
It’s too bad for children’s education…
It seems there was a major corporation that said it would be okay to release it during such times, which doesn’t seem like a reasonable sense of ethics.
I’ve heard that Nintendo turned them down.
>>1
Well, it’s just that it’s been ported normally.
>>2
You can tell from the context that this is a story from the past, can’t you? Do you want to die?
>>4
This is why the yakuza…
>>13
What do you want to say?
>>4
You won’t understand unless you specify how long ago it was, you fool.
>>95
Well…
>>95
If you read the thread, you should understand the context, right? Are you Kiryu-chan?
>>105
…What?
>>2
Is it not a matter of being accepted by society first?
Anyway… I don’t recognize yakuza games.
It’s because it would tarnish our brand…
Kiryuu-chan is too weak-minded to be called a yakuza, so it doesn’t feel realistic, right?
>>5
What do you want to say?
>>5
Because I only have strength and popularity.
Why are you involved in the yakuza…?
>>8
Maybe it’s because I admired the yakuza…
I thought it was Hiroshi Motomiya, but it’s probably not Hiroshi Motomiya.
There was a senior named Kunio-kun in the yankee genre.
>>10
Kunio-kun isn’t a yankee! He’s a tough guy, you know!
Also, the yakuza disappeared from the yakuza office after the home transplant…
Response from anti-social forces
It is said that Sega had turned away Toheart.
It’s not that I’m particularly talking about this person, but I can’t help but wonder if biographical works of this kind are always such grand stories.
>>16
Basically, this person who is acting all big now because of their hit, there are some contents that suggest they haven’t really done much, but it’s no use doubting that!
>>16
It’s a magnificent story, so it will end up being like a biography.
There are countless games that don’t reveal any behind-the-scenes development stories.
>>16
That aside, it’s already clear that Nagos-san has some rather useless parts, so you can just laugh and watch.
Sega’s sense of being ahead of its time is amazing.
What is this company?
It’s about time for Sega to make a Souls-like game.
>>18
Demons Dark Elden Yakuza
>>18
We can create something like SEKIRO too.
But we don’t need that sort of thing here.
Nagoshi said that, but I think the bigwigs at Sega probably want a game that sells 10 million copies.
Well, Nakagoshi, who made a bold statement, ended up resigning after being demoted for his gaffe.
Rather, overseas has an image of liking the Yakuza as much as Samurai and Ninjas.
>>20
Rather, it sold so poorly that localization stopped once during the fifth installment.
The product released in Japan in December 2012 was really left unattended until its release overseas in December 2015.
By the way, 4 was released overseas exactly one year later.
Now, antisocial games have become common.
Conversely, there are hardly any games where the police are the protagonists.
>>23
B-Biohazard…
>>23
Che… Chase HQ…
>>23
Biohazard… something’s different.
>>23
M…Mappy…
>>23
Do you know my weapon?
>>23
There are ones who shoot at civilians by mistake!
The nice young man on the second page becomes… halfway through the third page.
Misunderstanding anti-social cosplay middle-aged man
Well, it’s a given that the protagonist is an exception in that regard…
Soul-like games are something Capcom hasn’t been able to create either.
I’m really annoyed by Deep something.
Even though I’m an employee of Sega, which publishes its own games.
What was the process of bringing the project to Nintendo?
>>34
It’s the heyday of PS2, so there’s no reason to take it to Nintendo.
It is written on the thread image that there are discussions about SCE and CERO.
If it’s based on the yakuza, I can create whatever I want, but if it’s based on the police, it seems like the authorities would be quite noisy.
Back then, it must have been incredibly difficult to simply create a game like this.
The street brawl action was also released by the old Square in the early PS2 era called Bouncer.
The result was… well… that kind of feeling.
There are patterns where the police officer protagonist gets involved in incidents, but there are few games that actually involve police work.
Manhattan 24th Precinct in the Reiwa era?
Shinjuku Shark
It has a lineage reminiscent of Shenmue, but if anything, it’s more like the lineage of Jet Set Radio, right?
>>41
There is a possibility of confusing it with Rental Hero.
>>43
No, the map tool for the first Kamurocho uses the one from Jet Set Radio, so it’s not incorrect.
>>46
When the jet set radio development team that had been spun off was integrated into the headquarters, various things happened.
