
It’s time to start raising the parents.
It’s so unfinished that I want you to start the real training and feel rushed, wahaha.
How many days are left?
The sight of Windy-chan, who thought that ten rental sessions would be enough, was quite comical.
I fully evolved Smart Derby through the morning gacha, wahaha!
I managed to create a decent UB, but I no longer have the toughness to aim for anything beyond that.
In this scenario, how many Uma Musume have been abandoned by their trainers due to neglect?
Rather, it seems that without a big breakaway, even at UB4, the winning rate is tough…
I wish debuffs could be canceled out based on stat differences or rank differences already.
I want you to properly suffer each time and create three.
Debadeba Orpheus takes quite a bit of courage…
There are really a lot of Deba Deba Orpheus, so being able to win against them is quite an achievement.
In a situation where no one but myself has escaped, I can make the escape win, so if the escape is the main focus, the strong long escape debuff is effective.
In a escape mirror match, it is weak.
Is the Mayaol a big runaway debuff?
Since Orphe and Cat Maya are missing, it’s better to add debuffs than to include other cheerleaders.
I prepared Dance, but I was shocked to find that using a big escape debuff turbo was more effective.
I created three pushers, but I haven’t done a trial run.
I always think, but it’s not a game where you can feel the difference just by adding one debuff.
Since there’s no point in raising anyone other than OrlCB, I made the last one a Deba.
Can you win against the cat Maya, who was taken by Hana, with Orpheus?
Raising anything other than cats is a waste of time; the character disparity is that significant.
It easily surpasses the previous Gran’s dominance.
If the opponent makes a big breakaway, depending on the delay or straight-line skill, it could end up with Cat Maya’s unique ability being sealed. Therefore, if you’re going to enter a big breakaway, it’s quite dangerous without insurance.
From my experience, I think cats and I win about 80% of the time overall.
Rumma wins and loses, so their win rate is unstable, wahaha.
If it’s a major escape debuff, should I create a speed debuff?
I feel that the effect is weak unless we have two people for stamina.
This time, the cat and Orphe have character power on par with the peak performance of Cryogiri and Ricky, according to Windy-chan’s experience.
In the first place, the fact that we are doing Rummya means we are highly motivated members at the top level.
I’m thinking of creating a big escape with debuffs.
It’s nice that a debuff runaway cat will hardly ever be overtaken by a frontrunner.
There will be no chance of being decided by mechanical older sisters or field rice.
Without Maya and Orphe, it seems like only the escape strategy will prevail, creating a rather indeterminate balance.
Is it okay for Palmer to go for a big escape?
In Escape 2, there are times when you can get caught up by Mecha Hide.
In a big breakaway, if there is one escape, it becomes difficult to catch up, so there was quite a gap.
Since I have the cone, I was thinking of leading a big escape with Suzuka-san.
If there is a reason it’s not good, I would like you to tell me.
The debuff turbo activates both evolutions in the first half, so it complements the wisdom without hindering it and helps extend the herd.
If you’re not using your keen insight, anyone will do.
Thanks to yesterday’s advice, Windy-chan has finally become part of the UB crew!
Thank you, wahaha!
If you raise them too seriously, the big runaway will interfere with you in first place, so be careful.
Ultimately, I need the cat to pull it out, so being too strong in the second half can be a problem.
If a runaway horse makes a bad start, it won’t perform well, so if you want to ensure it works as intended, I think Suzuka or Turbo are easy and reliable options.
It feels like the escape is structured around a grand getaway.
There are so many parts in the back that there aren’t enough escape parts…
I couldn’t jump on the hint because of the cut 🐱, so I ended up with leftover skip points, haha.
Palmer is a bit too persistent.
The ideal is to overtake with a big escape using Joy and Summer Haze activated.
In the final stage, it would be perfect if the insightful perspective emerged while enjoying the slowing-down horse bomber.
Aren’t you going to give me a support card that can learn monopoly power soon?
Why can only keen insight be added later?
