
I feel like I’m gradually achieving results at the tournament, so there’s really no way I’m weak.
I think this game has a very small difference between strong characters and weak characters to begin with.
It’s not surprising for any character to win against any other character.
If you haven’t been following the information since the adjustment in the second year, please say that first.
It’s probably just because I’m not used much in SFL, so I haven’t been countered.
>>4
It’s not like I’m only beating league players; it doesn’t matter.
It’s a game where if you just repeat what the professionals say that ◯◯ is weak, you’ll normally get the rug pulled out from under you.
Even against someone like Mariza, who is clearly carrying sadness, I cannot let my guard down.
The American team has been doing the last three Kimbaris…
The ultimate character of shallow pacha has arrived…
Recently, when I started to attack as if it was impossible to cope, things got better.
It feels strange that whether I use it myself or have someone else use it, the power seems low.
>>10
Isn’t it just that the firepower is really low?
The important choice of throwing the bomb at the end never decreases.
It’s true that the firepower is low, but I don’t feel that it’s easy.
If this guy had both fast development and firepower, it would just be a terrible character.
I won’t let you win by confusion; I’ll compete with practical skills.
Rather, I only really watch SFL.
It’s from SFLworld, though.
>>16
Yesterday’s tournament, the Kimberly team of three secured second place.
The break and break rising attack loop has low damage, but…
If you shimmy or use invincible guard, it really hurts.
It’s just that it’s not a character that can consistently win, which is why professionals don’t primarily use it.
I think it would be interesting to join a team that has an absolute ace.
Just being able to output firepower around JP from the middle lower part of the edge is strong enough.
They say the offense is strong, but there are characters that can break down defense just as well and have even higher firepower.
>>22
If the bomb had a round recovery, I could have really finished it with a side attack.
When attacked, it’s seriously garbage, but if it’s always our turn, we’re the strongest.
I think it’s ridiculous to be thrown over by a single hit from the opponent after moving around so messily and hitting.
This guy’s SA2 is pretty rare, right?
>>26
I have to do SA3 above all else…
When I try to respond, it gets all messed up with speed, so it’s better to attack against this guy, right?
I’m going to drop out after one match because it’s tiring and not fun…
While being aggressive makes you strong, the defense is weak, so ultimately the one who takes the offensive has the advantage.
Since Kimberly is weaker in firepower, the number of times they need to win in reading increases for Kimberly, which makes it feel weak.
It feels like it has been adjusted and is no longer being crushed quite as much.
The first year was mostly a terrible adjustment where most of the trolling actions were crushed by small pants.
But because it’s a rare character, the troll has been around forever.
The whirlwind kick will never need to be invincible from now on.
Although it’s disadvantaged when guarded, elbow drops are quite frequently used.
Since there’s a bonus for SA3, I want to hold out until I have three built up.
There might be cases where you can kill with OD whirlwind kick SA2 with the update.
It’s not really an enhancement with SA3, it’s just removing debuffs, which is quite frustrating.
Why does this guy’s spray have so few compared to Blanka-chan’s doll!?
If I used Kimberly, I think I would complain forever about opponents with invincible moves.
I’m using Moil, but I’m weak on offense, and the opponent’s Kimberly seems frustrated with having an invincible move while waiting, so we’re both going to be unhappy.
An opponent who is not good at using Kimberly is Kimberly.
Honestly, I don’t think that even the beta Kimberly, which is said to be the strongest, can become a dominant force by just being among the top tier.
I quite like the two costumes other than the default one.
On the contrary, why is this default costume so ridiculous?
Beta Kimberly’s OD whirlwind is not only invincible, but also the heavy punch fast cancel is unbreakable, and the abrupt stop has no guaranteed follow-ups (it’s advantageous with OD fast cancel). Additionally, the heavy kick is -7, and at the tip, there are almost no counterattacks available.
Everyone said that the Japanese pro is weak with Ryu, so honestly, my trust in the strength evaluation is low.
>>43
Alright! Then I don’t need to strengthen Ryu!
>>46
The weakening of the top 5 is necessary, but the strengthening of Ryu is not urgent.
I think the low rating is due to the fact that when Kimberly took the lead, we really couldn’t do anything.
The firepower is low, but the sustainability is high.
Kimberly, pushed into a corner, is the weakest to the extent that she is slightly better than Manon.
I feel like it’s not as chaotic in structure compared to the peak periods of Guy and Zekuu, but isn’t the initial evaluation still holding it back?
The strongest enhancement that Ryu wants the most is the Rush, but since Capcom has no intention of changing that, it feels like there aren’t many other enhancements needed.
The modern performance is quite lacking, isn’t it, Kimberly?
The initial characters all lack modern compatibility.
The modern design has a somewhat ambiguous AShicon.
Moreover, it’s already weak in firepower, and with the modern adjustments, it becomes even more miserable.
When looking at the entire two seasons, the image is that Jamie was basically never utilized in the end.
The thread image was also deployed as the ultimate weapon of League CC.
Honda
>>55
I thought it might be safe because Bao brought me to this land of both countries…
People keep saying it’s just SA2, but honestly, isn’t SA1’s performance quite mediocre even though it has invincibility…?
It seems like I might get a power-up.
It seems beneficial in the overall adjustment of D-Riva.
If we’re talking about a truly short-term battle, the answer given by professionals is that Kimberly is better than Honda.
That’s not the type of character I want to strengthen.
SA1 has firepower even though it’s stock consumption, so it’s fine.
I want you to do some minor adjustments.
Lily, but I’m also concerned about how much the middle of her face is sunken in.
I mean, there was someone who made Jamie a main character in SFL.
I heard that the Montbury technique is quite capable of doing well.
I think that if you have a bad match-up against the judo suits, you won’t be able to compete in the league anymore.
>>65
I don’t know how it will turn out, but Ken and Akuma will probably always be tireS, no matter who makes the tier list.
I don’t know about Akuma, but I wonder if Ken will be nerfed.
I told SA1 not to use the fireworks without permission, but once it became a selection type, if you don’t use the fireworks, it feels pretty lackluster, right? But I don’t think it’s something extremely terrible.
I think the character differences are minimal, as I believe each character had their moment to shine.
There are many people who want another opinion, aside from that.
In the end, evaluations are heavily biased by the characters we use ourselves.
I have a feeling that Ken and Akuma won’t be adjusted either.
Even if they agree, I can only foresee that the one left behind will unleash its fury.
Street Fighter 6 is basically a match-up game.
Since Ken has been staying at the top for so long, I wish they would do a significant nerf already.
Every time there’s a nerf, the higher ones get lowered, so I’d like the lower ones to be raised.
If the manager changes, then please disappear together with thunder harassment.
I’m doing it diligently, but it’s not reaching the necessary characters at all.
Ken seems likely to be taken up for various oddities like replacements and transportation.
The fact that the crouching P can hit twice in a row even as a normal hit makes no sense at all, so please fix it.
It feels like, “Aren’t you stupid?”
If you look at the master rank diagram, you can see that Ken doesn’t have any clearly advantaged or disadvantaged characters.
In a game of compatibility, that’s unfair and will also attract hate.
If Hanachou fan is getting nerfed, then Thunder and OD Vihato should too, right?
If we target the diamond of the master rank, won’t Honda become advantageous against various characters?