
Diva Number 5
It’s that kind of game…
Except for Ameya, it’s incredibly difficult to use…
For now, I’ll add a bad smell!
Before I knew it, Kina was there.
Because there is a solo stage, I feel that being somewhat mediocre during normal times is understandable.
It is often the case that I die before the solo performance begins.
I bought this game from the collaboration and it’s amazing!
When you set up a one-man show system, it feels so good that you might go crazy!
I just finished one round each with Tsunoki-kun and Ameya-san, and while it turned into a thread image, the circumstances leading to it are more pitiful and painful than I thought!
Considering we started with a collaboration, things are moving quickly…
Sumi Fura
I haven’t played Emesaga.
Is the main story like this?
I’ve only played Romancing SaGa 3, SaGa Frontier 2, and UnSAGA from the SaGa series.
I like Romancing SaGa 3.
SaGa Frontier 2 is honestly my favorite game in my life.
I played Ansega for about 100 hours, and in the end, I realized this just doesn’t suit me…
The Last Remnant was a bit hard to understand, but I had fun (not cleared).
I don’t really know much about Emesaga in the first place.
What kind of game is this?
It’s intense whether it fits or not, so try the trial version.
The SaGa series has systems that differ greatly from each installment, so it’s hard to explain which one it resembles.
Let’s try the trial version.
Even if I say I’ve played Saga, it’s completely different, and Eme is particularly sharp among them.
The only somewhat close thing is ska.
Among the things I’ve done, AnSaga is the closest, but it’s about as close as the sun is to the earth.
Emé has a high concentration of Saga…
I definitely think the combat is the most satisfying in the series, but I can only say you should try the demo.
It’s certain that some people get totally hooked.
Even if you adapt without any issues, I think you’ll continue to wonder in the back of your mind, “What is this game…?”
It’s just a timeline, but Eme and Suka are completely different, you know?
Sagasuka’s continuous attacks are different from teamwork.
When that keeps connecting more and more, it feels really great.
With a vital scan, you can quickly regain the stamina you lost in a solo performance.
Even if it decreases from there, I can activate the loop right away…
The vital scan is too lawless after evolving before the solo performance…
Even if it hasn’t evolved, having a good compatibility is a strength that existing characters don’t have.
Sagae is a story of swords, magic, and heavy firearms set in a world filled with strong-willed species, so in reality, Saga Frontier has the most similar atmosphere, right?
Also, the Saga series on Game Boy.
There is a difference between emé and suka that is similar to the difference between curry and hayashi rice.
Going to another world through a strange road and door in the heavenly world is very similar to GB’s Saga (I forgot the numbering).
The flavoring of both Suka and Eme’s characters is incredibly rich.
I impulsively collected all the DLCs.
The more items there are, the stronger the random element becomes…?
Hey, lady, isn’t there a collaboration DLC around here with young girls?
You can seal it by DLC unit from the collection screen.
There is a limit to the number, but items can also be sealed separately.
At first, applying crimson flames to the dual pistols and missiles makes them stable.
For now, I was choosing either the water gun or the one with a general speed debuff.
Although Song Princess is a mechanical being, it’s tough because she starts with almost all her equipment slots sealed.
The Saga stage is relatively strict.
I feel like even a well-trained group could face death if they let their guard down.
We will not consider those who are incapable of dying in the first place.
I have been made to a point where I can no longer be satisfied with turn-based battles that offer recovery and stability.
Recovery that requires consuming actions… is unnecessary!
I’ve been feeling a bit of a Saga fever and started playing the Saga Frontier Remaster shown in the thumbnail.
Speaking of which, it reminded me of the time when I couldn’t really connect with something and ended up putting it aside.
Humans can’t even think about the growth of youkai and monsters, let alone anything else.
The establishment of the tactic that allies die is in Saga Scarlet.
Even so, when I’m alone, I just wait for death, so what I’ve polished up has a one-man show atmosphere.
It’s good that monsters learn skills by eating meat.
