
I thought for sure they were making Super Robot Wars DD…
Super Robot Wars ©BANDAI NAMCO Entertainment Inc.
Tose seems to have suffered considerable damage due to project cancellations, but I hope they can hang in there somehow.
Tose, please make the sequel to Queen’s Gate soon.
DD is at BB Studio, right?
I am sad because I liked AI the most out of Honke, Tose, and AI.
I wonder if the person who was storyboarding the battle animation has gone to BB Studio…
Did AI go bankrupt?
I think the Super Robot Wars on GBA and DS were the best.
>>7
In fact, Terada also said that this is the hardware that is the most compatible with Super Robot Wars.
>>10
Not having to do voice recording is probably easier in terms of production costs and effort…
I like combat anime because they have a good tempo without dialogue.
>>10
It just didn’t sell.
What I thought was fat was just something I played with for free due to the crack.
>>7
It was a situation where we could come up with strategies for participation that wouldn’t emerge now…
>>36
I think I would have absolutely never known if it weren’t for the participation in games like Organ and Ikusaa or Super Robot Wars…
This is last month’s bankruptcy information.
When I looked up the address from the corporate number on Wikipedia, it matched.
https://www.houjin-bangou.nta.go.jp/henkorireki-johoto.html?selHouzinNo=5012301000375
Once DD is complete, I had hoped to have another AI-made mobile Super Robot Wars… but that dream has been crushed…
>>9
There are hardly any portable game consoles in the first place…
>>9
Anyway, it’s impossible for a small company like AI to create a completely new Super Robot Wars with the current development environment.
Was the last game something like Full Metal Panic’s Super Robot Wars?
DD is Dorikumu and former BB.
I used to think, “Since Full Metal Panic games are good, you should just make Super Robot Wars…”
At this point, it seems that the slightly expensive used market for UX and BX is likely to rise even further.
Wasn’t the Full Metal game called “Sazanami”?
The movement of the aircraft is really like the NEO one.
>>15
It’s a rare collaboration between BB, Sazanami, and AI.
Isn’t it that Full Metal was not solely by AI but also involved BB Sazanami, making it a full mobilization situation?
Is the website gone?
It seems that I couldn’t connect by December when I checked.
It seems that AI was helping with the character cut-in around the OE.
I think the last job listed on the product page of the homepage is Super Robot Wars BX.
Now that you mention it, I haven’t heard any reviews about the Full Metal Panic standalone game.
>>23
To be honest…
I mean, the current BB’s Super Robot Wars staff is also collaborating on DD and UCE while working on the home console Super Robot Wars, so they really don’t have any free time.
I could only think that it’s understandable for the sales to decline and the game to die when extremely annoying characters, both original enemies and allies, keep appearing in mobile Super Robot Wars.
I wanted to see a slightly lower resolution but super dynamic AI Super Robot Wars.
I thought you were helping with the battle animations for DD, but it seems it went under…
There might be a possibility of being poached by BB like a former Winky employee.
>>30
The use of cut-ins is really well done, and the character animation is generally spot on, so I hope they get picked up.
>>33
Personally, in terms of the sense of finishing moves, I liked AI the most.
>>30
The latest work’s Winky Super Robot Wars elements are helpful.
It’s a bit disheartening that the combination of bankruptcy proceedings starting last month and the announcement of a new work hasn’t even sparked any discussion.
>>31
If it weren’t for the surprise from Y, there would have been a complete conclusion to the debate…
It was interesting to be able to bring out something like Ikuser that seems difficult with voice.
In today’s era, mergers and consolidations are common things.
Since it has been decided that no more Super Robot Wars will be made, it’s inevitable to wrap things up.
I wonder if a new company will emerge to create a new Super Robot Wars somewhere again.
But sales have been steadily declining, after all.
I remembered something from the handheld Super Robot Wars and a recent YouTube stream.
Gaiking LOD hasn’t been released on consoles, huh?
That’s incredible unexpected.
>>40
The voice is…
>>41
It was just after the release of Super Robot Wars that Mr. Kawakami passed away…
>>41
The voice can just be replaced by a stand-in.
The participating works can only be said to depend on the mood above.
Tose gives the impression of doing various subcontracting work here and there.
I wonder what Sazanami is doing now.
It seems that the staff from Tom Create were developing things like G Generation Eternal at another company.
The AI staff wouldn’t just cast you out like that…
If I hadn’t been making Super Robot Wars, this wouldn’t have happened…
>>45
To be honest, if they weren’t making Super Robot Wars, they wouldn’t be talked about like this and would have gone under much sooner.
