
Divine Sword Special Skills Combat Special Skills Blessing Special Skills Ball Throwing Game Crimson Seal Magnetize Void Slash Ball Throwing Game Crimson Seal Ice Forging Seal Thunder Seal Gale Seal Usable 15 seconds Usable 30 seconds Usable 20 seconds Usable 20 seconds Usable 20 seconds First time recovers 50% of MAG + maximum value
I want to do it soon…
Does the cooldown system mean there’s no MAG consumption?
I think it’s okay to say it’s a remake rather than a remaster, considering how much work has been put into it…
I remember the performance was too strong, like a technique that involved swinging an axe around.
I heard that the number of allied demons is unusually low, but 50 more will be added.
>>5
Before the remake, all the demons that could be created through fusion could be recruited in the next map.
It was tight to that extent.
Homage to Hachiman Daibosatsu! Tear apart the red sky!
This is a good opportunity for a magic sword remaster too…
>>7
Impossible.
>>7
I’m sorry, but the idea that the Chinese president is trying to orchestrate a fake world war with the American president as a subordinate has become a bit too serious in terms of international relations, so please refrain from that…
>>13
Rude
The OPEC Secretary-General, EU leaders, and the Vatican Archbishop are also under his control.
>>15
Hmm, sensitive.
>>88
If necessary, I could even create a new type of artificial infectious disease and cause a pandemic.
>>13
Then the new work is fine.
Kuzuha is said to be fine no matter how strong.
>>10
Instead, the personality of Kuzuhara, excluding players, will be nerfed.
Wake me up when the Last Bible is remade.
The turbo grandma in the additional demons was no good.
It’s impossible because it got outrageously complicated just by making Krishna the bad guy.
>>16
It’s just that it’s quite true to the nature of the original work and its deeds, isn’t it, true IV F Krishna?
However, since it’s not full price, it might be better not to expect too much.
>>17
No, I expect it.
I bet everything on Raido.
I thought they just cleaned up the graphics because they said it was a remaster.
It will change a lot, won’t it?
It’s been a while, so I’ve definitely forgotten some details, but I want to make a new one…
>>21
If “Choryokitan” sells well, then “Abaddon Okitai” can be released, and if that sells well, a new work might be able to come out as well.
>>21
Is there a new installment in the Megami Tensei series coming out?
Expectations for the Abachuri Master are rising.
If Chōryoku sells well, I want a remaster of Abaddon King and a new release!
If that trend continues to be good, we might be able to go to Abatu too.
If I’m told that, well, I can only say… yes, I’ll buy it…
Connecting the murder drone to the fire train was exhilarating.
Gou was cute from the start, but with the voice added, he’s really incredibly cute, right?
>>28
It feels like Jouji Nakata is in his best shape in recent years.
If you don’t bet everything here, you’ll never get the Abachurimaster…
>>29
Well, if this system hadn’t been modified at all, I would have thought of it as just a donation, but since so much effort has been put into it, I’m really happy to feel positively about buying it—I’m definitely going to buy it!
>>29
There are only a few chances left to bet everything on a series that is neither Persona nor a numbered Megaten.
But I do have a desire that, if possible, characters related to the Kazuma clan would appear in Persona 6.
>>34
There is room for it because it was related to punishment and crime.
False classic
I was surprised to hear that they’re remaking the field in 3D.
Remastered to at least the level of Dead Rising.
It doesn’t really matter at all, but it seems tough for writers to have to write articles summarizing the differences with the original version.
I want to try the Magic Sword series, but it’s tough to buy an old console now…
Since it’s a remaster, I would like to see the names of the other Four Heavenly Kings besides Geirin.
I wonder how much I need to buy for them to expect things like Abaddon King or new releases.
>>40
I don’t know where the payline is, but for reference, I think the original version was about 100,000.
>>64
That was all that was being sold…
Every site review shows consideration for the action parts of the original version!
Originally, it couldn’t be called a good game by any stretch of the imagination, but the atmosphere and visuals are top-notch.
I want to communicate with the cross-dressing character Sarashi Dekapai Raido.
>>45
If you wish for a big bust in Megaten, it’s (the old Artemis).
By the way, only a quarter of the Kuzuha Four Heavenly Kings has been released so far.
>>46
Geirin also showed up, right!?
The old ones were short and easy to do, but it seems like the volume has increased.
It’s amazing that encounters in the real world have disappeared and have turned into symbol encounters in the other world.
Isn’t this a remaster of Olympic caliber?
I hope this will serve as a start for the continuation of the Devil Summoner series.
The reason Soul Hackers 2 didn’t take off much as well.
At that time, it was kind of like this too.
From a modern perspective, it becomes something like this, doesn’t it?
It’s more in front this way, but…
From the looks of the interview, if this sells well, it seems like they are more than willing to release Abaddon as well, and if things go well, they might even release a completely new title.
