Home » Game » The Legend of Zelda » [The Legend of Zelda] When the 3DS version of Ocarina of Time was released, I played through to completion, and then I played the 64 version for the first time on Switch Online, and I was amazed by how deliciously packed it was with flavor even at the original game’s point.

[The Legend of Zelda] When the 3DS version of Ocarina of Time was released, I played through to completion, and then I played the 64 version for the first time on Switch Online, and I was amazed by how deliciously packed it was with flavor even at the original game’s point.

THE LEGEND OF ZELDA Ocarina of Time Single Player 307 Series RPG Multi Pack Included For Color TV Only

1: Japan Otaku Reviews

Red bean paste? Smooth red bean paste?

2: Japan Otaku Reviews

Japanese Nightingale Bean Paste

3: Japan Otaku ReviewsYeahx4

Using the Z-targeting in a 3D perspective game for sword fights is truly an invention.

5: Japan Otaku ReviewsYeahx2

Why can’t I jump at will?! (At that time)

6: Japan Otaku Reviews

Does the arrival of GC Online mean I can expect the hidden Zelda that came as a bonus with the old-style Taku?

9: Japan Otaku Reviews

I heard that Majora’s Mask was quite different between the N64 version and the 3DS version.

10: Japan Otaku ReviewsYeahx1

In the area where the flame walls of the temple of fire are closing in.

I was the one who got stuck and couldn’t get the hammer because I couldn’t even come up with the idea of jumping sideways midway.

13: Japan Otaku Reviews

When playing old games online on Switch, I often feel that games from the SNES era are easier to play, while 64 games can be tougher. But I found Ocarina of Time to be quite easy to play…

15: Japan Otaku Reviews

Modae Stone

16: Japan Otaku Reviews

The 3DS version is quite an ideal remake, isn’t it?

I just prefer the lighting in the OP and such in the 64 version.

17: Japan Otaku ReviewsYeahx2

The horseback archery is difficult…

18: Japan Otaku Reviews

Pihatt-kun, who was freely running around Hyrule Field, is trapped underground in the sequel.

19: Japan Otaku Reviews

It’s probably the case because it’s almost the same as the original.

20: Japan Otaku ReviewsYeahx1

I hope they make the hidden Zelda even easier to access.

22: Japan Otaku Reviews

Was there only one Big Paw around here…? Or was there two…? I’m wondering near the cliff at the top right of the map.

23: Japan Otaku Reviews

Can you play the reverse Zelda on 3DS?

I’ve only done it on GC.

24: Japan Otaku Reviews

Starting over is really tough around the camera, to be honest.

The atmosphere creation and puzzle-solving standard in the first 3D attempt is really impressive.

25: Japan Otaku ReviewsYeahx1

I used to visit Saria regularly.

26: Japan Otaku Reviews

Big Paw is too troublesome.

I’ve never gotten the fourth bottle.

27: Japan Otaku Reviews

Big Paw’s trajectory changes depending on how you enter the area near its spawn point, which is a hassle.

Did I really just get the Big Paw that I missed just now…?

29: Japan Otaku Reviews

I completely forgot the gimmicks in the Switch online game, but I was able to clear the Water Temple easily.

It’s difficult for children to grasp the connections on a map.

30: Japan Otaku ReviewsYeahx1

The Water Temple is missing one small key needed for the Long Hook route… which is dangerous.

31: Japan Otaku Reviews

It’s such a terrible nuisance that there’s a time block behind the long hook’s treasure chest.

33: Japan Otaku Reviews

I’m happy with the unique sense of speed in the 64 works.

I want to do backflips and side jumps at this speed.

34: Japan Otaku Reviews

Dear, it’s dear, it’s dear, it’s dear, it’s it, it’s dear!

35: Japan Otaku Reviews

The magically rising price of beans.

36: Japan Otaku ReviewsYeahx8

The salespeople are becoming more and more arrogant.

37: Japan Otaku Reviews

The jingle when drawing and sheathing the Master Sword in the lot was different, right?

39: Japan Otaku Reviews

It’s amazing that the camera work for the event scene is already complete at this point.

40: Japan Otaku Reviews

I like the slightly darker worldview.

The dungeon is kind of scary.

41: Japan Otaku Reviews

The Water Temple in the 3DS version is a bit easier to understand.

