
Please release it on Steam.
>>1
I guess it’s time to give up.
>>1
If someone like you is writing so many letters, then the fact that there are only this many means…
It means that no matter how I try, it won’t work.
I was thinking of raising spikes, but it seems they’re not that strong.
>>3
Extremely proficient as a decoy.
>>5
There are no elements to make me stronger at all.
And there are numerous reasons why it is excellent as a decoy.
>>3
I will become strong enough not to be troubled at all.
Well, unlike in the past, the main character class is normally strong if you train them.
My style is to actively rack up kills from the beginning without any luck and reach 100 kills to earn the emblem and get the platinum controller.
Rayearth… wishes are strong, aren’t they!
Kaze-chan is strong-minded, but… Hikariumi is…
I hate that magic is completely useless.
Brother Gai is strong too!
It’s the usual thing…
When V and X were doing it, someone anonymous said, “I can’t go back to the time when there were no shutdowns after doing T.”
I am very curious about what kind of elements they are.
>>15
It’s just a notation that says it can be shot down with this attack.
>>15
You can generally tell whether it will fall without elements like critical hits.
It’s easy but also lacks flavor.
>>19
I’ll just grind it down with Kiryuko… but I usually end up defeating it anyway.
>>15
The one that is displayed when enemies and allies are shot down…
You can tell when it’s time to cheer or congratulate just by looking… Isn’t that amazing…!
The ocean has amazing mobility!!
The Rayearth series is tough because its enhancements are one beat behind.
>>17
Since Light has a full set of individual weapons when he fully joins the battle, it is quite sufficient for a protagonist.
The sea and wind are waiting for the armaments to be ready at the same timing as the spiral addition, so it’s a bit…
Since when can we use mental powers during the enemy’s turn?
>>22
T can be used, but since I haven’t done the previous two, I don’t know anything before that.
The Arcadia is strong, but this is completely the operation of a super robot.
>>23
There is also a pirate strategy.
Is it lawless?
>>25
I feel a sense of discomfort being called powerful, and I’m satisfied with that balance.
I imagined from the beginning that the scenario would be weakly intertwined.
Rayearth is difficult to handle when using three slots as T, so I don’t know, but the demon god is strong.
It improves quite a bit at 30, though.
The UI is better than 30, you know.
The Arcadia was constructed around the year 3000 according to the setting, so its power is on a different level.
Watching Lazarus made me miss Bebop.
I realized that T, who was participating, had good timing, so I bought it.
Arcadia is strong as a fighting force, but in the end, it’s the battleship that breaks the resolve.
>>25
When you equip an enhancement part that doesn’t affect continuous targeting correction and charge at the center of the enemy as fast as possible, the enemy becomes easy to defeat by the time the main force arrives.
>>34
The beam has adjustable firepower and is easy to use with ammunition, and both fuel efficiency and range are good.
The ability to charge in first with mobility and skills to enhance resilience and evasion.
It is complete.
The Arcadia is surprisingly capable of dealing more damage than its apparent attack power thanks to size adjustment compensation.
>>36
Thanks to size correction, Shizzler King Jider Eldra is incredibly strong.
It would have been better if Rei created a hidden survival route…
>>39
Furthermore, the Arcadia also has the ability to enhance combat power and grant a charge to everyone!
I was glad that all the characters, including Sho, Kiriko, and Black Sarena, who usually strengthen their legs and charge into battle, were present when I participated.
Memories of Van, Domon, Ryoma, Gai, Harlock, and the Master running rampant and causing chaos.
After this, I did 30 and went through the hidden route, and I was surprised at how strong the enemies were.
Here, with three full upgraded enhancement parts, even in a realistic type, I get hit 60% by weak enemies and lose 60% of my health.
Hikari and the others are nothing special, but Jotaro is way too much of a monster.
>>45
Thunder Impact Shot! (EN Consumption 0)
I was really helped by Harlock endlessly farming in the final stage.
The Aura Battler was a bit difficult to use.
>>47
The short range makes it difficult to use as bait effectively.
The firepower is not particularly outstanding either.
Not weak, but not exactly strong either.
>>53
I also avoid it less than I thought.
It’s better than MS, but…
When it comes to Rayearth, it’s the demon Lantis, right?!
King Jader is continuously loved by the game system itself…
>>49
The big ones are strong! Everyone knows that!
>>49
Excluded from Final GaoGaiGar, it’s a model that has fallen behind 30…
>>57
It’s unfair that the custom bonus has been relatively strengthened because the pilot terrain bonus was abolished in 30.
The stolen umbrella, I get wet.
FTC…
>>54
You belong on a battleship.
