Home » Game » Uma Musume: Pretty Derby » [Uma Musume: Pretty Derby] The toughness stock has finally run out.

[Uma Musume: Pretty Derby] The toughness stock has finally run out.

1: Japan Otaku Reviews

What?

2: Japan Otaku Reviews

Shah!

3: Japan Otaku Reviews

There are still stones, aren’t there?

4: Japan Otaku ReviewsYeahx5

There are many areas where improvements can be made, and it is quite rewarding.

There are too many points of giving up, and it consumes time and resources at an incredible rate.

I want this scenario to end quickly…

5: Japan Otaku ReviewsYeahx8

I want them to stop the consumption tough double amount…

6: Japan Otaku Reviews

The consumption of Tough is too intense; I really want this scenario to end.

Or send me a tough one around Clover.

7: Japan Otaku ReviewsYeahx1

I thought the gacha update was tomorrow, so I was doing Taiki Shuttle…

8: Japan Otaku Reviews

I’ve heard that the connection in the win rate is good, but is this actually working?

9: Japan Otaku Reviews

>>8

When you reach 60, you’ll definitely notice that the number of W friendships in Speedster has increased.

10: Japan Otaku Reviews

Windy-chan realized.

This scenario is impossible to finish with the cultivation of rental books.

13: Japan Otaku Reviews

>>10

I thought it was a premise because it has become easier to have parents.

12: Japan Otaku Reviews

The success rate becomes foolish if not combined with the doppelgänger, haha!

14: Japan Otaku Reviews

The success rate is something you achieve to gain stability.

If you’re aiming for a big boost, just step on a lot of natural double friendships.

15: Japan Otaku Reviews

If Phenomenon has special attack performance on par with Ohamile in the next gacha, will you pull?

16: Japan Otaku Reviews

>>15

Windi-chan is a lolicon, so it’s being ignored, wahaha.

Mile-chan drew.

17: Japan Otaku Reviews

>>15

I might pull, but I probably won’t have time to level up…

18: Japan Otaku Reviews

>>15

In this scenario, no matter how you think about it, it’s impossible to make it in time, so I give up.

19: Japan Otaku Reviews

>>15

It’s ignored based on appearance.

24: Japan Otaku Reviews

>>15

Ticket exchanges aside, we won’t roll based on strength criteria, wahaha.

25: Japan Otaku Reviews

>>15

It’s because I’m not cute that I’m not approached.

20: Japan Otaku Reviews

I was happy that having 10 rental sessions became the default, making training easier.

I was naïve in my thinking.

21: Japan Otaku Reviews

The girl without stat correction is having a hard time reaching stat 1600.

It’s always around 1400 to 1500.

Is there any trick to it?

23: Japan Otaku Reviews

>>21

If you step on the stamina of the embodiment + double friendship, that’s all you need to do.

22: Japan Otaku Reviews

The number of alarms has decreased by about 500 since the anniversary.

26: Japan Otaku ReviewsYeahx3

Performance is important, but I don’t want to play anything that can’t handle it better than Pearl.

27: Japan Otaku ReviewsYeahx2

As always, it’s quite entertaining to watch Windy-chan and the others brag about their impotence.

28: Japan Otaku Reviews

Was there a strong one that was implemented just before?

34: Japan Otaku Reviews

>>28

Wasn’t the kimono glass strong? I’m not pulling back, though.

36: Japan Otaku Reviews

>>34

I used a traditional Japanese-style glass and won platinum, but honestly, I still wonder how it would have turned out if I had landed on a finished curly perm.

It’s not an overwhelming special attack at all.

29: Japan Otaku Reviews

What is it with the ones that clearly don’t seem to have any intention of gaining popularity appearing from time to time?

30: Japan Otaku Reviews

This month I’ll manage to endure, but next month is the mid-tier LoH, so I’ll take it easy with training.

For now, my goal is Platinum 4… It’s already a hassle to get to the additional rewards…

31: Japan Otaku Reviews

Is Phenomenon a direct hit?

It seems that there are hardly any people with a full set of high-quality support cards for the Sashi.

32: Japan Otaku ReviewsYeahx2

Phenomeno is something like a female Sugimoto.

33: Japan Otaku Reviews

Windy-chan is also fully leveled up in Tact.

If you’re coming, then come.