It’s become a team like Yakuza.
There is a story that the character designer for Xenoblade 2, who admired Jet Set Radio, got a job at the company but left because they ended up working on a Yakuza game.
I’ve definitely never seen a Yakuza as the main character before.
There were likely many criticisms at that time.
Maybe it’s being heavily criticized online.
>>42
There was a game with a mafia as the protagonist, similar to GTA3.
It seems that if they make something like the police, it would sell well.
A game where you aim to become the best police officer in Japan by beating up Yakuza and organized crime, collecting money and weapons, and becoming a pirate.
I thought it was a silly game for a while.
In movie dramas, popular content includes doctors and teachers.
The teacher stories, surprisingly, Mr. Kanpachi was quite good.
Every time I see Egon Schiele, I am reminded of it.
Now is the time to release a new game featuring the police and Self-Defense Forces as the protagonists; it will attract attention as the first installment.
It might sell like Yakuza.
The Yakuza series was created for adults who have grown tired of games.
In the survey conducted when Alice Soft decided to release on consoles, the most requested port was for Daakushi.
I was told it was reckless in many ways.
>>52
Despite being called the Square of the eroge world, it didn’t succeed in the consumer market.
>>58
Even if you say that, if Square were told to make an eroge, I’m not sure they could create a good one…
>>121
No… it seems like Tifa and Lightning could create something amazing.
During the time when there were a lot of game commercials on TV during prime time, Yakuza was also heavily promoted.
Now that Gachapin and Mukku are out there.
Why Sega?
I came.
It’s impressive that they are popular even overseas.
Moreover, I saw an article saying that foreigners should not create overseas regions.
>>57
After properly doing overseas localization and promotion, it’s finally become possible to sell well abroad by releasing it on both consoles and PC.
>>57
Because there were some strange ideas that came up in the translation and various other things.
At first, it seemed refreshing and sporty, but little by little it has started to resemble a yakuza…
They were originally someone from the video industry.
“I can’t face those guys! That line is already like something a gangster would say…”
Until zero, overseas popularity was terrible.
About 20,000 kinds or something like that.
There are things like localization, entering the market, and adding past works to subscriptions, but the fact that it went viral globally, like an idiot, is significant.
>>65
It’s so stupid that it became a meme, so there’s a ton of potential for growth.
It’s only sold around a million so far.
It’s not good as a company, but I think it’s also questionable to definitely not want to create a sequel as a creator!
>>66
I think you’re a flexible person because if you can sit in an empty seat after properly researching industry trends, you can create a sequel.
Unlike Kiryu-chan
>>69
What?
>>66
Well, it’s ironic that the Yakuza series has ended up reusing its engine and materials to produce a high frequency of games.
It seems that NetEase is withdrawing from Japan, and there’s a risk that Nakoshi Studio will close without releasing a single game. Is that okay?
Sequels are usually boring, you know.
>>72
Stories and characters bound by this kind of thing would become obviously harder to create.
Thanks to that, Kiryu-chan is becoming more and more useless.
The recognition of Kiryu-chan is quite impressive, isn’t it?
Kiryuu-chan started going weird from the second installment when the original creator stopped being involved…
Well, the story ends with 2 in Yakuza, right?
The camera work in various games around the PS and PS2 era was clumsy due to being inexperienced.
It was common for two people to just be standing there stiffly.
Metal Gear was incredibly cool.
>>77
It seems like there weren’t any staff from the video field in the uncool part…
>>77
It was amazing how they accurately recreated the camera shake depending on the scene.
>>77
Even now, I occasionally see works with awkward camera work.
The new Bleach game doesn’t really recreate the original scenes properly in the conversation scenes due to the 3D models, and it’s quite lame.
>>77
Many Koei fans are deeply captivated by Sengoku Musou 2.
If anything, it was Haruka who got weird in the sequel…
Well, this story has already ended a long time ago.
I thought, “Is it okay to do it now from 3 to 6?”
Sequel with characters in a disappointing state is probably more common overseas, so there seems to be some tolerance for it.
It’s quite tough in 2, but it feels like we’re managing to maintain some semblance of order by dealing with a larger Yakuza organization than the Tojo Clan and its big shots.