Is it interesting? I was playing through each series three weeks from Z1, but I lost all motivation early on in T and left it untouched.
>>55
It feels like a comfortable Super Robot Wars.
The scenario isn’t particularly twisted, so if you don’t have a favorite from the participating works, it’s not something I can actively recommend.
There are many instances of reusing VX, and I’m getting tired of things like Might Gaine.
>>64
(Black Noir appears roughly and dies roughly)
>>55
Let’s do the SFC EX for rehab here.
You can use NeoGraph in Chapter Shu.
Sizzler is serious.
The Eldra team’s reaction upon the master’s arrival is great, isn’t it?
I liked the protagonists of V and X.
I’m looking forward to the exciting scenario where they participate.
>>62
I can’t see the robot if I do it now…
It’s interesting, but I can’t help feeling the approaching deadline.
I like V.
I’ve only been touching this recent one, but I laughed when the Arcadia could take about 15 actions in multi-action.
It’s an era of unfortunate avoidance types right now…
>>67
It’s better to solidify with resilience and guard.
There is a feeling of being a spent tea bag in various ways T…30…
>>70
I feel like it was a bit of a waste to do two consecutive topics about the alumni reunion.
>>74
I want to question for an hour why they didn’t release the original Getter.
Well, it must be a problem with the development period.
>>77
I couldn’t expect much since they didn’t even recreate the proximity iron cutter.
I won’t do it even at 30.
I like T’s original characters too.
The successor model is nothing special.
>>71
There was no successor to the X.
>>71
Since it’s an improvement of the original model, the armament is almost the same, so I understand why it feels a bit lacking.
But this was super easy to use… The ones with the determination map weapon are indeed strong.
If you haven’t done VX, I think it’s quite fresh and good.
V is popular, but the system’s completeness is definitely better in T, as it is a later release.
T’s downturn is really tough.
Well, battleships in VTX are generally strong, you know.
Rex is still doing only shooting, and the visuals aren’t much different from Tyranade.
If I had to choose among the VXT, I guess I would go with V.
VXT is having regular sales.
I feel like X can do whatever it wants the most among the VXT trilogy thanks to preemptive attacks, determination, and dogma.
The only G Gundam participation officially adopted with Shuji Cross from the Bom Bom manga Gundam Fight 7th is Super Robot Wars T.
I wish they had kept the real Getter, even if it was just reused.
The default single-rider Shin Getter Dragon feels out of place…
Domon is extremely stable and takes care of Akito and the others quite a bit, so there are also many refreshing aspects, which makes me not want to dismiss it as “soggy” and “messy”!
I understand the part you want to say, but…
T’s Billbine anime has powered up just a little bit.
It’s nice that there are things like God Finger in the Nobel Prize, but the fact that there are no Beam Ribbons is too puzzling and it’s driving me crazy.
>>87
Big Bullfog also doesn’t have the Ultra Body Double technique…
There are many patterns of why you cut that out.
It feels like it’s already the umpteenth time we’ve heard the story of Akito’s revenge in Nadesico…
Surely T was good, but…
The Spike, or Swordfish, has truly never been shot down.
And if you stack two attacks, you can also enhance your firepower.
At the time of X and T, there was a strange joke about Tobia being taken down from Full Cross (V wasn’t participating).
I thought that MS aren’t really that strong unless they have funnels.
>>91
I completely used up ZZ.
The high mega won’t stop with the extra order of determination.
>>91
T has no rival capable of taking the full cross, so it just stayed as Tobia.
It was me, the dirty bastard who kept choosing Chitose-chan without even glancing at the cap…
Gundam Rose has performance that stands out above the rest in the Shuffle Alliance.
You’re really Strike Freedom, aren’t you?
I want Velvin Y to come too.
In the first place, Kurobon hardly has any significant moments other than pirate-related content connected to Arcadia.
Quite the atmosphere
>>97
I’m disappointed that the Steel Seven theme was handled so poorly.
>>97
Sure! Steel Seven (Super Robot Wars Original)!
That’s a nice machine! I’ll borrow it for a bit! Machines that really get along well with certain people.
>>99
Full cross is taken mercilessly, but whether the hand-me-down Hiν rolling in is a good or bad thing is uncertain.
Tobia is useful for taking down slightly tougher enemies in the second half because he can use hot blood at a low cost.
It exactly compensates for the weaknesses of the MS series units.
This means that the Tri-Driver G7 is participating… I guess it’s telling us to use the CEO skill to make money.
>>101
The support unit’s shuttle is divine, so both are recommended for early ace evolution.
>>101
If you worry too much about efficiency, you’ll always have three slots filled for deployment.