Sazanami is a limited liability company…
There is also a question of whether Tose will team up with Super Robot Wars again due to organizational restructuring and the lawsuit issues with the graphic designer…
Well, to be honest, the development power of Sazanami is pretty bad… The balance has been quite off since the days of Sunrise Heroic Tales.
It seems that Tose also incurred a deficit of several tens of millions due to the cancellation of a Square Enix project.
The animation quality had dropped a bit on the 3DS.
L was amazing, though.
>>53
I think it becomes difficult in the end if the resolution and proportions increase, just like with BB.
The stability of Tose is amazing, but we are also spending time on development here.
>>63
Just increasing the resolution will create a sense of discomfort with the previous way of movement, and a better sense of direction in presentation will be even more necessary.
I’ve recently realized that Tose’s ability to achieve that kind of movement at that resolution was abnormal.
Was there any unfortunate voice actor in the new Gaiking?
>>54
People who have passed away due to illness and those who have lost their voice completely due to illness, among others.
Super Robot Wars OE
Super Robot Wars NEO
Super Robot Wars XO
iPhone app game
Isn’t it difficult for the substitute to be changed arbitrarily by Super Robot Wars if the rights holders aren’t motivated to look for one?
>>56
It would be good to consult with the rights holders there.
>>65
There are quite a few substitutes from Super Robot Wars as well.
Zambot’s Nobuyo and the Mofu Mofu’s Mizuta Wasabi
It’s a bit amusing that both the old and new Doraemon have become stand-ins.
Even if I make a game that seems like it would never run out of demand, like Super Robot Wars, it’s still not enough…
Also, the company name BB Studio no longer exists.
>>59
It has become Bandai Namco for Digital.
NEO is a masterpiece.
>>61
It’s sad that the NEO system has disappeared along with another work that had a problem called OE.
It’s sad… As someone who grew up with AI Super Robot Wars, it’s painful.
Well, DD is still ongoing, and I guess the staff have been poached…
>>60
What is this whisper that makes me feel like there’s absolutely no work being done? Seriously…
Is it correct as a means of confirming survival…?
The AI was good in the scenarios other than K.
>>67
…Ah!
>>67
I feel like they mentioned something about K’s thing confirming that the users are actually reading the scenario properly.
Is it a fortunate outcome of an injury?
>>67
No, AI was said to have missed the mark on the even-numbered works’ scripts.
>>119
There’s no need to nitpick someone’s personal opinion.
I like everyone except K.
Is AI going to collapse…?
I have a memory that the performance and skills of later models became increasingly rough…
>>70
Building skills based on squad assumptions is quite a terrible design.
1994 Banpresto Co., Ltd.
1997 Banpresto Co., Ltd.
2011 B.B. Studio Co., Ltd.
2025 Bandai Namco Forge Digital Inc.
Tohsei is a huge company that subcontracts a lot.
On the surface, it’s too focused on subcontracting, so I have no idea what they’re actually doing.
>>77
When they came to our university for a briefing, they said that while our development titles are listed on Wikipedia, the number of titles we are actually involved with is more than 30 times that.
The AI’s Super Robot Wars was good, right? The combat animations were great, and the BGM, dialogues, and the scenario were often well-crafted too…
I’m currently doing UX and it’s really fun.
I think the internal kill count is a bad civilization.
>>79
The number of kills for UX and BX and the hidden specifications are not really good…
The main Super Robot Wars rushes you to finish quickly, so I’m waiting for a battle strategy >> Right now I’m playing UX and it’s really fun.
>>82
The UX, in a sense, has a high potential for one-hit kills in the Ranka rescue stage on the first try.
I like the game balance itself more than the original.
>>79
Even without that, who would know? There were too many hidden conditions during that time.
It’s a difficult issue that having no voice can make it challenging to add impact to the anime.
>>80
The restrictions on the participating works are somewhat lifted, and there are no costs for recording.
If it’s okay to have no voice, many problems would be solved.
It probably won’t be accepted in today’s character games, though.
It seems that what was produced under Terada’s direction, “Goraiion Galyan,” ended up being the mobile game Super Robot Wars, and it was probably the last stronghold, or rather a place where they could do whatever they wanted.
The UX scenario writer quit being a writer and became a chef, right?
>>84
Bar master
Recently, there was a photo posted on X of the Yakuza and Kaizumurakami.
But the internal kill count has been around since 64…
If hardware performance improves, development costs will likely go up, so I hope sales will increase with Y.
>>86
Well, in the name of business, the DLC will probably turn out to be something questionable, but I’ll just turn a blind eye to that…
However, revealing the conclusion later is convenient.
The more you grow up, the more you realize that there are too many elements needed for the Super Robot Wars series to function, which is surprising.
