
What should I do about dirt and middle distance?
The mid-range was an easy victory for Donna of the mecha.
Level 3 of the dirt is the toughest.
The dirt is easy when you grow it with water barrels.
I won even with a water barrel of UC3 level.
The dirt middle distance will be trained next month anyway, so that’s fine.
Isn’t the initial bond of recent support cards a bit low?
Raising the Saint Light is way too difficult when it comes to increasing the bond…
I’m trying to win with my favorite, but I feel like it’s really tough on dirt tracks when coming from behind.
In addition to dirt modifications, I guess I will also do lead modifications.
Even a Windy-chan around UD can win on dirt.
Dart is easily done with Ricky…
Dirt suitability is relatively forgiving, so if there are no dirt specialists, doing your best with something like Oguri should be fine.
The dirt closing is subtly usually strong for Shichise.
Our dirt horses have a preference for mile skills, but they can still manage even with the distance gaps.
Even the strongest team was wreaking havoc on both dirt and turf with the borrowed Varezephyr.
Could it be that this child is quite strong?
Most of the dirt characters are facing the issue of target races being too terrible in this scenario, making training difficult.
The dirt racers are somewhat lacking in final stretch speed, which is why Valzephyr tends to catch up.
I’ve already won in all areas except dirt, but dirt middle distance is just too tedious.
Has everyone already created their Pokémon for the championship?
I can’t confidently say I’ve done it, but I’ve switched to the guhi-influence.
To be honest, those who endlessly grind for factors from their ancestors are nothing short of deviant in the eyes of the general public.
It’s not quite feeling right.
No matter how much we improve, in the end, it’s all about luck, wahaha!
When I fall behind like trash and lose to someone inferior, I start wanting the consolation prize.
If you run a miracle run with Cryogry on dirt, even a performance at the level of barely UC will be enough to win.
Isn’t it a bit shameless to aim for double friendship with a high skill rate?
I thought the blue ruby was strong for mid-distance, but long-distance cats like Maya and Orfe were on another level.
The growth of the status is clearly better when using the skill rate strategy.
I feel that the rate of finishing by hitting the Spika Stabuchi has increased.
Even if I aim for a uniparrow, it doesn’t come out. What should I do?
A few times I tried dirt training and it was tough… Haha!
Aren’t you deciding which plan to choose with the understanding gacha instead?
Training based on uniprof is too restrictive.
I feel like next time it will be a straightforward choice without LOH or anything else.
Whether it is worth the effort to modify it or not, I think that an intermediate-range leading type can relatively fight well.
I sometimes want Winds-chan, in her super strong new outfit, to lead the dirt track.
Which do you prioritize, the win rate or hints and dullness?
It would be good if it reaches a cleverness of 1200.
With a level like that, it won’t turn out to be anything due to a 60% proficiency rate.
Seiko knocked over the water barrel she made for the mile last summer.
Is the anti-fan of the winning rate a believer of summary sites?
Priority is given to hints first, followed by harmony, and if neither is available, then it’s about the success rate.
For now, Windy-chan is in a good position and can accelerate reliably, but her weakness in the middle of the race is tough.
If you are just asking about what to take for a relatively unimportant star 2, it cannot be said that you have the ability to choose wisely, so it simply means that you have not done enough repetitions of the scenario or do not understand it well enough.
It may be impossible to use UB Orfe in a single copy with Windy-chan, wahaha…
Is the success rate only a secondary concern?
If extreme, harmony, or hint-type things come, they’ll get buried.
It feels like there’s no selection or choice for 3-star; I just keep praying for good insights to come.
Windy-chan is actually known to be quite strong when she prays for rain.
If you don’t get a distance S on your first rental, you’ll be like (ah…)
In speed 3 training, I would click my tongue if a proficiency rate came up, but in speed star 2, it probably won’t be a waste, so it’s not something to prioritize the most…
Personally, I feel the benefits of having a 60% success rate the most before the route is confirmed.
This is where the stage clearly changes.
I was able to create a skill 40 UB2 Orphe that has all the desired skills to complete the event successfully!
Long-distance was A, this game is a crappy game!
If you’re aiming for the strongest upside, I think it will become a matter of proficiency rate.
Since there is no URA period, it is somewhat important to raise the base level in the friendship training before the camp.
In April of my senior year, I will switch to automatic training at distance A, so I will never see any individuals that exceed expectations at distance A.
The red proficiency rate is prioritized over the idol step.
It’s good that there are more patterns like “if this comes, do this, and if that comes, do that” in the Junior period, just like raising a single bond.