“Zero is crazy interesting, but then why would you go back to the Yakuza?”
Although Ichi himself is an appealing character, I think Kiryu, who is specialized in violence and charisma, is the protagonist who can handle more titles after 8.
I think it’s amazing that Kiryuu-chan, who was active from 0 to 6, was able to hand over to Kasuga.
So it’s about time to make a sequel to Kimutaku.
Is it someone who has become scary in appearance since making Yakuza?
It’s amazing that 2 was released one year after 1.
It says the production period is 8 months.
It seems that overtime was really excessive; it’s just the times we live in.
>>87
During the PS2 era, all games were like that.
Personally, I would rather hear about Monkey Ball than about Nagoshi.
MGS is still incredibly cool and hasn’t faded at all, even when looking at it now.
At the beginning, riding the elevator, removing the mask, and revealing Snake’s true face for the first time, with the title logo appearing boldly.
I’m filled with the awareness that I’m going to create awesome visuals.
Despite changing the main character at 7, why is Kiryu the protagonist again in 8?
It seems that they were involved until the launch of the 8 project.
To be honest, it felt like they wanted to change the protagonist since 4, and they finally managed to do so in 7, so I think they just ended Kiryu’s story again in 8.
Black leopard…
1 is Kiryu’s story, and 2 is also Kiryu’s story because it features him cleaning up after 1 and also includes romance elements.
3 to 6 are too much involved in others’ affairs.
>>100
I’m trying to work as an honest person, but I’m being obstructed even though I have nothing to do with 3, 4, 5, or 6…
I think it’s significant that Chisei Shu was quite a popular author and they often brought him along.
Because the initial foundation was solid, I was able to continue later on and add various things.
Yakuza 9: The Dragon’s Return
The dragon of Dōjima has returned!
In the end, I heard that the Wii U version of 1 and 2 sold the best.
Although it was said to be a debt of gratitude to Sony, it didn’t continue afterwards.
>>103
I’ve never heard of that at all.
>>103
What is the specific source?
I hope the brutal moves like claw pincers and brain busters onto guardrails come back!
It’s still pretty bad now, but it’s interesting and cool in a strong way.
It’s an impressive decision to switch from 7 to RPG at this point.
I’m glad I got the result, but…
Sometimes it happens, but I really don’t need series that advance in time and have characters age along with the story.
Speaking of being turned away at the gate, the toy company where the manga artist in the thread worked is…
Sailor Moon is a no! It’s too risqué for girls! I rejected it and later regretted it…
>>109
That’s correct, or rather, it’s understandable if you can’t read it.
At first glance, this definitely looks like a bizarre work from the context of erotic OVAs of that time, doesn’t it!?
>>115
It’s like being able to read how Demon Slayer is trending from adults to kindergarten kids…
>>109
I think it would be really fun if these two had an off-the-record talk challenging industry norms.
>>122
“If this story gets out, it’s over for me.”
The story about Nintendo was just a distorted transmission of the communication with CERO, right?
They leave that part to a third-party organization and really don’t do anything specific for individual software over there.
>>110
During the GC era, Nintendo was doing various things like distancing itself from being perceived as a children’s company and attracting third-party titles.
There are things like Bio, MGS, and killer7 too.
Well, the effort and cost of making things with current hardware compared to old hardware must be drastically different…
It seems that the 7 spin-off was made in half a year using materials from 7 and Lost Judgment.
Is it true that now most users are Xbox users or those who have played through Game Pass?
I laughed when I first found out that the overseas title is YAKUZA.
You never know where or what will be useful, huh?
With increased storage capacity, more 3D content and movies are being produced, leading to a special demand for camera work.
In the first place, Nagoshi, at the beginning of the Yakuza project, didn’t have such a tough look, and that’s where it all went wrong.
>>126
It’s not a mistake, it’s called embellishment.
It’s a common story in the adult world.
>>128
The interviewer doesn’t look like this either…
>>131
Ugh, it’s full of lies!
>>126
I don’t want to! After a few panels like that… the change to the current face is too great.
I like the nickname “Chinpira Gobou.”
Wasn’t the real Nakoshi really skinny?
There are people who get annoyed when this manga is posted.
Kiryū-chan is also a fictional character, you know.
There is Kimutaku, but…