“I told you not to come because there are no stones.”

37: Japan Otaku Reviews

Today, while playing rummy, I lost to a glass for the first time.

Was Glass a strong character?

38: Japan Otaku Reviews

If you were to add one more person to Orphe and the New Year’s CB, who would be good?

I want to push hard, but I don’t have Dorijan or Durara…

43: Japan Otaku Reviews

>>38

Debuff

45: Japan Otaku Reviews

>>38

To be honest, it doesn’t make much difference who you put in, so isn’t it just fine to go with Taishin or Gulch?

49: Japan Otaku Reviews

>>45

If I assumed that I had one person who escaped, would that be considered an act of sabotage?

52: Japan Otaku Reviews

>>49

Sometimes there are drivers like Maya who aim to ride for free, but most of the time their performance is mediocre, so they end up just being a pacer.

56: Japan Otaku Reviews

>>49

If the opponent has zero escapes, the chances of winning decrease, and if you lose to the opponent’s escape strategy, it would be detrimental, so deploying it is nonsensical.

If you can make a cat Maya that’s about UB4 quality, then that’s a different story.

58: Japan Otaku Reviews

>>49

If you face a cat from the Rum Magachi faction, it’s impossible no matter what you put out, so you might as well put out whatever you like.

51: Japan Otaku Reviews

>>38

If you’re going to increase the number of closers, then Inari or something…

It is undeniable that the lack of middle game strength and acceleration makes it difficult to ride on the soil of competition.

39: Japan Otaku Reviews

I’m hesitating whether to secure a Tact body or not~

40: Japan Otaku Reviews

Mamechin certainly has a pretty bold appearance, I felt that when the character was announced.

Naribu’s strangely barbaric image was quite something, but… that’s how it is.

41: Japan Otaku Reviews

If anything, it’s fine to do factor rounds until three days before the actual event.

42: Japan Otaku Reviews

Recently, I’ve only been using core distances, so I can’t use the Japanese grass at all.

46: Japan Otaku Reviews

>>42

Speaking of which, isn’t there basically no such thing as Takarazuka Chanmi, and isn’t it almost exclusively for Arima?

44: Japan Otaku ReviewsYeahx1

Hurry up and end this scenario.

47: Japan Otaku ReviewsYeahx2

The fact that the Japanese glass does not have a strong event means that Cygames wasn’t intending to make it that strong.

48: Japan Otaku Reviews

It seems that the characters Cygames wants to make strong usually have cutting event skills.

50: Japan Otaku Reviews

The winning path for a come-from-behind is only up to CB, so it doesn’t matter if there is one person left or anyone else.

If we’re together, it’s a choice between adding a favorite character or adding a debuff.

53: Japan Otaku Reviews

Isn’t the Japanese glass meant to be used in combination with the general commander and for the Arima ancestor genes?

54: Japan Otaku Reviews

If it’s a big escape, then it’s undoubtedly a suicidal act for those in the rear, but I don’t think a normal escape would go that far.

55: Japan Otaku Reviews

If blue and green are elevated and consumption is halved, I don’t dislike the current scenario.

I hate it because I know that will never happen, wahaha.

57: Japan Otaku Reviews

Mamechin definitely falls within the funny category…

59: Japan Otaku Reviews

The easiest way to prevent finishing last is to impose a debuff on your chasing running style.

If you have a strong desire to win, it’s Cat Maya.

60: Japan Otaku Reviews

Well, if you have assets that can be fortified by fleeing, it seems that securing them that way could increase your chances of winning.

61: Japan Otaku Reviews

You can just borrow Falco to escape.

Everyone has Daska because it’s bundled with Shaka.

63: Japan Otaku Reviews

>>61

I don’t have it… you know.

64: Japan Otaku Reviews

>>61

Gabu gabu gabu

62: Japan Otaku Reviews

I noticed, Windy-chan, that what I dislike is the fact that support characters haven’t completed the race, which is a fundamental part of the game. Wahaha!

65: Japan Otaku Reviews

I can’t win against Cat Maya, so it doesn’t matter who I send out.

If you don’t have Cat Maya, then you can participate in the championship with your favorite character.

66: Japan Otaku ReviewsYeahx2

The long-distance Chanmi is basically a Hisoka praying game.

I’m going to meet someone weaker than me, wahaha!

