
THE LEGEND OF ZELDA Ocarina of Time Single Player 307 Series RPG Multi Pack Included For Color TV Only
Red bean paste? Smooth red bean paste?
Japanese Nightingale Bean Paste
Using the Z-targeting in a 3D perspective game for sword fights is truly an invention.
Why can’t I jump at will?! (At that time)
Does the arrival of GC Online mean I can expect the hidden Zelda that came as a bonus with the old-style Taku?
I heard that Majora’s Mask was quite different between the N64 version and the 3DS version.
In the area where the flame walls of the temple of fire are closing in.
I was the one who got stuck and couldn’t get the hammer because I couldn’t even come up with the idea of jumping sideways midway.
When playing old games online on Switch, I often feel that games from the SNES era are easier to play, while 64 games can be tougher. But I found Ocarina of Time to be quite easy to play…
Modae Stone
The 3DS version is quite an ideal remake, isn’t it?
I just prefer the lighting in the OP and such in the 64 version.
The horseback archery is difficult…
Pihatt-kun, who was freely running around Hyrule Field, is trapped underground in the sequel.
It’s probably the case because it’s almost the same as the original.
I hope they make the hidden Zelda even easier to access.
Was there only one Big Paw around here…? Or was there two…? I’m wondering near the cliff at the top right of the map.
Can you play the reverse Zelda on 3DS?
I’ve only done it on GC.
Starting over is really tough around the camera, to be honest.
The atmosphere creation and puzzle-solving standard in the first 3D attempt is really impressive.
I used to visit Saria regularly.
Big Paw is too troublesome.
I’ve never gotten the fourth bottle.
Big Paw’s trajectory changes depending on how you enter the area near its spawn point, which is a hassle.
Did I really just get the Big Paw that I missed just now…?
I completely forgot the gimmicks in the Switch online game, but I was able to clear the Water Temple easily.
It’s difficult for children to grasp the connections on a map.
The Water Temple is missing one small key needed for the Long Hook route… which is dangerous.
It’s such a terrible nuisance that there’s a time block behind the long hook’s treasure chest.
I’m happy with the unique sense of speed in the 64 works.
I want to do backflips and side jumps at this speed.
Dear, it’s dear, it’s dear, it’s dear, it’s it, it’s dear!
The magically rising price of beans.
The salespeople are becoming more and more arrogant.
The jingle when drawing and sheathing the Master Sword in the lot was different, right?
It’s amazing that the camera work for the event scene is already complete at this point.
I like the slightly darker worldview.
The dungeon is kind of scary.
The Water Temple in the 3DS version is a bit easier to understand.
The content hasn’t changed, but a movie has been added where the water level rises and the scaffolding floats, revealing a hidden passage.
The water temple was really tight in the 3DS version.
It’s absolutely impossible without a water level gauge or hint movies.
I thought I could play since I subscribed for a month to check the contract duration for Switch Online, but it seems 64 is an additional pack…
I want to try the reverse, but it’s quite difficult to clear the main game while gathering both the 3DS and Ocarina of Time.
I collected all the bottles, but I couldn’t get the hearts.
I played for the first time on the Switch, but the controller was drifting, making the archery parts way too difficult.
I felt like I was going crazy, especially with the target shooters.
I want more environments to play the remakes of Mario 64, Ocarina of Time, and Majora’s Mask!
Even now, just thinking about the forest temple makes my heart race.
The atmosphere creation is truly wonderful.
Fishing was fun, wasn’t it… what was that all about?
The fish near the middle, around the tree, is big.
At that time, I was a child, so I didn’t think deeply about the name of the giant evil god statue.
The wind taxi reservation perks are nice, right?
The GC logo has turned into a sword fight.
I couldn’t find where the sinking lure was.
When I was a kid, I was so overwhelmed by Re Dead that my heart broke.
I was playing at the fishing pond and Kakariko Village the whole time.
I used to like being told, “What are you doing, really?”
Even though there are parasails while doing breath work, it’s okay, but sometimes the timing for jumping is too early, and I can’t fly well.
