
6 days! So long!!
G SD Gundam G Generation Eternal
I’m going to go 100% for the Hazel Fellow Booster quantity, just for fun!
Today’s aircraft introduction is the Burarero!
What is this aircraft…
I’m sorry for choosing based on the calculation that a machine that seems distant in development would be better…
>>4
If we can’t develop it, it’s perfectly reasonable to have distant aircraft or aircraft with no potential for development.
Such an aircraft
To learn about Burarero’s activities, read Aggressor!
They say it’s just one month, but one month in the One Year War is quite a precious time, isn’t it?
>>8
Especially from September to December is a turbulent period.
Considering the modifications from Blau-Bro and Zakurelo, this also falls under the time-consuming category.
>>12
From September to December of UC0079 corresponds to approximately the length of UC0080 to UC0096.
>>17
It’s too packed, isn’t it?
Is that what an aggressor is?
They didn’t train with the assumption of a Zuda… or was it something else?
>>9
I can’t stand such training…
>>10
Even if it’s propaganda broadcasting, no one will conduct training based on a mobile suit that’s widely known within the Federation Army to be a failure and a defective machine.
They say it’s miniaturization, but is there really that much of a difference between the Zaku-Relo and the Blow-Bro…? So I looked it up.
If you load it onto the Zakrello, you can definitely say it has been considerably miniaturized…
The development feels like it’s from Braubro and Zakurelo to Buralero and then Kikero (GQ)?
Both Blau-Bro and Hermes are incredibly big.
I thought R would become a Barzam festival…
Traitor!
I thought SSR would turn into a one-color life, but surprisingly, various types of machines are being chosen.
I couldn’t resist the charm of D Gundam First…
Even so, I agonized over Frylulu II until the last minute.
If you just keep spinning the gacha, you’ll have them all in no time…
>>23
I was spinning every day, but in the end, I just couldn’t get the Ball K type and the Strike Dagger. Gacha is scary.
>>23
I wonder if something that didn’t combine even after a few days of 200 consecutive draws will come together so soon…
I’m probably the only one who made it a R-frame bushing.
R Capool is a cute and amazing one that can fight underwater in Jaburo, which is famous for its early difficult sections.
Gem has general terrain adaptability, so it’s fine to choose it as a joke, but Zaut…
Gemu Kamofu can even fit into the 1st scenario slot, and since it has range with the anti-ship rifle.
A game that was heavily focused on the early stages without a vehicle.
I somehow ended up choosing the hidden Hizack.
>>32
It’s just too safe.
The one I casually filled out on the first day got registered just like that!
An elf brook that seems to be surprisingly common at SR.
The hidden Hizack is amazing because it has MAP weapons, even though it’s an R type.
It’s convenient to incorporate it into the Z scenario composition.
Only those who chose a craft that can only go on land or in space, has low mobility, and short range can cry.
You shouldn’t think that something you aim for will easily come to you in this gacha, even if it’s a really low rarity.
I wonder why they would choose something like Zaut.
>>39
Frei’s response
Struggling with Halo and Life Reinforcement.
The defense type should be fine with either production psycho or event dice.
Since there’s a chance with rerolling, it’s easygoing because I didn’t choose in advance.
You too, aim for 5 URs in rerolling and let the possibilities kill you.
I should have picked Kapoor…
If Z’s MS couldn’t be brought into the ZZ scenario, it would be unnatural, so it must be usable, right?
Even if it’s a 20-roll, if you do re-rolling for 6 hours, you can get 5 URs with a 15% chance.
>>47
(I wonder if there is a derived version of that Blitz…)
I chose the one from École de Ciel that I’ve never used in any game until now, R.
It would have been really great if there was a Z’gok E in R.
I chose Kapur, but when I think about it, I realize I can’t bring him to past stages.
I think I’ll start filling in the development diagrams from SEED, as I’ve got a good balance with the red Justice, yellow Freedom, and blue Providence.
I feel that things like the sea and the sky can be loosely linked to the series without strict constraints, so they might appear in event-related content.
As long as there is experience, the swimming club can be produced immediately.
Well, it’s not like there’s much left, though.
It’s expected that the summer will have a seaside stage event.
I made it a hello.
What, the UR underwater Gundam?
I forgot to roll the gacha in advance today.
SSR LifeRe and SR Noin Airies are decided.
Although I made Zusa, who was super strong in R’s Genesis, I’m just hesitating, so I guess it’s fine.
Somehow, I also chose Hallow from my memories of the past.
[Armed] Zaku Machine Gun, Zaku Bazooka, Heat Hawk, Crack One, etc. KIKEROGA (MAN-03 Kikeroga) is a type that is being researched with the cooperation of the Flanagan Institute, and it is equipped with a psycommu that can feedback the abilities of pilots designated as Newtypes. The armament utilizes the power of the psycommu, enabling an all-range attack with a wired mega particle cannon. Known by the nickname “The Man Returned from Jupiter.” [SPEC] [Height] 32.0m [Weight] 868.7t [Armament] Wired-guided mega particle cannon (multi-barrel type/single-barrel type).
The Brau-Bro type has been increasing lately, hasn’t it?
I want a Brau Brocolor bralero for Silas.
I thought it was a major work that no one who likes the One Year War side stories or MSV could have missed reading Aggressor.
>>60
It’s a major work serialized in Sunday, isn’t it…?
I kept fiddling with it so I ended up forgetting what I finally chose.
Long-range attacks with proximity detection are usually strong, but I wonder how that is.
I’m afraid I might be satisfied just because Hazel and Kiharu can be used from the start.
I’m curious about how long it takes for AP to recover. For the time being, I can manage with recovery when leveling up, but if I run out of steam before clearing ZZ, I might end up using real money to recover AP…
>>65
I think the recovery time was mentioned somewhere, but if you’re judging spending based on that level, you can rest assured that you will run into a bottleneck in terms of power before you run out of AP and can’t challenge ZZ.