
Giratina HP 150 Ability Hallowed Call Can be used once during your turn, and if used, your turn ends. Take 1 energy card from your energy zone and attach it to this Pokémon. Cataclysm Impact 130 This Pokémon also takes 20 damage. New Seat +20 Retreat When this Pokémon is knocked out, your opponent takes 2 prize cards.
I’m considering whether to remove it since I’ve been seeing more lower ranks.
I haven’t used it because I haven’t drawn it.
Don’t run away.
Everyone, grip this and let it become our Mascarena’s snack.
>>3
Hoisaka ki
>>4
Hoimanto
>>4
I’ve fought against Giratina about 10 times, and there’s maybe one battle that I’ve won.
>>8
The person saying “Sakaki” is so out of touch.
Kii!
“Anyone who uses Giratina isn’t going to be looking at non-ex cards.”
There’s no space to put in the sakaki.
Giratina’s enemies are Giratina, Darkrai, and the gods.
So, since Mascarena is like being bitten by a cat, they’ll generously overlook it.
I’m grateful…
I’ve used it about 600 times.
I can’t level up to Master…
It doesn’t mean that I’m extremely strong to the point of dying.
Ten times, three times will lose.
I don’t even see Arceus anymore.
Usually it’s either Giraudark or Gyarados, and occasionally there are fighting-type aggro like Charizard.
Gira Dark Mirror is so annoying!!!
The Giratina Darkrai mirror is seriously like shogi puzzles, isn’t it?
>>15
I understand that you have never done a tsumeshogi.
The battle against Gallade, Aggron, and Masquerain is tough.
The cat, Old Riza, and the mirror are almost evenly matched.
The rest can basically win.
I’m using it with Gira.
Surprisingly, you can win.
Isn’t it super tough for Mascarene when Grimmsnarl just comes out in front of it in the thread?
>>19
I hardly see Crimgan anymore…
>>19
Sometimes there are times when I can’t get Natsume or pull a Krymugan.
>>19
Recently, there are fewer Crimgan, so it’s all good.
I want to make it so.
It’s the same with Sakaki, but from the perspective of someone using Giratina, I think they would dislike having to allocate space for dealing with Mascarain because it leads to losing an advantage in mirrors, which is counterproductive.
Every time I look at this guy, Windy-kun becomes all flustered.
I thought the same thing during the Heatran event.
If there are really many cats, that’s one thing, but if not, I won’t weaken my team just to include Crimgan.
>>24
Thankful…
I’m still using Crimgan.
What are you going to put in after taking it off?
>>26
Support card
Recently, it’s trending to replace both Crim and Arce and stack Mars 2.
>>28
Ah, Mars can be annoying when it gets done.
Honestly, I’m finding Masquarnie tougher than Masquippa.
It’s not that it’s specifically a cat attack, but I think Crimgan is just generally strong.
>>29
It’s a plot by a deck user who wants to remove Climugan.
Hit the trainers where you took out Crimgan.
It’s more frightening to have an accident where I can’t draw Giratina at the start than to bring out Cryogonal and endure.
Crimgan is useful as a countermeasure card against Mudo, which I’ve been seeing quite often lately, so it’s not a bad choice.
Gurrdurr can only attack if it uses Leaf, and it’s frustrating that it can be taken down with a 1-2, plus it’s too weak against Natsume.
I quite like how the tough Muugan and the tough Mudo die together.
I hardly see Mascagna anymore.
I feel that the number of Jibacomdo has increased.
In the end, if you can’t use another Kurimugan effectively, Kurimugan doesn’t have much meaning.
>>37
Natsume can prevent it for a while with that.
If Giratina and Hikari are supplied with energy, it would be quite troublesome.
I’m primarily using a basic Giratina, but depending on the day and time, Gyarados or Mudokippa can be effective, so I frequently switch my deck.
In other games I used to play, changing decks according to the meta required quite a bit of spending, but in this game, it’s really appreciated that it doesn’t pressure you into that kind of spending.
It’s a good thing that the high cost is low when it comes to building a deck with different illustrations.
If you’re holding onto the thread image to avoid accidents, you dislike the deck getting muddy from increasing seeds, right?
If the cards are ready, it seems like there are a lot of people changing their decks, right?
It’s not about strategy; it’s simply boring if it’s the same thing.
To meta the thread, when I use Mascarain, I keep facing a lot of Hiriliza, so I feel like I have to wrap myself in aluminum foil.
You have to wrap it around your smartphone.
To gain an advantage in advance, it has to be at this level.
This game really favors the second player.
I think Crimgan is weak.
HP100 is weak.
First of all, the possibility that Maasukaania won’t be established is probably higher than the possibility of being beaten by Maasukaania.
I’m so far removed from the meta that I can’t remember what the Fighting type deck is supposed to kill.
>>49
For now, if we can take out the guy who can score 2 points with Rampardos, we should be able to win…
Mascarada is ultimately just a second evolution.
Generally, I get into accidents.
In contrast, the thread image is strong both before and after, and the reliability of the type Pokémon is its selling point, so there is no reason to change it deliberately.
I’ve made it to Hyper 3, but at this point, I seriously recognize everyone’s faces among those who hit, so I can make moves that are somewhat insider meta.
Yeah, yeah, Mascarenha is weak, so it’s better not to use it.
Don’t use it.
Stop mirroring.
