Home » Game » Super Robot Wars » [Super Robot Wars] I just found out that the company making the mobile version of Super Robot Wars went bankrupt while announcing their new work…

[Super Robot Wars] I just found out that the company making the mobile version of Super Robot Wars went bankrupt while announcing their new work…

Japan Otaku Reviews+

I thought for sure they were making Super Robot Wars DD…

Super Robot Wars ©BANDAI NAMCO Entertainment Inc.

1: Japan Otaku ReviewsYeahx5

Tose seems to have suffered considerable damage due to project cancellations, but I hope they can hang in there somehow.

2: Japan Otaku ReviewsYeahx3

Tose, please make the sequel to Queen’s Gate soon.

3: Japan Otaku ReviewsYeahx7

DD is at BB Studio, right?

4: Japan Otaku ReviewsYeahx16

I am sad because I liked AI the most out of Honke, Tose, and AI.

5: Japan Otaku Reviews

I wonder if the person who was storyboarding the battle animation has gone to BB Studio…

6: Japan Otaku Reviews

Did AI go bankrupt?

7: Japan Otaku Reviews

I think the Super Robot Wars on GBA and DS were the best.

10: Japan Otaku ReviewsYeahx10

>>7

In fact, Terada also said that this is the hardware that is the most compatible with Super Robot Wars.

29: Japan Otaku Reviews

>>10

Not having to do voice recording is probably easier in terms of production costs and effort…

I like combat anime because they have a good tempo without dialogue.

185: Japan Otaku ReviewsYeahx1

>>10

It just didn’t sell.

What I thought was fat was just something I played with for free due to the crack.

36: Japan Otaku Reviews

>>7

It was a situation where we could come up with strategies for participation that wouldn’t emerge now…

47: Japan Otaku Reviews

>>36

I think I would have absolutely never known if it weren’t for the participation in games like Organ and Ikusaa or Super Robot Wars…

8: Japan Otaku Reviews

This is last month’s bankruptcy information.

When I looked up the address from the corporate number on Wikipedia, it matched.

https://www.houjin-bangou.nta.go.jp/henkorireki-johoto.html?selHouzinNo=5012301000375

9: Japan Otaku ReviewsYeahx11

Once DD is complete, I had hoped to have another AI-made mobile Super Robot Wars… but that dream has been crushed…

19: Japan Otaku ReviewsYeahx17

>>9

There are hardly any portable game consoles in the first place…

28: Japan Otaku ReviewsYeahx3

>>9

Anyway, it’s impossible for a small company like AI to create a completely new Super Robot Wars with the current development environment.

11: Japan Otaku Reviews

Was the last game something like Full Metal Panic’s Super Robot Wars?

12: Japan Otaku Reviews

DD is Dorikumu and former BB.

13: Japan Otaku ReviewsYeahx7

I used to think, “Since Full Metal Panic games are good, you should just make Super Robot Wars…”

14: Japan Otaku Reviews

At this point, it seems that the slightly expensive used market for UX and BX is likely to rise even further.

15: Japan Otaku ReviewsYeahx3

Wasn’t the Full Metal game called “Sazanami”?

The movement of the aircraft is really like the NEO one.

17: Japan Otaku Reviews

>>15

It’s a rare collaboration between BB, Sazanami, and AI.

16: Japan Otaku ReviewsYeahx3

Isn’t it that Full Metal was not solely by AI but also involved BB Sazanami, making it a full mobilization situation?

20: Japan Otaku Reviews

Is the website gone?

It seems that I couldn’t connect by December when I checked.

21: Japan Otaku Reviews

It seems that AI was helping with the character cut-in around the OE.

22: Japan Otaku Reviews

I think the last job listed on the product page of the homepage is Super Robot Wars BX.

23: Japan Otaku Reviews

Now that you mention it, I haven’t heard any reviews about the Full Metal Panic standalone game.

43: Japan Otaku Reviews

>>23

To be honest…

24: Japan Otaku Reviews

I mean, the current BB’s Super Robot Wars staff is also collaborating on DD and UCE while working on the home console Super Robot Wars, so they really don’t have any free time.

