
The disadvantages are working nicely.
It seems to be deviating in the short term.
It feels like the damage given is only 30,000 for the drawbacks…
>>3
I think that, and when I pull it out, huh? The damage drops quite a bit… it happens.
Isn’t it about time to transcend? It’s already a five-year-old stone.
>>4
This guy hasn’t even been fully enhanced to 5 stars yet.
>>4
It should be 5 maximum before transcending.
I don’t like that I have to contribute materials for this guy to reach his peak…
I will think about it when it reaches around 50,000.
This time it will probably be used because it’s a count of damage instances, but I have some doubts about whether it would really accumulate in a high-damage scenario like the 250 in the ancient battlefield.
If it’s long-term, it’s better to stack protective defense…
Using one slot for 30,000 is only for short-term purposes.
Since it’s 30,000 per hit, having a lot of hits has a big impact.
Even if I hit 67, it will only be 2 million…
I wonder if Bab-san will get a 5-time enhancement too, with an attribute attack power of around 140%.
There are still so many of these characters that are not yet 5 limits broken, and now that transcendence has come, I’ve started to see people say that the next transcendence will be for characters that are only at 4 limits broken like this one.
It was said even during the 5th limit break of Grande…
It’s still useful even now because it can be used in a rough way.
I was scared by the low HP of the light, so I took it off.
The triple zero that was excessively lowered is undoubtedly the strongest stone now.
I think the reason it’s easy to misunderstand is that while the character goes from final to transcendence, the stones go from final to 5 max level to transcendence.
Even if you eliminate the drawbacks with 5 enhancements, it’s questionable whether it will be included as an option, which makes me feel the passing of time.
>>20
Should I raise the damage increase to about 100,000…?
Well, it’s been like that for a while, but now I can massively boost HP, so a -30% guard doesn’t really matter…
>>23
Since it’s overflowing, adding Belial makes it drop significantly…
I thought Torizero was a stone exclusively for high difficulty, but before I knew it, I started using it regularly.
I don’t have the luxury to put in 250 or Belial.
The evaluation of the secret technique has increased, so Torizero has also increased.
At least if the summoning effect were more user-friendly.
>>29
Inflation is progressing, and there are many situations where including this is just a margin of error.
On top of that, the HP decreases, so well…
Isn’t it basically fixed except for high difficulty? Whether this is present or not changes the number of taps by one.
There have been more situations where I want to prioritize HP and TA.
It’s super convenient, but I want just a little more from the Roger Stone.
>>33
I’m using it, but I don’t feel it’s essential.
Compared to Triple Zero, it feels lacking.
There’s no point in summoning, so it’s basically just for sub-use, but even that sub stone slot is getting filled up normally now.
I want two more sub slots…
It seems better to stack Ororo and use Ascendance Blue if it’s for the short term.
>>38
If it’s okay to increase the number of Pochi, then that’s definitely stronger.
I used the Torizero Gachapin after coming back, and it’s really convenient…
After all, they are just distribution stones.
This guy is so redundant that it wouldn’t matter if he transcended…
Agadaburo and Torizerou died from overwork during the old battlefield qualifiers.
I’ve been using it for quite a long time already…
Even if you say you haven’t gotten 5 stars yet.
I think it’s okay to exceed this limit at the same time, right?
The HP calculation formula for Subberial inevitably conflicts with the balance of high durability.
When facing strong opponents in a full-auto scenario, it’s often the case that this character isn’t necessary in the sub slot.
Babu’s appearances have been decreasing little by little.
I have been doing more work as a sub than as a main lately.
In the past, there were many situations where people didn’t care about HP, but now it tends to become a matter of survival.
Thanks to Funfu, it seems this guy has become just a bro who spreads buffs and debuffs for summoning with light.
Belial is not good because he really only exists for the summon effect and main effect, which is just for dealing 30,000 damage, so I hope he gets improved with 5-star uncapping.
Belial, Bab, and Far are all companions on our journey…
If you could simply inflate the numbers like Zoi-chan, that would be enough in some respects.
But the predicted damage drops when I pull this guy out, which is annoying.
>>53
It makes me feel a little wasteful, doesn’t it?