But in the next update, Mamechin will come and destroy everything.
The runaway leading cat is too strong; I can’t win, wahaha!
The escape is becoming a bit lacking in strength for the support card.
The turbo is strong only in the first half, so it fits what I want to do by extending the group and being weak in the second half, making it easier to overtake.
Is the continuation of the passion zone completely random?
It’s been about 6 turns of persistence.
If you strengthen the serious debuffs, it will become chilly, wahaha!
When the debuff support card is implemented, swimsuit Golshi will appear, bringing even more hell upon us, wahaha!
That’s because there are swimsuits that combine keen insight and exclusive power and send them flying.
Wait, why is it that debuffs are guaranteed to apply?
The answer lies in the sealed Speed Greed.
I think it’s the one that says “564” that is to blame for the increase in gold debuffs not happening.
I thought that Speed Greed would weaken the debuff part somewhere, but it hasn’t come at all.
Swimsuit 564’s ability to dominate long distances with keen insight is just too much to bear.
“I’m putting out debuffs every time, but I wouldn’t complain if all debuffs had range limits.”
Cryogre can be turned into trash with evolution, but 564 is too much of a negative legacy…
The Speed Eater not only has an issue with effect size, but it also has a mistake with effect duration that can’t be fixed anymore.
The popularity of debuffs like this is due to the fact that the attack characters are too strong.
If you use your head a little, it should be obvious that there’s no way a monopoly can exist.
This time’s early access is really tough, but the next LOH is going to be a paradise for early access.
It’s the management’s fault for sometimes making adjustments that feel out of touch.
Because there are no conditions for activating the swimsuit Golshi’s unique ability.
In the case of inheritance, there is a possibility that it doesn’t activate, but with the main body, it definitely causes two debuffs to hit simultaneously.
The keen eye has no complaints even with a range attached.
If the activation at the beginning of the mile is correct, then it will hit everyone properly even if there is range.
When it was announced, 564 was indeed said to be “This should activate two white skills in the case of inheritance, right??”
If not, it will become a serious issue.
I feel that skills that are too broken to be used will likely be reused exclusively for NPCs in the future.
I’m unsure whether to go with Old Deva Deva or Old CB Deva.
CB is a plain CB.
Mile-chan’s insight is too strong, so I have no choice but to use debuffs every time.
If the management had noticed the effects of the debuff a little later…
There is a possibility that an SSR exclusive president with skills in R was present.
It’s tough to endure with the creek, so I’m debating whether to give up on Dorija and borrow Earth…
In escape races, due to the influence of ranking conditions, there are times when one can win even against cats, but isn’t it the case that you can only win against others when Orfe is misaccelerated from behind?
I probably can’t win against the big escape debuff pulling cat no matter how hard I try, except for me.
Was the talk about the New Year’s CB being somewhat strong ignored?
If it’s just a stamina debuff, you can just stack stamina, but there’s no countermeasure for speed debuffs, which is frustrating.
Isn’t it like taking the green peas out of an omelette rice dish when you pull out Durijja for the final push?
Is it okay to use a regular debuff to accompany the orb?
It’s boring to raise debuffs, and we have no choice but to gather three Windy-chan.
Windy-chan is from the Oruka Cafe.
I’m putting it in the chasing frame for comparison, but I don’t know whether it’s better to add debuffs or not…
Should I borrow Dorija and give up Shaka, or borrow Shaka and give up Dorija… which is better?
I think it’s tough to do without Journey since both skills are intertwined.
How many healing items should I stack for maximum firepower in the New Year’s CB?
Is it around 160 stamina, 2 gold, and 2 white recovery?
The timing of long-distance debuffs varies too much, making them feel more like a comfort than anything effective.
Is the approaching shadow essential?
It’s tough without Taishin.
It’s already strong, and it has an advantage in flying leg compared to other pursuers.
Wahaha
Windi-chan inherits through atmosphere, but even if the same individual is present in the parents or grandparents, the inheritance chances are judged separately, right…?
