
Karasuma (ks poster) @karasum… 10 hours ago I won’t be playing slots anymore! I’ll be working diligently!
A child shouldn’t be doing things like gambling!
There is no safari.
It doesn’t seem like what is being demanded is worth the effort involved.
Drinking is not allowed, but I wonder if being a drunken character is also not allowed.
It has been 15 years since it has disappeared…
What is happening to uncle’s testicles now?
It’s correct that it’s gone because it was boring in terms of gameplay.
After doing it at most two or three times, I’ll just buy the TMs with coins.
Well, if it’s slots, I might give it a little try.
Sometimes, I just let it slide like those mini-games in Mario Party.
I don’t like it when I’m forced to do it, but it’s good to have it as a playful element.
Considering it’s a gold ball, 5000 yen is absurdly low-priced, so maybe an iron ball would be just right.
Slots are not good, so it’s better to go for pachinko.
They were just a source of funds for Team Rocket and Team Galactic, with no blood or tears involved…!
At the second generation, it was replaced with a different mini-game in the overseas version because the slot game was not good.
It’s not that it doesn’t sell, but I think it’s more like the CERO rating is rising or it’s close to self-restraint.
If we’re talking about the original issue, it’s worse to harm wild creatures and put them in balls to make them fight than to play slots.
Let’s play pinball.
However, we must acknowledge the quality of the music in the DPPT game corner.
Hah, there’s no casino, no radio, and the linear train isn’t running at all.
Safari, Battlefield, and the three dogs are still going round and round.
I don’t want this kind of gold and silver remake.
After all, it’s just going to be buying coins with money and exchanging them anyway.
Mario RPG is also gone.
Isn’t the problem that it can be increased just as cash?
If you could sell the prizes, would it be the same? I don’t know…
Hello, I’m a slot player who got my money sucked away by Eva GOD.
There is nothing more boring than mini-games that you are forced to play for exclusive rewards.
Coins are something to be bought with gold.
Speaking of which, it seems there is data for a discarded mini-game similar to a nervous breakdown.
Compliance? Who cares! Even in Dragon Quest, where Yuji Horii’s words are the most important, the remake of Dragon Quest III has removed the gambling in the arena.
If it’s going to be this convoluted, then I might as well just buy Pokémon with cash! That’s what I was thinking.
Well then, should we gamble on which Pokémon will win?
On the contrary, why did Dragon Quest 11 create such a serious-looking slot machine?
I’ve never played Dragon Quest, but is the slot machine fun?
In the end, I was just exchanging coins for money as they were, so I guess it’s inevitable that they are gone.
I like the atmosphere of Safari, but the specifications were too troublesome.
Is it okay to catch wild creatures and make them fight like slaves?
It’s crazy that the boss of the slots at the first generation is Team Rocket.
When you spend money at the game center, it becomes Team Rocket’s source of funding.
If the slots are no good, then it’s fine to keep the roulette.
The slots in Dragon Quest 11 look fun at first glance, but
It seems that the time efficiency was not good.
I really hated making poffins.
Let’s play pinball.
Sudden puzzle insertion
A suddenly trapped puzzle game.
I played a lot of mini-games in Pokemon Stadium, but I never wanted to play Poffins or Pokéathlon at all.
In some places abroad, they can’t even include religious events like Christmas.
Wasn’t the cross in Dragon Quest something different?
When I was a child, I enjoyed playing mini-games, but now I don’t really want to do them anymore, so I guess it’s fine…
The golden balls have become bigger and the pearls have increased.
It’s much more fun to play slots than to pop balloons.
Is Dragon Quest even selling well overseas?
I heard that the reaction was lukewarm during the Super Smash Bros. participation because of the lack of recognition.
I kind of like Lucky Panels.
I dislike slots and poker (not poker).
I neither like nor dislike Code Breaker.
In the past, I had to do slots for things like flamethrowers and freezing beams, didn’t I?
In the end, there was a big explosion too.
Don’t say Merry Christmas! Change it to Happy Holiday! It’s an era where there are people who seriously insist on that!
It’s hard to take that seriously when development resources are such a vague concept.
If you want to play slots, it’s a good era to just casually play free slot apps.
Kicking wild Pokémon in Let’s Go for the purpose of getting TM’s feels a bit more like playing Pokémon after all.
The original slot machine is one where coins are purchased with money and exchanged directly.
It’s not just about slots, and I can’t help but feel this way about slots, but the recent Pokémon games have had too many things cut out.
The small size of Game Freak compared to its revenue is the problem, but where is all the Pokemon money going?
Is it true that there’s been internal strife resulting in many employees quitting and a reduction in the scale of development?
I’ve heard that Dragon Quest has some recognition, something like “it’s not that popular here, but it seems to be a popular series in Japan.”
It disappeared because it was thought that mini-games and serious evil organizations were all unnecessary.
The fact that the current work is ultimately the most interesting is proof of that.
Dragon Quest messed up its early overseas expansion, didn’t it?
To be honest, when it comes to the popularity of characters from Smash Bros. overseas…
It’s not the time for Kirby from before FE and Discovery, which are for overseas sales, to be talking about DQ…
The time when TMs didn’t lose durability was very good.