25: Japan Otaku Reviews

I could only think that it’s understandable for the sales to decline and the game to die when extremely annoying characters, both original enemies and allies, keep appearing in mobile Super Robot Wars.

26: Japan Otaku ReviewsYeahx6

I wanted to see a slightly lower resolution but super dynamic AI Super Robot Wars.

27: Japan Otaku Reviews

I thought you were helping with the battle animations for DD, but it seems it went under…

30: Japan Otaku Reviews

There might be a possibility of being poached by BB like a former Winky employee.

33: Japan Otaku Reviews

>>30

The use of cut-ins is really well done, and the character animation is generally spot on, so I hope they get picked up.

35: Japan Otaku ReviewsYeahx1

>>33

Personally, in terms of the sense of finishing moves, I liked AI the most.

39: Japan Otaku Reviews

>>30

The latest work’s Winky Super Robot Wars elements are helpful.

31: Japan Otaku Reviews

It’s a bit disheartening that the combination of bankruptcy proceedings starting last month and the announcement of a new work hasn’t even sparked any discussion.

37: Japan Otaku ReviewsYeahx11

>>31

If it weren’t for the surprise from Y, there would have been a complete conclusion to the debate…

32: Japan Otaku Reviews

It was interesting to be able to bring out something like Ikuser that seems difficult with voice.

34: Japan Otaku Reviews

In today’s era, mergers and consolidations are common things.

Since it has been decided that no more Super Robot Wars will be made, it’s inevitable to wrap things up.

I wonder if a new company will emerge to create a new Super Robot Wars somewhere again.

38: Japan Otaku Reviews

But sales have been steadily declining, after all.

40: Japan Otaku Reviews

I remembered something from the handheld Super Robot Wars and a recent YouTube stream.

Gaiking LOD hasn’t been released on consoles, huh?

That’s incredible unexpected.

41: Japan Otaku ReviewsYeahx8

>>40

The voice is…

48: Japan Otaku Reviews

>>41

It was just after the release of Super Robot Wars that Mr. Kawakami passed away…

50: Japan Otaku Reviews

>>41

The voice can just be replaced by a stand-in.

The participating works can only be said to depend on the mood above.

42: Japan Otaku Reviews

Tose gives the impression of doing various subcontracting work here and there.

I wonder what Sazanami is doing now.

44: Japan Otaku ReviewsYeahx1

It seems that the staff from Tom Create were developing things like G Generation Eternal at another company.

The AI staff wouldn’t just cast you out like that…

45: Japan Otaku Reviews

If I hadn’t been making Super Robot Wars, this wouldn’t have happened…

143: Japan Otaku ReviewsYeahx6

>>45

To be honest, if they weren’t making Super Robot Wars, they wouldn’t be talked about like this and would have gone under much sooner.

46: Japan Otaku Reviews

Sazanami is a limited liability company…

49: Japan Otaku Reviews

There is also a question of whether Tose will team up with Super Robot Wars again due to organizational restructuring and the lawsuit issues with the graphic designer…

51: Japan Otaku ReviewsYeahx4

Well, to be honest, the development power of Sazanami is pretty bad… The balance has been quite off since the days of Sunrise Heroic Tales.

52: Japan Otaku Reviews

It seems that Tose also incurred a deficit of several tens of millions due to the cancellation of a Square Enix project.

53: Japan Otaku Reviews

The animation quality had dropped a bit on the 3DS.

L was amazing, though.

63: Japan Otaku Reviews

>>53

I think it becomes difficult in the end if the resolution and proportions increase, just like with BB.

The stability of Tose is amazing, but we are also spending time on development here.

71: Japan Otaku ReviewsYeahx1

>>63

Just increasing the resolution will create a sense of discomfort with the previous way of movement, and a better sense of direction in presentation will be even more necessary.

I’ve recently realized that Tose’s ability to achieve that kind of movement at that resolution was abnormal.