At that time, the body change occurs and the status drastically changes, but…
That pattern cannot be understood by one’s own efforts.
Even if a demon absorbs someone, they won’t know what they will learn unless they try.
Losing a technique you used often when you tried it is just mean, isn’t it?
It’s fine to clear the game by forming a party with easy-to-understand humans and mechs.
The great thing about Saga Emerald is that while collaboration is good, it’s also fine to fight primarily with interrupts.
The damage is 1.5 times the cost due to the activation condition restrictions, and it’s really impressive that it can’t be guarded against.
The demon left a deep impression when it dealt surprisingly high damage after randomly sucking something and firing what seemed like an ultrasonic wave.
Ah, it’s not working…
A hellish cross-section that I want to unleash in a moment of inspiration at least once in my life.
Both SaGa Frontier 1 and 2 are unusual games… The Minstrel Song Remastered is also a big hit for me, so it’s nice to be swept up in the SaGa craze and try everything.
In this case, I want to enjoy Anseraga on the current console as well…
To be honest, when it comes to the monsters in Floor 1, I think it might be more enjoyable to play around with them to some extent and then just look up a guide somewhere to make it easier.
SaGa Frontier 2 has become quite easy to play with the remaster, but as for which one is easier to understand… it’s about the same, I guess…
This thread is quite chaotic.
But there are moments when you definitely feel, “This is Saga,” which is truly Saga-like…
What makes a saga a saga? This will never have a definitive answer.
Kawazu himself is taking the stance of creating the most interesting game possible now, rather than following the conventions from past works.
It is a mistake to try to find something like “the essence of Saga.”
I got really hooked on Ribesaga, but can I also enjoy Emesaga?
As has already been mentioned above, it’s a completely different thing even though it’s the same saga, so try the demo version.
For example, it’s quite different even in GB Saga 123.
It resembles the Romancing SaGa 1, 2, and 3 series to some extent.
Saga Frontier is so different that you wonder how it can be part of the same series.
The person who can adapt best among all the works in the SaGa series.
Is it that there are few because of Anseraga…
GB Saga 1 to 2 feels like a rightful evolution in both system and volume.
After that, I just added plenty of interesting elements that came to mind, resulting in almost no similarities.
AnSaga has a large number of victims as well.
It was still an era when hundreds of thousands were being shipped.
You can forget about the monsters in SaGa Frontier except for the Koon chapter.
Since Thunder easily becomes a companion and is strong from the beginning, it’s fine to touch on that.
You just need to investigate what the demon absorbs to become strong.
To be honest, using anything other than humans and mechs in Saga Frontier 1 is purely a matter of preference.
Things that only demons can do are not necessary to do.
Monsters are strong in terms of recovery, but they have limits in their durability and lack sufficient firepower.
The game has become easier to play with Scarlet Ambition, but it seems that the original was quite tough, so SaGa Scars of the Heart…
As for using magic, demons are not really a problem…
It’s tough because I can’t upgrade the monsters.
AnSaga’s growth system is too difficult to understand.
There’s so much content that I can’t reach the point where the Saga elements are unlocked…!
Choosing Ulpina, which feels like a highly recommended option, makes Saunok a necessary boss – that’s pretty insane.
The initial weapons of all the skins for the drum can are too underwhelming and it’s tough.
I mean, almost all Emesaga weapons are tough.
Once I understood that Sagaska is all about aiming for consecutive attacks, it became easier.
I understand that you get stronger through inspiration, but still, the early Emesaga weapons are way too weak… Well, the solo stage is incredibly strong though.
Sagasuka has a lot of cute girls.
There are often many things said about the character graphics in Saga Scarlet.
If the character graphics were entirely redone by the staff of Rebirth Saga, would it have been better received by the public?
In Saga, technique is more important than practice swings… though some techniques are quite questionable as well.
It was fun after the old Insaga was revamped, so I wanted to use the Emesaga characters in that…
I hated not being able to smile like this at events, so I always went with a retro body…