I still think that auto-jump, including the Z focus, is a great invention.
I understand that you want an optional jump, but isn’t there just not the right button available on the 64 controller?
When I look it up, there are many things that I didn’t know at the time.
Judging from the fact that it just became 3D, requiring not only puzzle-solving but also jump action might be quite challenging for the player.
Miyahon said that it’s confusing for people who aren’t used to it to press the jump button aside from timing in a 3D action-adventure that hasn’t really caught on yet, so they decided to stop it.
I mean, techniques like cliff holding that aren’t often mentioned are hard to implement in other 3D games…
It’s been 13 years since Ocarina of Time was released, and after the remake came out, it’s been another 13 years. I feel like I’m going crazy.
I thought the remake was too bright, like a dungeon.
Well, it’s not bad that various things are easier to see…
It’s nice to have cool-looking combat with side jumps and backflips.
I wonder if they could do a full remake on Switch2, Tokisaka.
It gives the impression that Zelda never gets remade.
Is it about Dream Island?
How can we make a sword fight happen in a 3D space? The group led by Miyahon headed to Uzumasa, which is interesting.
I have a memory of going to see Saria’s pants.
I can’t remember if it was pants or an empty space.
Now that you mention it, since it’s a series with things like rock-type wings, it does feel strange that you can’t jump at will…
I think the 3DS version feels like a full remake or an evolved version born from deep attachment, and I find it ideal.
If I think about remaking the Curious Fruit, the taste will change quite a bit, right?
If you mess with the system or make the map larger, then it’s no longer Ocarina of Time.
If it’s just the quality that has improved as is, then it’s no different from playing the original.
A game with movement like Mario 64 would definitely become a traumatic backlog game.
Neither the Legend of Zelda: A Link to the Past nor The Legend of Zelda: Link’s Adventure has been remade…
I want a full remake of Mario 64 and Ocarina of Time, but they would probably say, “Then we’ll make a new game with that budget!”
The maze-like nature of the dungeon is unpleasant.
If I had done it in my childhood, I would have confidence in stacking it without hesitation.
When it comes to 3D Zelda, it’s probably the gameplay experience of Breath of the Wild and Tears of the Kingdom for kids, so they might be confused by the Ocarina of Time or Majora’s Mask direction at this point.
I definitely want Uncle Ganon to use dual-wielding.
The issue of not being able to enter the Forest Temple forever because the hookshot’s distance is just too perfect.
I tried to remake The Adventure of Link for the NES, but it got cancelled.
I tried to remake the original in GB, but it turned into Mystic Fruit.
I tried to remake Link’s Awakening on the 3DS, but it turned into Link’s Awakening 2.
It’s often said that the bottom of a well and the temple of darkness are frightening, but the temple of the forest is scary enough.
Majora has a feeling of uncertainty about what to do, and it wanders.
The forest temple is scary, or rather, I’m already quite scared at the point where enemies start to appear in Kokiri Forest.
Places that used to be safe zones, like castle towns, make me feel fear when they are being encroached upon.
I really can’t handle Riddet, so after getting the Hookshot, I’m going to the Royal Family Tomb to get the Song of the Sun.
The forest temple has an atmosphere, but…
Above all, the Fall Master…
The giant Stalchild and Deku Baba are quite scary.
I played it for the first time on Switch, and it was seriously fun, Ocarina of Time.
Majora was quite interesting, but I might prefer Ocarina of Time.
When it comes to the absolute annoyance point of the forest temple, it’s the small key on top of the tree at the entrance, right?
The forest temple is scary enough, with ghosts, twisting corridors, and floor masters.
The one who’s crazy is at the bottom of the well.
The moment you turn Jabujabu’s belly into a dungeon, you’ve already crossed a significant line.
Isn’t it tough to play 64 games on the Switch?
I cleared Star Fox and Ocarina of Time, but I gave up on playing GoldenEye.
Those who are serious about playing 64 online on the Switch have mostly bought the 64 controller…
The C button is a stick, so it confuses me.