I remember hearing that when Animal Crossing expanded overseas, events derived from Japanese culture seemed to decrease.
Doll Festival and Children’s Day and things like that.
If we start talking about resources, there will be no end to it.
I spent all the money I earned from the Four Heavenly Kings on buying a ton of coins…
In the end, I think we ended up with Pokémon Champions being created because it seems like we don’t need anything other than battles, right?
The slots are gone, but gacha has been implemented.
Gaffer released a smartphone game around last year, but it hasn’t become a topic of conversation at all…
I don’t think there is really any demand for battle facilities…
I like it, but it still gets tedious to just keep battling endlessly.
Is the age rating for all ages really that important?
Well, the story was the most interesting I’ve ever seen in SV.
This is something that cannot be proven, but I think that if Pokémon, for example, SV, were to be released without any of the history of Pokémon up to that point, it would be treated as a bad game and wouldn’t sell very well.
On the contrary, it felt like a game that was considered to have some redeeming qualities despite being a terrible game, and it seemed like something that otaku would enjoy.
It’s amazing how this flow has developed from a thread without slots.
Companies have a hard time with compliance.
I wonder what the ideal balance for these kinds of mini-games is.
If you put too much energy into it, it might end up feeling like you’re just trying to make the main story more complex.
To make the main story more refined, yes.
Right now, it’s evidence that not only do we not have mini-games, but we don’t even have the luxury for that anymore.
So the reality is that the demand is simply the opinions of a certain segment of people becoming more polarized.
For now, I would like to obtain the blank mochi without any mini-games…
I feel like the most common type of player is the one who says, “For now, I’ll defeat the Champion and catch the legendary Pokémon, but that’s it.”
Most people buy Pokémon games because they want to play them, not because they specifically want to play Game Freak’s games, and that’s… well…
I think it must be tough to prepare many different forms of the same Pokémon for the Battle Facilities.
But I still want you to make it.
That FF also had a lot of annoying mini-games.
I feel like battles aren’t really necessary in Pokémon.
It feels like this vibe is including even the layer of people who would only try fighting a few times as part of the demand for matches.
As long as it doesn’t get involved in the main story, it’s fine.
If the hurdle is as high as the casino in Chocobo’s Mystery Dungeon, then it’s okay for no one to do it and to give up.
I’m sorry for my impression as a slot enthusiast, but…
Honestly, they created a more interesting mode management system for the first generation than I expected, like the sudden change states and such.
Well, the first installment has a vibe that’s more than half like a doujin game…
It’s common in older games that mini-games definitely take up more storage than the story does.
I want there to be elements that allow for competition on a different axis than just battles like contests.
When I played FF7 in the past, I enjoyed all the mini-games and got really hooked, but in Rebirth, I felt more like it was tedious…
In an era filled with entertainment, I find myself not wanting to play games within a game.
I like that it feels like an old Earthling who has forgotten the joys outside of battle.
The story changes quite a bit when there are interesting contents other than battles and when there are no battles at all…
It’s just a mini-game.
It’s fine to just implement Pokémon Mini in the game.
At that time, I didn’t think much about it, but the fact that there was a prize exchange next door and that the slot revenue was set up as a funding source for the yakuza is quite something…
The Pokémon Snap remake, which focused on appreciating Pokémon, didn’t sell well.
I think the answer is that, unlike Battlefront, no one misses it when it’s gone.
The Kanto region is pretty much taken over by Team Rocket, isn’t it?
If it’s just waiting for everything to be aligned by random numbers like in Dragon Quest, then I guess this is about right.
The Pokémon slots have been unusually well-crafted throughout the series.
DDT works.
You can’t obtain the strongest equipment unless you clear an extraordinarily complicated mini-game.
It’s at a level where it can be cleared even without it, though.
Is it acceptable for the strongest equipment to be treated as just a prize?
I like it when mini-games are optional and not mandatory.
I hate raids.
Even other works like Unite, PokéPoké, and GO fundamentally revolve around combat.
It is certainly true that when it comes to Pokémon, there is a common understanding that battling is the norm and that it is that kind of game.
It only seemed to me that both Parl and Refre were just tasks to increase familiarity.
If I had left it alone, would Team Rocket have infiltrated the Pokémon League too?
The battle cannot be separated because it is inspired by capsule kaiju.
When we raised our friendship level, I felt like we kept bouncing around and turning to face each other.
I wonder why the mini-game in GB’s DQ3 was so much fun…
Isn’t it funny that SV is the most interesting?
I heard that all the mini-games in Mario’s casino were deleted in Korea.
I can somewhat understand that the story of SV is interesting.
The subject is big!
I wouldn’t say there’s no joy in cherishing Pokémon, but compared to battles, it’s still in development.
Mr. Red has great achievements, but his attitude is unfriendly.
I guess they think they’re covering it up with a wig.
There are definitely many things I want to say to people who insist that SV is the most interesting.
What I find the most interesting isn’t necessarily the same for others.
The story of SV is genuinely excellent without any exaggeration.
Sword and Shield were terrible, so please continue in a direction like SV in the future.