The content hasn’t changed, but a movie has been added where the water level rises and the scaffolding floats, revealing a hidden passage.

42: Japan Otaku Reviews

The water temple was really tight in the 3DS version.

It’s absolutely impossible without a water level gauge or hint movies.

44: Japan Otaku Reviews

I thought I could play since I subscribed for a month to check the contract duration for Switch Online, but it seems 64 is an additional pack…

45: Japan Otaku Reviews

I want to try the reverse, but it’s quite difficult to clear the main game while gathering both the 3DS and Ocarina of Time.

46: Japan Otaku Reviews

I collected all the bottles, but I couldn’t get the hearts.

47: Japan Otaku Reviews

I played for the first time on the Switch, but the controller was drifting, making the archery parts way too difficult.

I felt like I was going crazy, especially with the target shooters.

48: Japan Otaku Reviews

I want more environments to play the remakes of Mario 64, Ocarina of Time, and Majora’s Mask!

50: Japan Otaku Reviews

Even now, just thinking about the forest temple makes my heart race.

The atmosphere creation is truly wonderful.

51: Japan Otaku ReviewsYeahx1

Fishing was fun, wasn’t it… what was that all about?

52: Japan Otaku ReviewsYeahx1

The fish near the middle, around the tree, is big.

54: Japan Otaku Reviews

At that time, I was a child, so I didn’t think deeply about the name of the giant evil god statue.

55: Japan Otaku Reviews

The wind taxi reservation perks are nice, right?

The GC logo has turned into a sword fight.

56: Japan Otaku Reviews

I couldn’t find where the sinking lure was.

57: Japan Otaku ReviewsYeahx4

When I was a kid, I was so overwhelmed by Re Dead that my heart broke.

I was playing at the fishing pond and Kakariko Village the whole time.

59: Japan Otaku Reviews

I used to like being told, “What are you doing, really?”

61: Japan Otaku Reviews

Even though there are parasails while doing breath work, it’s okay, but sometimes the timing for jumping is too early, and I can’t fly well.

I still think that auto-jump, including the Z focus, is a great invention.

62: Japan Otaku Reviews

I understand that you want an optional jump, but isn’t there just not the right button available on the 64 controller?

63: Japan Otaku Reviews

When I look it up, there are many things that I didn’t know at the time.

64: Japan Otaku Reviews

Judging from the fact that it just became 3D, requiring not only puzzle-solving but also jump action might be quite challenging for the player.

65: Japan Otaku Reviews

Miyahon said that it’s confusing for people who aren’t used to it to press the jump button aside from timing in a 3D action-adventure that hasn’t really caught on yet, so they decided to stop it.

66: Japan Otaku Reviews

I mean, techniques like cliff holding that aren’t often mentioned are hard to implement in other 3D games…

67: Japan Otaku Reviews

It’s been 13 years since Ocarina of Time was released, and after the remake came out, it’s been another 13 years. I feel like I’m going crazy.

69: Japan Otaku Reviews

I thought the remake was too bright, like a dungeon.

Well, it’s not bad that various things are easier to see…

70: Japan Otaku Reviews

It’s nice to have cool-looking combat with side jumps and backflips.

71: Japan Otaku Reviews

I wonder if they could do a full remake on Switch2, Tokisaka.

72: Japan Otaku Reviews

It gives the impression that Zelda never gets remade.

Is it about Dream Island?

73: Japan Otaku ReviewsYeahx1

How can we make a sword fight happen in a 3D space? The group led by Miyahon headed to Uzumasa, which is interesting.

74: Japan Otaku Reviews

I have a memory of going to see Saria’s pants.

I can’t remember if it was pants or an empty space.

76: Japan Otaku Reviews

Now that you mention it, since it’s a series with things like rock-type wings, it does feel strange that you can’t jump at will…

77: Japan Otaku Reviews

I think the 3DS version feels like a full remake or an evolved version born from deep attachment, and I find it ideal.

78: Japan Otaku Reviews

If I think about remaking the Curious Fruit, the taste will change quite a bit, right?

79: Japan Otaku Reviews

If you mess with the system or make the map larger, then it’s no longer Ocarina of Time.

If it’s just the quality that has improved as is, then it’s no different from playing the original.

80: Japan Otaku Reviews

A game with movement like Mario 64 would definitely become a traumatic backlog game.

