Home » Game » Uma Musume: Pretty Derby » [Uma Musume: Pretty Derby] It’s good that if you get a 60 proficiency rate, the double friendship becomes stable, but it tends to lead to a lack of wisdom…

[Uma Musume: Pretty Derby] It’s good that if you get a 60 proficiency rate, the double friendship becomes stable, but it tends to lead to a lack of wisdom…

Japan Otaku Reviews+

What should I do?

1: Japan Otaku Reviews

I was able to achieve my first UB by imitating the 60 proficiency rate…

2: Japan Otaku Reviews

When you really try, you can even stack speed symbols.

It doesn’t really feel like I want to go out of my way to build it.

3: Japan Otaku Reviews

A skill rate of 60 can avoid downside risk, but it’s difficult to achieve upside potential.

Powa Wa

4: Japan Otaku ReviewsYeahx1

Once you can think that a success rate or hint rate is good enough

It’s really helpful that I can definitely secure the High Seiko route by simply focusing on accumulating Seiko-chan’s gauge.

5: Japan Otaku Reviews

Rather, if the success rate is increased, intelligence should be easier to raise.

7: Japan Otaku ReviewsYeahx1

I want to invest in wisdom because I’ve halved my physical strength.

They aren’t here…

9: Japan Otaku Reviews

If I’m going to take the Tokui rate, I want to take the UniPharo.

11: Japan Otaku Reviews

Isn’t a 60% increase in proficiency a rank 2?

In the end, is it retrying until I get two bonds +2?

12: Japan Otaku Reviews

Is the current trend bond x2, proficiency rate, and uni performance?

14: Japan Otaku Reviews

Increasing the success rate is good, but I’ve started to think that choosing to increase the hint rate isn’t a bad idea either…

Recently, the support cards have a lot of skill hints, so I want to obtain hints as much as possible…

15: Japan Otaku Reviews

I want to increase the hint rate, but if possible, I would like a +1.

16: Japan Otaku Reviews

I always wonder if it’s okay to take a unison performance at a classical point.

17: Japan Otaku ReviewsYeahx3

The serious fix is in the 5th and 6th positions.

If you don’t get Friendship 22-25 and Motivation 120-150, it’s over.

18: Japan Otaku Reviews

When taking the winning rate, even with Bond 1, I can normally step on Friendship, so I felt that ☆1 with hints at 80 or 5% Friendship would be good.

Then, you can get a hint +1 or something nice in the opened star 2 slot. Po-wa-wa!

19: Japan Otaku Reviews

To be honest, if you’re going to create a clone, isn’t it fine not to take the proficiency rate?

20: Japan Otaku Reviews

If you don’t look at win rates, lead horses are still the easiest to create.

How do you increase your power during a push?

21: Japan Otaku Reviews

If you say it’s hard to increase power in the final push, I think you’ll go crazy during Maya’s training.

23: Japan Otaku Reviews

In long distances, intelligence is not needed; physical strength is justice.

24: Japan Otaku Reviews

The New Year’s CB has no stamina adjustment, so it doesn’t grow at all.

If you try to stretch too much, your power or wisdom will decline. Powawa.

26: Japan Otaku Reviews

The Maya event with the sharp one ends if you pull it in Junior, wahaha.

27: Japan Otaku Reviews

I just finished my first day of receiving romance advice, and the training ended in 10 seconds.

28: Japan Otaku Reviews

In love consultations, I only become sharp about once in five times, so simply calculating it takes five times longer for other characters, wahaha!

The implementation position will increase due to the Aoharu inheritance as well.

29: Japan Otaku ReviewsYeahx1

It’s a hundred million years too early for a junior kid to be asking for love advice. Come back in two years.

31: Japan Otaku Reviews

What will happen to the other characters who are not sharp?

It’s a luxurious problem, gulp gulp.

32: Japan Otaku Reviews

Was Unison Performance really that strong?

33: Japan Otaku Reviews

It becomes easier to step on power and wisdom, and since I can expect an explosion from Speedster, I like clones.

34: Japan Otaku Reviews

It seems that the increase in strength enhancement effects becomes slower when multiple effects overlap.

If you can summon a clone when you have a certain amount of resources ready, then you take it.

36: Japan Otaku Reviews

The early stage is too long, so I don’t think I can properly deviate unless I have all three points, not just as insurance.

I wish I had another skill that was compatible with positional play.

37: Japan Otaku Reviews

Unipa is strong because it essentially activates every turn.

38: Japan Otaku Reviews

When I want to let Orphe and the escape win in escape 1.

Which is better, to lead with a big escape or to run alongside with a normal escape?

39: Japan Otaku Reviews

I would like to earn Hint+1 if possible in the second half of junior.

40: Japan Otaku Reviews

If you reset everything except for the ideal mindset, it will never be finished, so compromise is necessary.

41: Japan Otaku Reviews

Hint +1 has a world of difference between green and red.

44: Japan Otaku Reviews

I’m currently training to create a debuff.

45: Japan Otaku Reviews

I will do a gacha where High Seiko comes at 222.

46: Japan Otaku Reviews

I created a Kita-san for the pacing role, but when I let it run, it quickly fell out of the competition. Hahaha.

So it’s not a big escape, right?

47: Japan Otaku Reviews

The partner who runs alongside Kiremaya also needs to be sharp, so it’s extremely tough.

49: Japan Otaku Reviews

Use me!

50: Japan Otaku ReviewsYeahx1

This time it’s really tough to train, so I think the actual competition will probably be easier since it’s a long distance.