54: Japan Otaku Reviews

Was there any unfortunate voice actor in the new Gaiking?

58: Japan Otaku Reviews

>>54

People who have passed away due to illness and those who have lost their voice completely due to illness, among others.

55: Japan Otaku Reviews

Super Robot Wars OE

Super Robot Wars NEO

Super Robot Wars XO

iPhone app game

56: Japan Otaku Reviews

Isn’t it difficult for the substitute to be changed arbitrarily by Super Robot Wars if the rights holders aren’t motivated to look for one?

65: Japan Otaku ReviewsYeahx2

>>56

It would be good to consult with the rights holders there.

81: Japan Otaku Reviews

>>65

There are quite a few substitutes from Super Robot Wars as well.

Zambot’s Nobuyo and the Mofu Mofu’s Mizuta Wasabi

It’s a bit amusing that both the old and new Doraemon have become stand-ins.

57: Japan Otaku Reviews

Even if I make a game that seems like it would never run out of demand, like Super Robot Wars, it’s still not enough…

59: Japan Otaku Reviews

Also, the company name BB Studio no longer exists.

68: Japan Otaku Reviews

>>59

It has become Bandai Namco for Digital.

61: Japan Otaku Reviews

NEO is a masterpiece.

72: Japan Otaku ReviewsYeahx1

>>61

It’s sad that the NEO system has disappeared along with another work that had a problem called OE.

62: Japan Otaku ReviewsYeahx3

It’s sad… As someone who grew up with AI Super Robot Wars, it’s painful.

64: Japan Otaku ReviewsYeahx3

Well, DD is still ongoing, and I guess the staff have been poached…

66: Japan Otaku Reviews

>>60

What is this whisper that makes me feel like there’s absolutely no work being done? Seriously…

Is it correct as a means of confirming survival…?

67: Japan Otaku Reviews

The AI was good in the scenarios other than K.

73: Japan Otaku Reviews

>>67

…Ah!

74: Japan Otaku Reviews

>>67

I feel like they mentioned something about K’s thing confirming that the users are actually reading the scenario properly.

Is it a fortunate outcome of an injury?

119: Japan Otaku Reviews

>>67

No, AI was said to have missed the mark on the even-numbered works’ scripts.

123: Japan Otaku ReviewsYeahx2

>>119

There’s no need to nitpick someone’s personal opinion.

I like everyone except K.

69: Japan Otaku Reviews

Is AI going to collapse…?

70: Japan Otaku Reviews

I have a memory that the performance and skills of later models became increasingly rough…

75: Japan Otaku Reviews

>>70

Building skills based on squad assumptions is quite a terrible design.

76: Japan Otaku Reviews

1994 Banpresto Co., Ltd.

1997 Banpresto Co., Ltd.

2011 B.B. Studio Co., Ltd.

2025 Bandai Namco Forge Digital Inc.

77: Japan Otaku Reviews

Tohsei is a huge company that subcontracts a lot.

On the surface, it’s too focused on subcontracting, so I have no idea what they’re actually doing.

117: Japan Otaku Reviews

>>77

When they came to our university for a briefing, they said that while our development titles are listed on Wikipedia, the number of titles we are actually involved with is more than 30 times that.

78: Japan Otaku Reviews

The AI’s Super Robot Wars was good, right? The combat animations were great, and the BGM, dialogues, and the scenario were often well-crafted too…

79: Japan Otaku ReviewsYeahx6

I’m currently doing UX and it’s really fun.

I think the internal kill count is a bad civilization.

82: Japan Otaku ReviewsYeahx2

>>79

The number of kills for UX and BX and the hidden specifications are not really good…

125: Japan Otaku Reviews

The main Super Robot Wars rushes you to finish quickly, so I’m waiting for a battle strategy >> Right now I’m playing UX and it’s really fun.

>>82

The UX, in a sense, has a high potential for one-hit kills in the Ranka rescue stage on the first try.

I like the game balance itself more than the original.

93: Japan Otaku Reviews

>>79

Even without that, who would know? There were too many hidden conditions during that time.

