with a bond level 1 and a Tokui rate of 60 has been devised.
I understand that the bond level 2 has a success rate of 60, but isn’t bond level 1 just a compromise due to a downturn?
Is the hint rate for factor rotation?
At least for long-distance fights in the stage, I feel like using Bond 2 is just fine.
I still can’t make Cat Maya or Orphe in the latter half of UB.
It’s already over, po-wa-wa.
Even if I fill in hints, there are still missed ones, and it’s impossible to get all the expressions correct, so I can compromise on the hint rate for at least one slot.
Isn’t it unfair that only Seiko-chan can utilize both star 1 and star 2 with so much know-how?
When you earn nearly 5500 by pulling a sharp one, the issue of not having enough obtainable white skills arises next.
When raising a cat, I want a hint rate of 200% for ☆2 and hint +1.
I don’t know about intelligence, but it’s hard to say that 1200 is enough; I think the current environment assumes power is capped.
I don’t know what is influencing it, but there is a clear difference.
The Harmony Hint 200 for Bonds 2 is on the rise, but aiming for that is impossible.
It’s a compromise with Harmony Hint 80 or a proficiency rate of 60 in Kizuna 2.
If you’re going to train Chanmi, it’s better to have as many hints as possible.
This time, since it’s a long distance, it’s going to focus on stamina.
In reality, it’s Kizuna 2 Aiste Hint 80, you know! Powa!
The power is 1400… it feels like there needs to be at least a difference of about 1350 for it to be significant.
Since I can’t get Windy-chan’s special gacha, I’ll do my best with the leftover UC7…
It might be the first time I feel so grateful for a good racecourse that I had accidentally prepared in the factors during training.
I’m going to stick with a 60% skill rate for Bonds 2.
The sense of security after a successful inheritance and a ☆3 gacha is different.
It seems that I only drop one skill when I ride the UB.
Isn’t it that the effectiveness is too weak despite the strict conditions of being a national idol?
I think it’s realistic to aim for a Grade A victory around the mid-stage of obtaining necessary skills and a proper distance S.
Of course, the properly finished UB has a higher probability, so aiming for that means going in that direction.
The true aim for upside is not to take hints or proficiency rates.
Using the speed blue factor or the power blue factor noticeably changes the height of the UB barrier.
I think having a decent level with power blue genes in UC7 is acceptable if the status skills are properly arranged.
The necessary skills are taken and I’m generally at UB with 1850/1600/1400/1300/1300, so I must be dropping something in the latter half of UC.
Windy-chan’s UB1 king has, remarkably, five gold skills.
I think it’s easier to create a UB because the power factor doesn’t interfere with the power.
I’ve never been able to make it in the second half of UB, but is a speed of 1900 essential?
It’s really flashy, but even stepping on the training doesn’t increase the amount significantly, so please do something about that.
In four days?
That’s a tough joke.
Aren’t they all preparing for the rig now?
With no sharp players, it’s roughly at the latter half of UB with speed 1850/1600/1500/1400/1400.
Even if you enhance your stats that much, having few skills makes it a hollow achievement, which is the difficult part of long-distance training right now.
I miss the days when just finishing the event and boosting your stats was enough…
I believe that being able to stand on a foundation where you can somewhat fight at maximum distance S with the worst necessary skills is unique to long-distance.
The more I think about it, the more I realize that just that is not enough, and I understand that all too well.
The longer the distance, the higher the step, the more stable it is, so I can’t compromise on that.
Sometimes there is Yamada who is aiming for victory not through borrowing.
I created it with a lot of power factors, but I feel like it might be better to boost the speed factors more and aim for an upward spike.
Anyone using Debadeba Orphe is the worst.
I’m going all out to win, yet…
Speed is effective against different running styles, while power is effective against the same running style.
When playing with the cat orb axis, I struggle with whether to tilt it forward, tilt it backward, or just turn it into a debuff altogether.
A certain YouTuber🌸 also introduced one of the Kizuna routes.
The explanation is easy to understand, so if you’re curious about Windy-chan, you should take a look.
But that guy hasn’t been able to win a championship lately, haha.
Isn’t the so-called “Kizuna 1 route” just a way for streamers to gain views?
Windy-chan’s great escape has the upper hand, so she intends to fight.
The red one is the leftover skippo.
In other words, if a horse makes a big move and then the second and third place horses are cats, even Deva Deva Orfe can’t catch up because the pack will stretch out, and the cats will zoom ahead, which could end up being counterproductive.
I think it’s tough to have to provide topics that are different from others.
Isn’t it necessary to have Maya who doesn’t just escape?
It seems that they are interfering with Cat Maya’s winning pattern.
What does it mean that a serious big escape interferes with the cat, regardless of debuffs…?
It’s unavoidable because a little debuff will be applied to the empty skill points or slots.
Windy-chan has a limit with UC8 Maya and UC7 Yo.
Next, I’ll add Debuff Tabobo to balance the number of participants and do the May factor farming.
The more you raise them, the easier it becomes to train the cats, and their performance gets seriously weird; it’s really crazy.
Rather, it’s Chanmi who is flowing now.
If you play Rumm, you’ll understand, but anything of equal rank or higher is A.
It doesn’t even hit the mark.
When I open the lid, there are only those who make a checkmate or disrespect my stamina.
UB is an ideal individual, but I see that only a minority can achieve that level of refinement.
UB finishing looks good, but in the end, strength is based on the foundation of skills.
It’s frustrating that I have to re-educate the dirt on the straight course again…
The event of getting fired will come at the senior year-end.
The experience of failing a love consultation and dying immediately when development is going well can only be enjoyed with cats, wahaha!
Do you sometimes go through junior love? But if your intelligence is below a certain level, is it a matter of probability?
I’ve only succeeded about once in raising 200 in the Orphe’s sharp-witted event.
I think it will be set up with factors.
This training seems to be focusing on a different type of stamina specialization rather than on intelligent Ricky, right?
Riguhida is sufficient enough for a Mac and Kaichō.
It’s almost late April, and it’s like we’re already entering Golden Week, so please start the half-price TP.
The plan is to go with the easy training for intelligence level 2.
Because it’s the era of gold 2 support, I have no idea what’s going on, wahaha.
It’s not half price.
It’s just that there is a TP increase campaign going on right now.
During the Chanmi period, stop doubling the toughness!
Windi-chan will develop the bond 0 route.
Even with a bond level 1 without a proficiency rate, I was able to achieve UB5, so if my luck is strong, there shouldn’t be a problem.
So far, I’m really bad at drawing cards.