
Momo is cute.
I feel that the sense of adventure is strongest in 3.
The others have heavy missions or destinies from the start…
Should I remaster the city too…?
“March is always a boring day.”
I hope something can be done about how difficult it is to play on the latest model.
Why is only the soundtrack being streamed on Stimu?
>>6
I heard recently that Steam tried and failed to become a platform that handles more than just games, and maybe the soundtrack was released as part of that effort…
It’s a grateful thing, but I’ve always wanted to hear Pure Again outside of the game.
Starting over feels even more intense than my old memories of Raymomo…
>>7
“Order”
I wouldn’t call it dark, but…
It’s a dark-looking RPG, isn’t it?
I think 2 and 4 are normally quite dark…
I still like the production of Dragon’s Tear.
For now, 1 and 2 can be played on Switch as they are.
It’s 40% and a trauma.
I like you, but…
It’s nice that the final stage of the thread image is shown.
At that time, I didn’t know that using the final power against the final boss would bring out the true final boss… I wasn’t even aware of the existence of the final power in the first place.
>>15
I went fishing that had nothing to do with the progress.
It’s just that we’re re-exploring the early dungeons, so…
I played the second one on SFC and GBA, but the character graphics were better on SFC, while the game speed was overwhelmingly better on GBA.
Protective smoke, please do your job.
>>17
Mamorikemuri worked too hard in 1, so they started slacking off after 2.
>>17
Is there a victory smoke?
“At least in the wish thread, let’s not just hope for a remaster but also for a new work.”
The pastel atmosphere of 4 is nice, isn’t it…?
I went through everything in real-time, but it was brief, so my memories of 3 and 4 are getting mixed up.
Even on the same hardware, that’s not the case with 1 and 2.
Honestly, what I want to do the most is 5.
If you’re going to remake it, please make sure 3 follows the design properly with pixel art and so on.
>>23
In the ED, it’s that dot of Nina, you know.
I always only looked at the foreground, but I see, this is the corras-dan in the background…
I can sense that there must have been various changes in the direction of character design for III.
But I think III has the best overall balance.
I understand that they don’t care about BOF at all with 6, so there’s no way I’m looking forward to the new work.
Give me a remaster.
Since the world map was only a part, it felt somewhat limited.
Still, crossing the desert is tough, but there was something alluring about it that makes me want to do it again.
I vividly remember crossing the desert using the stars as a guide.
You will end up endlessly wandering the desert in search of what is buried…
The background music is also unique and nice, right?
The entrance of the boss battle music gets me excited.
I really like how the motions are different and detailed for attack standby, magic attack standby, and dragon transformation standby…
I like the transformation of 3 the most.
An anime adaptation would be nice too…
The encounter rate is way too high!!!
>>35
I remember that 2 was terrible, but is 3 bad too?
>>37
You’ll encounter it as soon as you walk a little bit…
I might not be able to endure it if I do it now.
>>50
There’s a bit of loading before battles in 3… It was really tough on the PSP.
>>50
It’s not as bad as 2, for sure.
2 > 3 is about 4 or so.
Show me the real H!
Show me the fairy in the current image quality.
>>38
As far as I can see from TEPPEN, it’s possible to dress them up, but is that still okay?
>>56
There was someone who married a fairy, but looking back now, I wonder if they were a severe lolicon.
A full remake of an RPG on this scale is likely to cost a considerable amount of money.
It was hinting weirdly in SF6, so I wonder if they’ll make it.
Aren’t the development staff making something like Monster Hunter right now?
I liked training accountants.
I wonder how strong he will become.
The sound effects for cursor movement and selection oddly stick in my ears.
Scramasax
The story in 3 is fine, but the lack of combat speed-up, fishing, and the master system is just too tedious.
The dungeon’s gimmicks are difficult in the first place, and there were people who really got stuck just trying to open and close the valve.
Ya.
>>46
Let me hit you.
>>47
Let’s read the manga version.
>>46
I have heard about the evil that induces nausea for a long time, so when I thought about how it would end, I was surprised at how unexpected it was.
>>60
I feel like it’s making me a legendary jerk.
>>64
Many people might have felt relieved after reading Hikoro’s manga.
I liked Saias. He was cool.
Fishing enthusiast of number 3
I want to eat a sea slug.
I liked being able to hunt in the level 1 field.
It became like a mini-game with 2, and I didn’t like it! This isn’t it!
I rather liked hunting in 4, but fishing was disastrous.
I don’t remember ever doing it except when it was requested in a quest.
I really like RPG1 about dot 3.
If it’s remade in 3D, I might get angry, so please just add some features.
So, Mr. Tippo…
The OP and ED songs of the Mega Man series from the same period are really good.
I still listen to the thread image and the ending of DASH.
I was surprised that only 5 was so different.
I fell in love with it after I cleared it.
The desert that left the strongest impression in an RPG.
Somehow, the boss that left the biggest impression in the thread image is Uma…
>>68
Upesium Ray!
>>68
It’s a battle to settle a grudge, yet the enemy is using ridiculous techniques…!
>>74
Even though it was the conclusion of the long, dark developments, it suddenly turned into a gag…
At that time, I searched everywhere thinking there must be a way to punch Yunna behind the scenes.
I wonder if Dragon Quest would be more accepted now.
If I want to kill Yunna, I have no choice but to align with Four and destroy the world while I’m at it.
Since there was a strong demand to let Yunna be hit, I made it possible to hit her in V.
No, that’s not it.
No matter the situation, it was basically Ryuu, Rei, and Momo’s party.
>>77
There is a necessary gimmick for these two in the dungeon…
Despite being a minor character with a ridiculous and lowbrow name, Baba Del became an unexpectedly cool old man in 3 and 4.
I forgot what happened after Sant and Barrio’s forced victory in the losing event, even though I tried hard.
Was there any foreshadowing before 3 that Diest and Miria are sisters?
>>81
None
The only clear connections are between 1 and 2, while 3 seems to be like a parallel world.
When she goes down the narrow path, Grandma gets stuck and can’t move.
It felt like Ryu was the strongest at 3, followed by Rei, and then there was a free slot after that.
The warrior is too funny.
The new version was released this month!
Peko is quite strong, you know…
The motion is…
I end up fishing endlessly…
Isn’t the soundtrack the one that has voices for the boss battle songs?
>>92
The soundtrack of Gaifai had the ending song from Bio included in it…
The problem of Momo’s low hit rate.
>>93
The accessory dimension hat is always occupied by two and never becomes vacant.
In Street Fighter 6’s World Tour, there are quite a few BOF self-parody characters, so Capcom isn’t forgetting about them.
It’s the strongest NPC, Fowl.