I really think that Terada was an amazing person…
>>87
It’s hard to put into words how Terada himself is saying that he’s not suited for being a company employee…
>>101
Well, it seems that the internal politics were really weak, which proves that Super Robot Wars is being cornered and won’t be able to become free.
>>101
There is no company employee who can coordinate as well as you do in the true sense… I’ve painfully realized that since entering society, and I truly respect you.
>>87
While Terada is not doing everything by himself for the creation of the work,
The only one who showed their name and acted as a meat shield for the other staff was Terada.
>>107
In the days of α, I said whatever I wanted, but now I am starting to understand the value of my father.
The combat animations in AI became so bad after moving to 3DS that it seems they are a company that can’t make games on a capable gaming machine…
>>88
I think there was a huge difference in UX between the early and late stages of development.
In addition to that, I think BX was really great.
>>88
I’m getting really bad at moving the parts!
>>92
Absolutely invincible! Raijin-Oh! (awkward movements)
>>88
Well, that’s basically the same as Winky…
The bankruptcy related to Super Robot Wars is one thing…
>>88
Originally, we were making a combat anime with around four people, and there were so many new things to do, like making it 3D compatible and introducing voice acting for the first time…
I like the anime Demonbane.
Also, Akkana Nijin.
At one point, I thought it was pointless as they kept repeating animations of defeating enemies, striking a pose, and explosions happening in the background, but it turned out to be Tose.
Despite being quite a niche genre, Super Robot Wars has really managed to survive well.
I was thinking that the Gundam series from Y has a carddass-like SD graphic style adopted for the anime, and I wonder if people who left A.I. are being picked up for it.
Terada is someone who has seen various works, loves them, can talk about them well, and can create both stories and games.
I only like the very last part about the Shibetetsu president a little bit.
Except for a few extreme exceptions, characters or works that would need to find a substitute from now on are from older works, so that hurdle itself is significant.
I think that W, L, and K were the ones making a cooler anime.
Whoa, did AI collapse!?!? That’s tough…
>>106
Like Mii-chan.
With the sale strategy for digital downloads and the ability to release on PC, we have been able to generate regular sales.
It seems that it has started to sell overseas, but if this era had come sooner, things might have been different.
I was quite concerned that the UX usually just enlarges pixel art as it is.
I’ve played all the AI Super Robot Wars games…
I wonder if they couldn’t get any other jobs.
It must have been extremely difficult to acquire the rights to Daitarn, Combattler, and Raideen at a time when the then-current Super Robot Wars was relatively unknown, especially since that was around the time of the third installment.
To survive in the dot industry, there’s really only the indie route left, isn’t there?
Was there anything problematic before the internal shootdown count reached 999 aircraft?
Fafner is really terrible because the original movie has such cool and excessive movements.
>>121
Wasn’t the UX worse in terms of presentation than K at that time?
>>128
Well, K and L are monsters, you know.
Also, the overall strength W.
In the discussion between Terada P and Kinoko, they mentioned the possibility of collaborating between FGO and their own product Prilya. If that happens, there will be too many things to do! They said they were shocked by Super Robot Wars.
>>124
Moreover, not only current works but also the copyright management of future works, which must absolutely not have any information released, is handled.
Who holds the copyright? It’s really amazing that they also manage past copyrights…
In the conversation between Terada P and Kinoko, they talked about whether to collaborate FGO with their own product, Prillya. They said that there would be too many things to do! They mentioned feeling a chill like in Super Robot Wars.
>>130
I hate to say it, but Type-Moon is being too careless.
AI no longer had jobs prominently featured on the official page.
Even number…?
>>127
It’s R and J, right?
Personally, I found it quite interesting.
>>144
I couldn’t help but laugh at the two that were really terrible.
K had a somewhat mediocre scenario, but the battle animations and system were good, so I played through it quite a bit.
Did you not shut down the business as planned?
>>131
I hope you’re being absorbed by BB.
Nihito’s unmotivated Luger lance throw is seriously… what the heck.
Tose is probably a company that doesn’t need to put in effort for Super Robot Wars.
It’s true that there are patterns where companies that typically don’t make large-scale games are trying really hard to do so, like Winky for example.
I love the unique titles of the AI Super Robot Wars series…
The relationship with participation is simply that the present is too strict, while the past was a bit more lenient, wasn’t it?
Well, there were times when being too easygoing got me in trouble, and there were also instances where I thought I could use the data I had created, but it turned out that some of the discarded data was discovered.
>>138
Back in the days of Hero Wars, they just gave permission for the game and then stayed out of it.
I have heard that there have been many cases where after the sale, people would say, “Hey, about that character from that game…”
Wouldn’t it be faster to do it in 3D like G Generation?
But DD has a huge gap as well.
>>139
I’m already doing it.