80: Japan Otaku Reviews

It’s a difficult issue that having no voice can make it challenging to add impact to the anime.

114: Japan Otaku Reviews

>>80

The restrictions on the participating works are somewhat lifted, and there are no costs for recording.

If it’s okay to have no voice, many problems would be solved.

It probably won’t be accepted in today’s character games, though.

83: Japan Otaku Reviews

It seems that what was produced under Terada’s direction, “Goraiion Galyan,” ended up being the mobile game Super Robot Wars, and it was probably the last stronghold, or rather a place where they could do whatever they wanted.

84: Japan Otaku Reviews

The UX scenario writer quit being a writer and became a chef, right?

104: Japan Otaku Reviews

>>84

Bar master

Recently, there was a photo posted on X of the Yakuza and Kaizumurakami.

85: Japan Otaku Reviews

But the internal kill count has been around since 64…

86: Japan Otaku Reviews

If hardware performance improves, development costs will likely go up, so I hope sales will increase with Y.

96: Japan Otaku Reviews

>>86

Well, in the name of business, the DLC will probably turn out to be something questionable, but I’ll just turn a blind eye to that…

However, revealing the conclusion later is convenient.

87: Japan Otaku Reviews

The more you grow up, the more you realize that there are too many elements needed for the Super Robot Wars series to function, which is surprising.

I really think that Terada was an amazing person…

101: Japan Otaku Reviews

>>87

It’s hard to put into words how Terada himself is saying that he’s not suited for being a company employee…

115: Japan Otaku Reviews

>>101

Well, it seems that the internal politics were really weak, which proves that Super Robot Wars is being cornered and won’t be able to become free.

122: Japan Otaku Reviews

>>101

There is no company employee who can coordinate as well as you do in the true sense… I’ve painfully realized that since entering society, and I truly respect you.

107: Japan Otaku ReviewsYeahx2

>>87

While Terada is not doing everything by himself for the creation of the work,

The only one who showed their name and acted as a meat shield for the other staff was Terada.

116: Japan Otaku Reviews

>>107

In the days of α, I said whatever I wanted, but now I am starting to understand the value of my father.

88: Japan Otaku ReviewsYeahx4

The combat animations in AI became so bad after moving to 3DS that it seems they are a company that can’t make games on a capable gaming machine…

91: Japan Otaku ReviewsYeahx1

>>88

I think there was a huge difference in UX between the early and late stages of development.

In addition to that, I think BX was really great.

92: Japan Otaku Reviews

>>88

I’m getting really bad at moving the parts!

108: Japan Otaku Reviews

>>92

Absolutely invincible! Raijin-Oh! (awkward movements)

102: Japan Otaku Reviews

>>88

Well, that’s basically the same as Winky…

The bankruptcy related to Super Robot Wars is one thing…

103: Japan Otaku Reviews

>>88

Originally, we were making a combat anime with around four people, and there were so many new things to do, like making it 3D compatible and introducing voice acting for the first time…

89: Japan Otaku Reviews

I like the anime Demonbane.

90: Japan Otaku Reviews

Also, Akkana Nijin.

94: Japan Otaku Reviews

At one point, I thought it was pointless as they kept repeating animations of defeating enemies, striking a pose, and explosions happening in the background, but it turned out to be Tose.

95: Japan Otaku Reviews

Despite being quite a niche genre, Super Robot Wars has really managed to survive well.

97: Japan Otaku ReviewsYeahx2

I was thinking that the Gundam series from Y has a carddass-like SD graphic style adopted for the anime, and I wonder if people who left A.I. are being picked up for it.

98: Japan Otaku Reviews

Terada is someone who has seen various works, loves them, can talk about them well, and can create both stories and games.

99: Japan Otaku Reviews

I only like the very last part about the Shibetetsu president a little bit.

100: Japan Otaku Reviews

Except for a few extreme exceptions, characters or works that would need to find a substitute from now on are from older works, so that hurdle itself is significant.

105: Japan Otaku ReviewsYeahx1

I think that W, L, and K were the ones making a cooler anime.