67: Japan Otaku Reviews

Basically, my own cat Maya wins, but I’ve also been able to win with my favorite, so I’ve completed the training for the championship.

This time, I want to win with my favorite.

68: Japan Otaku Reviews

I like long distances because there are fewer flukes or surprises.

The winning rate of Arima Chanmi was 95%.

69: Japan Otaku Reviews

Daska-less Windy-chan must have quickly reached full limit break, leaning towards Shaka.

I’m envious.

71: Japan Otaku Reviews

If the opponent is at a level where you can’t win by escaping, it’s also difficult to win by chasing them down in the first place.

72: Japan Otaku Reviews

If I include a power factor in the second half of UC or a speed factor to reach UB, it seems like I can achieve Platinum unless I get a terrible match in the finals.

73: Japan Otaku Reviews

It’s lunchtime, isn’t it?

I can’t update Orphe quickly.

74: Japan Otaku Reviews

Falco is too weak, and the stats don’t improve.

My older sister is strong.

75: Japan Otaku Reviews

It seems that a new support card for escaping Spifaru is likely to come soon.

76: Japan Otaku Reviews

If we strengthen escaping any further, the game will break.

77: Japan Otaku Reviews

I thought the opponent took the lead in the final straight and was going to lose, but Windi-chan’s cat Maya came back to win.

I’m happy, but this character is strange.

79: Japan Otaku ReviewsYeahx1

>>77

If I can do this, then I don’t need the monster condition anymore, Wahaha…

82: Japan Otaku Reviews

>>77

Cockpit Magician is strong in the endgame because it has endgame speed and can act as it pleases.

If you’re further evolving in the lead, then it’s even more so.

Even the mecha Hide, which has no strengths in the later stages, seems like it could win but often gets left behind and loses frequently.

78: Japan Otaku Reviews

I keep saying that a universal star support to replace Earth is coming, but it never does, wahaha!

80: Japan Otaku Reviews

>>78

The Buddha just came half a year ago, wahaha!

83: Japan Otaku ReviewsYeahx1

Chanmi can be every other month.

I want to have an easy time with LOH…

85: Japan Otaku Reviews

>>83

Last month, Windy-chan was saying to do Chanmi like this every month.

87: Japan Otaku ReviewsYeahx1

>>85

Windy-chan is a collective, so it’s only natural that their opinions are varied.

89: Japan Otaku ReviewsYeahx1

>>85

As a result of receiving feedback that monthly events are too frequent and bi-monthly events are too infrequent, this is the current number of events we have, wahaha.

84: Japan Otaku Reviews

Windy-chan completely maxed out Shaka in one day, so I don’t have Dasuka…

97: Japan Otaku ReviewsYeahx1

>>84

Shut up.

86: Japan Otaku Reviews

>>81

It’s much tighter to make a big breakaway than to just run alongside, and everyone realized that after trying it out.

88: Japan Otaku Reviews

The big runaway debuffed cat Maya running alongside Red Kita or Dance Sky is too strong.

You can’t win with Orfe, and you can’t win more with early or late running.

92: Japan Otaku Reviews

>>88

What? I went out of my way to get this Orpheus from the ceiling, and I can’t use it?

100: Japan Otaku Reviews

>>92

It’s just that I can’t win this month, but I can use it under other conditions.

103: Japan Otaku ReviewsYeahx1

>>92

The accurate statement is that it can’t compete with the level of Rumma’s top players, but if it’s soft 🐱, it can normally break through.

90: Japan Otaku Reviews

In other words, long distance and short distance championship races are terrible.

Chanmi is fine with just the mile and middle distance.

No, I lied; in the current environment, I really don’t want to do mid-range.

91: Japan Otaku Reviews

I feel that there is some competition among those who are escaping.

The chase is difficult because you can get spun out to the outside, making it hard to overtake until the goal.

93: Japan Otaku Reviews

I made it the 3rd pull for the Orfe New Year CB Cat Cafe.

If you don’t release the next charm information soon, I won’t be able to do the factor farming.

94: Japan Otaku Reviews

I want a CHAMMI every month or every week.

95: Japan Otaku ReviewsYeahx1

>>94

Monthly matches are recommended for Windy-chan.

98: Japan Otaku Reviews

Well, everyone is pulling for Orphe.