>>53
Let’s fight it out with 60 damage.
>>54
Call a friend.
Gyarados’s snack
I’m using Masquerain, but the moment I see Grass Energy on my opponent, I click my tongue.
Maybe they’re doing it too.
I’m able to win using the template deck from the thread, but there aren’t many situations where the thread image shines…
Is Mascarena’s partner Nassy?
I still haven’t gotten my second Giratina.
Since it’s not appearing at all in Getchare, I’m sure everyone else isn’t pulling it either.
I embraced Giratina.
>>62
Embrace Darkrai and Mewtwo too.
Muskarnyannassy is really terrible when it’s not stable, so I realized that the two evolution Pokémon really aren’t good after all.
Since I was able to reach Master with Crimson Gyarados, I still feel like I can use Crimson.
It feels like there are a lot of things that end up being crap once they’re completed in the evolution process, so I wonder if they’re intentionally not handing out items that stabilize evolution.
I think games where the ex versions of characters are stronger than those of the 2nd evolution are 100 times unhealthier games.
When using the double evolution, a deck like the one in the thread can win once the board is set up, but due to a lack of seeds from Mars and the number of usable support cards like Natsume, the win rate isn’t as high as I thought.
I think it would probably be a game of Pokémon EX without the evolution support.
I don’t have it.
I got two, but they were more difficult to use than I expected, and I realized they don’t suit me.
It’s a bit sad that when using Gallade, there are times I can be instantly killed with Red.
Basically, I punch and it flies.
I was able to win consistently when I used Golem and Surskit.
To establish 2 evolution ex, at least 3 cards are required.
We also need ad loss draw sources like Pokémon communication or Nanjamo.
In reality, I’m using about four sheets.
With the same number of cards, the combination of Seed Ex and 3 Trainers is stronger.
Isn’t there a way to make it easier to evolve while attacking with just a rough plate?
Gotsume is a bit too strong.
If you use Goukazaru, you can’t help but think that Mascarain is just a very flammable cat.
Let’s use Monferno, everyone.
>>75
How’s it against Gira Dark?
I wonder if the N executives will come someday.
In particular, while the loss from lacking the first turn Doctor is reduced, it also decreases the strategic depth in the late game more than Mars, and the position of the double evolution becomes difficult.
In the end, the losing pattern is that one unit gets taken down, and the remaining one is immediately taken by Akagi or Red.
Being able to reduce hand size on Mars is strong.
>>78
Get the deck.
In the end, I feel the most alive when I’m kicking Magikarp with Sawamurā.
I used Team Rocket to discard 2 Energy cards from the thread image, then in the opponent’s next turn, I used Hikari to attach Energy from Darkrai to Giratina, and they conceded.
I probably forgot the necessary amount of super energy.
Is this guy that strong? I guess having acceleration and damage as a single species is indeed strong.
…Are you that strong?
>>82
You’re so strong.
I think it’s quite a difficult card, though.
>>82
Being able to deal 130 damage at the beginning of the third turn is strong.
If you use Red, you can deal 150 damage, so you can knock out high HP EX Pokémon in one hit.
It’s strong because it can escape by becoming a wall and generate energy on its own, delivering sufficient damage.
You can gain an advantage even in a standoff.
The only weakness is having self-harm.
I switched to a Gyarados because I kept facing mirrors and meta decks.
>>84
And the salary is being meta’d, so I despair.
It’s getting quite serious, so in an environment where we don’t want to pressure each other, we’re already cycling through strategies among ourselves.
It’s fine to use strong decks in ranked matches, but it’s boring to just keep facing Giradark!
I lost three battles due to a misfire of Haku’s scream.
When looking at Darkrai on its own, it’s clear that its firepower is lacking, which is a good thing.
It may just be inflation.
Mascarena has search capabilities, but since it’s a two-stage evolution, being one turn behind can be fatal.
When I realize that I can’t evolve into a second evolution, I immediately lose motivation.
I feel like I’m being killed the most by Aggro decks, one way or another.
It has stability.
I’m too lazy to think, so I guess I’ll just go with brain-dead Riza.
>>96
Is it still the old Liza?
I’m the one who puts in Wigglytuff to heal from the bench.
I feel like Arceus has decreased in presence, so when I resumed using Weezing and Darkrai, they turned out to be quite strong.
It’s common to draw cards after receiving a deck, isn’t it?
When dealing with the thread image, the underlings get excessively wild.
And then it is cut off.
When Mascarena is Mars-ed, it becomes crispy.
Mascanassi has a high rate of hand accidents, which is quite something.
I think Darkrai is the most harmful after all.
>>104
Just by adding 3 energy, it deals a ridiculous 140 damage unconditionally.
The synergy with Giradark is too perfect.
There is no winning streak bonus in Hyperball, huh?
Isn’t going up too tough?
I’m using Maskanassy, but I often lose to this guy too.
Isn’t Mars strong?
There are people who keep insisting that Mascarena is strong even though it’s not.
Despite multiple reports of reaching Master, it’s not like Mascagni is weak.
What is the purpose of the two Mars cards?
Are you going to hit it once even if you haven’t scored any points?
It’s about 60% with Mascarene so far.
Hyper 1
Hyper 1?
Well, it seems like Mascarnya is in a position that’s neither strong nor weak.
It seems that Masukajibako is increasing in the higher ranks.