106: Japan Otaku Reviews

Whoa, did AI collapse!?!? That’s tough…

113: Japan Otaku Reviews

>>106

Like Mii-chan.

109: Japan Otaku Reviews

With the sale strategy for digital downloads and the ability to release on PC, we have been able to generate regular sales.

It seems that it has started to sell overseas, but if this era had come sooner, things might have been different.

110: Japan Otaku ReviewsYeahx4

I was quite concerned that the UX usually just enlarges pixel art as it is.

111: Japan Otaku Reviews

I’ve played all the AI Super Robot Wars games…

I wonder if they couldn’t get any other jobs.

112: Japan Otaku Reviews

It must have been extremely difficult to acquire the rights to Daitarn, Combattler, and Raideen at a time when the then-current Super Robot Wars was relatively unknown, especially since that was around the time of the third installment.

118: Japan Otaku Reviews

To survive in the dot industry, there’s really only the indie route left, isn’t there?

120: Japan Otaku Reviews

Was there anything problematic before the internal shootdown count reached 999 aircraft?

121: Japan Otaku Reviews

Fafner is really terrible because the original movie has such cool and excessive movements.

128: Japan Otaku ReviewsYeahx3

>>121

Wasn’t the UX worse in terms of presentation than K at that time?

132: Japan Otaku ReviewsYeahx1

>>128

Well, K and L are monsters, you know.

Also, the overall strength W.

124: Japan Otaku Reviews

In the discussion between Terada P and Kinoko, they mentioned the possibility of collaborating between FGO and their own product Prilya. If that happens, there will be too many things to do! They said they were shocked by Super Robot Wars.

130: Japan Otaku Reviews

>>124

Moreover, not only current works but also the copyright management of future works, which must absolutely not have any information released, is handled.

Who holds the copyright? It’s really amazing that they also manage past copyrights…

171: Japan Otaku Reviews

In the conversation between Terada P and Kinoko, they talked about whether to collaborate FGO with their own product, Prillya. They said that there would be too many things to do! They mentioned feeling a chill like in Super Robot Wars.

>>130

I hate to say it, but Type-Moon is being too careless.

126: Japan Otaku Reviews

AI no longer had jobs prominently featured on the official page.

127: Japan Otaku Reviews

Even number…?

144: Japan Otaku Reviews

>>127

It’s R and J, right?

Personally, I found it quite interesting.

167: Japan Otaku Reviews

>>144

I couldn’t help but laugh at the two that were really terrible.

129: Japan Otaku Reviews

K had a somewhat mediocre scenario, but the battle animations and system were good, so I played through it quite a bit.

131: Japan Otaku Reviews

Did you not shut down the business as planned?

137: Japan Otaku Reviews

>>131

I hope you’re being absorbed by BB.

133: Japan Otaku Reviews

Nihito’s unmotivated Luger lance throw is seriously… what the heck.

134: Japan Otaku ReviewsYeahx3

Tose is probably a company that doesn’t need to put in effort for Super Robot Wars.

135: Japan Otaku Reviews

It’s true that there are patterns where companies that typically don’t make large-scale games are trying really hard to do so, like Winky for example.

136: Japan Otaku Reviews

I love the unique titles of the AI Super Robot Wars series…

138: Japan Otaku Reviews

The relationship with participation is simply that the present is too strict, while the past was a bit more lenient, wasn’t it?

Well, there were times when being too easygoing got me in trouble, and there were also instances where I thought I could use the data I had created, but it turned out that some of the discarded data was discovered.

175: Japan Otaku Reviews

>>138

Back in the days of Hero Wars, they just gave permission for the game and then stayed out of it.

I have heard that there have been many cases where after the sale, people would say, “Hey, about that character from that game…”

139: Japan Otaku ReviewsYeahx1

Wouldn’t it be faster to do it in 3D like G Generation?

But DD has a huge gap as well.

140: Japan Otaku Reviews

>>139

I’m already doing it.