51: Japan Otaku ReviewsYeahx1

Since it’s speed 2 and stamina 2, if you haven’t done double or triple after establishing your firepower, it will become a situation where you can’t avoid being obvious, especially regarding stamina.

52: Japan Otaku Reviews

It’s the weak output of the Spiphal that’s the problem, powawa.

Thanks to that, the gap between Kiremaya and everything else effectively becomes larger.

54: Japan Otaku Reviews

Isn’t it tough to make them compete in stamina while climbing the hill to escape?

55: Japan Otaku Reviews

When I search for the effect of this skill and end up on a strategy site’s tier list, I get confused because it’s different from Windy’s tier.

57: Japan Otaku ReviewsYeahx2

The fact that the tolerance range for early game strategy selection has widened the most is what is helping me with my specialty of 60.

The junior level reroll was really disappointing…

58: Japan Otaku Reviews

This time, it’s probably only for the long-distance run, but the win rate is also important, huh.

59: Japan Otaku Reviews

How much does the proficiency 60 addition increase the rate?

60: Japan Otaku Reviews

I think the proficiency rate is good even when set to 2 speed and 2 roots with miles.

61: Japan Otaku Reviews

If we consider the unique rate of Shaka to be 125, it is quite significant.

63: Japan Otaku Reviews

I can definitely feel that my experience has significantly increased, but does the proficiency rate of the knowledge type add to the original values of the support card?

64: Japan Otaku Reviews

I’m unsure which hint type to choose.

It’s rare for things to come along so well that it makes me hesitate.

65: Japan Otaku ReviewsYeahx2

I can’t find a place that explains the winning rate.

Everyone is saying not to take it.

67: Japan Otaku ReviewsYeahx2

In reality, if you take the proficiency rate, it works out well, so I don’t know about explanations or anything like that.

68: Japan Otaku Reviews

To be honest, it’s for the device that gathers and shines the bonds.

It’s enough just to gather and shine at the places I want to step on.

The friendship of mob characters is worthless.

In conclusion, a national series of repeats is correct.

69: Japan Otaku Reviews

The purpose is to make it easier to step on Stamina W Friendship, so it’s not very useful in most training, and I think that’s why there are many low evaluations and explanations.

70: Japan Otaku Reviews

I just want to know the numerical effects because I had a sense of it.

It’s difficult to search.

71: Japan Otaku Reviews

In the end, it just increases the probability of friendship, so if you’re aiming for a high return, it’s unnecessary.

But if you can stabilize it to a necessary and sufficient degree, it’s easier to hold onto your skills and tough it out.

72: Japan Otaku Reviews

It’s just adding buff mechanics for each scenario and carelessly distributing stats and skill points.

The basic essence of just gathering and gambling on the places you want to step on hasn’t changed.

73: Japan Otaku Reviews

I don’t believe there will be a clear difference in results based on the success rate if you don’t practice multiple times, so I think half of it is like a religion.

75: Japan Otaku Reviews

Especially when raising Maya, toughness runs out.

77: Japan Otaku Reviews

Is Tough and the alarm clock Windy-chan going to chew on stones?

78: Japan Otaku Reviews

Maya can’t make compromises because everyone around her is also getting angry, which only makes her training more difficult.

81: Japan Otaku Reviews

It’s a given, but even though you stick to your favored practice when the gauge is maxed out, there will still be one or two times when the gauge is empty.

In the meantime, if you can practice your special moves and continuously hit double triples, that would be strong.

If you have confidence in your luck, then you don’t need it.

82: Japan Otaku Reviews

Are you getting angry?

83: Japan Otaku Reviews

The proficiency rate through is probably something like 0-15-15 after the robot’s training camp.

Realistically, it’s stable at 12-3-15.

84: Japan Otaku Reviews

In long-distance races, it’s originally a style where you strike with completion, and especially for escape tactics, compromise is not very permissible.

85: Japan Otaku Reviews

I’m not angry at all.

If you can make this Mayano angry, it’s quite something.

86: Japan Otaku Reviews

Maya wants to get really angry.

89: Japan Otaku Reviews

I don’t know Maya…

I’m telling you, I don’t know Maya!!

91: Japan Otaku Reviews

I feel that there are quite a few Orpheus that are really angry.

I can’t see the status abnormalities, so I don’t really know how it is, but since there are 40 skills without any padding, they’re probably really angry.

93: Japan Otaku Reviews

It’s the TP doubling campaign, so it’s the time to compromise on certain things to some extent.

94: Japan Otaku Reviews

In the days of Lark, I was raising them while chiseling stones.

Since after UAF, I haven’t been doing as much rerolling and have started to accumulate toughness, but it’s decreasing rapidly in the legends.

96: Japan Otaku Reviews

What is a legend?

99: Japan Otaku Reviews

Orfevre is essentially emotionally unstable.

100: Japan Otaku Reviews

I think that above UB, the difference is just a matter of the values of guts and intelligence.

101: Japan Otaku Reviews

I’ve heard that relationship advice is definitely set at 500.

Is it a guaranteed failure when it’s less than 500? Or is that based on probability?

102: Japan Otaku Reviews

From Windy-chan’s perspective, aiming for a speed and stamina cap with power, toughness, and wisdom at 1300 is not a compromise but rather an overperformance.

103: Japan Otaku Reviews

It is often seen that if it’s over 400, it will succeed.

I have never seen success below 400, so it’s undeniably a failure.

104: Japan Otaku Reviews

I still don’t understand if there is any meaning in increasing tenacity and intelligence beyond 1200.

107: Japan Otaku Reviews

I haven’t really seen many successes under 500, so the chances must be quite low, right?

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