81: Japan Otaku Reviews

Neither the Legend of Zelda: A Link to the Past nor The Legend of Zelda: Link’s Adventure has been remade…

82: Japan Otaku Reviews

I want a full remake of Mario 64 and Ocarina of Time, but they would probably say, “Then we’ll make a new game with that budget!”

83: Japan Otaku Reviews

The maze-like nature of the dungeon is unpleasant.

If I had done it in my childhood, I would have confidence in stacking it without hesitation.

84: Japan Otaku Reviews

When it comes to 3D Zelda, it’s probably the gameplay experience of Breath of the Wild and Tears of the Kingdom for kids, so they might be confused by the Ocarina of Time or Majora’s Mask direction at this point.

85: Japan Otaku Reviews

I definitely want Uncle Ganon to use dual-wielding.

86: Japan Otaku Reviews

The issue of not being able to enter the Forest Temple forever because the hookshot’s distance is just too perfect.

87: Japan Otaku Reviews

I tried to remake The Adventure of Link for the NES, but it got cancelled.

I tried to remake the original in GB, but it turned into Mystic Fruit.

I tried to remake Link’s Awakening on the 3DS, but it turned into Link’s Awakening 2.

89: Japan Otaku ReviewsYeahx2

It’s often said that the bottom of a well and the temple of darkness are frightening, but the temple of the forest is scary enough.

92: Japan Otaku Reviews

Majora has a feeling of uncertainty about what to do, and it wanders.

93: Japan Otaku ReviewsYeahx2

The forest temple is scary, or rather, I’m already quite scared at the point where enemies start to appear in Kokiri Forest.

Places that used to be safe zones, like castle towns, make me feel fear when they are being encroached upon.

94: Japan Otaku Reviews

I really can’t handle Riddet, so after getting the Hookshot, I’m going to the Royal Family Tomb to get the Song of the Sun.

95: Japan Otaku Reviews

The forest temple has an atmosphere, but…

Above all, the Fall Master…

96: Japan Otaku Reviews

The giant Stalchild and Deku Baba are quite scary.

97: Japan Otaku Reviews

I played it for the first time on Switch, and it was seriously fun, Ocarina of Time.

Majora was quite interesting, but I might prefer Ocarina of Time.

98: Japan Otaku ReviewsYeahx1

When it comes to the absolute annoyance point of the forest temple, it’s the small key on top of the tree at the entrance, right?

99: Japan Otaku Reviews

The forest temple is scary enough, with ghosts, twisting corridors, and floor masters.

The one who’s crazy is at the bottom of the well.

100: Japan Otaku Reviews

The moment you turn Jabujabu’s belly into a dungeon, you’ve already crossed a significant line.

101: Japan Otaku Reviews

Isn’t it tough to play 64 games on the Switch?

I cleared Star Fox and Ocarina of Time, but I gave up on playing GoldenEye.

103: Japan Otaku ReviewsYeahx2

Those who are serious about playing 64 online on the Switch have mostly bought the 64 controller…

104: Japan Otaku Reviews

The C button is a stick, so it confuses me.

106: Japan Otaku Reviews

I enjoyed playing Ocarina of Time, but I wanted to play a little more… Then when Majora was announced, I thought it would be different from what I expected, and being caught up in this experience was the best!

107: Japan Otaku Reviews

While Ocarina of Time is interesting and well-made, it’s Majora’s Mask that has captured my heart.

108: Japan Otaku Reviews

Maybe it’s just my nostalgia, but the sound effects in all the games on the 64 feel really pleasant.

109: Japan Otaku Reviews

I think it’s amazing that there are still a lot of people speedrunning.

110: Japan Otaku ReviewsYeahx1

The residents of Kakariko Village are drinking water that is soaked with ReDeads, Gibdos, and Dead Hand…

111: Japan Otaku Reviews

I thought I could clear Majora’s Mask without using the Song of Time, but I got stuck at the ranch.

Well, it seems you can forcibly go to the sea even without a horse.

114: Japan Otaku Reviews

After playing thoroughly, you’ll be able to have fun with slides and hovers!

118: Japan Otaku Reviews

The forest temple and the well are incredibly scary, but the way the boss dies is scary in the first place.

119: Japan Otaku Reviews

Who set it so that the residents of the spider house can attack?