150: Japan Otaku Reviews

>>139

The OG team is usually good, but the Dragon and Tiger are really terrible…

141: Japan Otaku Reviews

I think it’s really terrible that while Terada’s information control abilities regarding Super Robot Wars are extremely high, others are too lax, leading to leaks.

Y seems to be okay for now, but…

142: Japan Otaku ReviewsYeahx1

Some people say that the BX Knight Gundam spins too much, but I was trembling when I first saw it.

145: Japan Otaku Reviews

Tose is working hard on projects for Bandai Namco and Square Enix.

146: Japan Otaku Reviews

I like J because they liked SEED.

147: Japan Otaku Reviews

The AI has collapsed… Should I play a tribute to UX and BX?

148: Japan Otaku Reviews

It was easy to see that BB was struggling with high-resolution, but AI also seemed to have a hard time switching from L to UX, and they even added voice.

149: Japan Otaku Reviews

I was quite shocked because I felt like I had no choice but to do the original while waiting for the AI version.

151: Japan Otaku ReviewsYeahx1

J likes nameless people, but it’s understandable that they seem bad in society.

152: Japan Otaku ReviewsYeahx4

I still think GUNSLINGER GIRL has the best tempo and direction among them.

154: Japan Otaku Reviews

>>152

I really love incorporating the sound of bells into almost all anime…

153: Japan Otaku Reviews

It seems that there are also people who play home consoles but don’t play portable devices.

156: Japan Otaku Reviews

>>153

There were opinions at that time saying they wouldn’t buy it without voice.

166: Japan Otaku Reviews

>>156

Since the series started without voice acting, there may be a generational gap in awareness.

157: Japan Otaku ReviewsYeahx5

>>153

Well, you can tell that it was more than double by looking at the sales.

155: Japan Otaku Reviews

There just happened to be an employee who was knowledgeable about anime, and that person happened to be resilient in various situations.

It’s just that I happened to be good at steering and mediating between various places, so Super Robot Wars isn’t really a big deal, right?

158: Japan Otaku ReviewsYeahx2

I want you to keep in mind that UX is originally the first work for the 3DS.

174: Japan Otaku Reviews

>>158

I didn’t think the 3D feature was necessary, but it was a masterpiece.

180: Japan Otaku ReviewsYeahx3

>>174

No… it’s needed for the battle animation of Nanajin and Oukaou…

188: Japan Otaku Reviews

>>174

No, the Hyper Aura Flame Sword of Akkana Najin is amazing!

195: Japan Otaku Reviews

>>188

Honestly, I didn’t think it was that great because it was too jagged.

159: Japan Otaku Reviews

Even after retiring, it’s seriously cool how Terada skillfully handles strange people and troublesome fans that keep bothering him…

160: Japan Otaku ReviewsYeahx1

Terada didn’t join by chance; he entered the company after watching the second Super Robot Wars from the beginning…

161: Japan Otaku Reviews

Personally, I think the ones that spin too much in BX are not the Knight Gundam series but rather the Double O Raisers and Quanta.

162: Japan Otaku Reviews

The Dragon and Tiger, to begin with, I don’t have as many memories of thinking “the movements are cool!” compared to other machines…

163: Japan Otaku ReviewsYeahx1

I won’t forgive the person who came up with a thinking routine that ignores the 0% hit rate.

164: Japan Otaku Reviews

What were you making after the Super Robot Wars of the 3DS era?

178: Japan Otaku Reviews

>>164

A Fullmetal game in collaboration with BB Studio and Sazanami.

183: Japan Otaku Reviews

>>164

I only know about the SRW series that has been released, specifically the Full Metal Panic SRW.

165: Japan Otaku Reviews

Wasn’t Tose, as well as AI, quite a good subcontractor developer?

Why would this happen…

168: Japan Otaku Reviews

They’re saying that having UX participate in Demonbane is divine.

169: Japan Otaku Reviews

People who specifically say they like the mobile Super Robot Wars have a troublesome impression.