99: Japan Otaku Reviews

It seems that the escape of the extra cat is the most likely.

101: Japan Otaku Reviews

The completely point-deduction system of LOH is utterly lacking in refreshment, and it’s fine to have updates to the scenario three times a year.

102: Japan Otaku Reviews

I prefer this one because I only need to finish it myself at worst.

104: Japan Otaku Reviews

Since there is only the red Kita to escape, we have no choice but to fill it with a chase.

105: Japan Otaku Reviews

I made the UB!!! Now we can win!!!

Hey… why didn’t you inherit spring or the right?

112: Japan Otaku Reviews

>>105

Spring also recovers stamina on the right, so actually it’s not that much… but that’s a secret.

113: Japan Otaku Reviews

>>105

Windi-chan always ends up leaking her preferred horses only when the UB comes out, so she had to reluctantly dedicate herself to team racing, haha!

114: Japan Otaku Reviews

>>105

Why won’t you switch to auto by April for seniors?

120: Japan Otaku Reviews

>>105

I wonder why they didn’t retire at the point when they didn’t inherit.

106: Japan Otaku Reviews

A half-hearted escape will not only fall short of Orpheus but will also become prey for those in the lead.

107: Japan Otaku Reviews

It seems impossible without the new support card, so I’m waiting.

No, it’s tough.

108: Japan Otaku ReviewsYeahx1

The strong strategy of a big breakaway is well-known in Rumman, but I think the casual players are not aware of it.

122: Japan Otaku Reviews

>>108

It’s about time for YouTubers to release videos, so everyone in the enjoyment crowd should imitate them.

Training for the big escape debuff finishes in an instant, and all that’s left is to finalize Cat Maya.

109: Japan Otaku Reviews

Loh can easily earn 30,000 to 320,000 with a distance S and minimal skills, so it’s very easy.

121: Japan Otaku Reviews

>>109

However, it is limited to anything other than short distances, wahaha…

110: Japan Otaku Reviews

Anyway, in a few months, they’ll be saying it’s Orfe again.

111: Japan Otaku Reviews

I like that Chanmi has the potential for big plays by using character choices that rely on group control or a lucky chance, allowing for strategic creativity.

LOH does not have strategic ingenuity.

115: Japan Otaku Reviews

The middle-distance championship is already visible as a clash between the gorilla 🦍 and the crown 👑.

116: Japan Otaku Reviews

Why did we lose or win under these conditions…? It’s a game where such situations happen frequently, so it’s foolish to think too deeply about the meaning of each draw.

117: Japan Otaku Reviews

At Windy-chan’s place, Orfe wins after making a big escape, so I just don’t know anymore… But sometimes, it wins by about six lengths.

Is the quality of the cat low?

123: Japan Otaku Reviews

>>117

When the leading horse in an all-out breakaway stretches the field, it usually loses to those behind.

Following up with me is quite important.

The reason I often win is that the cat’s death is too soft.

118: Japan Otaku Reviews

I think running away is essential since I have always been in a big escape mode.

Anski has become a skill for a great escape.

119: Japan Otaku Reviews

I agree that the big escape is strong, but it’s not such a desperate gap that Orfe can never win.

In terms of the same rank finishing, it’s a slight disadvantage, but it also depends on how the situation unfolds.

But when asked if it’s difficult to train Orfe as an equal since Cat Maya is a confirmed cut-off candidate, the answer is yes.

125: Japan Otaku Reviews

The preparation for a big escape itself being insufficient is also not good.

126: Japan Otaku Reviews

Sometimes the turbo gets overtaken at the 1/3 point, which is disappointing.

129: Japan Otaku Reviews

I will publish it to the wild in 10 minutes.

130: Japan Otaku Reviews

Saying it’s difficult to get a sharp-witted cat is something only a madman would do, like selectively breeding for sharp-wittedness with Orpheus.

No, it was indeed something a madman would do.

131: Japan Otaku Reviews

Toughness runs out quickly.

132: Japan Otaku Reviews

We need to form a team to set the pace in order for the cat to win after thoroughly training it, so those who aren’t participating in the room matches won’t be able to complete the training.

133: Japan Otaku Reviews

UB5 is scary…

140: Japan Otaku Reviews

>>133

In Ruuma, you can somewhat often see around UB5.

