
I’ve been playing Uma Musume fairly regularly, but I’ve never heard of early acceleration for chase strategies, at least not for the pursuit.
>>1
I heard that you can earn about one ba from combining it with your favorite horse.
Something is odd about the background.
It’s almost my birthday.
Everyone celebrates Windy-chan.
Windi-chan is made of BB material.
The guy who bites during the race is BB.
I will ride the trend and turn blue.
It’s something that ends up being unnecessary in the actual performance because it’s too focused on the meta.
The drawback of Uma’s preference for earth solidification is that it can’t be paired with green, aside from Right Spring.
Through repeated training, I have managed to create stats that are above UB with decent accuracy.
This game is based on luck, but I felt that a certain level of skill in actual training is necessary.
Also, there are fewer Skippies than I imagined, so I’m torn between spamming early races or going for sharp players.
I saw a little that events are more likely to happen in the second half of the Legend scenario, is that true?
If that’s true, does it mean that the motivation drop event is more likely to happen in the second half?
Does having a strong finishing push in the early game have any meaning?
Is it an excessive final push match reading?
It’s a blue… thing…
What is that blue thing in the thumbnail? Are they playing with sick people?
Who is stronger in the final stretch, Orfe, the New Year’s CB, or someone else?
I rarely see places winning in the New Year CB, so if there’s any extra, isn’t it good to just use Debadeba?
I don’t feel motivated in an environment where a specific character is super strong.
Isn’t the behavior when running away just inevitable?
Rumma should escape 3 or make it extra debuff.
This match seems to stabilize with one big escape, one cat, and one extra.
It’s true that cats are strong, but I think it’s not good that anyone can win by creating a lead due to the overperformance of escaping and spamming evasion in long-distance situations.
Even with 7 behind and 2 escaping, it’s still normal for the cat to break away, so it’s worth putting in.
I desperately created a CB, but since it didn’t contribute to the outcome at all, I realized it might be better to go for a big lead or break away rather than placing two or more cats in a single escape to avoid it turning into a cat single escape.
They said only Orfe can win at the end, but can I really do a cat cafe? Since it’s my favorite, I’m feeling motivated!
This time, it’s easy to create debuffs since all you need to do is stack them for escaping and chasing, wahaha.
UC6 Cat Maya has been created, but I’m troubled by the delicate line of whether it can be tied to victory or defeat.
In a big escape, is it usually okay around Palmer? I’ve already dissolved about 30 toughness just today, but I can’t complete Kitasan, so I want to switch.
Anyone can make a big escape.
If you accumulate insight and lead, it’s easier to create a turbo.
Poor escapes only serve to support the opponent’s escape.
Almost Orfe wins, but Ocha Cafe, Shogatsu CB, and Shion can also win.
In long distances, as long as the runner is not too weak, simply being present can lead to a competition.
If it’s the beginning of UC and it’s Orfevre, you can just crush it with your own Orfevre.
The escape in the first half of UC is confidently challenging the competition.
Isn’t the cat Maya’s brawl too much of a luck-based game?
Unlike the Arima slope game, once you get a lead in the beginning, it’s all over.
I laughed because I encountered two mysterious remodel army groups while doing some random RUMUMA.
Uma Musume Details: The Final Wish, Kita-san Black
Name: 46,287
Invincible Charm: Change
Speed: 1779
Stamina: 1489
Power: 1234
Guts: 1435
Wisdom: 1414
Track Suitability: Turf A, Dirt G
Distance Suitability: Short Distance E, Mile C, Middle Distance A, Long Distance S
Running Style Suitability: Front-runner S, Early Stalker S, Chaser B, Late Stalker C
Skills: Inheritance
Training Information: To Everyone, This is Me! Lv5 .:win Q.E.D. Victory Celebration! Do Ya Breakin! Joy to the World HOP STEP♪LOCK ON!
Right Turning: ◎
Core Distance: ◎
Fox Line Professor
Hayate Ichimonji
Pioneer of Dreams
Hasty Steps
Escape Straight: ◎
Escape Corner: ◎
Danger Avoidance
Top Runner
Escape Technique: ◎
Horse Lover
Ground Firming
Tail Up
Playtime is Over!
Shadow Strike
Mid-duration Wonder
Bias Increase
Lucky Duel
Bravo! Galyu Courage,
Jumping Over Thousands of Miles!
Chain Reaction
Determined Resolve
Vanguard Commander
Legend Descends
Aoharu Ignition: Wisdom
Essence of the Race: Power
Essence of the Race: Guts
The Sound of Building a New Legend
Is this good enough with the red now?
I’m tired.
I don’t understand the specification where long-distance races are strong for escaping in horse racing games.
I think if I practice against NPCs, I can win about 6 out of 8 times, roughly a 75% win rate.
Considering that I am present at the face-to-face meeting and that in the CB café I can’t catch up to the escape, it seems that others don’t win much besides me.