In the PV, the partner demon was charging in and doing something like a preemptive strike, like a symbol encounter.
The last of the Kuzuha Four Heavenly Kings will be created by the player themselves!!
Isn’t Mangetsu from Hackers 2 one of the Four Heavenly Kings?
>>58
Since there was no mention at all, including any implicit reference to the Four Heavenly Kings, it’s probably different.
Well, there isn’t absolute certainty that it’s different, but…
>>68
Even Kyoji wasn’t one of the Four Heavenly Kings in the first generation, and there’s no evidence to suggest it’s different now.
I didn’t know about the series called Shin Megami Tensei, so I thought, “Wow, this is quite a story” while playing the first game.
For now, I’ll buy it, but I really hope it sells like crazy…
In Megaten, there are characters like Cleopatra available right now…
Honestly, the moment I saw the words “Super Power Remaster” on the Nintendo Direct, I was really happy, but a remaster of Super Power… I’m going to buy it, but… that’s what I thought.
I immediately thought, “Wait, are there two demons summoned already??”
The acrylic stand is so cool…
The featured demons are almost all filled in, and if zombies are being counted or there are slimes, it’s already packed tight.
I recall the incredibly tedious sword forging in Megaten 2…
All I can do is wait since I’ve already made a reservation with Hanafuda…
The process of requesting a new work after Abaddon King.
It might be possible to expect something up to Abaddon, but I wonder if a completely new work is possible…
>>70
I’m counting on you… Koei!!
I thought that Kyubey, who was a pivotal choice in the story, and Asura, who had a large separate request, would be taking a break this time.
I’m not against Abaddon, but if it’s to the extent of completely remaking it like this time, then…
I honestly want new works.
Let’s just be the publisher and have a team that is good at action game development do the development!
>>74
To be honest, if we were to create a completely new work, I genuinely think that would be better.
I really want it to be thrown to Koei Tecmo like P5 Scramble.
Putting aside the fact that Omega Force is super busy right now…
When I hear the Rideau’s OP, I remember the MIT robot dog…
Honestly, I think it’s impossible for Abachū, which is treated carelessly, to be developed as passionately as this by the staff who love Raido so much, even if it’s not selling well…
>>77
They were trying to sell it somehow, even adding a bonus with the sequel.
It’s sad that the things the staff like don’t sell very well.
>>77
Abachu has almost completely lost its main staff, with only Hashino remaining, but the biggest issue is that Hashino is not in a position to be making a remake.
But I do want them to release it as a remaster, as that would be enough.
The problem with King Abaddon is the scenario, so if we improve the game system, it’s quite a hassle to figure out how to do it compared to Super Power.
Also, the overall dungeon is really long, so I’d like that to be shortened as well.
It seems I don’t have to keep mashing the button anymore…
Please give me an ending where Abaddon can save both.
(Since it’s a historical action genre) it seems like the compatibility with Koei Tecmo would be really good.
Is Raido jumping!?
If we’re going to have Koei Tecmo do it, we need to aim for something like 2 million copies like P5S.
Well, this staff should understand the issues with Abaddon…
I really want to try riding on Chinin.
By the way, it seems like the yokai techniques from Nioh 2 could be reused just as they are for a battle like Devil Summoner…
Well, even if it ends just with this time, you’ve worked hard enough as it is.
>>87
I’m quite satisfied just being able to move Raidou-chan again.
>>87
I don’t want that, I want to see a new story!
Tae-chan’s voice really sounds like Tae-chan.
>>90
It’s something that seems obvious since it’s a remaster, but I was surprised to see Morinaga Rika in the Reiwa era!
>>105
But Atlas’s choices are usually…
I watched the gameplay video, and when the lines that were originally meant to be without voice get proper voice acting, it becomes… so rich!!
>>94
Koyasu’s narration is nice, isn’t it?
It all depends on whether this sells or not.
>>95
Since the time of AC, I’m praying like crazy again.
I can only pray.
>>99
AC6 sold tremendously well, so much so that it turned things around, thanks to the incredible power of the company From Software.
I wonder how many users who learned about Atlus through Persona will get hooked…
The voice is, well, something like…
I couldn’t sell it with the rough remaster. I’ve seen quite a few routes.
I’m really happy that you’re putting in so much effort.
I once achieved four concealed triples and a big three dragons in mahjong during the reign of King Abaddon.
The design of Yomikugutsu is really nice.
It’s not full price, but considering that the original Super Power’s graphics are only remastered, selling it for 2000 yen nowadays feels a bit tough, and if you think about it being more than double that, well…
It’s interesting that billiards, which is a cue game, has a physical attribute instead of a gun attribute.
I wonder what kind of technique it is.
Wandering around the Super Strength World with the increased allies brings a certain level of satisfaction, but it’s still not enough.
Since this is the first installment, you can’t make Yomiku Gutsu a companion.