I enjoyed playing Ocarina of Time, but I wanted to play a little more… Then when Majora was announced, I thought it would be different from what I expected, and being caught up in this experience was the best!
While Ocarina of Time is interesting and well-made, it’s Majora’s Mask that has captured my heart.
Maybe it’s just my nostalgia, but the sound effects in all the games on the 64 feel really pleasant.
I think it’s amazing that there are still a lot of people speedrunning.
The residents of Kakariko Village are drinking water that is soaked with ReDeads, Gibdos, and Dead Hand…
I thought I could clear Majora’s Mask without using the Song of Time, but I got stuck at the ranch.
Well, it seems you can forcibly go to the sea even without a horse.
After playing thoroughly, you’ll be able to have fun with slides and hovers!
The forest temple and the well are incredibly scary, but the way the boss dies is scary in the first place.
Who set it so that the residents of the spider house can attack?
Phantom Ganon, who changes appearance every time he shows up.
That’s nice, isn’t it?
King Dodongo with only its face sticking out, melted in lava and its face twitching.
Since there’s no jump, the moment of leaping onto the platform feels oddly tense.
The biggest difference in the Ocarina of Time remake is that the command for the mask that comes out when you play the ocarina is no longer the yellow C button.
I wonder why only the fire-type boss has different BGM.
When I first played Link’s Awakening, I felt a lot of discomfort and it didn’t work for me.
Dream Island was played on the GB.
I used to like making the Great Goron Sword.
It was tough because I had to run around everywhere, but I felt the vastness of the world.
I’ve always thought that after doing this, there are fewer dungeons in Majora, Spirit Tracks, and the later Zelda games.
There is a certain inorganic quality and eeriness characteristic of old low-poly graphics, but unrelated to that, the horror elements in Ocarina of Time are really well executed, right?
I wonder if 3D games where you can freely control the camera and jump will come about in the next generation or so.
The automatic jump feature was great because it made it easy for even kids like me to play.
If I do it now, I want it to let me jump freely.
I had my friend clear only the well and the temple of darkness.
Majora had rabbits and Deku Nuts, so jumping was comfortable.
When this guy became Majora, the jump motion changed and it was like whoooa! But there aren’t that many places in the main game where you can jump continuously like that.
I can’t make it into Hyrule Castle Town from the forest before nightfall with my skills.
I love Ocarina of Time → Majora’s Mask too much.
I was scared and trembling while playing in places like the Temple of Darkness and the Ikana region…
The jumping or vertical movement is not free, which is why it is in 3D, but design-wise, it feels like an extension of 2D.
The night in Hyrule Field is scary.
Please provide the Japanese text you would like to have translated.
I will go to learn the song of the sun.
Please provide the Japanese text you would like to have translated.
It’s even scarier! No way!
Twin Rover in OP, hehehehe!!
I wasn’t good at raid leads or giving orders, so I was surprised to see my revival in Tears of the Kingdom.
When I finally found the lowest hole in the central tower after getting lost in the Water Temple, I was like, “So this is it!” and at the same time, “Damn it!!”
Isn’t Princess Ruto too erotic every time I play? I always wonder if this is okay?
The map is much smaller than that of Breath of the Wild, but it really felt like I was running through the vast Hyrule.
Did you read it?
https://www.nintendo.co.jp/3ds/interview/aqej/vol1/index.html
Majora is all scary.
I thought Zorashiko was recognized among those kinds of people…
I was really scared of wells when I was a kid.
It is definitively clear that the Rito tribe is a descendant of the Zora tribe from the way they handle and throw the heroine.
Guh!
What is that guy, P-Hat?
Because I was burned out by Majora and Ocarina, Breath of the Wild hasn’t surpassed this.
I know it’s just the distortion of memories.
I think the cliffside jump has quite a sharp specification.
When I think about it, it might be the image of the divine tiger jumping down.
Since the ocarina can raise and lower by a half step, I was working hard to play the songs from LonLon Ranch.
I really like the name of the landmark when you enter the windmill hut.