>>139
The OG team is usually good, but the Dragon and Tiger are really terrible…
I think it’s really terrible that while Terada’s information control abilities regarding Super Robot Wars are extremely high, others are too lax, leading to leaks.
Y seems to be okay for now, but…
Some people say that the BX Knight Gundam spins too much, but I was trembling when I first saw it.
Tose is working hard on projects for Bandai Namco and Square Enix.
I like J because they liked SEED.
The AI has collapsed… Should I play a tribute to UX and BX?
It was easy to see that BB was struggling with high-resolution, but AI also seemed to have a hard time switching from L to UX, and they even added voice.
I was quite shocked because I felt like I had no choice but to do the original while waiting for the AI version.
J likes nameless people, but it’s understandable that they seem bad in society.
I still think GUNSLINGER GIRL has the best tempo and direction among them.
>>152
I really love incorporating the sound of bells into almost all anime…
It seems that there are also people who play home consoles but don’t play portable devices.
>>153
There were opinions at that time saying they wouldn’t buy it without voice.
>>156
Since the series started without voice acting, there may be a generational gap in awareness.
>>153
Well, you can tell that it was more than double by looking at the sales.
There just happened to be an employee who was knowledgeable about anime, and that person happened to be resilient in various situations.
It’s just that I happened to be good at steering and mediating between various places, so Super Robot Wars isn’t really a big deal, right?
I want you to keep in mind that UX is originally the first work for the 3DS.
>>158
I didn’t think the 3D feature was necessary, but it was a masterpiece.
>>174
No… it’s needed for the battle animation of Nanajin and Oukaou…
>>174
No, the Hyper Aura Flame Sword of Akkana Najin is amazing!
>>188
Honestly, I didn’t think it was that great because it was too jagged.
Even after retiring, it’s seriously cool how Terada skillfully handles strange people and troublesome fans that keep bothering him…
Terada didn’t join by chance; he entered the company after watching the second Super Robot Wars from the beginning…
Personally, I think the ones that spin too much in BX are not the Knight Gundam series but rather the Double O Raisers and Quanta.
The Dragon and Tiger, to begin with, I don’t have as many memories of thinking “the movements are cool!” compared to other machines…
I won’t forgive the person who came up with a thinking routine that ignores the 0% hit rate.
What were you making after the Super Robot Wars of the 3DS era?
>>164
A Fullmetal game in collaboration with BB Studio and Sazanami.
>>164
I only know about the SRW series that has been released, specifically the Full Metal Panic SRW.
Wasn’t Tose, as well as AI, quite a good subcontractor developer?
Why would this happen…
They’re saying that having UX participate in Demonbane is divine.
People who specifically say they like the mobile Super Robot Wars have a troublesome impression.
I saw many posts saying, “You can use the movie version of Yurika for the first time in Super Robot Wars V!” and thought, “Wasn’t she in W?” during that time.
It seems that in this era where various qualities compete, a voiceless Super Robot Wars wouldn’t be able to come out.
It seems that Tose has accumulated a huge debt due to the cancellation of a Square Enix project, and AI as well.
It seems that the subcontractors were heavily affected by the cancellation of projects due to the smartphone game boom and the soaring development costs.
I like J because they are from Brain Powered.
You can use Kant and Naki too.
I can’t remember the story at all, but I think the BGM and battle animations are the best in the history of Mazinger K…
>>179
I feel like I was developing the Screaming Coaster Attack for Gaiking LOD based on the Big Wheel Rocket Punch.
Type-Moon is a company that originated from a doujin circle, so compared to Terada, who is caught in the middle of various companies, the environment is certainly different.
The situation is completely different between Tose, which does various colorful things, and AI, which only remembers Super Robot Wars.
>>182
In the world, something like SFC’s Blazon is treated as if it doesn’t exist.
The period when I was a subcontractor for Atlas is terrifyingly unspoken about.
God…
>>184
It’s definitely Kali Yuga, isn’t it…
Originally it was released as a connection to the main series, but with the voice support and HD enhancement on the 3DS, the production costs became similar to the main series, so Terada said that it was decided to discontinue it during the production of UX in favor of the next installment (BX).
>>186
Well, I completely understand that the costs have become higher.
When it comes to battle anime, I’m at the point where I won’t be greedy as long as a new one comes out.
I like the AI scenarios the most…
Isn’t the Full Metal game the one where the Colonel is smiling broadly at the Colonel’s ending, while the Sergeant is thinking, “Is this really okay…”?
Mushrooms probably don’t feel any constraints about creating their own works, just because they love it.
The story about how I watched the Ramiel animation from Super Robot Wars L at the theater and created it.
I can’t believe it’s really so insane…