Sorry, Raido! It’s the “Definitely Kill Humans Beam,” wahaha!
Abaddon has a much improved combat system compared to the previous game, but when I played it again recently, it wasn’t that interesting…
I haven’t done it, but I feel like the commercials from that time were somehow impressive.
It’s practically a remake, and with a completely new title, I’m really pumped about it and ready to buy it, but I hope they also release Abaddon King early for those who love the nostalgic rural Taisho stories.
I definitely like that story more.
The dissatisfaction of King Abaddon is primarily due to the demon prediction.
>>111
Isn’t the scenario too dark?
>>126
No, Abaddon King is good that way, that’s what I want.
>>126
A superstitious village that regularly offers up a meat toilet to a bewildering clan cannot be neutralized no matter how cool Raido is.
>>126
I didn’t find it particularly interesting because King Abaddon has many losing events but lacks any catharsis.
I couldn’t help but think, how many years ago was this recorded… because Goudo’s Joji speaks too clearly?
When it comes to casting, I thought that George and Takeuchi-kun have overlapping voice qualities, right?
King Abaddon, I wish they would rework the story a bit…
>>118
Isn’t it enough to just reduce the number of times you tell the story to stop Rideau?
Unlike Raidou, which has a clear upgrade in the combat aspect and voice, Abysmal doesn’t seem to have many improvement points aside from consolidating the first and second parts into one.
>>119
Just the points needed to earn for the mantra release and the growth of teammates who drop out halfway in 2…
George thought the same in the Guilty anime, but it’s been getting much better lately.
Raido Narumi, Gouta, Taeko-chan, and Victor are based on the drama CD, so this is fine.
Koyasu Sugita is generally the image I have in mind.
A completely new installment where you can rampage in the meticulously crafted Imperial City, just like Night City, is coming!
I know a lot about it.
I hope that after a while since its release, it will be possible to take Yomikugutsu with updates and such.
I would be in trouble if 126 bodies were filled with moving grim reaper dolls and such, that would be unbearable.
A long commercial that feels like a direct advertisement has been airing, and I ended up watching it without skipping, and now I’m curious about it.
>>127
Go! Raido!
Dede! Dede! Papa!
King Abaddon should make Doamas-chan a mysterious girl character and might as well introduce the first Kyouji at this point!
It gives the impression that King Abaddon had many defeat events.
The metaphor has sold a million copies, so can we leverage company power to do something about it?
People who like the story of Iida and Kiyo from Chōriki will probably really enjoy Abaddon King and Geirin, as well as the Bug People and the bullets.
Abaddon often ends up looking dull as he’s constantly being consumed by his own turmoil, which is a tough situation for Raido.
As long as there are more highlights.
It seems like Raido originally had combat voice lines.
Is it only King Abaddon?
>>134
There was a level of call-and-response that came from super strength.
It’s fine that the darkness reflects King Abaddon’s style, but having so many sudden fainting spells is a bit much, isn’t it?
If the boss battle in Abachu can somehow be managed on the first try, it would be great.
During the time of King Abaddon, Atlas tends to have a lot of big bosses using flashy attacks…
I feel like Chōriki was limited to the second week for Raiho-kun, but since he was in the PV, can I use him from the start?
The battle theme music for the final boss, featuring a slightly melancholic story and main theme phrases for each chapter, syncs perfectly, making it the best!
The gap between the first work, bursting with flair, and that second work is just too huge…!
Abaddon likes people who go crazy about everything in the final stages.
Hanako is so cute.
>>145
Is that a cow!?
If a sequel seems possible, I personally want to see a new episode.
>>149
The lone traveler is just managing to survive with the yellow flag, so it will work out.
I like the slightly Japanese-style arrangement of the devil.
>>150
Grandma Taabo is nice, isn’t she?
Turbo in the Taisho era!?
King Abaddon, please do something about the BGM loop for the final boss and the fight with the Lord.
>>151
In the later 3DS version of Hackers, it properly loops.
It should be possible to do this in the original work, right?
Abaddon King fits well with the recent trends in horror.
Superpower, super god Yasomagatsu and King Abaddon Shinado stand out just from their names.
>>155
Super-strong soldier Yomikugutsu and Abaddon insect Psychopoleon look really cool, don’t they…?
Mokoi-san… Mosho-bo-san…
There are also moves that activate Just Guard, so it seems like it could be quite fun to play with only Raido in a challenge playthrough.
I want to fight the Six Heavenly Demon King and the Taisho War.
I really loved the cute rice cake.
Even though it’s this cool, it trips and drops a huge amount of money in Abaddon King…
>>161
Because even Your Excellency seems to get lost sometimes…
I want to use the Hundred Demon Great Loyalty Flash, but it’s too much of a special move…
“Is there really someone who can make ‘I want to play with super power in Abaddon King’s system’ a reality? Thank you.”
However, without King Abaddon, it’s Nagi’s turn for the new work…