134: Japan Otaku Reviews

Windi-chan’s indecent UC7 gang can’t be exposed in front of people, wahaha.

135: Japan Otaku Reviews

The key to Maya’s development is how to prevent the sharp events from occurring during the junior period, ha ha ha!

136: Japan Otaku Reviews

Cat Maya finds it painful that it has to include a contemporary Spifalco as Cat Maya.

137: Japan Otaku Reviews

Many people select sharp individuals in Cat Maya because it is relatively realistically attainable.

138: Japan Otaku Reviews

It’s not just about making a big escape; it’s actually not well-known that you need to acquire skills suitable for leading.

139: Japan Otaku Reviews

Orpheus also seeks relationship advice.

141: Japan Otaku Reviews

Even if you carefully select your path, you might miss some hints and end up with extra skip points. The gacha is also waiting! Wahaha!

142: Japan Otaku Reviews

I will participate in the race.

143: Japan Otaku Reviews

If you set it as a standard for Ruma, then of course it’s there, isn’t it? Hahaha…

144: Japan Otaku Reviews

I want to support Top Road.

145: Japan Otaku Reviews

This scenario is a bit tough to gather skills unless we crush it with hint 4.

146: Japan Otaku Reviews

I’m starting to think that we can’t win without debuffs, can we…?

Well, it shouldn’t be a problem until around A decision, though.

147: Japan Otaku Reviews

It’s really far even at UC7.

To the general public

148: Japan Otaku Reviews

If applying a debuff guarantees platinum, I’ll do it, but if not, I want to bring out Ace 3.

149: Japan Otaku Reviews

It was a highly polished cat Maya *2 opponent, so I don’t know why I was able to win.

151: Japan Otaku ReviewsYeahx1

>>149

I think the reason is thanks to the debuff.

150: Japan Otaku ReviewsYeahx1

The runaway leading cat Maya lost, and Debadeba Orphe won.

152: Japan Otaku Reviews

How many times do I have to say that Cat Maya is too strong?

154: Japan Otaku ReviewsYeahx3

>>152

Arima was actually killed by the environment, so this is the first time.

159: Japan Otaku Reviews

>>154

I think Kuripama is strong when there is a big runaway opponent, but normally, I believe cats are the strongest.

160: Japan Otaku Reviews

>>154

Arima was able to win against Pama and Cat Maya to a similar extent while escaping in 3.

155: Japan Otaku Reviews

In Group A, there are more people filling slots with team members rather than creating debuffs.

Platinum aside, A butt should be fine.

156: Japan Otaku Reviews

Despite being in 7th place during the race, it’s impressive that UB5’s Rufe managed to catch up properly.

157: Japan Otaku Reviews

Debuff turbo debuff turbo debuff nature debuff grass

This game is hell.

158: Japan Otaku Reviews

It was certainly tough against UB4 and UB5.

It’s a complete defeat.

161: Japan Otaku ReviewsYeahx2

I kept saying that debuffs are weak in long distances.

167: Japan Otaku Reviews

>>161

In the past, it was a clear choice of three aces, but now, since there aren’t even three who can fight, I have no choice but to use debuffs.

168: Japan Otaku Reviews

>>161

Isn’t it that the debuff itself isn’t strong, but rather that the large escape at an ultra-high pace is strong?

169: Japan Otaku Reviews

>>161

It’s not wrong that the effectiveness is low, at least.

162: Japan Otaku Reviews

Thank you for the game.

It was almost a winning pattern for the cats, but when it comes to the sharp-witted Orphe and the Debadeba duo, they end up losing.

Well, I don’t think I’ll ever meet in real life, so I’ll just let it go, Wahaha.

163: Japan Otaku Reviews

I was cheering for Nigetopro, but it seems the journey is quite tough after all.

165: Japan Otaku Reviews

The impression of raising Cat Maya is, what an ease to raise… it is.

174: Japan Otaku Reviews

>>165

When you start selecting skills and training a sharp-minded character, it becomes more challenging than raising Orphe, so there’s a good balance, wahaha.

166: Japan Otaku Reviews

It seems that a pursuit type 3 with no debuff could be more detrimental to the escape.

170: Japan Otaku Reviews

I think that if there were a few more strong characters, the debuffs would decrease.