>>101
The protagonist’s machine is actually an important work because it was created with the Tri-Der as a motif.
>>101
The armor was soft, so it was difficult to use, and it was in the second army.
Instead, Kaki Koji will go on a rampage.
I laugh at the thought that you, Algo, were a space pirate.
Just having “Paradise Lost” makes it a masterpiece.
Recently, even for MS riders, it’s unavoidable, so I want to allocate points to defensive skills.
You can see the hidden power of the Newtype!
When it was PP system, the efficiency was so different that it was almost essential, but now that we are under TacP, it’s a relief that the president doesn’t have to worry about it much anymore.
The shuttle that has been essential to humanity since the time of Super Robot Wars Z.
I feel like there are quite a few titles that probably won’t participate in the future.
>>114
I was wondering if God was gone for a while, so I was surprised that Y got an offer.
I wonder if they will throw in a surprise.
>>114
Joining in on “Paradise Lost” without background music was challenging.
Isn’t the full cross of T strong in MS?
Since it has proper armor, it’s easier to combine strength in an environment that’s hard to avoid.
There are parts of the new spa’s self-parody that are somehow amusing.
Why did the loop processing in Tank! end up like that?
When you push them into the enemy group, they usually get annihilated; that’s the counterattack of Van.
Speaking of which, in X, depending on the branching, you really won’t touch MS, right?
The two buddies still have more opportunities.
>>121
The strength of MS is supposed to be its long-range attacks and evasion, but there are many units with similar operations that can produce high firepower, making their uniqueness thin and causing them to get buried.
“Those who are strong with MAP weapons will be fine.”
Trider is really good.
I mean, a simultaneous attack by the General Company is good.
The super type needs to have multiple rides, I guess that’s how the Trider is.
The basic specs are low to begin with.
Hi-ν felt convenient like ν Gundam 2.
>>124
Recent Super Robot Wars has Amuro with aν specific move, but it doesn’t feel like the Hi-Nu is a successor to Amuro.
When I started V, the number of deceased people has increased.
I like that Domon Akito Van will join the group soon.
It seems like there wasn’t enough time for the combat aspect after all.
The finishing move of Gaogaigar.
Fullcross is a convenient existence as a strong MS that does not depend on NT skills, so if there are characters like geniuses from X or characters from the sub cast that want to use it extensively, it may be taken.
I want to make it clear that Tovia is not being taken because he is weak.
The Tirannade’s movement is the same whether it has two guns or gets a bit bigger, and its ultimate technique is a standing chest cannon, so I felt disappointed.
Berlitz students want to use it one more time.
I mean, come to the movie version!
I love how Domon really shows a lot of firepower from the beginning, it feels like a super cheap intuition after the main story ends.
I loved the crossover between Wataru from X and Todd as a boss.
V was able to develop concentration because it was too strong.
If you combine an Awakening holder with ExC Razor and SP Getter, you can move infinitely.
It’s not a kind of strength that MS should have, is it, G Gundam?
>>137
It’s not MS, it’s MF…
It’s a machine for the battle for world supremacy held every four years, so it’s the result of the country’s full effort and incredible technology being incorporated…
Clearly, the superpower skills prepared for God Mars are applied to Ginrin and Maria, making them super strong! That would be great!
It was quite disappointing that Tobia and Algo were not given space pirate skills.
>>138
Isn’t 64 fundamentally messed up?!
The real genre had three leaders: Kiriko, Arhan, and Spike.
I was honestly disappointed because I thought Van’s Chirin was the ultimate finishing move.
>>141
It was a bit tough not having it for two consecutive times.
>>141
There were quite a few questionable portrayals that made me wonder if they watched the original, like losing the puzzle…
>>148
Honestly, I think there were depictions that were on a level that T and 30’s Gunso couldn’t laugh at K.
Rayearth, instead of a technique, please become a unit that stays combined.
Wow! I thought it was Wataru main! But then the foundation of this world and the surrounding seven dragon gods became really vague.
In the end, it turned out that the original character and Simon were the protagonists of the story.
Which work is “Hikari shine” from?
It’s been a long time since I got a game over in Super Robot Wars.
>>146
Isn’t it T? But you can use the flash during the enemy’s turn, so it won’t be a problem, right?
I feel that T’s Tobi is stronger than Kinked.
In that environment, being unyielding and rock-solid, along with having a passionate spirit, is quite admirable.
I think it’s a work where Tri-Der has been quite picked up.
The sea is the best…
The strongest move of Fullcross not requiring NT and not being a special move is the issue.
And the strongest technique that isn’t exclusive to Hi-New smoothly affects Tobia… this is…
Even though it’s a secret participation in the final phase, having a master and a master with a three-part slot and extreme abilities is going too far.