I want to always stack Bahamut and Lucife but I’m finding that I’m running out of space.
It’s about time to increase the number of sub slots.
I won’t forget how you came rushing in one after another the moment Akira showed up.
I want to increase the dedicated sub-protection slots by three and allow a total of ten stones to be equipped.
If the normal sub slots increase, Yachima will have a hard time.
I used Chelo in Trizero, and it’s extremely convenient.
Satisfaction
I don’t really understand how you can end up with a bad draw in the secret technique setup.
I’m feeling it out based on the atmosphere.
>>60
If you’re doing a full chain every turn and the damage doesn’t even reach 200,000 for one set, then isn’t it not worth reducing HP by 30%?
>>60
Normal attacks deal 30,000 damage per hit = 90,000 with TA, and if there are follow-up attacks, each deals 30,000, and in the case of a 3-hit chaotic attack, it triples the damage further.
With the special move, it only adds 30,000 with one hit.
If I fully upgraded it, I feel like my clothes will come off.
It’s impressive that Torizero can be placed almost anywhere.
The best cost-performance for entering with Kongō.
When there are 12 cards, the battle members get a 10% damage boost, which is nice…
I still don’t really understand what happens when I summon the stone.
Torizero Ascendance Blue
Accompanied by Belial
Since I have a lot of duplicates of Tenshi and Tsuchinoko, as well as other non-featured characters that I’ve leveled up, I want to find a use for them.
Even if it’s already broken down, it should be able to give you Anima when implementing transcendence.
I wonder if they’ll do something like becoming Akira’s residue when crushed, outside of surprise stones.
Since both Belial and Bab are overlapping a lot, I want them to quickly transcend and be shattered.
Rather, the value has increased now because there are a lot of follow-up attacks, multi-hit abilities, and flying around.
>>71
I’m being taken care of by things like the Raziell Cannon.
I’m really looking forward to the fifth enhancement.
Well, there are quite a few battles where you don’t need that much HP, so it usually works out…
It’s amazing that Tori Zero is relaxed even with 12 feathers when used as a sub.
From Yachima’s perspective, the fact that it can’t be re-summoned unlike Torize Rob is an advantage.
>>77
If that’s all, then there are also Genesis, Black Kirin, and Harmal…
>>79
What are you going to do by putting in a black kirin or Shiva, which have no sub-effects during the short period when you’re using Yachima, regardless of the circumstances?
>>77
Isn’t that operation just for the short term?
Personally,
Torizero > Ororo > Babu = Beri > Yachima
There have been several times I’ve forgotten to put on the temptation at the end and pulled Belial, yet my HP remains low, which seems strange.
I used Ororo but haven’t used it at all.
Would it have been better to have a water berry or a water bubble?
>>83
Aren’t you using it in every aspect of your daily routine?
It seems like if I put Kuon into Halomugen, I could make it to 100 hell in 1 turn, but I don’t really want to do that…
I think Ororo’s first ability is a valuable presence that helps cover various shortcomings.
The effect isn’t worth the drawback of having 30,000 bonus damage, so if there are drawbacks, I want the bonus damage to also be applicable to the ultimate support axis.
I hesitate to put in Kongou because I only have one Ororo body.
If there’s a Roger Stone, we’ll use it.
However, in a battle where you defeat it before going to 12 wings with the secret technique off, Belial should be included instead of Trisero and Bab.
>>90
That’s why I’m talking about a selection method in the thread image.
I understand that Orolo is included in full auto for now, but I don’t get the feelings of people who level it up but don’t use it.
I want to welcome Roger in the summer and invest my last bit of money.
I wonder if Berry and Bub will have a system similar to divine stones where we can smash duplicates to extract anima and achieve 5-star and transcendence…
There are six of each in the warehouse, but it would be hard to turn them into elements…
The thread image is somehow still strong after all.
Let’s hold the Mitama and ascend to blue, and feel good!
When I’m just a few percent short in gathering one-punch meat, having Swimsuit Baba around really helps.
If you’re not expecting much from the punch power of Grin, then you might not really need Ororo.
If you’re going to hit, it’s definitely better to have it.