171: Japan Otaku Reviews

She has high performance, she’s definitely a cutie to have, easy to raise, and somehow she really loves me.

173: Japan Otaku Reviews

The strong performance of the cat Maya with that rotation and the sharp skills must be due to something happening behind the scenes.

175: Japan Otaku Reviews

An environment where there are three or more characters competing for the top performance is quite rare.

176: Japan Otaku Reviews

Isn’t it that only about two running styles are active for most Chanmi?

178: Japan Otaku Reviews

I feel that the weakness in the lead is amplifying the strength of the escape.

179: Japan Otaku Reviews

Although it was called a “Gorilla game,” I feel that the mid-range was relatively balanced in various ways.

180: Japan Otaku ReviewsYeahx2

The proficiency in developing this scenario does not matter.

It is only about whether you can draw strong resolve that brings out power.

181: Japan Otaku Reviews

Until now, there have been many characters who aren’t at the top but have a chance to win.

This time there’s no chance other than the top.

182: Japan Otaku Reviews

Windy-chan has made up her mind to escape from Rice.

183: Japan Otaku Reviews

>>182

I occasionally see it, but to be honest, I think it’s easier to finish it in the latter half of the UB by going ahead.

188: Japan Otaku Reviews

>>183

The cat is getting angry and telling Windy-chan from UC5 to stop being unreasonable.

184: Japan Otaku Reviews

I think the big gap between the top layer and the layer below it is the main issue this time.

186: Japan Otaku Reviews

It’s just right to have multiple characters that lack stability but have high explosive power.

187: Japan Otaku Reviews

I want to update my short-distance, but it seems like in this scenario, the short-distance will end up being a disgraceful state…

189: Japan Otaku Reviews

Completing gold skills and the experience gacha is also tough, but…

It’s really difficult to gather the hints for this scenario support card.

Even after taking the hint into account and filling in the hints, I still can’t capture it at all.

190: Japan Otaku ReviewsYeahx4

This time, responses that are only about “〇〇 can only win” can be ignored for the most part.

197: Japan Otaku ReviewsYeahx3

>>190

This time, or rather every time.

199: Japan Otaku ReviewsYeahx1

>>190

Isn’t it always like that…?

191: Japan Otaku Reviews

At the point where you have no choice but to abandon the top plan and choose the path of thousands of miles, the escape transformation is that…

192: Japan Otaku Reviews

Since it’s a compromise in the support card setup, I’m worried about going with three escape characters, so I’ll go with the strong duo of Cat Maya and Orfe.

198: Japan Otaku Reviews

>>192

I mean, you don’t really need a pacemaker to stretch out the pack.

On the contrary, it often happens that the pacing role tries too hard and the cat can’t move forward, which is counterproductive, so it’s better to just include Orfe.

193: Japan Otaku Reviews

The only drawback of Cat Maya is about as much as Spifalco.

206: Japan Otaku Reviews

>>193

The new speed support card released last summer is the epitome of flaws and inflation.

194: Japan Otaku Reviews

I have never seen anyone other than Cat Maya and Orfe win in Wima.

200: Japan Otaku Reviews

>>194

Basically, all three of them are featuring Cat Maya Orphe, so it was inevitable that it would turn out that way, wahaha.

195: Japan Otaku Reviews

I finally started the main training from yesterday, but the rental 10 times runs out quite quickly…

196: Japan Otaku ReviewsYeahx1

Rather than thinking about defeating the room match players who already have plenty of time and money for training,

I have come to the conclusion that it is better to focus on not missing opportunities against seemingly winnable ordinary people.

202: Japan Otaku Reviews

>>196

It is important in Chanmi to pray at the shrine so that we don’t match against the Rummas.

201: Japan Otaku Reviews

Soon, it is almost certain that we will have two types of stable cash escape support, so the shortcomings will disappear.

…Aren’t you going to become a fleeing Speed Support Maya?

203: Japan Otaku Reviews

I have too few assets to chase, and since it’s impossible to do factor rounds now, I’ll be going all-in with a runaway strategy.

204: Japan Otaku Reviews

Is it really possible to do this even in a cat-prohibited room?

207: Japan Otaku Reviews

>>204

No one can participate!

205: Japan Otaku Reviews

Aside from the shadow cast, Orpheus was satisfied, but even for a climber, having no shadow is indeed impossible, isn’t it?

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