>>154
The Stone Breaker Sky-Quake Fist with a range of 9 was quite lawless…
It can’t be helped, but the flow of the main story is such that it’s really amusing how they go to the Astra Gius galaxy and come back right away.
>>155
Seeing aliens that look the same as humans in a different galaxy is just too lacking in imagination…
Isn’t it good? It’s the Impeccable Eastern!
Rayearth was easy to use for Umi and Fū since they were convenient for mental circumstances, but Hikaru was really tough until the final upgrade.
>>159
Is it really that subtle? Rather, Light had a lot of weapons from the start, and it felt like the strongest combination attacks were being added, so despite not standing out, it left an impression that it could still fight well.
If it’s just about combat anime, K is the best, Gunso.
No matter how much you overdo it, you can’t catch up to the over-the-top feeling of Getter.
I defeated the final boss with 500,000 health all by myself.
Wow… I didn’t know that in Armored Trooper Votoms there were characters that emphasize their butt like this.
>>162
Which one is it…?
It’s boring that there are character-specific skills in a game where you can switch characters.
>>165
The Aura Battler is particularly finished.
>>165
Seriously?
You’re the worst, Shou!
>>168
Burn’s response
Armored Trooper Votoms: Paradise Lost Arc
In the Z series, in Geass T, the paradise expulsion DD turned Rayearth into VOTOMS.
I think G Gundam stood out quite a bit in Super Robot Wars.
I’m here from the beginning.
Volcane is strong and useful.
I sometimes forget that Gagaga is here.
There was so much impact from 30 that, how should I put it… I forget.
>>172
Without the Sonder arc, the impact feels weak, doesn’t it?
The individuality of the original species is weak.
Why did you make Verbin’s strongest technique exclusive to Shou…?
Even though Umi-chan and Kaze-chan are weak, if they are out there, I won’t have any trouble with support and blessings…
>>174
I’m sorry for leaving it all to one person…
I like it because it’s the only Super Robot Wars where I can use Ahan.
Speaking of T, it’s the final boss, right!
>>178
Well, I can actually recall it right away.
>>178
Even if I’m shown intense intimacy between two homosexuals…
Was it T where Might Gaine and Gagaga co-starred?
It’s extremely difficult to use because of things like Vervin and specialized techniques.
X had an excessive number of machines for Newtypes compared to the number of non-Newtypes.
Because V was filled with Gundam, X and T feel like they have fewer Gundam.
X has made a noticeable return with the Iron Mask and G Self, but T seems to lack some of the Gundam elements.
I think it’s okay to have things like that too.
>>183
Personally, I have a fairly strong impression of the early plan for ZZ and the recreation of Berthill.
In the illustration at the time of the announcement, Shion is riding on Velvin.
I was shocked that Verbin isn’t going to be number 2 for Zion’s robot!
The feeling of being significantly upgraded, including the 30 Hikky, is strong in recent Super Robot Wars.
It seems that 30 might be a consequence of the issues surrounding the scenario selection system…
I wondered why Kaze-chan has such a short range.
At least make that longer for them.
Wow! You’re entering the battle with an excessively gigantic machine!
>>191
Isn’t it good?
There’s no need for rules, is there?
The performance of the Turbo Custom LRS is just too cool.
It’s unfair that GagaGaga has double adjustments in various aspects with Hero Skills and GS Ride!
It had always been short-range, but now it has suddenly extended its range, and I finally feel that it is no longer inferior to King Jader in close combat.
The special move of the original protagonist’s successor is incredibly uncool.
It’s a Braikanon system, but it feels like it’s just putting on a smug face without really doing anything special…
>>196
I personally quite like the speed of each of Rex’s weapons, but the strongest weapon is…
It’s sad that Rami-chan only has this cut-in.
I always think that Bursting is really awesome every time.
You’ve never been weak, right?
>>197
Isn’t it a bit modest for a DLC, considering it’s 30?
The original machine Vangnex from the VXT trilogy stands out with its two prominent heads, looking cool, and its battle animations were stylish as well.
Spike and ZZ Judo are earning personnel, but if we don’t make adjustments to the PP, the firepower will ultimately be a bit lacking, so in a way, balance is being maintained.
Because the user-friendly aircraft were often clustered on Harlock’s side, there were no opportunities for the Gundam scenario to be adopted at all.
Please make it so that Bottoms has the ace bonus soul, and the critical judgment is applied with fervor!
There is probably no episode where Kikriko from Armored Trooper VOTOMS was weak.
The main character machine of T hasn’t left any impression on me at all.
I remember there was a flat-chested girl with glasses among the operators.