170: Japan Otaku Reviews

I saw many posts saying, “You can use the movie version of Yurika for the first time in Super Robot Wars V!” and thought, “Wasn’t she in W?” during that time.

172: Japan Otaku Reviews

It seems that in this era where various qualities compete, a voiceless Super Robot Wars wouldn’t be able to come out.

173: Japan Otaku Reviews

It seems that Tose has accumulated a huge debt due to the cancellation of a Square Enix project, and AI as well.

It seems that the subcontractors were heavily affected by the cancellation of projects due to the smartphone game boom and the soaring development costs.

176: Japan Otaku ReviewsYeahx1

I like J because they are from Brain Powered.

You can use Kant and Naki too.

179: Japan Otaku Reviews

I can’t remember the story at all, but I think the BGM and battle animations are the best in the history of Mazinger K…

189: Japan Otaku Reviews

>>179

I feel like I was developing the Screaming Coaster Attack for Gaiking LOD based on the Big Wheel Rocket Punch.

181: Japan Otaku ReviewsYeahx1

Type-Moon is a company that originated from a doujin circle, so compared to Terada, who is caught in the middle of various companies, the environment is certainly different.

182: Japan Otaku Reviews

The situation is completely different between Tose, which does various colorful things, and AI, which only remembers Super Robot Wars.

191: Japan Otaku Reviews

>>182

In the world, something like SFC’s Blazon is treated as if it doesn’t exist.

The period when I was a subcontractor for Atlas is terrifyingly unspoken about.

184: Japan Otaku ReviewsYeahx1

God…

192: Japan Otaku Reviews

>>184

It’s definitely Kali Yuga, isn’t it…

186: Japan Otaku ReviewsYeahx3

Originally it was released as a connection to the main series, but with the voice support and HD enhancement on the 3DS, the production costs became similar to the main series, so Terada said that it was decided to discontinue it during the production of UX in favor of the next installment (BX).

190: Japan Otaku ReviewsYeahx2

>>186

Well, I completely understand that the costs have become higher.

187: Japan Otaku Reviews

When it comes to battle anime, I’m at the point where I won’t be greedy as long as a new one comes out.

193: Japan Otaku Reviews

I like the AI scenarios the most…

194: Japan Otaku Reviews

Isn’t the Full Metal game the one where the Colonel is smiling broadly at the Colonel’s ending, while the Sergeant is thinking, “Is this really okay…”?

196: Japan Otaku ReviewsYeahx1

Mushrooms probably don’t feel any constraints about creating their own works, just because they love it.

197: Japan Otaku Reviews

The story about how I watched the Ramiel animation from Super Robot Wars L at the theater and created it.

I can’t believe it’s really so insane…

  • Related Posts

    [Pokémon] This guy is really good at coexisting with Koraidon, isn’t he?

    Japan Otaku Reviews discusses Pokémon roles, strategies, and strengths, showcasing various insights on gameplay dynamics.

    Read more

    [Super Robot Wars] Do you have a favorite subtitle in Super Robot Wars?

    Episode 39 of Japan Otaku Reviews covers various themes from battles to deep memories, exploring anime’s emotional depth.

    Read more

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You Missed

    [Chained Soldier] I really like the development where an older sister, who says things like this, ends up falling for her younger sister’s boyfriend and becomes tormented by it.

    • April 22, 2025
    [Chained Soldier] I really like the development where an older sister, who says things like this, ends up falling for her younger sister’s boyfriend and becomes tormented by it.

    [Vinland Saga] It’s drawn with the insistence that “women don’t desire to fight! Only men want to fight!”

    • April 22, 2025
    [Vinland Saga] It’s drawn with the insistence that “women don’t desire to fight! Only men want to fight!”

    [Manga] I prepared a feast because I was urged, so what am I supposed to do now?

    • April 22, 2025
    [Manga] I prepared a feast because I was urged, so what am I supposed to do now?

    [Pokémon] This guy is really good at coexisting with Koraidon, isn’t he?

    • April 22, 2025
    [Pokémon] This guy is really good at coexisting with Koraidon, isn’t he?