121: Japan Otaku Reviews

Phantom Ganon, who changes appearance every time he shows up.

122: Japan Otaku Reviews

That’s nice, isn’t it?

King Dodongo with only its face sticking out, melted in lava and its face twitching.

124: Japan Otaku Reviews

Since there’s no jump, the moment of leaping onto the platform feels oddly tense.

125: Japan Otaku Reviews

The biggest difference in the Ocarina of Time remake is that the command for the mask that comes out when you play the ocarina is no longer the yellow C button.

127: Japan Otaku Reviews

I wonder why only the fire-type boss has different BGM.

128: Japan Otaku Reviews

When I first played Link’s Awakening, I felt a lot of discomfort and it didn’t work for me.

Dream Island was played on the GB.

129: Japan Otaku Reviews

I used to like making the Great Goron Sword.

It was tough because I had to run around everywhere, but I felt the vastness of the world.

131: Japan Otaku Reviews

I’ve always thought that after doing this, there are fewer dungeons in Majora, Spirit Tracks, and the later Zelda games.

133: Japan Otaku ReviewsYeahx1

There is a certain inorganic quality and eeriness characteristic of old low-poly graphics, but unrelated to that, the horror elements in Ocarina of Time are really well executed, right?

134: Japan Otaku Reviews

I wonder if 3D games where you can freely control the camera and jump will come about in the next generation or so.

136: Japan Otaku Reviews

The automatic jump feature was great because it made it easy for even kids like me to play.

If I do it now, I want it to let me jump freely.

137: Japan Otaku Reviews

I had my friend clear only the well and the temple of darkness.

139: Japan Otaku Reviews

Majora had rabbits and Deku Nuts, so jumping was comfortable.

140: Japan Otaku ReviewsYeahx3

When this guy became Majora, the jump motion changed and it was like whoooa! But there aren’t that many places in the main game where you can jump continuously like that.

141: Japan Otaku Reviews

I can’t make it into Hyrule Castle Town from the forest before nightfall with my skills.

142: Japan Otaku ReviewsYeahx1

I love Ocarina of Time → Majora’s Mask too much.

143: Japan Otaku Reviews

I was scared and trembling while playing in places like the Temple of Darkness and the Ikana region…

144: Japan Otaku Reviews

The jumping or vertical movement is not free, which is why it is in 3D, but design-wise, it feels like an extension of 2D.

146: Japan Otaku Reviews

The night in Hyrule Field is scary.

Please provide the Japanese text you would like to have translated.

I will go to learn the song of the sun.

Please provide the Japanese text you would like to have translated.

It’s even scarier! No way!

149: Japan Otaku Reviews

Twin Rover in OP, hehehehe!!

150: Japan Otaku Reviews

I wasn’t good at raid leads or giving orders, so I was surprised to see my revival in Tears of the Kingdom.

151: Japan Otaku ReviewsYeahx2

When I finally found the lowest hole in the central tower after getting lost in the Water Temple, I was like, “So this is it!” and at the same time, “Damn it!!”

152: Japan Otaku Reviews

Isn’t Princess Ruto too erotic every time I play? I always wonder if this is okay?

153: Japan Otaku ReviewsYeahx2

The map is much smaller than that of Breath of the Wild, but it really felt like I was running through the vast Hyrule.

156: Japan Otaku Reviews

Majora is all scary.

159: Japan Otaku ReviewsYeahx2

I thought Zorashiko was recognized among those kinds of people…

160: Japan Otaku Reviews

I was really scared of wells when I was a kid.

161: Japan Otaku Reviews

It is definitively clear that the Rito tribe is a descendant of the Zora tribe from the way they handle and throw the heroine.

162: Japan Otaku Reviews

Guh!

163: Japan Otaku Reviews

What is that guy, P-Hat?

164: Japan Otaku Reviews

Because I was burned out by Majora and Ocarina, Breath of the Wild hasn’t surpassed this.

I know it’s just the distortion of memories.

165: Japan Otaku ReviewsYeahx1

I think the cliffside jump has quite a sharp specification.

When I think about it, it might be the image of the divine tiger jumping down.

166: Japan Otaku Reviews

Since the ocarina can raise and lower by a half step, I was working hard to play the songs from LonLon Ranch.

167: Japan Otaku Reviews

I really like the name of the landmark when you enter the windmill hut.

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