The back is Orfeh > New Year CB > > > > > > > > everyone else.
It feels like there is a considerable difference.
Since approaching shadows are essential, either raise those who have approaching shadows or include Taishin.
The high CB stamina requirement without any boosts is extremely tough, it’s no small matter.
The advance couldn’t catch up to the escape and died without unleashing the monster.
The bait for the chase ended up dead.
Hahaha
There is no salvation in long distances.
There is no salvation even in short distances…
Even if you absolutely cannot include Taishin and are compromising significantly, it is still necessary to prioritize your own funding speed and stack them quickly in a straight line.
I don’t need green peas in the first place.
It’s a katsudon without the katsu, so just leave it at that.
The shorter the distance, the more it becomes a game of luck determined by external acceleration and comparison, so in a way, it is fair.
It seems that aside from cases without Support Cards, it’s tough to force a strategy without Dorijja; with Shion’s training focusing on having high speed in the middle, we might only have the unique ability to rely on in the late game.
Are you doing UA4 or something?
Is there a BAN festival after this event too?
It’s more like ramen without menma and soft-boiled eggs.
Today is a day that’s too early for love advice.
Tomorrow I will grow it again.
Speaking of which, isn’t the cat café too specialized in the late game, making it tough?
Maybe the strongest team doesn’t necessarily require putting together high-rated characters in the end.
Is it something to play with by lining up your favorite characters?
So, do we really need a big escape?
I’m unsure whether to exchange my Christmas gifts…
Ultra-long distance is basically the domain of escape, and I’m barely managing with character power, so it’s tough no matter what the others bring out.
I got a fragment, so Windy-chan’s strongest team is finished, wahaha!
What is up with still having G characters?
Turbo is perfect for being used solely for debuffs, so it doesn’t hurt my heart.
It’s a terrible story, but the turbo that drops rapidly in the second half fits the character, so it feels just right.
Running on 3200mx80R is also an outrageous feat…
I feel like no one will really pull for Phenomeno even if it has special attack performance in the next gacha—am I the only one who thinks this about Windy-chan?
The end of the twin turbo is here! It’s okay to give up, but that means not giving up! It’s okay to do it.
Windy-chan has obtained Platinum in the old Satsuki Champion Mi Turbo.
Turbo was modified dramatically during Ricky’s prime, and when I used it, it won quite a bit.
Let’s create the strongest Phenomeno with Tact and Bright.
It might become.
Even if Meno comes with excellent performance in advance or with a late surge, I can’t raise her because I have no factors.
I can only do a considerably less effective UB at Windy-chan’s speed, but I wonder how everyone else is doing…
My impression of the recent Chanmi was that it was fairly balanced despite the various criticisms, but I am absolutely convinced that this will not be the case this time.
If it’s a sprint or a runaway, it might be possible to manage it with genetic traits, but it probably won’t be the case with Mamechin.
The poke is dead, but the lead always seems to be alive in some way every time.
I don’t think it’s impossible to win just because no one does it based on prior reputation.
I have seen a few times that they win despite having fewer originally.
What should I stack for a big escape debuff? It seems like I should stack a lot of regular debuffs and not take too many escape skills other than the big escape ones?
I sometimes lose to UB2’s Cribrite in Lummat.
Windi-chan also underestimated the effects of the big escape debuff.
The big escape debuff can be managed randomly with hesitation and insight 564, etc.
It’s not a problem to just take gold skills normally.
The big runaway mirror match is dealt with by using Red Kita.
Training can be managed with guts.
It’s good to take the white debuffs from the fleeing and pursuing opponent.
Even if there’s a chance if I can activate “Muga”, it’s difficult to include support cards that acquire “Muga” in this environment.
The big runaway debuff requires proper stats and skills this time.
With selflessness, I will conduct the latest edition of Reiwa.
If you don’t have stamina, then a big escape doesn’t make sense, so you need to have a decent level of stats after all.
Most of the times I’ve seen Windy-chan win, she was using Smart Cafe.